Fae HQ
Akina Tokuwa
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- Posted: Sat, 16 Sep 2006 01:15:56 +0000
Table of Contents
Akina Tokuwa
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- Posted: Sat, 16 Sep 2006 01:21:58 +0000
Rules & Regulations
[01] As this is a private journal, everyone must PM me for permission to post in this journal unless you fall under the following list:
Anya! XD
Sosiqui
All Fa'e Owners
A Gift-Leaver
[02] All those who choose to leave gifts must do so in character. Please do not interrupt a roleplay either when you are dropping it off.
[03] When roleplaying with Caoimhe, you are never allowed to take control of her actions or any other character who is not specifically yours. If you do this in any way, I will not hesitate to say something.
[04] Do not steal from this journal. This applies to artwork as well as the stories that I write out and the overall concept.
[05] Do not PM me to ask where I got this pet or if you can have its children. There is a link to the headquarters on this page. Don't be so lazy.
[06] Keep all IC problems in character. Please do not confuse OOC with IC. Caoimhe is not going to like nor be nice to everybody. She is an individual and is most definitely not a people-pleaser. Do not take what she says personally. Trust me, even if she seems to dislike your character, that does not by any means translate to me disliking you.
[07] Never ask me for Caoimhe's babies. Seriously.
[08] Please understand that Caoimhe is not going to jump at the first person who tries to woo her. Just because you might want your Fa'e to pair up with her, that really doesn't mean she will go for it. Caoi kind of hates most men anyway.
[09] Don't hate me for having a rough school schedule from time to time. I do my best, but there will be times where a roleplay session might take a week or so instead of a day. Just bear with me.
[10] Have fun! And if you are a lurker who reads my journal, thank you. It's a compliment. <3
Akina Tokuwa
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- Report Post
- Posted: Sat, 16 Sep 2006 01:24:16 +0000
"When angels fell, some fell on the land, some on the sea.
The former are the faeries and the latter were often said to be the seals."
Orcadian Proverb
”Some of the old folk claimed that the Selkie Folk were, like fairies, fallen angels condemned to become seals until the Biblical Day of Judgement. Others insisted that the Selkie Folk were once human beings who, for some grave misdemeanour, were doomed to assume the form of a seal and live out the rest of their days in the sea. The third possibility discussed by Orcadian storytellers of yesteryear was that the Selkie Folk were actually the souls of those who had drowned. One night each year these lost souls were permitted to leave the sea and return to their original human form.”
Sigurd Towrie
The former are the faeries and the latter were often said to be the seals."
Orcadian Proverb
”Some of the old folk claimed that the Selkie Folk were, like fairies, fallen angels condemned to become seals until the Biblical Day of Judgement. Others insisted that the Selkie Folk were once human beings who, for some grave misdemeanour, were doomed to assume the form of a seal and live out the rest of their days in the sea. The third possibility discussed by Orcadian storytellers of yesteryear was that the Selkie Folk were actually the souls of those who had drowned. One night each year these lost souls were permitted to leave the sea and return to their original human form.”
Sigurd Towrie
What is a Selkie?
Originating from Celtic mythology, selkies are mythical creatures that possess two forms: one of a human and one of a seal. Generally, they remain in their seal forms, spending all of their days in the cold seas off the shores of the Orkney and Shetland Islands, Ireland, and Scotland, but if they so choose, selkies can shed their sealskin and walk on the earth as humans. Prolonged separation from the sea causes extreme sickness and depression though so these visits to town are few and far between.
When selkies do take on a human form, they generally spend their time dancing about the moonlit shores and basking in the cool air. And unlike their finmen brethren, the selkies are not malicious creatures, but instead, they are highly curious and fun loving. Carrying a mystical air, selkies are incredibly entrancing and seductive in their human form, whether they intend to be or not. The males, especially, are notorious for their love of all things hedonistic, especially the carnal sins of the body. Shedding their skins to the soft sand, they would march into the town to satisfy the women, married or unmarried, before disappearing the next morning into the sea. It was for this reason that so many selkie descendents arose in seaside towns, possessing webbed toes and feet and an unmistakable love for the sea.
On the other hand, occurring more frequently was the capture of selkie women. All a human had to do was find the skin of the creature and hide it from her, preventing the sea-child from returning to the waters. From there, she would be forced into marriage and raped to produce offspring for the greedy man. If a selkie woman was to ever find her skin again, she would quickly run to the sea, never to be seen again whether she had mothered children or not. Oftentimes, those selkies who did not recover their skins chose to commit suicide instead.
Akina Tokuwa
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- Report Post
- Posted: Sat, 16 Sep 2006 01:28:13 +0000
Name: Caoimhe (“KEE-veh”)
Nickname(s): Kee (Caoi) is the most common, just a simple shorthand since most people have a difficult time pronouncing her name -- especially if they are trying to read it. "Cow...imm...hee?" False. You are clearly not Celtic. / Cub is used exclusively by Gristla. / Stupid Gray Girl was the charming title that Addie gave her.
Age: Youth; approximately early 20s when translating the age over, though she tends to act much younger.
Myth base: Selkie folklore (Celtic)
Birthplace: Aranorn -- a jungle covered pre-industrial world of giant felines and canines.
Eyes: Big, brown, almond-shaped doe eyes with thick lashes. Her wide, innocent eyes tend to make Caoimhe look fairly naive and weak, neither of which are true.
Hair: Deep brown with algae-green highlights. The texture is very wavy with a lot of body. She usually wears half of it up in braids or tied off with bright ribbons, but wisps of bangs frame her face when they fall loose from the bindings.
Height: 4'11"
Body Type: Lean and very muscle toned for someone her size.
Distinguishing Features: On her forehead, Caoimhe has a collection of pearls embedded into her skin that thin down on to her nose; she also has one pearl on each cheekbone below the center of each eye as. Her skin tone is a grayish blue with a myriad of dark gray spots concentrated mostly on her limbs. Also, she has a large star-shaped scar above her navel and a matching one at the top of her spine. (SPOILER: This is where the harpoon that killed her passed through Caoi in her past life.) Her fingers and toes are webbed.
Style: Caoimhe is always wearing an outfit that is highly mobile, but also, has a flow-y element to it. The colors are typically more natural: browns, greens, and certain shades of blue. Caoi prefers to wear material made from animal skin, but her time in Gaia has made her appreciate the magic of cotton. In terms of covering, Caoi believes that less is more, and whenever possible, she wanders around naked. It's more natural to be naked, duh. Her love of baubles and trinkets often leaves her looking like a fourth grader who got set loose in her mother's jewelry box. It's not high-end stuff, more like a myriad of sea shells and braided leather pieces. Her hair is unruly, but she tries to keep it contained, resulting in a series of interesting up-dos. It is rare to find her in shoes. She has the soles of a husky, and suffers from a chronic case of jiffy feet.
Jewelry: Earrings, necklaces, bracelets, and anklets. She is a complete pack rat and likes to collect all sorts of nautical things to turn them into jewelry.
Weapon(s): Essentially raised by animals, Caoimhe is a very rough and tumble girl. She would throw a first sooner than grab a spear, but the weapon that she has shown the most prowess with is the whip. On Aranorn, she used it to hang from branches and elude danger, but she also found it to be a powerful way of keeping enemies out of range of her skin. Another ranged fighting style that Caoimhe swears by is the “throw and run” technique. Whatever she can grab, she will throw with extreme precision. It’s not exactly refined, but it is highly effective. She also has a weighted throwing strip that she tends to carry on her as a makeshift belt. Other than the whip and throwing strip, Caoimhe does not have any other "weapons" that she uses.
Personality: In Aranorn, Caoimhe was never given a chance to develop her true personality. Most of her life was spent learning to survive while skirting the rules enough not to bring the wrath of those who had the power down on her. The gentler aspects of femininity were more or less beaten out of her. Since she was never really given a chance to be a kid, Caoimhe finds herself more immature than others her age, and she still likes to play and wrestle like a child might. Given more freedom in her life, it is likely that she will finally let herself loosen up and not try to be so desperately tough all the time, but old habits die hard. Caoimhe will always be quick to fight and prove herself, but that doesn't mean she won't enjoy pillow fights and cuddling too, though she would never admit it.
Caoimhe is kind of a hippy in the sense that she is extremely anti-system and pro-environment, but she is by no means the “make love, not war” breed of freedom fighter. No, she is just a free spirit with a fierce temper and unexplainable hatred toward aggressive, masculine men and distaste for children. Following her time in the barbaric world of Aranorn, the Fa’e has the social graces of an oaf. She would sooner burp in your face than say "thank you" for a favor. She probably cuts off old ladies trying to cross the street and gets in screaming matches with 5-year-olds who look at her wrong. She knows little of what is appropriate in society, and those things that she has learned aren't really that important to her. Selfish and impulsive, Caoimhe has a hard time putting others before herself, though she is always eager to get involved in the fights and battles of others. Because fighting is fun! Caoimhe will act first, and then probably never get around to asking any questions. She is hedonistic, self-centered, seemingly fearless, exceptionally prideful and stubborn, temperamental, and a bit dim in the logic department. Caoi trusts her gut, and she is really just starting to be more logical, a new trait that has been brought on with age.
In terms of relationships, Caoimhe likes people who are loyal and trustworthy. She is drawn to strong personalities, and prefers her friendships to be full of a lot of head-butting and argument. Exceptionally masculine or feminine individuals tend to make her a bit wary. She is very sensitive to people who seem condescending -- even if they are merely using vocabulary that she does not understand. And as for romantic partners? NO THANKS. Caoi cannot fathom it. She is too immature to process an adult, loving relationship. And god help you if you ever try to kiss her... or even hold her hand. She will react to your advances like a rape victim. (SPOILER: Because that is what she is!) If someone really wanted to be with Caoimhe, they would need to be prepared for a long, long, long struggle full of many punches and tears. They would need to be incredibly dedicated and gentle -- and probably a tad masochistic. She is difficult! Very difficult. It would probably be good for her to find someone to make it possible for her to feel love, but if they ever hurt her, the chances are pretty damn high that she would kill them in a blind rage. What could be more attractive than that?
Likes: Kittens, water, being naked, competition, FOOD, being awesome, wrestling, playing with her new sparkly magic powers, having a feeling of togetherness, recess, jewelry, shiny things, money, television, her balcony, her guardian and Mrs. Kates, running, swimming, eating, cold and wet weather.
Dislikes: Puppies, agressive men, confined spaces, shoes, rules, hot drinks, alcohol, cigarettes, child-safe caps, industrialization, clothing, crying children, crying in general, being hungry, not getting her way, chlorine, pollution, sharks!, fishing boats, feeling weak, physical contact with males, studying/learning.
Favorite Color(s): Blue, green, and pearl hues.
Favorite Food(s): Everything. No, seriously.
Profession: Um, total badass? Caoi runs a fairly successful jewelry line that is sold exclusively at the most expensive boutique in all of Gaia -- located on Gambino Isle. She stumbled upon this through virtue of dumb luck. She was constantly making jewelry and forcing Gristla to wear it to work at her security job (at said boutique), and one day, the owner noticed and demanded to know who made the pieces. A hop, skip, and a jump later -- Caoimhe had a reliable income, becoming a successful small-business owner overnight. How fortunate.
Sparkly Magic-ness: Waterport: It's the fastest thing since the flying car! But seriously -- this is probably Caoimhe's coolest power. Essentially, she is able to transport in a flash through connected bodies of water. At this point, she requires the use of water that is at least three times greater than her own mass -- the more water she is jumping in to, the easier it is for her to do. (In time, she will likely grow more proficient with this and be able to transport through smaller quantities of water, but that's far off on the horizon.) Also -- the water must be CONNECTED to more water. So, she can't hop in the bathtub and then magically appear in the duck pond two streets over. In theory she could go through pipe lines if she started off in an initial body of water large enough, but it is unlikely. Basically, she can use this to flash from place to place via the ocean -- or if you have a salt water pool connected to the ocean. If you live in a landlocked area, Caoi will still have to do some walking.
I'M A SEAL!: Caoimhe can transform into a seal. Pretty cool. Even cooler? For whatever reason (SPOILER: Her selkie skin is layered just beneath her human form because, in rebirth, she became a fusion of seal and human. Ever wondered why she is so adorably short? Anyway, this will be more important later.), she is able to do so without shedding a skin, which is the way that selkies typically go about this. Her awesome sealness also makes her awesome at other things like holding her breath and swimming really crazy well. Most important -- and probably the girl's best skill -- is her insane agility. Ever seen a seal evade a jumping great white shark? Yep, picture that, but with sparkly magic. It is very tough to land a punch on her, but once you do, she doesn't really handle the damage too well. Also fun -- her transformation is aiding by magical bubbles. So, you know she is transforming when she is suddenly surrounded by bubbles.
Magic Bubbles!: This is probably some kind of hybrid between water and illusion magic, but I have dubbed it bubble magic. Caoimhe cannot control water, and she cannot influence weather or create nasty waves. However -- she can make BUBBLES. And she doesn't even need water! If she holds a finger up, she has the power to produce a bubble from it. IS SHE MADE OF SOAP? The world may never know. For the most part, these bubbles seem to be protective, but eventually, she'll be able to make them explode like little kamikaze bubbles of doom. Also kind of fun, she can encapsulate herself in a bubble and float -- like Glinda the Good Witch -- or run really fast -- like a hamster in a ball. If you need another colorful example, think of how Ang uses big swirly balls of air in Avatar.
Heal me?: Though Caoimhe is very physically evasive, if she gets hit, she does not have amazing resistance. For this reason, it is quite common for her to be riddled with cuts and bruises. But GUESS WHAT? There is a trick to healing her quickly! If you smush algae/kelp/sea-detritus in the wound, it will heal significantly faster. (Not auto-heal, but just... quite quickly!) Kind of gross, but also kind of awesome.
Weakness: Food/Curiosity/Desire (AKA The Hedonist): Caoimhe is very impulsive, and even if she spots a ham sandwich surrounded by armed guards and explosives, she will HAVE that ham sandwich. She really isn't too good at thinking things through, and if she were on a football team, she would be the guy who always has a false start. She is just not the smartest Fa'e in the world.
Kitten Complex: No matter how big her opponent is, Caoimhe always thinks that she can take them. And she can't. She will run blindly into a battle against six massive warriors by herself because she refuses to accept her own limitations.
Susceptibility to Oil: Like any seal, oil can really hurt Caoimhe. It is her Kryptonite, if you will. If someone were to pour oil or a similar pollutant on Caoimhe, she would find herself slow to move, and she would quickly become deathly ill. If someone does not help her, she will just die; she cannot get rid of it herself. You know, kind of like Captain Planet.
Call to the Sea: When transformed into a seal, Caoimhe feels the rush of the ocean even more fiercely than she does on the land. It makes getting out of the water and going back to the bipedal world harder and harder for her. Should she ever grow depressed, she would undoubtedly run to the sea and not return. The problem with this is that her guardian, Gristla, could not go with her. If she is gone too long, she will slowly fade into oblivion, unable to break free from the raw comfort of the ocean.
Nickname(s): Kee (Caoi) is the most common, just a simple shorthand since most people have a difficult time pronouncing her name -- especially if they are trying to read it. "Cow...imm...hee?" False. You are clearly not Celtic. / Cub is used exclusively by Gristla. / Stupid Gray Girl was the charming title that Addie gave her.
Age: Youth; approximately early 20s when translating the age over, though she tends to act much younger. Myth base: Selkie folklore (Celtic)
Birthplace: Aranorn -- a jungle covered pre-industrial world of giant felines and canines.
Eyes: Big, brown, almond-shaped doe eyes with thick lashes. Her wide, innocent eyes tend to make Caoimhe look fairly naive and weak, neither of which are true.
Hair: Deep brown with algae-green highlights. The texture is very wavy with a lot of body. She usually wears half of it up in braids or tied off with bright ribbons, but wisps of bangs frame her face when they fall loose from the bindings.
Height: 4'11"
Body Type: Lean and very muscle toned for someone her size.
Distinguishing Features: On her forehead, Caoimhe has a collection of pearls embedded into her skin that thin down on to her nose; she also has one pearl on each cheekbone below the center of each eye as. Her skin tone is a grayish blue with a myriad of dark gray spots concentrated mostly on her limbs. Also, she has a large star-shaped scar above her navel and a matching one at the top of her spine. (SPOILER: This is where the harpoon that killed her passed through Caoi in her past life.) Her fingers and toes are webbed.
Style: Caoimhe is always wearing an outfit that is highly mobile, but also, has a flow-y element to it. The colors are typically more natural: browns, greens, and certain shades of blue. Caoi prefers to wear material made from animal skin, but her time in Gaia has made her appreciate the magic of cotton. In terms of covering, Caoi believes that less is more, and whenever possible, she wanders around naked. It's more natural to be naked, duh. Her love of baubles and trinkets often leaves her looking like a fourth grader who got set loose in her mother's jewelry box. It's not high-end stuff, more like a myriad of sea shells and braided leather pieces. Her hair is unruly, but she tries to keep it contained, resulting in a series of interesting up-dos. It is rare to find her in shoes. She has the soles of a husky, and suffers from a chronic case of jiffy feet.
Jewelry: Earrings, necklaces, bracelets, and anklets. She is a complete pack rat and likes to collect all sorts of nautical things to turn them into jewelry.
Weapon(s): Essentially raised by animals, Caoimhe is a very rough and tumble girl. She would throw a first sooner than grab a spear, but the weapon that she has shown the most prowess with is the whip. On Aranorn, she used it to hang from branches and elude danger, but she also found it to be a powerful way of keeping enemies out of range of her skin. Another ranged fighting style that Caoimhe swears by is the “throw and run” technique. Whatever she can grab, she will throw with extreme precision. It’s not exactly refined, but it is highly effective. She also has a weighted throwing strip that she tends to carry on her as a makeshift belt. Other than the whip and throwing strip, Caoimhe does not have any other "weapons" that she uses.
Personality: In Aranorn, Caoimhe was never given a chance to develop her true personality. Most of her life was spent learning to survive while skirting the rules enough not to bring the wrath of those who had the power down on her. The gentler aspects of femininity were more or less beaten out of her. Since she was never really given a chance to be a kid, Caoimhe finds herself more immature than others her age, and she still likes to play and wrestle like a child might. Given more freedom in her life, it is likely that she will finally let herself loosen up and not try to be so desperately tough all the time, but old habits die hard. Caoimhe will always be quick to fight and prove herself, but that doesn't mean she won't enjoy pillow fights and cuddling too, though she would never admit it. Caoimhe is kind of a hippy in the sense that she is extremely anti-system and pro-environment, but she is by no means the “make love, not war” breed of freedom fighter. No, she is just a free spirit with a fierce temper and unexplainable hatred toward aggressive, masculine men and distaste for children. Following her time in the barbaric world of Aranorn, the Fa’e has the social graces of an oaf. She would sooner burp in your face than say "thank you" for a favor. She probably cuts off old ladies trying to cross the street and gets in screaming matches with 5-year-olds who look at her wrong. She knows little of what is appropriate in society, and those things that she has learned aren't really that important to her. Selfish and impulsive, Caoimhe has a hard time putting others before herself, though she is always eager to get involved in the fights and battles of others. Because fighting is fun! Caoimhe will act first, and then probably never get around to asking any questions. She is hedonistic, self-centered, seemingly fearless, exceptionally prideful and stubborn, temperamental, and a bit dim in the logic department. Caoi trusts her gut, and she is really just starting to be more logical, a new trait that has been brought on with age.
In terms of relationships, Caoimhe likes people who are loyal and trustworthy. She is drawn to strong personalities, and prefers her friendships to be full of a lot of head-butting and argument. Exceptionally masculine or feminine individuals tend to make her a bit wary. She is very sensitive to people who seem condescending -- even if they are merely using vocabulary that she does not understand. And as for romantic partners? NO THANKS. Caoi cannot fathom it. She is too immature to process an adult, loving relationship. And god help you if you ever try to kiss her... or even hold her hand. She will react to your advances like a rape victim. (SPOILER: Because that is what she is!) If someone really wanted to be with Caoimhe, they would need to be prepared for a long, long, long struggle full of many punches and tears. They would need to be incredibly dedicated and gentle -- and probably a tad masochistic. She is difficult! Very difficult. It would probably be good for her to find someone to make it possible for her to feel love, but if they ever hurt her, the chances are pretty damn high that she would kill them in a blind rage. What could be more attractive than that?
Likes: Kittens, water, being naked, competition, FOOD, being awesome, wrestling, playing with her new sparkly magic powers, having a feeling of togetherness, recess, jewelry, shiny things, money, television, her balcony, her guardian and Mrs. Kates, running, swimming, eating, cold and wet weather.
Dislikes: Puppies, agressive men, confined spaces, shoes, rules, hot drinks, alcohol, cigarettes, child-safe caps, industrialization, clothing, crying children, crying in general, being hungry, not getting her way, chlorine, pollution, sharks!, fishing boats, feeling weak, physical contact with males, studying/learning.
Favorite Color(s): Blue, green, and pearl hues.
Favorite Food(s): Everything. No, seriously.
Profession: Um, total badass? Caoi runs a fairly successful jewelry line that is sold exclusively at the most expensive boutique in all of Gaia -- located on Gambino Isle. She stumbled upon this through virtue of dumb luck. She was constantly making jewelry and forcing Gristla to wear it to work at her security job (at said boutique), and one day, the owner noticed and demanded to know who made the pieces. A hop, skip, and a jump later -- Caoimhe had a reliable income, becoming a successful small-business owner overnight. How fortunate.
Sparkly Magic-ness: Waterport: It's the fastest thing since the flying car! But seriously -- this is probably Caoimhe's coolest power. Essentially, she is able to transport in a flash through connected bodies of water. At this point, she requires the use of water that is at least three times greater than her own mass -- the more water she is jumping in to, the easier it is for her to do. (In time, she will likely grow more proficient with this and be able to transport through smaller quantities of water, but that's far off on the horizon.) Also -- the water must be CONNECTED to more water. So, she can't hop in the bathtub and then magically appear in the duck pond two streets over. In theory she could go through pipe lines if she started off in an initial body of water large enough, but it is unlikely. Basically, she can use this to flash from place to place via the ocean -- or if you have a salt water pool connected to the ocean. If you live in a landlocked area, Caoi will still have to do some walking. I'M A SEAL!: Caoimhe can transform into a seal. Pretty cool. Even cooler? For whatever reason (SPOILER: Her selkie skin is layered just beneath her human form because, in rebirth, she became a fusion of seal and human. Ever wondered why she is so adorably short? Anyway, this will be more important later.), she is able to do so without shedding a skin, which is the way that selkies typically go about this. Her awesome sealness also makes her awesome at other things like holding her breath and swimming really crazy well. Most important -- and probably the girl's best skill -- is her insane agility. Ever seen a seal evade a jumping great white shark? Yep, picture that, but with sparkly magic. It is very tough to land a punch on her, but once you do, she doesn't really handle the damage too well. Also fun -- her transformation is aiding by magical bubbles. So, you know she is transforming when she is suddenly surrounded by bubbles.
Magic Bubbles!: This is probably some kind of hybrid between water and illusion magic, but I have dubbed it bubble magic. Caoimhe cannot control water, and she cannot influence weather or create nasty waves. However -- she can make BUBBLES. And she doesn't even need water! If she holds a finger up, she has the power to produce a bubble from it. IS SHE MADE OF SOAP? The world may never know. For the most part, these bubbles seem to be protective, but eventually, she'll be able to make them explode like little kamikaze bubbles of doom. Also kind of fun, she can encapsulate herself in a bubble and float -- like Glinda the Good Witch -- or run really fast -- like a hamster in a ball. If you need another colorful example, think of how Ang uses big swirly balls of air in Avatar.
Heal me?: Though Caoimhe is very physically evasive, if she gets hit, she does not have amazing resistance. For this reason, it is quite common for her to be riddled with cuts and bruises. But GUESS WHAT? There is a trick to healing her quickly! If you smush algae/kelp/sea-detritus in the wound, it will heal significantly faster. (Not auto-heal, but just... quite quickly!) Kind of gross, but also kind of awesome.
Weakness: Food/Curiosity/Desire (AKA The Hedonist): Caoimhe is very impulsive, and even if she spots a ham sandwich surrounded by armed guards and explosives, she will HAVE that ham sandwich. She really isn't too good at thinking things through, and if she were on a football team, she would be the guy who always has a false start. She is just not the smartest Fa'e in the world.
Kitten Complex: No matter how big her opponent is, Caoimhe always thinks that she can take them. And she can't. She will run blindly into a battle against six massive warriors by herself because she refuses to accept her own limitations.
Susceptibility to Oil: Like any seal, oil can really hurt Caoimhe. It is her Kryptonite, if you will. If someone were to pour oil or a similar pollutant on Caoimhe, she would find herself slow to move, and she would quickly become deathly ill. If someone does not help her, she will just die; she cannot get rid of it herself. You know, kind of like Captain Planet.
Call to the Sea: When transformed into a seal, Caoimhe feels the rush of the ocean even more fiercely than she does on the land. It makes getting out of the water and going back to the bipedal world harder and harder for her. Should she ever grow depressed, she would undoubtedly run to the sea and not return. The problem with this is that her guardian, Gristla, could not go with her. If she is gone too long, she will slowly fade into oblivion, unable to break free from the raw comfort of the ocean.
Akina Tokuwa
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- Report Post
- Posted: Sat, 16 Sep 2006 01:29:31 +0000
Family
The Guardian
Name: Gristla (RAWR!)
Species: Enilef -- basically, she is a giant, hyper-intelligent tiger. Kind of.
Akina Tokuwa
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- Report Post
- Posted: Sat, 16 Sep 2006 01:31:13 +0000
The Fa'e Family
Oh, hey! I remember these people!
Oh, hey! I remember these people!
Um. Yeah. I think she pretty much hates me. All I did was get a little rough with her present-stealing toddler, and she went all psycho mom on me. Who knows. All I know is I don't care what she thinks!
Cool hair. That's really all I picked up on after our meeting.
I like a girl who swims, even if we didn't get to enjoy the water very long.
Not gonna lie -- he's pretty bad a**. I mean, smug as hell, but at least he can back it up. He helped us take down that big bull that was attacking Dustin, and he had one of the coolest weapons. Oh, and he teleports, which is also cool.
I don't know you, and I don't want to -- got it? Okay, okay, so maybe you aren't an Eninac warrior sent to kill me, but it doesn't really matter. I can never trust a dog.
Awkward. He was weird. We bumped into each other while shopping, and he was really, really weirdly friendly. Not sure what to make of it. Oh -- but, for the record, I look MUCH better in a tiara than he does.
Another awkward meeting. He was sleeping on my beach, and so I went to make him leave... but then he tried to touch me. And then he said some stuff about some stuff and -- you know, I don't really want to talk about this.
Each time I have met Mik, he has been fighting to protect someone other than himself. For that, I will always respect him. Even though he is kind of a masculine guy -- not that I'm afraid of him or anything! Well, I kind of want to get to know him better. Like, I really want to be his friend... I kind of already feel like he is mine.
TOTALLY COOL, BETTER THAN YOU.BELIEVE IT!
I met this Fa'e a long time ago. She is one of the Lost Fa'e, like me, and I thought she was cool enough. I wouldn't mind seeing her again.
Man, Ami -- did I get the wrong impression about you! You're kind of giant, you know, but underneath it, you are a soft ball of putty. Definitely one of my closer friends! Plus, who could ever dislike a guy who appreciates kittens?
We met once, but I was in a weird mood. I was saying the kinds of things that I don't usually say. I guess it would be okay to see him again.
I like him. He's calm, he's collected, he holds his own in a fight. I definitely would like to get to know him better... especially after he tried to, um, help me at my birthday party.
Um, I guess most people think she's a cute kid. I met her a long time ago, and her and I were kind of trying to read together. And then we decided to play a game. And then she seemed like she was in danger, and I got all weird feeling -- that feeling I tend to get a lot around kids and... yeah, I made sure she was fine, but then I had to run away. I hear she's grown up a ton since then, but I haven't seen her.
Just met her. She's one of the Fa'e that got lost, like me, so that's a bonus. But I don't trust her glasses and her book. She probably thinks I'm stupid.
She's fussy. Really fussy. The last time I saw her, she was in a weird mood, but so was I and so... I don't know, it was cool. I don't dislike her or whatever, but she is really, really prissy. It does not bode well.
Coolest kid I know. No joke. He helps me make extra money with my jewelry, and is a bad a** fighter. Yep, he's at the top of my list for people I like to see.
I misjudged this kid. I mean, she should never have touched my presents, but any toddler who can kill ten Finfolk on her own is a total HERO in my book. I 100% intend on seeing her again, and I hope she grows up fast so we can go on adventures together. Not sure how I feel about her trying to ride me like I'm a pony though...
I went to this Fa'e when I first got to Gaia because he was one of the oldest ones that I could find. Unfortunately, he didn't do much to answer my questions. Oh well. I'm pretty indifferent to him.
I bumped into her when I was still pretty new to Gaia, and she did her best to answer my questions. Even cooler than that, I felt really calm and peaceful around her, and her presence seems to help me forgot about all the bad things. I would love to see her again, if only just so that I could remember how to fall asleep...
She is followed around by a cloud of evil bunnies which is both cool and alarming. I'm fairly indifferent to her.
He was the first Fa'e I met in Gaia. He is also the reason that I had to learn that it was not okay to walk around naked. In other news, he owes me toast.
I vaguely remember meeting this girl. I think... I think... we fought? Hm. Well, I'm sure I won! She probably ran off crying.
Hm... I feel like I've met this guy. The fire-hair is so distinctive. If I did, it was only in passing, and I have no opinion on him, other than the fact that he has cool hair.Akina Tokuwa
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- Posted: Sat, 16 Sep 2006 01:36:38 +0000
Aranorn!
Rebirth
She had never expected to wake up. Then again, when she did, she didn’t know that she had “woken up” or that she had ever lived before. The world that her eyes focused on was strange and unfamiliar, but then again, everything was strange and unfamiliar. Her new body in its soft innocence was in a different world than the Earth that she knew. No, this was something far different.
It was Aranorn, an existence far from Gaia or even Earth. In fact, there was more special about the young reborn Fa’e aside from the obvious; she was the only humanoid creature on the entire planet. Aranorn was a massive mix of forest and jungle interspersed with streams, rivers, and lakes and dominated by two opposing races of creatures. There was the regal hierarchy of the Enilef of the North, and the bloodthirsty aggression of the Eninac of the East.
It was a member Enilef that stumbled upon the encapsulated form of a young baby beneath the wading pool at the base of the waterfall. Her name was Gristla, an alpha member of her pack who was on her way for a cool drink before going out to the hunt. As her thick tongue lapped up the soothing water, a strange glow attached to a rock beneath the water caught her eye. Curious, the middle-aged Enilef waded out into the water, cautiously approaching the strange shape.
Placing a paw on the rock, Gristla jumped as what appeared to be a large bubble dislodged itself and began to float upward toward the river. Breaking the surface, the bubble popped as Gristla quickly moved to catch the small child, staring with confusion at its fleshy skin and weak form. It had no sharp claws or fierce teeth, no commanding strength or domineering posture. It was a fleshy blob.
Being a levelheaded and intelligent individual, Gristla returned to her pack and presented the strange thing to her superiors, suggesting that they study it for scientific purposes. So began the second life of the Selkie Bride. She grew and played under the watchful eye of Gristla, surprising the Enilef at every turn as she rose to stand on two feet and only grew hair in certain places. They kept a watchful eye on her, keeping their new discovery a secret from their Eastern rivals, but still, the word leaked that the Enilef were training a secret weapon to the Eninac strategists.
By now, the young girl was a child and had already begun speaking, though she only knew the language of Aranorn. Still, she spoke in a barbaric way using her tongue and teeth as opposed to the refined thought speech practiced by her adopted people. Her fingers grew longer as she grew taller and more defined in her muscle tone. The Enilef people began to use her as a tool of sorts, sending her on missions across the country to collect herbs and various materials more efficiently than the Enelif themselves could. She swam better then them all, and her slender fingers allowed her to collect smaller pieces without having to burrow into the ground.
Her life continued in this way for some time, but on one night while she was out catching fish for Gristla in the far river, a pack of Eninac fell upon her, dragging her back to their territory. They tortured her for days, trying to get all the information that they could out of her about the Enilef and their defense system, and she told them everything they wanted to know. She cared nothing for the Enilef people. Why should she? They prodded and studied her throughout her entire life, and then, once they determined her to be no threat, they used her as a pack mule. She owed them nothing. No, Gristla was the only one she really cared for, and even their relationship was strained as of late.
After the Eninac got everything they wanted from her, they sent the Fa’e to work as a slave in their encampments with the other animals that they had captured. Here, the young teenager established a close network of friends with her fellow slaves, all creatures whose homes were overthrown by the powerful Eninac empire. She became battle hardened, often fighting to earn her keep. After a series of skirmishes, the young girl earned a fierce reputation, as she was noted for her agility and ferocity in a fight. For the first time in her life, she was asked was her name was.
In the Enilef pack, a flesh-ridden sack such as her was not given the glory of a title. She was called “girl” or “flesh” or “thing”. Finding her voice, the girl firmly stated the first name that came into her mind: Caoimhe. She didn’t know where it came from or why it seemed so appropriate, but from then on, the strange teenager was known as Caoimhe. Time passed by as she remained in the encampment, working primarily in the construction of large wooden structures used to throw rocks at enemy homes and forts.
Meanwhile, the Eninac people had been at war with the Enilef, slaughtering their warriors and ravaging all of their settlements. In the heat of the battle one night, Caoimhe managed to escape into the line of fire, fleeing the encampment as fast as her two legs could carry her. Though she would never admit it, she was worried about Gristla; it was her fault that the Eninac knew the inner workings of the Enilef defenses, and she would not have the blood of the one creature that had ever cared about her die because of her actions.
In a stroke of luck, Caoimhe stumbled upon Gristla in the midst of a battle, killing the Eninac warrior who was about to overcome her. The pair fled from the densely populated cities, running far away to the most remote areas of Aranorn in desperation. Behind them, the Enilef and the Eninac civilizations continued to destroy each other, burning down both empires and killing all who still had breath. And yet, miles and miles away, Gristla and Caoimhe sat on a hilltop, watching the smoke from the rising flames shooting shadows across the sky.
Their home was gone, and there would be no returning to the now desolate area. Caoimhe would be tortured for information if she returned to the Enilef and punished for her treason, and Gristla would be executed for abandoning her fellow warriors on the field and harboring a fugitive. No, they were vagabonds now, searching for a new place to settle and unsure of what would come next. There was no other option.
They needed a miracle.
She had never expected to wake up. Then again, when she did, she didn’t know that she had “woken up” or that she had ever lived before. The world that her eyes focused on was strange and unfamiliar, but then again, everything was strange and unfamiliar. Her new body in its soft innocence was in a different world than the Earth that she knew. No, this was something far different.
It was Aranorn, an existence far from Gaia or even Earth. In fact, there was more special about the young reborn Fa’e aside from the obvious; she was the only humanoid creature on the entire planet. Aranorn was a massive mix of forest and jungle interspersed with streams, rivers, and lakes and dominated by two opposing races of creatures. There was the regal hierarchy of the Enilef of the North, and the bloodthirsty aggression of the Eninac of the East.
It was a member Enilef that stumbled upon the encapsulated form of a young baby beneath the wading pool at the base of the waterfall. Her name was Gristla, an alpha member of her pack who was on her way for a cool drink before going out to the hunt. As her thick tongue lapped up the soothing water, a strange glow attached to a rock beneath the water caught her eye. Curious, the middle-aged Enilef waded out into the water, cautiously approaching the strange shape.
Placing a paw on the rock, Gristla jumped as what appeared to be a large bubble dislodged itself and began to float upward toward the river. Breaking the surface, the bubble popped as Gristla quickly moved to catch the small child, staring with confusion at its fleshy skin and weak form. It had no sharp claws or fierce teeth, no commanding strength or domineering posture. It was a fleshy blob.
Being a levelheaded and intelligent individual, Gristla returned to her pack and presented the strange thing to her superiors, suggesting that they study it for scientific purposes. So began the second life of the Selkie Bride. She grew and played under the watchful eye of Gristla, surprising the Enilef at every turn as she rose to stand on two feet and only grew hair in certain places. They kept a watchful eye on her, keeping their new discovery a secret from their Eastern rivals, but still, the word leaked that the Enilef were training a secret weapon to the Eninac strategists.
By now, the young girl was a child and had already begun speaking, though she only knew the language of Aranorn. Still, she spoke in a barbaric way using her tongue and teeth as opposed to the refined thought speech practiced by her adopted people. Her fingers grew longer as she grew taller and more defined in her muscle tone. The Enilef people began to use her as a tool of sorts, sending her on missions across the country to collect herbs and various materials more efficiently than the Enelif themselves could. She swam better then them all, and her slender fingers allowed her to collect smaller pieces without having to burrow into the ground.
Her life continued in this way for some time, but on one night while she was out catching fish for Gristla in the far river, a pack of Eninac fell upon her, dragging her back to their territory. They tortured her for days, trying to get all the information that they could out of her about the Enilef and their defense system, and she told them everything they wanted to know. She cared nothing for the Enilef people. Why should she? They prodded and studied her throughout her entire life, and then, once they determined her to be no threat, they used her as a pack mule. She owed them nothing. No, Gristla was the only one she really cared for, and even their relationship was strained as of late.
After the Eninac got everything they wanted from her, they sent the Fa’e to work as a slave in their encampments with the other animals that they had captured. Here, the young teenager established a close network of friends with her fellow slaves, all creatures whose homes were overthrown by the powerful Eninac empire. She became battle hardened, often fighting to earn her keep. After a series of skirmishes, the young girl earned a fierce reputation, as she was noted for her agility and ferocity in a fight. For the first time in her life, she was asked was her name was.
In the Enilef pack, a flesh-ridden sack such as her was not given the glory of a title. She was called “girl” or “flesh” or “thing”. Finding her voice, the girl firmly stated the first name that came into her mind: Caoimhe. She didn’t know where it came from or why it seemed so appropriate, but from then on, the strange teenager was known as Caoimhe. Time passed by as she remained in the encampment, working primarily in the construction of large wooden structures used to throw rocks at enemy homes and forts.
Meanwhile, the Eninac people had been at war with the Enilef, slaughtering their warriors and ravaging all of their settlements. In the heat of the battle one night, Caoimhe managed to escape into the line of fire, fleeing the encampment as fast as her two legs could carry her. Though she would never admit it, she was worried about Gristla; it was her fault that the Eninac knew the inner workings of the Enilef defenses, and she would not have the blood of the one creature that had ever cared about her die because of her actions.
In a stroke of luck, Caoimhe stumbled upon Gristla in the midst of a battle, killing the Eninac warrior who was about to overcome her. The pair fled from the densely populated cities, running far away to the most remote areas of Aranorn in desperation. Behind them, the Enilef and the Eninac civilizations continued to destroy each other, burning down both empires and killing all who still had breath. And yet, miles and miles away, Gristla and Caoimhe sat on a hilltop, watching the smoke from the rising flames shooting shadows across the sky.
Their home was gone, and there would be no returning to the now desolate area. Caoimhe would be tortured for information if she returned to the Enilef and punished for her treason, and Gristla would be executed for abandoning her fellow warriors on the field and harboring a fugitive. No, they were vagabonds now, searching for a new place to settle and unsure of what would come next. There was no other option.
They needed a miracle.
Akina Tokuwa
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- Posted: Sat, 16 Sep 2006 01:37:58 +0000
Akina Tokuwa
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- Posted: Sat, 16 Sep 2006 01:38:43 +0000
The Seaside Shack
Caoimhe currently lives with her guardian Gristla in a two-story house on the beach in Gambino Isle. It is very small and very old, but Caoimhe has the whole upstairs to herself, which suits her just fine. Their next-door-neighbor lives in a home of similar dimension and quality, but is more like a part of the family.
Caoimhe currently lives with her guardian Gristla in a two-story house on the beach in Gambino Isle. It is very small and very old, but Caoimhe has the whole upstairs to herself, which suits her just fine. Their next-door-neighbor lives in a home of similar dimension and quality, but is more like a part of the family.
Akina Tokuwa
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- Posted: Sat, 16 Sep 2006 02:01:09 +0000
Mementos
Akina Tokuwa
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- Posted: Sat, 16 Sep 2006 02:06:23 +0000
Echoes of a Forgotten Past

A glimpse at her former appearance.
Highlight to read.
Off the coast of the Shetland and Orkney Islands, deep in the churning cold Atlantic waters, a race of ocean folk swim, twirling in the waves and lounging lazily on the high rocks. They are the Selkie Folk, enchanted creatures who exist in the form of a seal, but on each Midsummer’s Eve, shed their sealskins to walk the land as mesmerizing humans. They walk into towns to dance and sing with the townspeople and are particularly renowned for their more alluring tendencies. Before the sun rises on that day, the selkies return to the seashore to collect their skins and dash back into the waves.
But not all selkies make it back to their home beneath the waves.
It is a well-known fact that selkies emerge from the seas to break forth from their seal skin and walk amongst the mortals one night a year, but it is a seldom known fact that, should a mortal see the secret place where the selkies shed their skin, it is possible to steal the discarded enchanted skin and prevent the selkie who it belongs to from returning to the ocean. Without their skin, the selkie can not return to its brethren beneath the waves and is therefore bound to the mortal who stole it away, becoming a slave until the skin can be rediscovered.
Such is the tale of the Goodman of Wastness and his selkie bride.
The Goodman of Wastness was a handsome young man whose father owned a prominent fishery in a small rural town on the coast. He was the ideal bachelor in the whole town, sought after by all the fair young maidens, but he never batted an eye at a single one, always saying, “Women are like many other things in this weary world, only sent as a trial to men and I have enough trials without being tried by a wife. If that old fool Adam had not been bewitched by his wife, he might still be in the Garden of Eden to this day.” So was his conviction and he lived for many years by it, until one fateful night when he strayed from his usual path on his nightly walk and stumbled upon a sight few mortals are fit to behold.
There, standing bare in the glow of the moonlight, stood the most beautiful sight he had ever seen. And she wasn’t alone. There were five--maybe six--lovely maidens standing amongst the rocks, giggling to each other in a hushed secrecy. The Goodman of Wastness could not control himself, and he began to walk forward toward the women. A misstep sent a stick snapping in half beneath his foot; his presence had become known. All of the gathered maidens shrieked as they grabbed the fur skins that lay at their feet, slipping into their seal forms and diving off into the sea.
Realizing what creatures were before him, the Goodman of Wastness lunged forward, racing to snatch the only remaining skin that lay on the rocks. Its owner, a lanky brunette youth, had been knocked down in the scuffle, and her deep brown eyes had only just found where her gleaming silver coat lay.
For a moment, her frantic eyes locked with the Goodman of Wastness as she scampered toward her skin, wailing in the night as she saw his calloused hands snatch it away from her. He immediately ran off back toward town, leaving the desolate selkie crying on the coastline. She turned with pleading eyes to the ocean as the other seals looked back solemnly, knowing there was nothing they could do to save her.
Having no other choice, the frightened selkie trailed after the Goodman of Wastness, hugging her naked form as she followed his footsteps. They led her to a cottage, and walking inside, she opened her arms to him, begging that he give her back her skin. But the Goodman of Wastness just smiled wryly at her until, eventually, she collapsed on the floor and began sobbing uncontrollably. The Goodman of Wastness watched the selkie girl until her cries softened and slowly stopped. He told her that she would be his wife in the morning and live by his side for the rest of her life, and above all else, he assured her that she would never find her seal skin. Wherever he hid her skin, she would not find it in this night, nor for many months or years.
The poor selkie girl would do just as he said, trapped here without her skin, and live by his side for many, many years. Yet, every day when he went to work, she would turn the house upside-down, searching for the lost skin. There were times when he would return home early, and seeing that she had been looking, the Goodman of Wastness would lose his temper.
Over the years, the selkie bride would bear her husband seven children: four boys and three girls, and though she loved them with all her heart, she still gazed longingly out the window at the sea, crying softly to herself... that is, until one day when the Goodman of Wastness was away at work and the older children were all of to school. Alone in the house, the selkie bride and her youngest daughter sat in the living room, listening quietly to the waves lapping against the shore. Brown eyes strayed toward the cupboard as the Selkie Bride rose to her feet, slowly sorting through its shelves.
“What are you looking for, Mama?” asked her young daughter innocently, dragging her carved wooden figurine across the paneled floor. Stopping her movements, the Selkie Bride thought for a moment, tapping a finger on the shelf of the cupboard.
Slowly, she turned to her daughter and said, “Mama is looking for a special fur skin to make you a new pair of mittens.” She smiled lightly, shutting the cupboard again as her expression dropped to one of sadness.
“But Mama,” the little girl pleaded, getting to her feet and tugging at the skirt of her mother’s dress. “I know where it is! One day, when you were out and Father thought I was asleep in bed, he took a pretty skin down, stared at it for a while, then folded it, and put it away in the aisins over the bed.” The Selkie Bride did not wait for another word, running from the room to the place that her daughter had described.
There, hidden away for so long, lay her old seal skin, still glimmering with the magic it contained. Giving it not a second thought, the Selkie Bride snatched her pelt and ran toward the sea, trying to block out the cries of her youngest daughter who trailed after her. Reaching the sea’s edge, the sound of voices behind her swelled louder than before; all of her children had arrived home from school just in time to spot their small sister running and, thus, with them came the Goodman of Wastness.
His confident eyes turned frantic, brows slamming together in anger. He screamed into the wind, but his voice was lost in the crashing of waves and whisper of sand moving beneath the Selkie Bride’s feet. Back on the dunes, the Goodman of Wastness was running towards her with fire in his eyes, but this time, it was the selkie that was faster. Slipping into her skin, she dove headlong into the waves, disappearing beneath the surf. She dove deeper and deeper until she could no longer hear the cries of her sons and daughters.
She did not look back. Not once.
Six months passed. Each day in that time, the Goodman of Wastness would send out all the boats under his management across all of the Shetland and Orkney Islands, telling them to stop their fishing and instead hunt for selkies. Hundreds of seals were brought in daily, each one inspected personally by the Goodman of Wastness, and then slaughtered when he determined them to be merely seals. The seal population plummeted, and his fishing business began to go under.
Obsessed with his hunt, the Goodman of Wastness turned perverse, ignoring his children and focusing solely on recapturing his bride. His eldest daughter died of malnourishment, and it was at her ceremony that he noticed something. There, looking on from the waves, bobbed the head of a silver seal, moaning quietly in the distance. A glint of discovery flashed in his aging eyes, a cruel plan hatched.
The next evening, the Goodman of Wastness set out with one small rowboat, just him and his youngest daughter out for the day. He dropped the anchor far off shore, keeping his eyes low, and fiddling with the oar that lay across from him. Reaching to his daughter, he pulled her into his lap and bounced her on his knee, letting her laughter echo across the water so that it would spread far. She would hear it. He knew she had to hear it.
His Selkie Bride would come, even if he couldn’t see her. She would hear her youngest daughter giggling and would not be able to stay away. In a flash of motion, the Goodman of Wastness lifted his daughter into the air and dropped her heartlessly in to the cold water. His face remained expressionless as the toddler flailed and screamed, sinking slowly beneath the water. His Selkie Bride would hear her laughter turn to cries of fear. She could not stay away.
No sooner had the young child’s head dipped below the surface that it was hoist back into the air, carried by the sleek form of a familiar silver seal. And the Goodman of Wastness was ready. He threw a net over the pair, dragging them back in the boat, ready to reclaim his bride. She hissed at him and shook herself free from the net, attempting to plunge headfirst into the ocean, but her back flippers caught on the net, dragging it in with her.
Wide, human eyes filled with horror as she watched her daughter sink below the waves, caught in the net. The Selkie Bride wriggled past her captor’s grasp, straining to save her daughter, but just as she hit the water, she felt her body turn to fire. Air gasped fiercely out of her small form as her lungs gurgled closed. It was then that she realized the source of her pain; a fisherman’s harpoon was extending through her frame, poking out through her stomach.
As her lungs slowly filled with blood, the Selkie Bride let out a long, mournful cry into the crisp night air, but it was not for her own life. The fisherman’s net had already drifted out of sight, and the white mass that had struggled within it was gone, lost in the depths. Thick tears poured hotly down silver cheeks as the selkie wailed in the night, twitching slowly on the harpoon.
Though the Goodman of Wastness would release the harpoon from his grasp to let his Selkie Bride drift back down to the ocean, the selkie’s death song would reach the mainland, her slow, mournful cries sending chills up the spines of citizen and selkie alike. It was a warning, an example of what happens when magic crosses mortal.
And what of the Goodman of Wastness? He would return to the mainland to live out a long life spent rebuilding his fishing business until it became a cooperation, offering him a luxurious lifestyle until his quiet death in a warm bed. The support he won after the tragic tale of his daughter’s accidental drowning spread throughout the town, reestablishing his role as the charming, well-to-do man. He even remarried and had three more children. His life was full and happy.
As for his Selkie Bride, her body drifted slowly toward the ocean floor, circled on all sides by her selkie brethren. They cried for her sad death, but praised her sacrifice. With her life extinguished, the slaughter of thousands of seals was over. They dubbed her Meredith, protector of the sea, and anointed her limp form with soft blue-green algae, fine oysters with pearls, and the loveliest seashells in all the Orkney and Shetland Islands.
Then they were gone, migrating off to deeper oceans and remote islands. Civilization was not kind to the selkies, and they would never return to walk amongst the humans who had mistreated them so. Yet, still, there in the chilly deep of the Atlantic Ocean lay the sad form of the Selkie Bride, drifting gently in the slowly stirring waters until the layers of sand and vegetation consumed her. In death, she became part of the ocean, a piece of her home.
It was the end.

A glimpse at her former appearance.
Highlight to read.
Off the coast of the Shetland and Orkney Islands, deep in the churning cold Atlantic waters, a race of ocean folk swim, twirling in the waves and lounging lazily on the high rocks. They are the Selkie Folk, enchanted creatures who exist in the form of a seal, but on each Midsummer’s Eve, shed their sealskins to walk the land as mesmerizing humans. They walk into towns to dance and sing with the townspeople and are particularly renowned for their more alluring tendencies. Before the sun rises on that day, the selkies return to the seashore to collect their skins and dash back into the waves.
But not all selkies make it back to their home beneath the waves.
It is a well-known fact that selkies emerge from the seas to break forth from their seal skin and walk amongst the mortals one night a year, but it is a seldom known fact that, should a mortal see the secret place where the selkies shed their skin, it is possible to steal the discarded enchanted skin and prevent the selkie who it belongs to from returning to the ocean. Without their skin, the selkie can not return to its brethren beneath the waves and is therefore bound to the mortal who stole it away, becoming a slave until the skin can be rediscovered.
Such is the tale of the Goodman of Wastness and his selkie bride.
The Goodman of Wastness was a handsome young man whose father owned a prominent fishery in a small rural town on the coast. He was the ideal bachelor in the whole town, sought after by all the fair young maidens, but he never batted an eye at a single one, always saying, “Women are like many other things in this weary world, only sent as a trial to men and I have enough trials without being tried by a wife. If that old fool Adam had not been bewitched by his wife, he might still be in the Garden of Eden to this day.” So was his conviction and he lived for many years by it, until one fateful night when he strayed from his usual path on his nightly walk and stumbled upon a sight few mortals are fit to behold.
There, standing bare in the glow of the moonlight, stood the most beautiful sight he had ever seen. And she wasn’t alone. There were five--maybe six--lovely maidens standing amongst the rocks, giggling to each other in a hushed secrecy. The Goodman of Wastness could not control himself, and he began to walk forward toward the women. A misstep sent a stick snapping in half beneath his foot; his presence had become known. All of the gathered maidens shrieked as they grabbed the fur skins that lay at their feet, slipping into their seal forms and diving off into the sea.
Realizing what creatures were before him, the Goodman of Wastness lunged forward, racing to snatch the only remaining skin that lay on the rocks. Its owner, a lanky brunette youth, had been knocked down in the scuffle, and her deep brown eyes had only just found where her gleaming silver coat lay.
For a moment, her frantic eyes locked with the Goodman of Wastness as she scampered toward her skin, wailing in the night as she saw his calloused hands snatch it away from her. He immediately ran off back toward town, leaving the desolate selkie crying on the coastline. She turned with pleading eyes to the ocean as the other seals looked back solemnly, knowing there was nothing they could do to save her.
Having no other choice, the frightened selkie trailed after the Goodman of Wastness, hugging her naked form as she followed his footsteps. They led her to a cottage, and walking inside, she opened her arms to him, begging that he give her back her skin. But the Goodman of Wastness just smiled wryly at her until, eventually, she collapsed on the floor and began sobbing uncontrollably. The Goodman of Wastness watched the selkie girl until her cries softened and slowly stopped. He told her that she would be his wife in the morning and live by his side for the rest of her life, and above all else, he assured her that she would never find her seal skin. Wherever he hid her skin, she would not find it in this night, nor for many months or years.
The poor selkie girl would do just as he said, trapped here without her skin, and live by his side for many, many years. Yet, every day when he went to work, she would turn the house upside-down, searching for the lost skin. There were times when he would return home early, and seeing that she had been looking, the Goodman of Wastness would lose his temper.
Over the years, the selkie bride would bear her husband seven children: four boys and three girls, and though she loved them with all her heart, she still gazed longingly out the window at the sea, crying softly to herself... that is, until one day when the Goodman of Wastness was away at work and the older children were all of to school. Alone in the house, the selkie bride and her youngest daughter sat in the living room, listening quietly to the waves lapping against the shore. Brown eyes strayed toward the cupboard as the Selkie Bride rose to her feet, slowly sorting through its shelves.
“What are you looking for, Mama?” asked her young daughter innocently, dragging her carved wooden figurine across the paneled floor. Stopping her movements, the Selkie Bride thought for a moment, tapping a finger on the shelf of the cupboard.
Slowly, she turned to her daughter and said, “Mama is looking for a special fur skin to make you a new pair of mittens.” She smiled lightly, shutting the cupboard again as her expression dropped to one of sadness.
“But Mama,” the little girl pleaded, getting to her feet and tugging at the skirt of her mother’s dress. “I know where it is! One day, when you were out and Father thought I was asleep in bed, he took a pretty skin down, stared at it for a while, then folded it, and put it away in the aisins over the bed.” The Selkie Bride did not wait for another word, running from the room to the place that her daughter had described.
There, hidden away for so long, lay her old seal skin, still glimmering with the magic it contained. Giving it not a second thought, the Selkie Bride snatched her pelt and ran toward the sea, trying to block out the cries of her youngest daughter who trailed after her. Reaching the sea’s edge, the sound of voices behind her swelled louder than before; all of her children had arrived home from school just in time to spot their small sister running and, thus, with them came the Goodman of Wastness.
His confident eyes turned frantic, brows slamming together in anger. He screamed into the wind, but his voice was lost in the crashing of waves and whisper of sand moving beneath the Selkie Bride’s feet. Back on the dunes, the Goodman of Wastness was running towards her with fire in his eyes, but this time, it was the selkie that was faster. Slipping into her skin, she dove headlong into the waves, disappearing beneath the surf. She dove deeper and deeper until she could no longer hear the cries of her sons and daughters.
She did not look back. Not once.
Six months passed. Each day in that time, the Goodman of Wastness would send out all the boats under his management across all of the Shetland and Orkney Islands, telling them to stop their fishing and instead hunt for selkies. Hundreds of seals were brought in daily, each one inspected personally by the Goodman of Wastness, and then slaughtered when he determined them to be merely seals. The seal population plummeted, and his fishing business began to go under.
Obsessed with his hunt, the Goodman of Wastness turned perverse, ignoring his children and focusing solely on recapturing his bride. His eldest daughter died of malnourishment, and it was at her ceremony that he noticed something. There, looking on from the waves, bobbed the head of a silver seal, moaning quietly in the distance. A glint of discovery flashed in his aging eyes, a cruel plan hatched.
The next evening, the Goodman of Wastness set out with one small rowboat, just him and his youngest daughter out for the day. He dropped the anchor far off shore, keeping his eyes low, and fiddling with the oar that lay across from him. Reaching to his daughter, he pulled her into his lap and bounced her on his knee, letting her laughter echo across the water so that it would spread far. She would hear it. He knew she had to hear it.
His Selkie Bride would come, even if he couldn’t see her. She would hear her youngest daughter giggling and would not be able to stay away. In a flash of motion, the Goodman of Wastness lifted his daughter into the air and dropped her heartlessly in to the cold water. His face remained expressionless as the toddler flailed and screamed, sinking slowly beneath the water. His Selkie Bride would hear her laughter turn to cries of fear. She could not stay away.
No sooner had the young child’s head dipped below the surface that it was hoist back into the air, carried by the sleek form of a familiar silver seal. And the Goodman of Wastness was ready. He threw a net over the pair, dragging them back in the boat, ready to reclaim his bride. She hissed at him and shook herself free from the net, attempting to plunge headfirst into the ocean, but her back flippers caught on the net, dragging it in with her.
Wide, human eyes filled with horror as she watched her daughter sink below the waves, caught in the net. The Selkie Bride wriggled past her captor’s grasp, straining to save her daughter, but just as she hit the water, she felt her body turn to fire. Air gasped fiercely out of her small form as her lungs gurgled closed. It was then that she realized the source of her pain; a fisherman’s harpoon was extending through her frame, poking out through her stomach.
As her lungs slowly filled with blood, the Selkie Bride let out a long, mournful cry into the crisp night air, but it was not for her own life. The fisherman’s net had already drifted out of sight, and the white mass that had struggled within it was gone, lost in the depths. Thick tears poured hotly down silver cheeks as the selkie wailed in the night, twitching slowly on the harpoon.
Though the Goodman of Wastness would release the harpoon from his grasp to let his Selkie Bride drift back down to the ocean, the selkie’s death song would reach the mainland, her slow, mournful cries sending chills up the spines of citizen and selkie alike. It was a warning, an example of what happens when magic crosses mortal.
And what of the Goodman of Wastness? He would return to the mainland to live out a long life spent rebuilding his fishing business until it became a cooperation, offering him a luxurious lifestyle until his quiet death in a warm bed. The support he won after the tragic tale of his daughter’s accidental drowning spread throughout the town, reestablishing his role as the charming, well-to-do man. He even remarried and had three more children. His life was full and happy.
As for his Selkie Bride, her body drifted slowly toward the ocean floor, circled on all sides by her selkie brethren. They cried for her sad death, but praised her sacrifice. With her life extinguished, the slaughter of thousands of seals was over. They dubbed her Meredith, protector of the sea, and anointed her limp form with soft blue-green algae, fine oysters with pearls, and the loveliest seashells in all the Orkney and Shetland Islands.
Then they were gone, migrating off to deeper oceans and remote islands. Civilization was not kind to the selkies, and they would never return to walk amongst the humans who had mistreated them so. Yet, still, there in the chilly deep of the Atlantic Ocean lay the sad form of the Selkie Bride, drifting gently in the slowly stirring waters until the layers of sand and vegetation consumed her. In death, she became part of the ocean, a piece of her home.
It was the end.
Akina Tokuwa
(?)Community Member
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- Posted: Sat, 16 Sep 2006 02:07:12 +0000
Caoimhe's Current State

After the events of her birthday and her recent growth spurt, Caoimhe is trying to grapple with the knowledge of who she once was and, perhaps more importantly, who she will be. On top of that, the girl has unearthed some spectacular powers. She would love to try them out on anyone!

After the events of her birthday and her recent growth spurt, Caoimhe is trying to grapple with the knowledge of who she once was and, perhaps more importantly, who she will be. On top of that, the girl has unearthed some spectacular powers. She would love to try them out on anyone!
Akina Tokuwa
(?)Community Member
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- Posted: Sat, 16 Sep 2006 02:08:50 +0000
Frequently Asked Questions
How did you manage to get Caoimhe?
Well, it's a long story so I will try to condense it. Back in 2004, I was told that I would be receiving the first child from Shina and Hoshi, but due to unfortunate circumstances, both Eirnae and Kaekia left Gaia for a bit. Once Eirnae returned and Hoshi got a new guardian, I was still set to receive their now second child, but again, problems arose with both guardians. In light of the series of setbacks on my Fa'e, Anya and Sosiqui offered me a compromise. They asked me if I would want a Lost Child Fa'e instead, and I gladly accepted. Hence, here is Caoimhe!
Wasn't your Fa'e named something else before? If you changed that, what else did you change?
Yes, it is true that my Fa'e was originally named Seanna. It means "God's grace" in Celtic, and it was chosen by myself, Eirnae, and Kaekia because it ICly made sense that Shina would name her child that. Now, since my Fa'e is no longer a 2nd generation, I decided to change it back to the name I had originally selected. Her storyline also had significant changes since she no longer had to have a real connection to Shina or Hoshi. The mythbase is exactly the same though. She was always a Selkie since day one.
Hey, hold on a second! Aren't you Shina's co-guardian now? And didn't you used to be her primary guardian for a bit? You aren't allowed to have two Fa'e, wench!
Yes, it is true that I was at one time Shina's guardian and have since returned to co-guardian status, but I do not have two Fa'e. Now that Caoimhe is here, all of my claims over Shina have been renounced. I merely got her to a transition period in her RP so that she will not be sitting around rotting while Eirnae sorts out her computer issues. As of now, I am no longer Shina's guardian in any way though.
Okay, so you have a Celtic Fa'e. Are you going to go all Nazi over that mythbase? Or can other people have Celtic Fa'e too?
As long as you don't try to have a Selkie Fa'e or create a storyline that involves Selkie mythology without asking me, I could care less. Celtic mythology is not something that I own. Besides, I think that is most likely Anya and Arrien's call more so than my own.
Cool, cool. So... your Fa'e is of child-bearing age. CAN I HAVE HER BABIES?
Yeah. No. If (and I stress if) Caoi ever has kids, they will go to people that I know and trust or just someone whose concept is kick a**. Still, anyone who asks me to look at their concept or tries to force themselves upon me will be promptly turned away. Besides, I really don't see kids on Caoimhe's horizon... like, at all. She had kids in her past, lots of them, and now, she is pretty damn selfish. So, just don't hold your breath.
Can I have some RP with Caoimhe even though I don't have a Fa'e?
In most situations, I am going to have to say no. Caoi isn't really "friendly" so it's not like she would just start talking to someone unless she had a reason. Now, if it is an open RP in the HQ where anyone can hop in, of course, I don't mind. I just would prefer that people not ask me to have Caoimhe interact with their original characters on a one on one basis. She just wouldn't do it ICly. Granted, I could always make an exception, but I would rather ask you than have you ask me.
So, are you excited?
HELL YEAH.
This FAQ will be added to as further questions arise, and the structure of it came from Karma_K's journal.
Akina Tokuwa
(?)Community Member
- Report Post
- Posted: Sat, 16 Sep 2006 02:23:10 +0000
Thanks & Acknowledgements
All certed artwork of Caoimhe is copyright to the talented Fa'e artist, Anya! XD, and any additional artwork is the property of the artist as listed on its image. The Fa'e concept is the proud product of Anya! XD with metaplot and other events aided by Arrien, Thread Sheriffs, and RP Managers.
Any characters roleplayed in this journal are copyrighted to their respective players, but Caoimhe is the mental property of Akina Tokuwa. Any blatant replication of her backstory, appearance, or personality will be dealt with accordingly.
Special thanks goes out to Eirnae Slytherin-Natenhar, a good friend and fellow roleplayer, who brought me into the Fa'e Community. It is because of her generosity that I was given the chance at a Fa'e, and it is because of Anya! XD and Sosiqui's kindness that Caoimhe exists today.
So, thank you to everyone who supported me and who understood my position and feelings throughout it all. You make it all worthwhile, and I am thrilled to be a part of it all.
All certed artwork of Caoimhe is copyright to the talented Fa'e artist, Anya! XD, and any additional artwork is the property of the artist as listed on its image. The Fa'e concept is the proud product of Anya! XD with metaplot and other events aided by Arrien, Thread Sheriffs, and RP Managers.
Any characters roleplayed in this journal are copyrighted to their respective players, but Caoimhe is the mental property of Akina Tokuwa. Any blatant replication of her backstory, appearance, or personality will be dealt with accordingly.
Special thanks goes out to Eirnae Slytherin-Natenhar, a good friend and fellow roleplayer, who brought me into the Fa'e Community. It is because of her generosity that I was given the chance at a Fa'e, and it is because of Anya! XD and Sosiqui's kindness that Caoimhe exists today.
So, thank you to everyone who supported me and who understood my position and feelings throughout it all. You make it all worthwhile, and I am thrilled to be a part of it all.










