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Welcome to the modern day Outer Banks of North Carolina...

...An area full of mystery. One area in particular, the Cape Fear region.

Now, everyone along the Cape Fear coast is going to discover a new legend that has been brought about. One about people changing into something else, something different. The rumors are only enforced by the reported disappearence of several tourists followed by sightings of bizarre creatures in heavily wooded areas.

Is this all merely the invention of overworked imaginations or is there something to the story? What really became of those missing?

Discover for yourself the truth behind the events and just how much our perceptions do influence reality. How you choose to, whether from the standpoint of a normal resident/tourist or venturing into the footsteps of those who have vanished from society, is left up for you to decide...
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In the US, there is a part of the world so steeped into folklore, the area known as the Outer Banks of North Carolina. Legends of ghost ships, demons, immortality, and various other superstitions run unfettered through the streets.

Aeons ago, a hopeful colony from England, who sought to find the secret of immortality, settled in this area. They established a mansion and several houses in the Cape Fear region. Whilst they knew of the failure of Roanoke, none of them expected to experience the catastrophe that would soon befall them. Before the American revolution came about, they had all disappeared without a trace. Only rumors were spread about their fate.

The actual truth is they were amongst the first victims of what would become known as The Tarhelian Plague. The very creation of the Tarhelian Plague was through uncertainty. When the settlers landed, they heard of the Indian gods and became afraid. Their fears combined with their desires, mainly for gold, caused equilibrium between the two to devolve. As people disappeared one by one, eventually animals repopulated the forest. The plague had nothing left to feed on and it collapsed.

While this tragedy befell the Settlers, a Native American tribe tried many times to convince the people to get out of the area and for them to live elsewhere before it was too late. A few of the settlers, that listened to reason and/or did not change completely, left and joined the tribe. But the majority lived under the curse. After the last human was gone, the Natives put a parameter around the colony and kept it a secret, they have never told anyone outside of their own communities.

But due to the highly active imaginations that would later descend to Cape Fear, the ancient plague would return and it did, with a vengeance...




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The Tarhelian Plague is a condition where a person will suddenly begin changing into an animal or some other type of creature. The changes range from anthropomorphic, which means they would appear as an animal with human attributes to them i.e. a human build to their body and possibly human hair, to nonmorphic, where that person would change completely into an animal physically. Some nonmorphics do speak while others have even lost that general ability.

How the Plague "infects" people is unknown but many tend to believe coming into contact with those already affected by it will trigger it. While this might be true in a sense, what causes it to effect someone like this is based upon their perception of the Plague. So, if someone strongly believes they will become infected by having contact with others who are changing, it will more than likely happen.

In actuality, to call it a Plague is a misrepresentation since most of those originally infected are people who have a close connection to a certain animal or creature. However, fear has distorted the truth as per usual and since the Plague is influenced by an individual's perception, it affects people in several different ways. The two other names for the Plague are The Gift, as deemed by those who see the transformations as just that, and Equilibrium, thus named by those who have an objective point of view about the changes and try to find a balance.

No actual evidence of the Plague's existence is present. As thus, it is viewed mainly as a bogus legend by most skeptics.




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I. Fear is a powerful force, it compels us to believe in the impossible and act in a way we might not normally behave.
II. Uncertainty is the base of fear, we are afraid of what we cannot understand.
III. Uncertainty can also lead into desire, and from there into a profound longing
IV. Uncertainty can also take us to indecision, and that leads us to neither love nor fear, it takes us to Equilibrium.


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The following philosophies are what influences the Plague's affects upon an individual. In order to better understand, one must break down the three different ways the plague is perceived:

1.) The Tarhelian Plague: Those who view it as this are usually influenced by fear since they look at it as something they will be infected by.
2.) The Gift: Those who view it as this are usually influenced by desire since they openly accept the changes.
3.) Equilibrium: Those who view it as this are usually at indecision and/or viewing the changes from an objective point of view.

Those who view it as The Tarhelian Plague generally tend to treat it as sickness which they fear. As such, they will stay away from the woods since those already changing are rumored to be taking up residence in there. If those who consider it a plague end up in the presence of "the infected," they will most likely begin to change as well since they'll feel as if they have been contaminated. Since this perception is based upon fear, most people who continue to look at it as a plague throughout their transformation will most likely end up a nonmorphic since they fear losing themselves to the changes. Most who are the nonmorphics influenced by fear will lose the ability to speak because they allowed themselves to be victimized by their own fear. However, there will be some acceptions they can still retain their speaking capabilities. It should also be known that those who are in fear of their transformations tend to struggle greatly with the instincts/behavioral traits of the animal they are becoming.

Those who view it as The Gift generally tend to treat it as if they have been blessed with the honor to experience what it is like to be their favorite animal and/or creature. Their transformation will be influenced by how much they indulge in what the changes have given them. Those who see this as a gift will range from anthropomorphic to nonmorphic, depending on what they desire to experience.

Those who view it as Equilibrium did not desire for the changes but are not in fear of them. Instead, they view it from an objective point of view and try to find a balance between themselves and the changes. As such, most of those who interpret this as Equilibrium end up as anthropomorphics in the long run.
Character Rules:

1.) Your character MUST BE HUMAN. Also, your character must be realistic. In other words, they must come across as being someone you would most likely encounter in everyday life. Your character must absolutely HAVE NO MAGICAL ABILITIES OR SUPERHUMAN POWERS. Despite the TF aspect, the RP is to be grounded into reality.
2. No copying someone else's character. Now, it is fine if two characters share a few similar interests/characteristics. However, it should not come across as a slight variation of someone else already in the RP.
3.) You may use characters from other role-plays AS LONG AS THEY ARE REALISTIC AND BELIEVABLE.
4.) While recommended, it is not necessary to create a guild mule for the RP.
5.) If a first name is already in use by another character, please choose a new first name for your character.
6.) If you wish to leave this Role-Play/Guild, you have the following options to choose from:

A. Your character may die.
B. Your character may go nonmorphic and run off into the wild.
C. Your character decides to leave and find a place of their own to try to live their altered life in. This will require the character to leave behind a note explaining they have gone off on their own. Leave details ambiguous but enough to imply they will not make themselves known to civilization.

ALL WE ASK IS THAT YOU ADVISE ONE OF THE ADMINS BEFORE YOU LEAVE THE GUILD AND COLLABORATE ON WHICH OPTION FOR YOUR CHARACTER TO LEAVE WOULD BE BEST.
7.) You may have the option to set up your character to be a either a resident in the Cape Fear/OBX area or a tourist. You can also choose to have the residents stay human. It will not be required for all the tourists to change/transform but you may have the option to do so later on in the Role-Play. Residents may also have the option to have their character to change/transform later on in the Role-Play.



Transformation Rules:
Any non-copyrighted creature or animal possible EXCEPT FOR DINOSAURS. We are sorry for this following restriction but it is a must because dinosaurs would add too much chaos to the proceedings not to mention they would give away the characters' hideaway. Once again, we apologize for this restriction but it is needed.

1.) No transgender
2.) You may have the same species as another character but YOU MAY NOT BE THE SAME BREED OF SPECIES AS ANOTHER CHARACTER. For example, if there is already another character becoming a Golden Retriever, you cannot become one as well. You must select a different breed.
3.) Taurics are allowed. HOWEVER, if you wish to have art created for your character, then it will more than likely cost extra gold.
4.) Non-morphics are allowed. To clarify, Non-morphics would be if a character were to fully change into the animal/creature that he/she is becoming in the physical sense. He/she may have the ability to speak or not. That option is left up to the character's creator.
5.) We have no more draconic slots.
6.) All flying creatures are NOT ALLOWED to fly during the daytime. If they are to fly, they must wait until night to do so. They must also only fly above unpopulated areas as to not give away their presence.
7.) The transformation may progress over a total of 5-10 changes; 5 major and 5 minor. You can customize your transformation many different ways. For example, you can have your character first experience a minor change, then another minor change, then a major change, then a minor change, then a major change, then another major change, and end on a major change. However, note you must have your character's transformation end with a major change. Also, when your character is finished with his/her transformation, keep in mind that is their final form from there on out.
8.) No fairies or faeries. Fairies are not grounded into reality and simply sprouting wings and shrinking does not qualify as a transformation (most classical mythical creatures however will be allowed).
9.) Age Regression; While we are allowing it, we have settled on a minimum age that can be regressed to, is age 15. We do not need young children running around and we do not reverse puberty descriptions either. For instance you can have an elderly character that comes looking for a way to regain his lost youth, as long as an animal or mythical transformation included it will be allowed.
10.) Aquatically Bound Beings; In the case your character is becoming a fish or other type of creature that can only survive in the water, you must follow the following ruling. Once the 100% sets in you are granted maximum 24 hours at a time on land, but at least 3 hours in between the 24 hour periods must be spent under water.
11.) Species Restrictions
A.) Traditional Merfolk and Canines; This one is doesn’t apply to anyone currently in the role-play, but it’s important for incoming people. The canine family including all wolves, dogs and foxes is currently restricted. Currently out of our eleven members we have 1 Wolf, 2 foxes, and 2 domesticated dogs, 2 merfolk, that alone constitutes 7/11 islanders the others a horse, dolphin, skunk and caracal. For all oncoming members, especially the ones trying to even out the gender issue, please pick something non canine or piscine.
B.) Dragons; This one is doesn’t apply to anyone currently in the role-play, but it’s important for incoming people. No more traditional western dragons will be allowed. Until further notice, no other dragons will be admitted either.



Miscellaneous:
1.) You may not kill another character unless the Admins give the approval for a storyline purpose and/or someone wishes to leave the RP.
2.) Keep it PG-13; In other words, please do not make any of your Rps overly sexual or graphic in nature. It is alright to implicate that a sexual act has happened but do not go into full detail. You may describe violence but do not make it overly graphic in detail.
3.) ABSOLUTELY NO GOD MODDING
4.) Follow all Gaia Terms of Service
5.) Do Not Steal Art!
6.) No Profanities in descriptive language. However, conversations may involve them.
7.) Have fun!

If you have any questions, please PM either The OBX Storyteller, Christopher Dunche, Ageaus, or Glaucus Masculli for your inquiries.
Character Creation/How To Join

NOTE: We are only currently accepting female characters for the time being in order to balance the male/female ratios within the RPG.

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In order to join, please send us a Request to Join with the following fields filled out involving your character:

PHYSICAL
Name
Age
Ethnicity
Desired species Result
Appearance
Items

MENTAL/EMOTIONAL
Personality
1. Strengths
2. Flaws
Interest/Hobbies
Likes/Dislikes
History
Family
Arrival

However, please keep the following things in mind.

1.) Your character must be human and must come across as realistic/believable i.e. no magical and/or superhuman power.
2.) Please specify in in the Desired Species Result if your character is to end up as anthropomorphic or nonmorphic.
3.) Please explain why you have chosen the animal/creature you have for your character. Remember, most of the people are transforming into the animals/creatures they are due to strong connection they have with that animal/creature.
4.) For the Arrival section, just explain how your character ended up in Cape Fear in the first place.
5.) Please be as in-depth about your character as possible. The more fleshed out they are, the more of a presence they have and will strengthen their chances of getting into the guild/Role-Play.

Once finished, please post your character profiles in this thread.
Thank you and that is all.
Feared and Fearful of Cape Fear

Christopher Dunche (Christopher Dunche)/Red Great Plains Wolf
Glaucus Masculli (Ageaus)/Lionfish Merfolk
Erik Attaway (ErikTheRed)/Falkland Islands Fox
Minna Knight (sabrekitsune)/Sheltie
Relana Sahira (Zeikara)/Blue Tang Merfolk
Jaime Santos (Chi men Ryu)/Siberian Husky
Duke Raphael (Malhyanth)/Caracal Taur
Bobby "Bing" King (Oliveman)/Fennec Fox
Razzle Scott (sabrekitsune)/Striped Skunk
Rick Katan (Rick Katan)/Silver Dragon
Ember Voten (Amber Voten)/Black Tabby Cat
Elizabeth Stevens (Chhayawolf)/Olive Baboon & Leopard
Alex Hastings (sola84)/Norway Rat
ninja CHANNELING THE NINJA GODS, I BUMP THY THREAD. ninja
Awww... Why I did't do this first... xD
Chi men Ryu
Awww... Why I did't do this first... xD


I asked? XD
Because you're the slowest husky on the face of the earth. xp
~tackles you~
I deserve that nick... I guess. xD
Intimidating.
All that reading did not aid my headache, especially with this bright screen. xD
You would not like one of my RP character's histories.XD
I glanced over all of the profiles.
... Not a good thing right now.
xD
Maybe I'll check it out when I feel better.
Just not right now.
Pain.
Xx;
-Dies.-
Alriiiiiiiiiiight, an OOCish thread!

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