Depending on where your character was raised or what race they are, some things may be considered common knowledge and traits and customs may be expected of them. This includes limitations.

These are REQUIREMENTS. Do not attempt adapt the RP settings to your character. There will be no Mechas or Gods.

NPC Combat Ability Equivalence:
15 Humans:5 Ranfonnians: 1 Celocadian

This implies that should there be an army of 1,000 humans facing off an army of 1,000 Ranfonnians head on without outside interference, the Ranfonnians will be victorious because their combat power is the equivalent of 3,000 Humans.




Humans
It is said that 90% of the human population are living in deplorable conditions as slaves or cattle in some regions. The other 10% are the lucky ones who have somehow found their way into the Resistance, a group of humans that have managed to evade the their slavers for almost a century. They have managed to organize themselves into a considerable military power by laying low, slowly bidding their time to strike down those who have been tormenting them for as far as they could remember. The older generations called it suicide. There were simply no way for them to defeat those creatures one on one even if said creatures did not have magic, but little did they know that a recent discovery is about to change the tides of battle.


Character Requirements
-Must be one of the following:

  • Slave: They are part of the 90%, raised to serve whoever owns them. They have no rights or freedom and are treated as cattle on the best of days.
  • Resistance Member: The lucky 10% who were either born there or rescued and brought to the Resistance. All members undergo military training from a young age. At 10, they are split between the Combatants, the Administrators and the Laborers and trained to be able to fulfill their duties. Laborers are usually the ones in charge of providing resources and food to the Resistance. Administrators are only 3% of the whole Resistance's population, but they are the ones in charge of planning and managing future expeditions. By their law, only those that are Administrators and Combatants are taught how to use their Mind's powers. Combatants are the only agents allowed to be sent out into the battle field. Being ready to kill anyone and anything or themselves is a requirement to be a full-fledge Combatant and only then will they be allowed out on the fields.
  • Rogues: Rogues live a dangerous life as they have no ally. Never staying too long in a single location for fear of being discovered and imprisoned, they are drifters and hardened killers that steal and kill to feed and protect themselves.
  • Hermits: Humans whom for some reasons, have opted to settle down away from the Resistance, away from all civilizations. They live alone, feed themselves with their harvest and hunts and flee at the first sign of any sentient beings.


Restrictions:
-Cannot use any form of magic
-Have no Mana

Starting Stats:
Independent
-Population of 300
-Max Soldier:Civilian Ratio of 3:7
-1 resource max

Resistance
-
-
-Base cannot be attacked or discovered without the involvement of a crew member.



Ranfonnians
Commonly used to refer to all living creatures living on the surface of the Earth minus the Humans. Very few remember their Celocadian origins. Vast in numbers and very diverse, their greatest asset is their number as they have lost their ancestor's drive and survival instincts.

Character Requirement
-Less adaptable in Celocadian Environment
-Lacks knowledge of Celocadian environment
-

Restrictions:
-Cannot start with knowledge of Dark Magic
-Cannot start with knowledge of Forgotten Arts
-Weak affinity to Earth manipulation

Starting Stats:
-Population of 5,000>Celocadians
-Max Soldier:Civilian Ratio of 5:5 >Celocadians
-1 more harvest/wood resources.


Playable Ranfonnians races:




Celocadians
Although they are few in numbers, it is said that a single Celocadian is worth 5 Ranfonn warriors. Well adapted for the sunless, cold undergrounds of Celocadis, they are vicious killers, having lived their whole life in a Kill or be Killed world. It is the law of the Undergrounds.


Character Requirements
-Poor (if any) eyesight. May have night vision, but only if strong light will hurt them. The rest of their senses are extremely sensitive in comparison to Ranfonnians.
-Fears and worships fire, light and lava.
-Gets sunburned easily as they have rather delicate skin where it isn't covered by thick hides.
-Weak against warm weather/fire/energy based attacks
-Less adaptable in Ranfonnian Environment
-Lacks knowledge of Ranfonnian environment.
-Don't need much Oxygen

Restrictions:
-Cannot start with knowledge of Light Magic
-Cannot manipulate Fire
-Possess Weak Wind and Water affinity


Starting Stats:
-Population of 2,000
-Max Soldier:Civilian Ratio of 7:3 -1 more mineral/gem.

Playable Celocadian races:

  • Drow, closest relatives to the Ranfonians Elves. They live near volcanic conducts and it is said that have had contacts although scarce with the Ranfonn long ago.
  • Golems
  • Trolls
  • Gnomes
  • Goblins
  • Aswang
  • Nagas
  • Grootslang
  • Gargouille
  • Bahamut, Indian Myth one
  • Gorgon?
  • Salamander
  • Cherufe?
  • Serpent: Similar to nagas except they started as snake before developing biped features.
  • Scarabs: Insect like beings with an exoskeleton and a pair of Horns/Pincers.