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Posted: Sun Nov 03, 2013 11:39 am
Name: Beastmen and subclasses Longevity 70 years in average Origins: Beastmen are creatures who have opted to mate with the beast and fauna of Ranfonn when they first left Celocadis. Due to the wide range of beasts living on the planet's surface, it resulted in many subclasses that are all connected by their physical prowess and lack of talent in magic. They only have 1 physical form and are not shifters.
>Cannot manipulate elements.
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Posted: Sun Nov 03, 2013 11:43 am
Name:Avians Inherent Powers: - Physical: Feathered wings with a wingspan of at least 3 times their height allowing them to fly. Sharp, hawk like vision or night vision and acute hearing with which they can pinpoint the exact location of a target just by sound. Opposable thumb on their feet allowing them to use them as a second set of hands.
- Magic: Though they cannot manipulate Air, they are extremely sensitive to it and can react to any change in currents instinctively, as fast as reflex allows them to. They are known to be able to predict weather changes.
Inherent Weakness: Hollow bones make them fragile to concussive blows.
Physical Description:Often mistakenly associated to Ascendants, the Avians' most prominent feature are their large wings. However, unlike Ascendants, their wings are all feather covered and they are much shorter, averaging at around 1 meter 30 cm. They do not have earlobes, instead they have holes situated at the side of their head at uneven levels to help them locate the source of sound. Rarity: 300,000 Major Gatherings:
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Posted: Sun Nov 03, 2013 11:45 am
Name:Canines Inherent Powers: - Physical: Powerful sense of smell and hearing Sharp claws and fangs equipped to a powerful jaw. Can run at full speed when on all 4. Skeletal structure gives them a forward hunch though
- Magic: Inherent Weakness: Physical Description:Rarity: 600,000 Major Gatherings:
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Posted: Sun Nov 03, 2013 11:52 am
Name:Felines Inherent Powers: - Physical: Acute night time vision almost equivalent to that of Celocadians Sharp retractable claws on both hands and feet and long tail that acts as a 3rd arm and used for balance Lightning fast reflexes and above par agility
- Magic: Inherent Weakness: Physical Description:Rarity: 300,000 Major Gatherings:
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Posted: Sun Nov 03, 2013 11:53 am
Name:Cervidae Inherent Powers: - Physical: Extremely thick skull with a pair antlers or horns mounted on it
- Magic: Inherent Weakness: Physical Description:Rarity: 240,000 Major Gatherings:
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Posted: Sun Nov 03, 2013 1:33 pm
Name:Reptiles Inherent Powers: - Physical: Powerful sense of smell and eyes detect heat signatures Sharp claws and fangs equipped to a powerful jaw as well as a layer of scales under their skin for protection Venom
- Magic: Inherent Weakness: Cold blooded so cannot handle temperatures of both extreme
Physical Description:Averaging at 1.7 meters tall, they have a thin layer of skin that they can shed off and regrow anytime and control their opacity as well. Underneath it is a layer of scales. Reptilian tongue and slit pupils. Rarity: 50,000 Major Gatherings:
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