Welcome to Gaia! ::


Haha!
No banners, this is alllll info. But its not that much, really!
Scroll down to see updates (they're green).

Though...people made me banners! ^^ If anyone else cares to try and make one, I'll put them all up! Maybe there will be a contest eventually with a special reward....

Current Weather: Look below! I decided to base the weather off our local city...since it goes through about EVERYTHING. And it will change without my updating. Moon phases still match current ones, and the time is 3 hours behind below St. Louis time. We are in ROMANIA. e.e I never said we were in England, though I can see where the mistake could be made. Maps will be up here soon.


<img src="http://www.weathercontent.com/hw3.php?forecast=hourly&pands=St. Louis,MO&config=png&alt=hwicc&daysonly=1" border=0 width=175 height=90>


Banner by Yun:
User Image

Here it goes!

Force Controlling Castle
- The Residents seem to be taking well to the doors. Hopefully they'll remember the purpose of them in time.
- My box!!!! GAH! It escaped.
- Out in the courtyard, the denizens of the castle may find something unusual....
Description
For those of you that saw Lord of the Rings...it looks like a palantir(but ISN'T one). For those that didn't...its basically a dark clear glass bowling ball that seems to have a light within it. If someone wishes to take it and experiment on it, I'll post later what it reacted to.
Note: Found by Death.
- Theres a special button in the arena for the Chariot to find...
- Maintenance should be easier now with servants to attend to the castle. Hopefully the court will be happy with them, too.
- Now the Hanged Man has opened his box...
- The World is often in the ballroom...perhaps its time to show her some of what once happened there.
- Of recent Judgement begins to see that his power isn't all sunshine and daisies. Its his doom to know what it is he unleashes...even at its worst.


2.
Table of Contents:
((AKA...stuff you should know.))

1. "Force controlling Castle" updates
2. Table of Contents
3. Thread Updates
4. The Legend
5. My story
6. Summaries of castle occurances thus far
7. General Info
8. FAQ
9. Art stuff
10. Future Stuff
11. Other RPers
12. Links?
13. Guidelines




3.
Thread updates:

Nov 14th: * Well, the time has come. I've got to be saying farewell to all you wonderful people, to go join the throng in the real world. Pseudo will be starting a new thread for you all to RP in, and I'm sending her all the info I have on the storyline so she can continue it. She'll also be the one to finish off the doors, as there are still a bunch of those left, I know. I'll still be doing the card art, though. ^^ Sorry I've been gone so much lately, and....Keep up the good work! *

* aaaand! Here is the new thread: Right here! Enjoy! *



Nov 10th: *Star Card contest up! Come see! *

Nov 8th: * If you're using my images in your sig, you'll want to change them. My photobucket account is becoming overloaded, so I'm deleting the images off it. The new ones are at the link below entitled "larger card images," or you can get the url off of the image of your card below. *
* Its probably no secret by now that I'm going to be leaving as the main DM for this thread. I've been trying and trying to keep up, but now that it looks like I'll be getting a job soon, I know I'm not going to have enough time. I might actually be leaving sooner than expected. Pseudo and Naraka have been nice enough to volunteer to take over, and I know they're going to do a great job. Hopefully I'll have free time long enough to finish the doors and the festival, and maybe do a card update. ^^ *

Nov 7th: * Well, no Lea...so time for Star contest! Will likely start on Wednesday evening or EAARLY Thursday morning. This will be a writing contest, and the competition is to see who can play the best Star, as the part is written. *
* Those currently awaiting doors...please PM me again with your updated times. I hope to get these finished soon. ^^ *

Oct 31st: *Yeah, its Halloween. Whee. *
* Got the Lover's card up. ^^ *
* Decided the Star Auction should be a contest, since the character is already fairly set. This will be like the last contest. If Lea doesn't show up, that is. *

Oct 28th: * Have the Lover's card done. It'll be up when I can get photoshop to work. Which might not be for a while. Gah. Evil photoshop *
* I havn't seen LeaWren in a very long time. No one has. I hate to do a card re-sell, but I really need this third demon. If she doesn't show up within a week, there will be an auction for the card. *

Oct 23rd: * Since I havn't gotten new door requests for a while, feel free to send in for a third door if you havn't gotten one already. ^^ Keep in mind, though!...If you've gone through a door alone, then that counts as two doors. *
* Put ideas for outfit themes in the suggestions thread! Don't worry if someone has already suggested something similar or the same...suggest it again anyhow! The most popular trinket ideas will be auctioned off for those wooden coins you're gathering. *
* Party at my house this Saturday, at 7pm. Is a costume party. This is really relaxed, so I'm not going out of my way to invite anyone. Thus...whoever shows up...shows up, and everyone is welcome. *

Oct 13th: * More doors getting done! A note about the trinkets: These are masque outfits that are acquired by going through the doors. The masque outfit would be themed along the lines of the trinket. When all of them have been discovered, we'll put up a little section saying exactly what kind of outfit each trinket gives, so, for now, we're being very general with them. *
* I keep getting door requests. ^^ This is a good thing. The reason they're not appearing up in the door info below is because I'm trying my hardest to make sure that everyone gets about an even number of doors...which would ROUGHLY mean about 2 doors a person. If you've had an individual door, I tend to count that as 2 doors, since it was individual treatment. Some people have already gotten to go through 3, and that was a mistake on my part that I'm trying to regulate. The more door requests I get in, the easier it is for me, but PLEASE when you're coming up with groups...only plan on doing 2 doors? I know you're all doing well with this so far. ^^ And thankyou for putting up with me on it. *

Oct 10th: * I'll keep door info updated in the Oct 8th post. *
* I'm sorry I havn't been around. Midterms are this week for me, so I'm busy for at least the next few days. Keep up the wonderful RP! ^^ *
* See a note from me on page 1195. *

Oct 8th: * Door updates! Red doors are taken, blue doors have been gone through. Also, from now on...If you want to go through a door yourself, try not to go through a door again with a group, at least until everyone has gotten a shot at a door. I'm trying as best as I can to give everyone equal opportunity at doors.
Door 1: Toy Room-group required

Door 2: Maze: Arf and Iris
Door 3: Garden: Naraka and Iris
Door 4: Bell Tower-group required
Door 5: Throne Room: Can only be gone through when all 9 door keys obtained.
Door 6: Kitchen: DDB
Door 7: Music Room-group required

Door 8: Dungeon-group required: Go and Meep
Door 9: Arena: Death and Chariot
Door 10: Waterfall: Syr and Saeru

Door 11: Library-Sly, Pseudo, and Shock

Door 12: Ballroom: Apathetic
Door 13: An Elevator: Pseudo and RT

Door 14: Smithy: Death and Heiro
Door 15: Graveyard: Heiro

Door 16: Over the Lake: Shock and Sly
Door 17: Courtyard: Meep
Door 18: Forest: Naraka and DDB

Door 19: Theatre: Fool
Door 20: Entrance Hall-one person only: Syr
*

Oct 5th: * I'm going to post the doors that are thus far claimed by people. If the door you ended up in wasn't what you asked for, it was because I payed more attention to what you were saying that you wanted. I think that only happened in one case:
Door 3: Naraka and Iris
Door 8: Go and Meep
Door 9: Death and Chariot
Door 10: Syr and Saeru.
Door 12: Apathetic
Door 13: Pseudo and RT
Door 16: Shock and Sly.
Door 20: Syr
Have lots of fun, everyone! Pseudo and I will be contacting you to set up times.*

Oct 4th: * You can send me your door stuff, now. Reminders: Look at the Sept 27th update. Send PMs to ME, not Pseudo, so that we don't end up with scheduling conflicts later. *
* DDB, when you get this...tell me how you'd like your card to look. Remember, you get to be a demon. *
* Also, if there is anyone else out there willing to be a demon...LeaWren seems to have dissappeared off Gaia. I'm not going to replace her card, but...I'd really like for there to be three demons and three angels. Shoot me a PM if interested. *
* Yun...if you're still wanting to play in here as the Magician, please PM me. ^^ *

Sept 28th:
* Lover's auction Here!! This may be the last change to purchase a Major Arcana, depending on how the Emperor goes(since its largely up to the discretion of the Empress). *
* I am likely NOT going to be around this weekend...so please postpone sending me door information until Monday. Then we'll get this show on the road. ^^ *
* I will deal with the returned Magician issue when I return. This is something I think should be a group decision, so if you have any feelings towards it, please PM me. *

Sept 27th:
* Door info:

At the beginning of October, around the castle...when night falls, several doors begin to appear. They're all very similar in appearance, and will dissapear when day breaks, only to appear again the next night in the same area...though not always in the same place.
The door "zones" are as follows:
Door 1: Toy Room
Door 2: Maze
Door 3: Garden
Door 4: Bell Tower-group required
Door 5: Throne Room
Door 6: Kitchen
Door 7: Music Room
Door 8: Dungeon-group required
Door 9: Arena
Door 10: Waterfall
Door 11: Library
Door 12: Ballroom
Door 13: An Elevator
Door 14: Smithy-group required
Door 15: Graveyard
Door 16: Over the Lake
Door 17: Courtyard
Door 18: Forest(outside Training ground, in a tree)
Door 19: Theatre
Door 20: Entrance Hall-one person only

Discuss with your group, and PM to me the following:
-The list of doors rearranged in the order of your group's interest.
-Your group members.
-Times in October when your group is available.

The Trial of doors will continue all throughout the month...ending only either at Halloween, or when all doors have been gone through. To assure fairness in letting people have the doors they want...I'll randomly select at the end of each day who gets first pick in doors from the PMs I've received.

IF you have questions, please post them in the thread or the requests thread...as I'd rather my PM box not be filled so I don't miss any entries. *
* There will be new locations added to the map! The east section of the castle isn't shown, but I intend for it to have a graveyard, a smithy, a lovely little outdoor theatre, and to end at a river with a boathouse. We can attribute not mentioning these things now to a sort of "secret garden" door effect...as the passage to the eastmost part of the castle lies through a door...in the garden, that could have been easily overlooked. The sun likely opened it without thinking when he got his card...so you can start noticing it now. ^^ *

Sept 26th:
* I think we'll start the Lover's auction this Wednesday, to give whoever wins a shot at being in the Trial of doors. I'll set up the thread sometime soon. Blah for laziness. But this is gonna be a damned fun card. *

Sept 25th:
* Say hello to Slyabney, the new sun card. I officially designate today to be "kill a colored pencil" day. *
* Temperance also arrived! *

Sept 24th:
* So...there is this Gaia Blog type thing, now. If any of you wish to move your card journal to your blog, just post in the requests thread and I'll change the link. If you do this, make sure you're on my friendslist and that you backlog your entries. If you like your journal where it is, that is fine too. *

Sept 23rd:
* Pseudo is new DMA. Now you know. *
* Added a new description to the rooms section, by Apathetic. *
* Beware! The Magician has been turned to stone. *

Sept 22nd(again):
* Alright! Thread has been re-arranged. I believe I have fixed the links, but if yours still doesn't work, -please- post in the requests thread with a proper, working link. ^^ *
* Raffles are over! Winner of Temperance is Robo-Dream. Congrats! The DMA will not be announced unless they wish to be known. *
* More Trial of Doors info: Once the doors are posted, I'll give a "go" in the thread. Look through them with your group(get groups, its more fun that way!), and then PM me saying which door you want, and what times during the week your group is available to RP. The DMA and I shall divide up the doors and schedule door exploration times on a first come, first serve basis. ***Note: None of these doors will be deadly, but you may end up changed from this for better or for worse. Just something to keep ye on yer toes and make it more enjoyable. *

Sept 22nd:
* Things I must remember to do tonight: Post in Meeps journal about Ar's boy-slaying, update card slots and journal links, watch raffle end. *
* Also must finish Sun card. *
* OH! There is a new shop out there for Middle Earth pets. Its pretty cool, I endorse it. If you show up at their flatsale on Friday, and win, then we can randomly RP LoTRs stuff now and then. But this shop will always come first. *
* Go made a Hillarious thread. Its in the "useful links" section, and called the "Movie" thread. Very entertaining. *

Sept 18th:
* Things are gonna be moved around tonight for the minor arcana that will be coming, and a possible card update soon. Just waiting on school. ^^ *
* Added clarification to the servants details in the tan section below. If you havn't been playing this way already, thats alright. You don't have to go edit or anything. Just keep these things in mind for the future. I tried to combine the two differing oppinions on servants for a decent compromise. *








Useful Tarot-related Links!

Requests thread: http://www.gaiaonline.com/forum/viewtopic.php?t=3051635

First Flatsale thread: http://www.gaiaonline.com/forum/viewtopic.php?t=3225335

Interactive castle map: http://www.terminal-labs.com/gaia/tarot/map.htm

Summary thread: http://cluster.gaiaonline.com/forum/viewtopic.php?t=2818914

Larger images page: http://members.cox.net/green-tea_shinobi/ts/ts.htm

Castle Image: http://img72.photobucket.com/albums/v220/Saeru/castle1.jpg

Room desc thread: http://agatha.gaiaonline.com/forum/viewtopic.php?t=2695857

Fool Auction: http://www.gaiaonline.com/forum/viewtopic.php?t=3526386&postdays=0&postorder=asc&start=0

Quotes Thread: http://www.gaiaonline.com/forum/viewtopic.php?pt=1095278604&p=181088988#181088988

Movie Thread: http://www.gaiaonline.com/forum/viewtopic.php?pt=1095835131&p=184936398


4.
Legend:

In a time long ago, and a place far away, things were different than here.

A castle in the middle of the world watched over four kingdoms...those of Wands, Cups, Pentacles, and Swords. It was an empire, and within the walls of the castle lay its court. Twenty two individuals bound to its glittering towers and massive structure...it was a place unrivaled by any in the known galaxy, and controlled by a force that none understood and few tried to comprehend.

The four kingdoms functioned as normal kingdoms would...they had kings, and queens, and trades...strongholds and borders. Yet once every ten years the royalty from each nation would visit the castle that bound them all together. It was a celebration of good times; always...a feast and a ball that always were unforgettable. Over time, however, the kingdoms began to realize that nothing within the castle ever changed. The same twenty two were always there to form the court...only the servants in the glorious structure ever aged.

With that realization there came doubt...
until the day came that one new King of Wands entered the castle for the first time, and discovered its secrets.
The force that bound the walls was broken, and the glittering walls became dull and silent. With nothing to hold the four kingdoms together, it wasn't long before they, too, faded into only memory...

and, that, too, with time, was nothing more.

All empires must fall.


Yet the force remained, if dormant, for all those years. It bided its time, waiting for a day when all the court was re-incarnated together...to call them home.






5.
Modern:

The time is today, and now. Unbeknownst to many, in a secluded forest of Europe, a castle appeared. It would have remained roughly unknown, as well, if it weren't for the fact that it -wished- to be found, by certain individuals.

My own story enters here, as the Wheel of Fortune. In my past I had had little experience with tarot cards beyond a reading now and then. A certain deck had found me at a convention, but my contact with it, even through ownership, was rather minimum. Perhaps it was because I noticed that it took a very special mood to have it work correctly...or perhaps it was that I was merely forgetful.
But, either way...on a certain day of the year(one where I had, indeed, decided to try a set), I found myself turning over a card into my spread that was -not- a part of my deck. It was at that point that things really turned strange.

To give a little more information, my life hadn't precisely been normal before that point. Several incidents had occurred prior that...made me feel a little different. As if I hadn't already. But when I lost an eye, I stood out on the outside, too.

Yet here was a card...with an image of myself on it. Cooler than myself, in many respects, but me, nonetheless.

And named, as I had never been able to do before.
The Wheel of Fortune...
Fate.

But where had this come from?
I searched the card, curious, but found nothing out of the ordinary. It looked like it had been in a professional deck of cards...and it looked old.
Honestly, it disturbed me...but it thrilled me, at the same time.

My whole life I had lived with the feeling that there was something a little odd about me...
but there was nothing I could prove to others about. Certainly there were many things I had been able to prove to myself, but...
holding the little piece of coincidence I now held made me feel powerful, somehow.

Quietly, I put up my cards, and wrapped them in the silk they were always stored in, save that one special card.

That night I scanned the card in, and sent it to the Tarot dealer I had acquired my deck from. With a little bit of luck, she could reveal to me its origin...with a little luck, I'd solve this mystery.

Yet days passed, with no response.
And I began having strange dreams...nightmares, almost...
of a life that was mine and yet not mine.

Living alone, observing others in a world that was beautiful, pristine, and yet, more than anything else, like some sort of gilded cage. I had tried to leave...but had found myself always returning to the ivory and gold of castle towers again and again...
I couldn't survive apart from them.
But I didn't wish to live in them.

Much was revealed to me, but ever more was hazy in my mind when I awoke. It was an odd kind of torment, those dreams. They left me no closer to the solution than the lack of e-mail had.

I started to give up on waiting...and searched myself around the internet. The card sat on my nightstand, watching me from where it was propped against the lamp. This was one mystery I couldn't let die. Yet my searching availed me not, and the dreams continued to happen, day by day, with more and more intensity.

It started to feel like I was living two lifetimes...

One, almost frightfully normal...
a dull summer watching my grandmother and working on projects for my friends and myself...a little role-playing here and there...
beyond my connection with the weather, that is.

But the other life was so much more interesting...a life with wings and bright moonlit nights...
a world of impossible things that seemed almost like magic...
mysteries and intrigue, a force that couldn't be stopped...

It was stressful.
There were days I found it hard to wake up...
For even as depressive as the other life could be in its solitude, it was remarkable.

And then, finally, breaking my whole world for a moment into shambles...the e-mail I had been waiting for came.

"...sorry to take so long...
...haven’t seen something like this before...rare...only heard of....
Would be interested in purchasing....
...only information I have can be found... following books...
Please get back to me with more details."
I skimmed the message, my lone eye wide. Rare? Only heard of?
...
I had to find one of those books.

There were only two...
but finding them proved more difficult than even I had imagined. I scoured the bookstores...
while ever deeper and darker my dreams became.

Yet it was my fate not to remain always in the darkness about the strange events assailing me...
and in the most ironic of moments, the book appeared at a yard sale. Granted, it was the yard sale of someone who obviously had taken an interest in the occult, but...
the book was mine.

Eagerly, I flipped through, finally coming to a stop on a page with a familiar card. Well, it wasn't precisely the card that was familiar, but the face upon it.
I started laughing, even sitting in the back seat of the car as my mother, the garage-sale-nut, drove us home. She glanced at me strangely, but I couldn't care.
It was the face of one of my friends that stared back at me from that card.

Yet the most shock was yet to come...
as I finally got to reading on the history of different Tarot decks at home.
Apparently, the card I had -was- old. The deck was not unheard of, but few of the cards had been recovered. Very few. Enough that the style was distinguishable, and that was about all.

And, somehow...I had one.

There was a story behind this deck, too...
something about a castle, and four kingdoms...
yet the details were hazy, as decks usually held a deeper symbolism that people looked for.

I sighed, that night...and plopped down onto my bed.
So I knew a bit about the card...where it had came from...how old it was...
how, if I were to sell it, I'd probably make a few thousand.
I knew what the castle was I had seen in my dreams, and about the four kingdoms that surrounded it...
Wands, Cups, Pentacles, and Swords: the remaining arcana.

But I still didn't know why my face(and the face of one of my friends) could possibly be on a tarot card that was hundreds of years old.

Frustrated, I grabbed the Wheel of Fortune of the nightstand, holding it up in front of the light. It was the first time I had touched it since setting it there almost a month ago...
but for some reason it felt warm.

Actually, the whole room felt warm.
Strangely so.
And bright.

I sat up, reaching for the lamp by my bed...

And froze.

My closet door was glowing.
Actually, my closet door had just -disappeared-, replaced with a solid sheet of white light. Painfully warm, bright light.

Well, this was certainly interesting.
My friends and I had always used to joke that my fan was a portal to another dimension...and now this had come up.
It certainly wasn't my fan, however...
and I only had one clue as to where it could lead.

Actually, I felt fairly confident on where it would lead. The card was in my hand, still...the card that was both me and not me...

It was apparent that picking up the card had resulted in the light...
therefore, if this doorway didn't lead to the castle from my dreams, I would be rather stumped.

And, to say the truth, I wanted to go.

That was it, then. My mind was made up. Taking a deep breath, I stood from the bed, clutched the card tightly, and made my way towards the door of light.
I didn't stop...
I just kept going.

It took me a moment to realize that everything felt -different.- My eye saw nothing, as if it were closed. The scents in the air had changed, and now there was wind.
There was also pain.

That part had struck suddenly, and without warning...but even so I understood why. In the world I was going to, I had wings. Currently, I did not. Likely I wasn't the same height or weight there, to boot, but either way, the change was inevitable.

And then, just as suddenly as it had come, it was gone.
I could see again...feel again...in the correct ways. The card fluttered from my hand to the floor, a little crumpled from my tight grip, but landed face up. My face.
Truly, this time.

I looked around the small, stone room I had appeared in. A bed, a table, a chair, a cupboard...very small, very quaint, very familiar.

This was my tower. My...home? No, not quite. The word still felt strange to my mind...I still couldn't remember the past that I seemed to have been transported to.

Quietly, I walked to the window, to look outside.

The view was nothing new to me...but it still took my breath away. Dizzying heights, gleaming white polished and gilded walls, a labyrinth garden of intense beauty so far below...
the only thing that had changed was the countryside.
Where was I, really? Somewhere on earth?
Could I return home?

I flicked one of my wings to the side and bent down to pick up the card...before I really realized what had just occurred.
I flicked one of my wings to the side...

For a moment, I was simply overcome.
Here I was....
just here, just now...just BEING....
and it wasn't a dream! I could pinch myself a thousand times and never wake up...this was real.
Real!

A small mirror was in the corner of the room, and I ran to it...stared at the man who looked back at me...an older version of myself. Better dressed, and with wings. I had already known that the transport here had changed my appearance, but actually -seeing- it? That’s always a different thing.
A shocking thing.

Quietly, I collapsed into the chair...and winced as I sat too far back and ran into feathers. This could take a little getting used to, but....wasn't it worth it?
...
didn't I have an entire castle to explore?

I held up the card, and thought about home.
It wasn't long before the window started glowing...and I smiled, putting the card into my pocket.

An adventure worth waiting for.

Life wasn't quite so dull, anymore.


6.
Summaries:

I took the liberty of making a summary thread right here. Its only for me and the Hermit to post in, but please feel free to look!
For those not familiar with the summaries...
by looking at that link above, you will see everything that has transpired within this thread or in the journals thus far. It makes it easy to catch up if you miss something. ^^
7.
More info:

This was a project started for me for people that I know in real life and also on Gaia...
or those on Gaia who have done something particularly nice for me in the past.
These aren't easily purchasable pets(aside from auctions)...they're not really pets at all...but without one its a little hard to participate in the RP.

That doesn't mean I don't encourage others who don't have cards from coming to say hello. That’s why the castle is set in a real location...anyone can reach it who knows about it.

As a matter of fact, the story is structured specifically without any of the minor arcana(the Wands, Cups, Pentacles, and Swords) because those players were only partially linked to the castle. Which means that, theoretically, since they are needed, those that come to the castle rather frequently and explore or converse with those who are there...could, in fact, become part of the deck themselves.
The force that resides over the castle is a very powerful one...powerful enough to make changes.
(In selecting some of the minor arcana...I will be enlisting the help of people who at that time already own cards. This isn't just me deciding. Its a group decision!)

Also, If there is interest, I may have a future auction for one of the major arcana. So, if you're interested...please do say so OOC...because it won't happen if there isn't interest.

(That above paragraph is the reason these are in the breedables section.)



8.
FAQ

Q: How does time work in relation to the tarot world and the real world?
A: The tarot world is in the real world. *pokes info about a castle appearing in Europe*

Q: Yes, yes, but... O.o;; is it two dimensions merging into one world? Considering it's been dormant for so long, and then has suddenly been reappearing again?
A: Yup. The castle appeared in our world, from an undisclosed point. Its rather hazy, because if I reveal too much then that gives away the plot.

Q: Aaaah.. Okay. So would that affect the time inside the tower?
A: Time inside the tower passes as normal time...going through the gate is just like going through a normal doorway, except it throws you several thousand miles away.

Q: Can more than one person go through the portal?
A: Ever so glad you asked! The answer is yes. Only the person holding the card will change, but anyone that gets through the door while it is still light will also be transported to the castle. So you can bring a friend...or...if you're in a not-so-private place...others could slip through. ^^ (This is a good way for some of you to discover your cards, also, since some of them are still in the castle.)

Q: Alright, so how do I aquire one of these cards?
A: There are currently three methods.
1. RP in here a lot, and impress me.
2. Be hired in my upcoming Hermit application.
3. Win an auction.


Q: About that #1 there...do I just RP as myself?
A: Yep, that is fine. Of course, getting yourself to the castle when you don't have a card is the difficult part, but also part of the RP fun.

Q: Just how does a "non-card holder" get into the castle?
A: There are two ways for a non-card holder to get to the castle.
1. Being in Europe and running into it in its secluded little area.
2. Following a card-holder through their portal.


Q: Where does the portal lead when going to the castle?
A: Typically it would lead to your place of residence in the castle...where you would sleep if you lived there.

Q: Do we exit the same way we come in? Can we leave the castle?
A: Of course! The card will allow you to go back and forth between the two places...likely, when going to your normal life, you'll also appear in your place of residence....although nothing says that accidents can't happen if you have something else on your mind. ^.~

Important!
Q: So what is the point of the RPing?
A: To discover who we were in the past lives we're just starting to find out about...and, more importantly...what happened to the empire to make it fall. But also to interact and form relationships...and see what the Force has in store.

Q: Can I see larger pictures of the Images?
A: Sin was nice enough to make us this.

Q: Is there more than one stage for these?
A: I plan on doing three images of each card, eventually. The second stage will be a person's '"ballroom" gear, and the third will be what they are most often seen wearing.

Q: What if there is something I don't like about the RP?
A: Tell me! ^^ I can't change everything, but the point of this is for you to HAVE FUN. If you're not having fun, I'm not doing my job right. This shouldn't feel like a chore. I will do my best to find a compromise if there is something I'm doing you don't like.

Q: Where do I go to request events or personal things?
A: Right here.



9.
Art Info
Why don't I do many flatsales for these? And yet give some away for free?
Because these take me hours to do at a time.
And why do they take me so long?
Because I suck and don't use photoshop.
Why not?
Well....one....I don't really know how.
And two...I kind of like the way the pencils look for these.
Granted, I want to rip and tear things when I see how granulated they are in large sizes, but...
they really look good in real life.

Now, while I can do borders...
since it already takes me hours to make these, I went ahead and traced a border off something else.
So, the border is copywrite some company in Japan written in Kanji that most of you don't have your computers set to read. Therefore, I can't really give them credit.
But the rest of the art is copywrite me. ^^
That means you can't use it without my permission, yo.

End of info.





10.
Future info


The following cards are currently scheduled to eventually be up for auction:
The Lovers
The Emperor

If there is one you'd particularily like to see in an auction, mention it...or else it might never appear.

The following cards will be given away to RPers:
The Sun

The following cards will be given away through a contest or flatsale:
Temperance
Minor Arcana(TBD by contest or given in pet trades)





11.
Current Non-Card RPers

This section is for people interested in getting a card via RPing. You don't have to keep a journal to be in this spot, but you do have to tell me that you're interested in a card. ^^ Also, in order to RP, you have to submit to me the story of how you got to the castle. This can be a gaia post or on a webpage.

NOTE: If you're making a journal...please don't post a lot of entries. I'm really only looking for how you got to the castle, since it would be impossible for me to keep up with all of the cards and these. ^^ Thankyou.

Kaze Taco
Li-Ann
Shariea
AronSildere
Meepfur- Got card!
LeaWren- Got Card!
Edgewood- Got Card!
Fiarias
Roundtable
DDB-RPing as servant




12.
Links

User Image - Blocked by "Display Image" Settings. Click to show. -These belong to our Moon, Jynk. They're pretty popular, and a lot of fun. Highly recommended.
User Image - Blocked by "Display Image" Settings. Click to show. -The mendels. Very good artwork and fun RP.
User Image -The other tarot shop on Gaia. Very pretty artwork, and these actually are pets.
User Image - Pets by our Priestess. Very cute. ^^
User Image - Blocked by "Display Image" Settings. Click to show. -A long time friend and wonderful artist, these are more RPable characters than pets. But if you like playing robots, its an awesome shop.
User Image - Middle Earth Shop! You can get Elves, Dwarves, Hobbits, Humans...and maybe even other things. Heheh.
User Image -Ninja goats? You can RP them, it seems, or just get them in a signature. Asked by Colorean to link.
User Image - Blocked by "Display Image" Settings. Click to show. -Was asked by the owner to link this, as well. Its a shop founded to help those without gold to get the pets that they greatly desire.

User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show. -Two shops I was asked to link. ^^ The person that asked was nice, though.


My banner:
User Image
or use the ones given at the top of the page. ^^
To link
[url=http://edmund.gaiaonline.com/forum/viewtopic.php?t=2529703][img]http://img72.photobucket.com/albums/v220/Saeru/Banner.bmp[/img][/url]




13.
Guidelines

Well, they're more like rules.

NUMBER ONE RULE:
Godmoding will NOT be tolerated. My definition of Godmoding? Doing something without giving another character time to react.
But with the non-godmoding rule comes a strict old honor system. Know that your character can't avoid everything. Try and keep your hits and misses to about 50%.

Example of BAD scenario:
Player 1: "Player 1 shoots a bullet into Player 2's head that is fatal and causes Player 2 to die."

How this SHOULD be done:
Player 1: "Player 1 shoots a bullet, aiming at Player 2's head."
Player 2: "Player 2 had been reaching down to pick up a penny, and the bullet passes by harmlessly."

OR:
Player 1: "Player 1 shoots a bullet, aiming at Player 2's head."
Player 2: "Player 2 had been reaching down to pick up a penny, and so the bullet instead hits in his shoulder. He falls down, hurt."

(Try and keep even numbers of the two good examples.)

NUMBER TWO RULE THAT IS REALLY AN EXTENSION OF NUMBER ONE:
One-upping will not be tolerated.
Here is an example of one-upping.

Player 1: "I'm a werewolf and I bite you, so now you're a werewolf, too."
Player 2: "Oh no I'm not. My character is really part "blahbla" and so your werewolf curse won't work on him."

This is really important, because of the powers of the card holders.
EVERYONE, including other card holders, are susceptible to these. The card holders have a slight advantage over humans in that they can usually counter with their own power (the Empress' protection being one of the best counters, but not absolute). This is because I trust the people that I'm chosing as card holders to not abuse their powers. Of course I want them to USE them...it makes for wonderfully interesting RP! But using them on everyone all the time will result in some serious consequences from me.
It is physically and mentally draining for a card holder to use their power. The more energy they put into it, obviously, the stronger it is...but also the weaker they will be after using it.


NUMBER THREE

Now we're really getting into the guidelines. *grin* This is the part where I go over generally what I do, so you know what to expect and have an example to go off of(since I know for some of you that I chose that this is your first time in an online RP.)

EVERYONE should read this though, that intends to roleplay.

History: Starting off...you see that little description I wrote in each of the card sections? That is the stuff that you're allowed to discover on your own or learn about when talking with people. Try not to do this all at once...it will be more fun for you that way. As you discover more and more...I'll add more for you to discover. The history of Tarot world is deep and complex, and some of it hasn't even been decided yet. Not to mention that the Force has its own agenda for all of you...and that is still a secret.

Powers:....can be a lot of fun. After all, its nice to have an edge on people. Yet when you first arrive in the castle, you likely will have no idea what your power is. That is because it is Judgement's job to reveal it to you....thats HIS power. Once you figure it out, however, feel free to use it. It does require energy to do, however...which prevents one from abusing their powers. I trust each of you to generally know when enough is enough.

Journals: are for posting pretty much anything you'd like that you do on your own, or...
if you get on AIM and do a one on one RP with another person, post that in there, as well. I'll be going through once every few days and writing summaries of whatever you post, that way those that don't feel like reading through all the journals can still keep up with what goes on.

I'm going to start a journal myself, and I will post in the updates when it has been added to. The reason for this is that, whenever anything major happens or there is a new development, I'll alert you in that manner. ((For instance, in a few days, I'm going to post the arrival of the servants, at which time you can start using them as your own personal NPCs. I'll say how many servants you get in your cardspace. There are exceptions to this, though...since The Empress and Emperor outrank people on controlling servants. More will be explained in time.)) For now, assume that the castle is completely empty and a little dusty, but not so much that everything doesn't still work.

Finally, if you havn't given me a link to either a journal with your arrival story, or a webpage with it, then you can't RP in the thread. Reason? Well, thats simple. How can you be at the castle if you havn't arrived? ^^

Castle:
First glitch solved!
http://members.cox.net/green-tea_shinobi/ts/castle1.jpg
That, there, is the CASTLE. Go look at it.
Places that say "Living space," as well as the towers, are open for where rooms would be. The living space can also be said to be other rooms...such as a study, bathroom, etc. There are 5 floors of free space to play with. Not a to-scale drawing...as this place really should feel very huge, and I know I didn't accurately size the rooms comparitively.
Room descriptions can be found here!
Also, edgewood made a beautiful interactive map of the castle, with the descriptions and everything, here.

North is the leftmost side of the paper...for example, the Arena is in the northeast corner of the property. Towers that are currently occupied:
1-Hermit
2-Devil
3-Magician
4-Death
5-Empress
6-Wheel
7-Judgement
8-Chariot
9-Hierophant
10-Priestess
Only card owners can live in towers.

Room descriptions(currently pending):
Entrance Halls: Saeru
Throne Room: Saeru
Ballroom: needed
Library: Shock
Music Room:
Toy Room: Apathetic Noncholance
Dining Room: Saeru
Kitchen: Lady
Pool area: Sin
Stables/zoo: Iris_Viris
Garden/maze: Naraka
Arena: Arfaen

Skills:
Each card is allowed three skills. I may change this to five if three proves too restrictive, but for now its three. These are basically things that you can do REALLY well...if you needed to, you could compete with this skill in a contest. These, however, you won't know about when you first arrive. You must discover them on your own...either from seeing(like Death discovering her old sketchbook) or through action(The World picking up the Lute and playing it, or Strength having animals talk to her). One final thing on skills...these are things that can be learned by people, not supernatural things.

Location: Please mention where you are as often as possible, or put your location in your sig. This is to prevent confusion in the easiest manner possible.

Servants:
Each card is alotted between 1 and 5 personal servants. These are people who are just there to take care of you, and do what you ask them to. This could be anything from getting your food to dressing you, running errands, etc. You're completely in charge of RPing your personal servants. They can be from anywhere on the globe you want them from, but always they are from the bottom, most oppressed classes. e.e You can treat them however you'd like, but don't expect your servants to stick around if they're too abused.
All demons and angels automatically just get 1 servant, unless a special request has been made(like with Death). The rest are based off of castle heirarchy.
NEW SERVANT INFO:
The servants, in all cases, are coming from environments worse than what they are now in. They do not recieve paychecks, yet there IS a town within about a half a days walk. Its a fairly archaic town...in the boonies and not in contact with civilization. There might be a single radio there, somewhere, but that would be about as advanced as it gets besides a possible post office. It would have a bar, and stores, though, and there are things around the castle that likely servants find that just aren't needed anymore that they can take and sell, or could send back to relatives in their hometowns to sell. So it wouldn't be an ODD thing for them to leave for a day or so, but it wouldn't be a common thing either.


Fighting info:
Basically, if you and a character decide you would like to get into a fight, one of two things could happen.
A. You discuss beforehand and establish a victor or anything else that should occur. The entire fight is directed, in this fashion, by the two people involved, and the outcome is known possibly before the fight even begins.
B. If you'd like a fight that is a little more random, I've come up with a system based off of the old AMPS rules. However, only one of you out there is actually familiar with that system, so here are the basics.
1. You and said person have RPed the point up to your fighting. Stop there if you wish to continue with this method, and contact a third party to be a "mediator." This third party has to be agreed upon by both people that are doing the fighting.
2. Set up a time for the three(or more) of you to either get together in an RP thread or on AIM/ICQ/etc. Then you can either both appeal to the third party to decide a winner, have the third party roll a die/use an online randomizer taking into account the strengths/weaknesses of a person(for instance a person with a combat skill fighting against a person without one would have a good advantage...or a person with manipulation having an argument with someone without it would have the same kind of advantage), or proceed onto step three.
3. If you'd like to have a little more fun with this fight...
Actually RP it. Both characters start out with 100 HP, and post their attacks/defenses. The mediator then takes HP away as they see fit based on how creative or effective they feel the posts are. I will often be free to do mediating if you'd like. Also, the mediator can have the fight last long or short, or adjust the amount of HP a person has. (An example: Wearing armor could give a certain + to the HP amount, but then the mediator has to keep in mind when taking away HP during the fight that armor decreases the speed of a warrior.) Having a mediator is really like borrowing a temporary DM that decides what your dice rolls are. This is why its important to get a mediator that both parties agree to.
4. When the fight in the RP is done, either post a link to it in the thread, or have one of the three participants write out a summary.
5. Any more Qs? See the FAQ, as that is where I'll be putting up problems that occur.


Class System:

I've been approached by a lot of people about this one, and I think I'd like to implement it.

Basically, the reason is because of skills. A person is willing to take whatever kinds of skills they would like to have...but certainly a person would have more skills than just the three on that list, correct? Well, thus classes are introduced. I'd like each of you to tell me what class you'd like. This could be something like a "theif" class, or a "Housemaker" class. Whatever class you want to have should be something related to the theme of your card. (For example, I'd expect the empress to take soemthing like either a "Leadership" class or a "Social skills" class.) Then, anything that you can JUSTIFY as being in the realm of your class...you'd be considered to be above average in. (Example: If the Chariot had a "fighter" class, then he'd be more naturally adept at killing things than someone with a "bard" class.) This also means that, likely, something not in your class you wouldn't be as good at. I don't want to see people that are fighters running around composing symphonies, and lately I think people have rather been exagerating on their sub-skills. This class system I hope will prevent that.

In light of this new development, if you would like to CHANGE the three "main" skills that you have in order to get something out of your class or something to enhance your class, just PM me and I'll do that for you. ^^

Please ask any questions about something that confuses you. I've left a lot of generalities in here so that I can come up with specifics as I'm approached about them and add them to the FAQ.
The Fool

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Trump #: 0
Power: Amusement
Name: Lady Vincira
Height: 5'3
Servants: 1
Journal:

Skills:

Class:

Card Meaning: Embarking in a new way of life/new journey/starting over. One has made peace with oneself, and has no worries or fears. Often it deals with being in touch with ones deeper intuition and innocence...the inner truth of the fool will guide her.

History: Born at the castle, The Fool had a habit of simply not making sense to people. She was very unlucky in this regard, since she really had a lot to say, and could oftentimes see a situation for what it really was. Yet wording wasn't always her gift...or perhaps other's interpretations of what she said were just severely lacking...and it seemed that what she said hit closely on the truth and yet was completely absurd.

Finding no way around this dilemma...she went with it...and was adopted as the final card into the set.




Magician

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Trump #: 1
Power: Control
Name: Yun
Height: 6'0
Journal: Here.
Servants: 4

Skills:
Illusion

Class: Magician


Card meaning: Suggests that everything in the universe is spread out before us, waiting to be manipulated to our desires. What is considered to be reality may only be an illusion. It has a deep understanding of how to use the resourses at ones disposal...one controls ones own destiny.


History: Arguably the most powerful figure in the Court, the Magician was nevertheless under strict guidelines that could not be broken. He alone could manipulate the force which guarded the castle, but at the same time it manipulated him...prevented him from using all that he had access to.

Still, his history is rather unique.
Whenever a new member of the Minor Arcana court was inducted, the Magician would take them deep within the bowels of the castle...and allow a single wish to be granted to them.

That was, within reason, of course.

It was a very frusterating life for him, however...and it was always argued whether he had even wanted the mass power he had been given. But it was his, and he was its...
not the same but impossibly intertwined.


(Power Description: While his power is control, the truth is that he suffers from the "genie" syndrome...absolute power that he can't wield. (At least, not without permission from the force. He's allowed to do small things like parlor tricks, of course, but nearly everything else requires asking.))
The High Preistess

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Trump #: 2
Power: Dreams
Name: Pseudo-fox
Height: 5'4
Servants: 3
Journal: Here.

Skills:
Combat: Bow(the arrow kind)


Class:
Druid

Animals:
Wolf
Osprey
Panther


Card Meaning: A reminder to pay more attention to the inner world of dreams and intuition, also represents one's potential that has yet to be brought forth. Often calls for a reconciliation of both the dark and light halves of a person...a realization that one's secret self longs to be recognised.


History: One could tell by their shape and movement that, somehow, somewhere, the High Priestess and Strength were related. They shared a love of many things, as well...

The Priestess was a daughter of the night, though. A child of Diana...a huntress. She loved nature, but the dark, waiting secrets of nature only seen after the sun would set. The secrets of the night and all that trespassed there were hers.

She was a shapeshifter, as well...but only towards the predator varieties. Lover of the moon and stars, her set of beliefs were unusual and poignant. She could see things in a person's heart they did not know existed, and was a manipulater of dreams. No man could catch her...she was too swift. Many had tried and failed, allured by the secrets that she held.

Was she lonely? Did she serve good or evil? Where did her abilities come from? Perhaps only her sister knew.

(Pwr Desc: Fairly straightforward...she can make dreams for people, enter their dreams, etc. Doesn't seem so useful? Imagine trying to sleep at night if you kept having nightmares. Heh.)




The Empress

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Trump #: 3
Power: Protection
Name: Lady of the Lake
Height: 5'7
Journal: Here.
Servants: 5

Skills:
Diplomacy
Empathy

Class: Royalty

Card Meaning: A card of emotional control and feminine authority. It symbolizes maturity and one's skills of nuturing, healing, and supporting others. Also can signify abundance.

History: Being the Empress of four kingdoms definitely put her in the spotlight, and, along with the Emperor, they were some of the few castle residents to actually be seen by the general public. Everyone knew and loved them...they were benevolent rulers with strong influence and wisdom.

The Empress has been said to have been the brains of the operation, although no one knows if that is really true or not. That was perhaps the oppinion because of the completely different realms she and her husband lorded over. She had a keen eye for situations, and always knew what was going on around her. Socializing was a part of her duties, and her mind was well equipped...making it rare for her to have nothing to say on any matter. Her feminine wiles and intuition allowed her to control most situations she was involved in...
It was thankful, with that in mind, that she was always after the best for people.

Still, her husband was not often around...being busy with affairs of state, meetings, or studying. She had her servants to keep company, but it wasn't quite the same. They were always treated well, and she was friendly with them, but they -were- of a different class than she. They weren't the company she looked for.

She had been raised very properly, and knew all of the appropriate graces one should have. Always she enjoyed quietly patrolling the castle, speaking with the residents she inevitably would encounter, dabbling in riding or a stroll in the gardens. When someone accompanied her she was the most comfortable, though. People were the lifeblood of the kingdom...and she knew that. Her regal, almost motherly attitude made some people question if she was strong enough...but those qualms were -always- put to rest over time, for appearances are decieving. Her kingdom was her concern...and she would ALWAYS do what was best for it.



(Pwr desc: She can guard against just about any other power...provided she knows its being used.)
The Emperor

Trump #: 4
Power: Unknown
Name: Unknown

Card Meaning: Will add soon.

History: Will add soon.




The Hierophant

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Trump #: 5
Power: Cleansing(?-I'm not sure yet. This may change.)
Name: Puss.in.boots.exe
Height: 6'4
Journal: Here.
Servants: 3

Skills:

Class:

Card meaning: The decision on a philosophy that will guide ones life. It is often a symbol of any organized institution with one belief. Encourages one to step out and interpret the "word of god" in their own way.

History: Seen Helsing lately? He's not the only example of this type of warrior, but he is a good one. The Heirophant wasn't exactly a priest, although he did have the training to be. He was more a seeker of the evil things in the world, always searching out creatures of the darkness to either convert them to good, subdue them, or destroy them.

He could be brash, and quick to act if he sensed danger, but though he harvested an intense hatred towards nonhumans, he was first and foremost a just man, and would not kill for no reason. A Hunter with compassion.

Being taught as he was, when the demons and angels came, he could sense their allignments...
but something was confusing about this, as well. Not all angels were good...not all demons were bad. And the lores that he had once learned weren't all entirely true.....
The Lovers

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Trump #: 6
Power: Connection
Name: DDB
Height: 5'5?
Journal: http://www.gaiaonline.com/forum/viewtopic.php?t=3676036
Servants: 1

Skills:

Class:


Card Meaning: The union of opposites, discriminating between two choices.

History: Perfectly content to play the matchmaker, she had no desire to be in a match at all. As a demon, she had perhaps been the one who most often visited the normal world, living for many centuries in medieval times with bands of travellers or gypsies. As a result, she was very easy to get along with, and knew much about relationships in general.

She found balance incredibly important, probably the reason she was on the side she was. Demon's weren't exactly EVIL, after all. Yet because she was so concerned with balance on the outside of things, she failed to realize that she, herself, was unbalanced...half of a whole...incomplete.




The Chariot

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Trump #: 7
Power: Conflict
Name: Arfaen
Height: 6'1
Journal: Here.
Servants: 3

Skills:

Combat: Sword
Charioteering
Sensuality(aka...expert hitting on women.)

Class: Gladiator


Card Meaning: A need to be in control of competing forces, or else taking the middle road. Also can be the means to triumph over obstacles and acheive your desires.

History: Much of a philanderer, The Chariot was perhaps one of the most travelled of the Court. He visited raceways and tournaments in all the four kingdoms, and was notably one of the fastest to ever grace an Arena. Beyond that, he knew how to fight, and could give Death a run for her money when he so felt inclined.

But as the years passed and he failed to age, people began to suspect and he was driven back to the castle. It was said he never quite got over it, but the only noted change was an occasional wish to stir up trouble.

In the early days, he had been a military man...first for the Kingdom of Cups, and then for the Castle. He had been on many conquests...supressing rebellions and keeping the peace, bringing the reign of the new empire to all corners of the globe. Not that that was a bad thing. Yet he was disturbed, at the end. The world was his...in a way. He had suffered no defeats. And it was at that time he turned to Arena fighting, seeking out someone...anyone...that could beat him. Was he infallible? He had to know.

Strangely it was only in the other residents of the castle that he could find a challenge. But that still left him with the question....what now?
Strength

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Trump #: 8
Power: Harmony
Name: Iris
Height: 5'8
Journal: Here.
Servants: 2

Skills:
Animal Communication
Ingenuity
Charisma

Class:

Animals:
Horse
Bear
Stork

Card meaning:
Leaning to live as one with nature...getting in touch with instincts. Having faith in oneself, and being very intuitive. Situations can be conquered by gentleness instead of force.


History:
Strength could often be found at the stables...or in the birdcages, or the garden, or...anywhere but inside. And always rarely in shoes.
The animals and even the plants seemed to be able to understand everything she said...and she talked to them often.

She was wise in her innocence, however. Sometimes the simplest thing said could be the most profound. Though she was loved by many in the court, she would nearly allways slip through their fingers...remaining wild, untamed, and strong as the horses she ran with.

In the end, she was saddened by the turn of events...saddened by the loss of those that she had come to love. She only hoped that one day they could meet again...

It became apparent, with how the servants reacted to her, that in the old days she was in charge of the grounds. A gardener and a vetrinarian, she knew of the uses of all the herbs there grown, and much old herblore. She could tend to almost any hurt the animals had, and to a small extent apply that to humans, but she wasn't really a people doctor.

Many were disturbed by her philosophies, as she had been raised very different from them. A girl of the wild, she had lived as such in her past life, free from society. Her sister, as well, had not been much different, but their personalities were muchly so, although they shared the same unusual trait of shapeshifting from their family.
Others who felt greatest a connection with the earth could well understand her, as well, and those would be her closest friends. She was strong in body, and in mind...and though her jobs were many she would rarely feel she had "worked" a day in her life.


(Pwr desc: Others feel very relaxed around her...its almost impossible for confrontation when she is anywhere nearby. She can intensify that feeling, as well.)




The Hermit

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Trump #: 9
Power: Silence
Name: Apathetic Noncholance
Height: 5'10
Journal: Here.
Servants: 2

Skills:
Insomnia
Eidetic Memory
Decipher


Class:
Scholar


Card Meaning: The Hermit represents a guide, perhaps physical, perhaps not. Also it could be a sign that one should break away from the hustle of life, find solitude, and look within themselves.

History: The Castle librarian, historian, and scribe, the Hermit had written, himself, many of the books that were in the library. He always seemed to know what was going on, even if he never entirely understood why.

Still, he had the respect of the entire court for his wisdom and his advice. There were a few he did not trust, however, as he was ever suspicious of the force that governed the castle, and he, perhaps, knew more than others about its source.


(Pwr desc: In a way, as it sounds. If someone is in his presence and being annoying, he can cause them to lose their voice until not with him any longer. For a more extreme use, he can actually "freeze" said annoying person, though obviously that requires much energy to do.)


Where has the Hermit been? Check this out! This is quite the trip.
Apathetic
As to where I was... Originally, it was just a family argument that kept me off the Internet for a few days. Then my grandmother died suddenly, and there was a lot of stress in the household, not the least of which because of the funeral preparations that had to be done. Then there was the flying to the mainland for the funeral - we live in Hawaii - which meant we'd be seeing a lot of people our branch of the family isn't particularly friendly with. That was another week or so. Then my grandmothers brother, my great-uncle, wanted us to stay and catch up with him; we didn't really want to, because of the rest of the family, but he's a nice old guy and lonely because his kids don't have time for him. So there went about three weeks, during which we were continual accousted by his Bible-thumping son and daughter-in-law. So after a month away from home, we come back... only to find we've gotta go to the Big Island, because my mom's stepmom has had some kind of stroke or heartattack; the family there is several other kinds of screwed-up all to themselves, so I digress. Then, when we're FINALLY back home, it's the back-to-school-rush, my sisters outrageous private-school expenses, a bunch of house-related issues (roof leaking, the heater busting and flooding the patio), and my mom's online boyfriend came to visit, so we had to play tour-guide. (Nice guy, but he had bad timing, visit-wise.)


And thats that! He's back!
Wheel of Fortune

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Trump #: 10
Power: Fate
Name: Saeru
Height: 5'7
Journal: Here.
Servants: 1

Skills:
Perception
Combat: Double short sword
Handcrafts

Class: Oracle


Card meaning:
Something has been set into motion that cannot be stopped, and which one has no control over. It leads towards change...often for the better, but not always. Tis best to go along...for resistance will prove futile.


History:
The tenth being to be ensnared by the forces of the castle, The Wheel had no wish to be truly interactive. He took up residence in one of the towers, where he watched the court intently from a distance. One of three angels to become a member of the deck, he was the angel of shadow...neither light nor dark...which suited him perfectly into his role as fate. Alone, he had little power, but once he started something, it would finish as he predicted...
and that made him a very formidable card indeed.

Many of the coincidences that occured after the King of Wand's arrival were due to him, although he never showed his face to the King. Truly there were few who ever did see The Wheel. Yet he was privy to the secret of the castle, being who he was, and though he could do nothing himself to change his own fate, he did know the strings to pull to change the court's destiny.

The Wheel couldn't control the force...nor was he outside of it...yet the power of fate allowed him, sometimes, to work around it.

Yet it really was a lonely existance, as, in the life he had led before there had been many others around. His sight...his ability to view the threads of fate, made it very difficult to be around many people, however, for he was afraid of either effecting them or being effected by them. His own thread, after all, was invisible to him.

Still now and again he would slip from his tower, almost desperate to catch a glimpse of castle life from the inside and not the outside, though inevitably he always returned. The stories of people's lives fascinated him...and he wanted his own story. To be something noble, and helpful...

but first he had to understand.



(Pwr desc: Ever heard of the threads of fate? Well, its something like that. He sees a person's destiny in strings that make music. Only by taking hold of them can he actually see how their lives would progress...and even that isn't always a sure thing. On a rare occassion he can manipulate them, but it is has a high cost.)




Justice

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Trump #: 11
Power: Retribution
Name: Meepfur
Height:
Journal: Here.
Servants: 4 (1 servant and three fellow guards)

Skills:

Class: Guard

Card Meaning: All factors must be weighed and considered for a factual assessment...reliance on self to make the correct decision, but where all points of views are realized to the fullest. Often signifies a legal matter.

History: While the Chariot was certainly in charge of foreign matters of combat as far as the castle was concerned, Justice was in charge of maintaining the peace on the homefront. The "captain of the guard," so to speak. Her specialty was of course in defense...and she would patrol the grounds to ensure everyone was well situated and happy. If there was a conflict, she was the one called to solve it.

Though not always confident in herself, she was confident in her ability to assess a situation, and the guilty party found it hard to stay silent under her watch.

Special note: Opposite of its use...she can only see when the blindfold is ON. If it is removed, then she is blind.

(Pwr desc: Useful in her profession, Justice's power of retribution makes those that are guilty of something...anything...feel the guilt more intensely than ever before. It would seem to them almost as if she could see exactly what they had done, although she can't do that. Either way, nearly anyone CAUGHT by her would confess. This power also increases her ability to tell who is or isn't guilty, though she wouldn't know what they were guilty OF.)
The Hanged Man

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Trump #: 12
Power: Escape
Name: Go-Shujin
Height: 5'9
Journal: Here.
Servants: 1

Skills:
Infiltration
Charm
Combat: Knife

Class: Theif

Card Meaning:
Making a break with the past, sacrificing to acheive enlightenment. Sometimes a sacred pursuit.

History: The Hanged Man was probably the most skillful theif in the four kingdoms.
However, he was also the most unlucky. His life had never been easy--hence why he was a theif to begin with. He pursued many treasures in his lifetime...and yet they always managed to be taken from him. Not by the authorities, but by any other likelyhood possible...
Some he had even given away, when the need was present.

He had been at the castle...attempting his most daring mission yet...when he had been trapped by the force. Unable to leave, he instead spent his time trying to fit in, finding a place for himself.

He was sneaky, smooth, and arguably the fastest person in the castle. In the old days he had a bit of a smooth way with the ladies, but it was usually just for fun, and not in quite the same manner as the chariot. He had many admirer's from the servants, since he was almost a legend among them for being able to slip through the shadows, and for being someone of lower birth that had made quite a name for himself. They'd always keep his secrets if they found out about them.

Still, he had a habit of getting in trouble with the non-servant people of the castle, because of that same sneakiness, even though he was really well-meaning. He wanted only one thing, really...
but the more he wanted it, the harder it seemed to find. Was it really an object, in the end?



(Pwr Desc: Though it can be other forms of escaping, such as jumping out of windows and being able to land, this is also useful as a form of teleportation, though only within the castle grounds, and only to places that he has already been to.))




Death

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Trump #: 13
Power: Souls
Name: Sin
Height: 5'8
Journal: Here.
Servants: 3(just use 3 of them, alright? ^^)

Skills:
Artistic
Combat: Scythe
Linguistics

Class: Sorceress


Card meaning:
Portends the end of a cycle or phase. Can be devastating, but isn't always a change for the bad. The key is accepting what will come, and being prepared for a new life after the old.


History:
Number thirteen...unlucky?
Perhaps.
When she came to collect a soul, she found herself as bound as the others. It wasn't that she couldn't leave...any of them could leave...
but in the end they had to return again. It was fate.
Yet even in the castle of the unaging Death was needed...
for her ability to deal in the realm of Souls.

She refused to get close to any...even the others of the deck, but she would fight when given the opportunity, and would always participate in the tournaments held at each celebration. It was often she would win...for who could contend with Death?

It was because of those tournaments however, that she found herself facing with the Knight of Wands...
and thus she entered into the story of the downfall, as well.

When she finally had the chance to settle into the castle...that was when she truly became interested in spells. There had always been the subtle mysterious "majics" that came from her being death and her dealings in souls, but only after being trapped in the castle did she have time to sit and collect them into a book. Her servants helped her...she had had many more back in those days.

Where she lived before the castle, though...who knew?
She had never told anyone, but it was a secret that all the angels and demons shared. She had been one of the most involved with humans...had a love of nature, man, and the passion of mortals. Her job had been well-loved by her...until she met a mortal that she wanted not to die. It was he, in a way, that made her regret what she did.

The castle had made her happy, because she could finally be with humans that didn't die...
though even that didn't last.
Beyond that, there was something very bittersweet about the castle and its origins...some great loss in the beginning not associated with that man.


(Pwr Desc: The ability to tell how much good or evil is in a person...plus some other things that she can interpret this power to mean.)
Temperance

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Trump #: 14
Power: Healing
Name: Robo-Dream
Height: 5'9
Journal:
Servants: 1

Skills:

Class:
Fairy

Card Meaning: Moderation in all things. Can also signify a need for patience, as matters at hand cannot be hurried along. Mostly is a card of balance.

History: Like an overgrown Fairy, Temperance whirled in from places unknown and just...stuck around. Overzealously, she felt it was her job to maintain strict balance at the castle...which really was quite a task! With the estate so filled with people of good and bad, left and right, up and down, busy and lazy, social and recluse, black and white, human and not.

This balance was so important, she would even aid evil to make sure it worked out right. Definitely the sort that, to make sure two glases had the same amount of liquid, would drink from the one with more. ^.~

But she enjoyed herself, and was partial to none...which was especially good for her healing abilities to be at the disposal of all. Temperance would never run out of things to do...as long as the universe was in chaos.

***Interesting note: Due to her temperate nature...things very close to her temporarily will lose their color, defaulting to a sort of grey-scale.





The Devil

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Trump #: 15
Power: Temptation
Name: edgewood
Height: 5'11
Journal: Here.
Servants: 3

Skills:
Manipulation
Observation
Combat: Chain whip

Card Meaning: A realization of the base desires within oneself, or a situation that one is binding oneself to. Often this is something satisfying yet hollow...material wealth, sexual pleasure, etc.

History: The leader of the three demons, the Devil was nonetheless trapped in the castle as all were. His great plans for glory had been dashed, yet still one hope remained...if only he could find it.

For years he searched unsuccessfully...
until, finally, he realized that perhaps what he was looking for, others could lead him to. And so he changed his strategy, talking to the other arcana. There was much he had to offer, after all, to those that sought the pleasures of the world. His ability to hold others enthralled was unparalleled...but it also took grasp of him, leading him to want the control over all.

The most frightening thing was, perhaps, that he could obtain it. When the Empire fell, it was he who suffered the most for the loss of what could have been.

(Pwr desc: Increases the desire of an offer made by him...to make the 'reasons not to' seem inconsequential by comparison. Given two choices he can sway a person to pick the one that he wants them to pick...though the more set against it they are in the beginning, the harder it is for him to do that.)
The Tower

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Trump #: 16
Power: Destruction
Name: Naraka
Height: 6'2
Journal: Here.
Servants: 1

Skills:
Musical
Intimidation
Dexterity

Class: Vampire

Card meaning: Swift and dramatic changes are taking place. One who is unwilling to see the world, stubbornly, will find themselves at a loss as the world shows itself for what it is. Life must be dealt with seriously...one must break free from the self-imprisoned fortress.
Destroy the old structures...before they themself are destroyed.


History:
A little on the not sane side, the Tower himself had a rather strong set of ideals, and liked to challenge the views of others(but usually only when he himself was challenged.) People rather often would mistaken him for something he was not...and were in for a rude awakening when they went to tell him so.

He really wasn't hard to get along with...
if you accepted him for what he was.

But the Tower -was- prone to show up in the oddest of places...with some interesting advice. He was really the only one prepared for the collapse of the empire...because he knew things had to change...
and when it happened, he merely turned his tail, said farewell to that stage of his life...and left.




The Star

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Trump #: 17
Power: Beauty
Name: ???
Height: 5'5
Journal: Here.
Servants: 1

Skills:

Class:

Card Meaning: A gate opening to new directions and new sucesses...realization of how wonderful and beautiful life can be. It portends fortune, inspiration, grown, receiving what you wish for.


History: Proof that looks can be deceiving, the Star actually was one of the castle's demons. Almost the Lilith type in the fact that her beauty was unparalleled, and she was quite a prize if caught. There is that if there, of course.

She was, despite being a demon, endlessly willing to help or please others...always trying to do things right. As such, her power came in very handy, though often as not it ended not as well as she would have hoped.

It is possible based on observations that she was not yet a full-fledged demoness...especially with the smaller wings. However, when needed, she could change the size of them.

(Pwr desc: The ability to change the appearance of something...or at least make it appear as one thing to everyone that sees it. Most often it would be used for improving the way people look, or objects look, but it could be used to make things ugly, as well. The effects would last from minutes to hours to days, depending on how much energy was spent on it.)
The Moon

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Trump #: 18
Power: Deception
Name: Jynk
Height: 5'6
Journal:
Servants: 1

Card Meaning: Traditionally deceit and self-deception, confinement and undoing as a result of ignoring one's inner self. Refers often to one's soul or self, or illuminating one's inner nature. An opening of subtle senses.

History: When there is a Devil in the castle, of course there must inevitably be a demon. Though a Demoness, in this case. Like there are three Angels, there are also three demons...

A lover of the night, The Moon knew many secrets. She was privy to those things whispered in the dark, and could often deceive others into revealing their inner selves. Whether truly on the side of good or evil, however, was debateable.


(Pwr Desc: She can cause others to believe what she's saying, so long as its somewhat credible. Saying something like "the sun rises in the west" wouldn't cut it, but saying "the Empress doesn't like anyone" would be believed.)




The Sun

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Trump #: 19
Power: Pleasure(think Dionysis, not Strength...gah, my spelling sucks)
Name: Slyabney
Height: 5'9
Journal: Here.
Servants: 2 piratey people

Skills:
Water/boating skills

Class:
Pirate


Card Meaning: Past work that is bearing fruit, or manifesting into life. Good things are in store...success, optimism, achievement, etc. It represents prosperity, or easy pleasure, and can be associated with travel.

History: Argh! (Heh, you know I had to)
The Sun was a cheerful man for being a pirate, everyone would say. Except that, when they called him a pirate it was with mirth and goodwill, for that part of his life was behind him. He sailed on the river that connected the castle to the rest of the world, bringing in prized goods by boat, and being one of the few who could make a treacherous journey through dangerous waters and still be on time.

A goodhearted soul, The Sun had been raised on the water, and none therein were his equals. Despite having been, strangely enough, born into piracy, after winning enough booty to get his own ship he started upon...mostly...honest means. His trade was a good one, and his secrets well-kept, even by those few of the castle that knew them. Other residents, in fact, he had dealt with before coming to the castle...occasionally selling certain aquired goods of the Hanged-Man's, for instance.

Yet the castle needed him, for one reason or another, and thus...he became one of the deck.
When he wasn't sailing the world after some grand adventure, that was. It seemed a good life.
Judgement

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Trump #: 20
Power: Awakening
Name: Shockwave
Height: 5'10
Journal: Here.
Servants: 1

Skills:
Musical-Trumpet
Combat-polearm
Willpower


Class: Paladin


Card meaning:
A chance to change into something new and wonderful. Within, a higher sence of self is realized, opening a world of possibilities. It could be one is turning away from the traditional...to find out who they really are.


History:
Judgement came late into the game...possibly looking for the other two angels that arrived before him. Being the lightest of the three, he was the one with the strongest beliefs in good, and spent his time meeting others to find out how they were inside. Yet, like his two companions, Judgement found he didn't quite fit in.

However, he was one of the better informants to those that sought his services...since he seemed to know about so many people. Those that talked with him could learn a great deal...but in turn would be learned about, themselves.

In the place that the angels and demons came from, he was probably the least interactive with humans. But, because of that, they fascinated him, and he wanted to know as much as he could. He found he could also figure out hidden talents in people that they otherwise knew nothing about. This made him particularily popular among the servants, and a good friend to both them and many of the other arcana.

He had come to the castle to fight...but why?

To keep something safe, that much could be remembered. But from who?

Judgement always had had a distrust of the demons...perhaps it was from them. Yet...they weren't all so bad as they seemed. Or were they?
First impressions were'nt always correct...and he found himself often learning that one thing he thought to be true...might not be so after all.



(Pwr Desc: (Only through him can any of the other arcana remember their powers. So if he hasn't told ye what ye can do...ye can't do it yet.)




The World

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Trump #: 21
Power: Inspiration
Name: Syrynx
Height: 5'3
Joural: Here.
Servants: 2

Skills:
Musical
Dancing
Cooking

Class: Bard

Card Meaning: Balance and support, the end of a spiritual journey. The world card is often a guide to enlightenment...somewhat like receiving the blessing of the deck.

History: Seemingly shy and reserved at first, the World nontheless had many creative views to share with others, once they got to know her. She loved a good intellectual discussion, or a challenge, but above all she liked being able to help or inspire people.

There was much that the minor arcana learned from her when they visited, and at times she would even seek one or two out to be special pupils of hers. Nonetheless, she could be a bit wily or playful, and left them never quite knowing what to expect.

Because of her innocent and fanciful nature, the reality of the castle perhaps hit her the most. She had come to the castle as a travelling minstrel...the best in the land, truly. It was said there was majic in her voice and in her music, but who could say? She stayed, though, for many were pleased with her abilities...all of them.

But the castle had its hold on her, also. She lived on in youth while her loved ones died, and for her it was too much to bear. Her world was meant to be beautiful and adventuresome always...but to leave everyone behind? It was a crime, indeed.

Yet...perhaps she found solace with someone, for in the end, she always managed to find a smile or a happy song to share.



(Pwr Desc: She can instill in others a wish to create, or learn more. Fairly self-explanitory.)
Pet Trade Arcana.


Eight of Swords

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Name: EvilGummy
Kingdom: Swords
Wish: unknown
Height: 5'4
Journal:
Servants: 2


Skills:


Class:
Fortune-teller



Card meaning: Jealousy, crisis and isolation, illness, oppression, and other such malicious circumstances due to uncontrollable situations or fate.


History: From the ill-fated Sword kingdom, this angsty lass came. She was, in fact, truly blind, but...because of that...she could supposedly see things others could not. Many a time her frightening predictions of unwanted fate would come to be true, and so it was no surprise that people didn't wish to hang around her when she spoke.

Nonetheless, she was of Noble birth, and when the festivals were held at the castle she would come, bringing ill-fortune for some, bad luck for others...and a lonely existance for herself.
Reserved for long event information! Or notes that everyone would be effected by.

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