Welcome to Gaia! ::

People Since 3/31/07

+1 1 100.0% [ 286 ]
Total Votes:[ 286 ]
1 2 3 4 5 6 ... 204 205 206 > >> >>> »|

User Image


Announcement
Hey all!

Many and thousands of apologies for the neglecting the shop for the past long months. Unjinx has been caught up in his two other shops, and as I started my own over the summer, I've been wrapped up in it and college work lately.

So, to make it official, we're on hiatus until unjinx gets back with a new computer, as his old one died, and until we both have enough time to manage the shop again.

We promise to try and make it soon. <3

Best,
-Poetical Rain



User Image
"We are all looking for an answer.

When we awake, we do not know who we are, where we are, what we are. All the memories of our past life are gone - all we know is that we are no longer the same. We spend our days trying to remember our past, and what forces put us in this place. How did we die?

As we learn more about ourselves, we begin to become who we were when we were alive; our emotions, good traits, vices, the way we talked, and even what we wore. When we fully understand who we are, we may return to the living world, and, in time, look for someone with whom to keep a bond.

I know this because I too woke in this place, this place that is so different from the living world. Nothing is truly 'living,' in a sense. The sky is deep black, and there are no stars. Only the moon shines, and it casts an eerie purple glow. And the air chills the souls here, this place I know as the Unknown, the place where I, and all those who were, are, and will be like me, awaken."

Page One

1./ Contents
2./ News and Updates
3./ Rules
4./ Backstory
5./ The Worlds
6./ Role Play and Guild
7./ Stage Information
8./ Companions
9./ Current Availability
10./ Upcoming Events
11./ Owners
12./ FAQ
13./ Bribes and Customs
14./ Affiliates
15./ Disclaimers

Page Two

16./ Pick Up
17./ Smude
18./ Remi-chan
19./ Dragoil
20./ Poetical Rain
21./ Events Archive
22./ An Autobiography
23./ The Keeper of Memory
24./ Old Owners*
25-30./ . . .


THREAD UNDER HEAVY CONSTRUCTION
Updates and News



6/29/07 - Rain is going to be cleaning up the front page in the next few days/weeks, depending on how much time she has and her schedule. Look out for stuff getting completed, and all owners should familiarize themselves with new information, and ask questions about anything that they don't understand.
Check Rain's post on page 2 to see a worklog of what is done, and what is to-be done. Thanks everyone!

6/28/07 - Congratulations to slyfox41 and Teh Zan-chan for having the winning entries for the concept contest! And a huge thank-you to everyone who participated - we couldn't have had such a great contest without you all! <3
Also, look for front-page cleaning for the next few days; Rain's getting her game together, so more storyline may be coming along soon~

6/25/07 - Congratulations to Miliardo Kason and Meeki for winning our first ever custom slots! Concept contest has two days left~

6/05/07 - The Concept Contest is almost here! Starting this Saturday (June 9), it will be held in the multi-purpose Ghosteria Event Thread. Go check it out here!

5/15/07 - The Firefox auction closed a bit late. User Image But nonetheless, congratulations to Haikari for winning the lovely ghost!
Concept contest coming soon!~

5/05/07 - Our second auction is up! This time, a wonderful guest artist, Glei, will be auctioning off her Firefox-themed Ghost! Check it out here!

4/14/07 - The auction ended today and it turned out great, we got a lot of support which only makes us want to perfect Ghosteria and give you more to explore!

We have two new arrivals, Gizmo and Patches! They can be found on page 80 along with their little friends Allie and Ratters!

4/10/07 - All current dates planned for any Availablity have been changed. The reason is to let Remi-chan take a break from the shop to allow time for personal projects and growth for the current ghosts. If you have any questions, please ask Smude.

4/07/07 - Custom Twin Auction, see Availablity!

4/04/07 to 04/07/07 - First flatsale! RP Prompt-Response based, congratulations to the three winners!

3/31/07 - Welcome to Ghosteria, Home of the Dead. The thread is currently under heavy construction. We will be working very hard to complete the thread details as soon as possible.
Though there are some things to look forward to; grand opening flatsale, which will include three ghosts, and a auction that will follow two-three weeks after the flatsale; possible custom twins...hehe.
Under Heavy Construction

Rules.


Rules are subject to change, should the staff feel a change is necessary.

General Rules:
    Follow Gaian TOS. 'nough said.
    Read the ENTIRE front page of the main thread. There is much information posted on the front page, and many of your questions will be answered if you read through it. This saves both you and me time and energy. If your question is that is not on the front page, please post in the thread.
    Treat everyone with courtesy and respect. Always remember the Golden Rule. We understand that some people may not like others, but please try to be civil.
    Leave the drama at the door. There's a lot of it out there, but it needs to stay out of here. Thanks.
    Use proper grammar and spelling to the best of your ability. We are not asking for English teachers, but please no L33T talk.
    Do not excessively PM the Staff. They will answer your question in the thread.
    Do not Advertise here in the thread. It is against general forum rules, anyway. If you would like to request a link exchange, please PM the mule.
    No Art Theft. If you are caught, you will be reported and banned from the shop.
    Do not ask for a Ghost. You must earn your Ghost via certain events such as Flatsales, Auctions, Concept Contests, or Customs.
    Do not put any Ghost in your signature that is not yours. This is rude; the owner of the Ghost worked hard for the Ghost, so don't steal it.
    Entering any of the events with a mule to better/enhance your chances is considered cheating. This will not be tolerated and you will be Blacklisted.
    Do not Bump the thread. Talk to yourself instead, if you wish to post and no one's around.


Role Play Rules:
    Do not god-mod, power-play, etc. This is will not be tolerated. Also, do not play as another character’s Ghost unless prior permission.
    Please use proper grammar and spelling as much as possible, to the best of your ability. This makes Role Play much easier to read and understand.
    Please use brackets with OOC chat. Brackets or parenthesis should be used.
    No extreme vulgarity in Role Play. This includes obscene words, as well as actions. Besides being against Gaia's PG13 rule, it is offending to some people and makes reading Role Play uncomfortable
    A Role Play response post should not be less then one paragraph. Please put some thought and effort when your Role Playing.
    Do not just leave in the middle of Role Play. If you most leave during Role Play, please inform the other party member.
    Do not come up with your own Role Play locations. We will give you various places where Role Play may occur.
    Stay in bound of the Role Play Location. Please do not make up something about the Role Play world. If you have a suggestion, send a PM to the mule or to Poetical Rain.
    Humiliating, Harming, or any other form of abuse in Role Play will not be tolerated. This is very important, mostly in group Role Play. This will be a zero tolerance rule.


Availablity Rules:
    Do not beg for a ghost. Ghosts will be available when they're available. Do not pester any of the artists (or staff the rest of the staff) about getting one.
    Check the Availability and Upcoming Events Post. You will be able to find information on future sales there.


Backstory.


In the world of Gaia, far to the south of the city of Durem, lies an old, abandoned town. Built in the early 1800's, the quiet hamlet reached the height of its prosperity mid-century, when the wealthy and powerful Blaisée Family established their residence in what was formerlly known as Allasbere. The head of House Blaisée used the family's riches to fund mining projects in the hills surrounding the town. After only a few months of surveying, a lucky excavation team struck gold - literally. From that time forward, Allasbere became a prosperous gold-mining town, fueled and built on the monopoly the Blaisée family had over its gold industry. Eventually, the people of the town renamed their home "Earthbere," in honor of the ground that had made them so wealthy.

For the remainder of the 19th Century, the Blaisée family continued to gain money, power, and influence. As a statement to their magnificence, when a daughter, the next family heir, was born, the girl's parents had a great mansion built. The building boasted three stories, plus a tower that added a forth, and looked as if it challenged the heavens from its formidable location atop a hill that overlooked the whole of Earthbere. It was costly and grand, flashing stained-glass windows, marble walkways, fine ebony-wood furniture, dark rosewood wall paneling, and lavish gardens and landscapes, among other costly things.

Some say, though, that such extravagance was the beginning of the downfall of the Blaisée fortune. The girl whom the mansion was built for, Bálatas Blaisée, grew up to be rather strange and enigmatic; she always kept to herself, but spoke as though she were having a conversation with someone standing right beside her. For a time, the family, to the best of their abilities, ignored the odd behavior, taking it as the imagination of a lonely child. However, when the habit continued into her teenage years, her father began to take disciplinary action, but to no avail. As Bálatas passed into her marriageable age, rumors of her insanity turned away all but the most bold of suitors. And even those few were chased away eventually, most seen fleeing from Earthbere with looks of disturbed panic on their faces.

When Bálatas reached the age of 30, still unmarried, the next generation of adolescents began telling stories about how she could communicate with the dead, and that her conversations with air were really conversations with ghosts and spirits of people on the other side. Religious persons condemned such abhorrent tales of witchery, yet also tended to shun the human subject of such tales - many believed that her madness was heavenly punishment on the Blaisée family for their supercilious ways.

Father Blaisée died suddenly in the early 1900s from a suspected heart complications. However, rumor has it that he was found with a look of utter fright on his face - a few describe the look as those the rejected suitors wore. Bálatas mother followed her husband into death a few years later, discovered with a similar, panicked look coloring her expression.

Soon after the deaths of the parents, the rest of the family left Earthbere and its frightful mansion sitting atop the hill. Bálatas alone continued living in the empty house, and day-by-day, year-by-year, the glamorous building began to fall into disrepair. Her uncle having taken the gold business with him, the 40-year-old had little means to keep the large place running smoothly. And, the further the magnificent mansion decayed, the crazier the owner seemed to become.

Another decade passed, and little by little, the townsfolk of Earthbere began to overlook the eccentric oddity of their city. 'Madame Bálatas,' as she came to be called, were seen by few, and spoken to by virtually no one. Oh, the stories continued among the youthful generations about her witchcraft and communication with the dead. These stories were only fueled by the fact that the elderly woman had taken up the habit of walking among the graves of Earthbere's cemetery, which lay at foot of the other side of the hill - the same hill where the Blaisée Mansion stood.

Madame Bálatas vanished without a trace some years after her nighttime walks in the graveyard began. The last time she was seen, a man claimed to have watched her kneel down in front of a nameless tombstone and something in the fresh-turned earth. After that, she was simply...gone. A few days after someone realized that Madame Bálatas hadn't taken her other daily walk - through the town, quietly talking to herself - for a week or so, a wary search for her body began. The mansion was filtered through, every room searched, the gardens swept through. Even the cemetery was checked, in case the old woman had decided to conveniently place herself in a grave.

Her body was never found. And, as the searchers wandered the old mansion, all of them seemed to feel an eerie presence...some say several eerie auras. This feeling of unease continued to follow people about, even people who hadn't been a part of the search party. It was as if a curse had been thrown over Earthbere, a sickness that struck when their crazy old lady that lived in the big house on the hill mysteriously disappeared.

The rich gold veins dried a few years after the death of Madame Bálatas, and with the gold went Earthbere's prosperity. Little by little, the town died. Many townspeople decided to pack up and leave city, hoping to escape the eerie feelings. Eventually, all those who could even remember the name 'Bálatas Blaisée' had either moved away, or had died.

In the present day, Earthbere sits without a single resident living within its boundaries. Many of the older buildings have collapsed, time having eaten away at their structures. The old mansion upon the hill, however, seems to have remained untouched, never changing since the time when Madame Bálatas vanished. The mansion, actually, has become somewhat of a 'hotspot' for those fascinated with the supernatural - after all, it has been rumored to be 'haunted.'


[To Be Continued]
The Worlds


The Unknown World - "A place where the dark side of the moon is the only light in a realm of perpetual shadows."
    The Unknown, as most of its residents call it, is the realm between the truly living and the truly dead. It is not what one might call 'Heaven,' nor would one even describe it as 'Hell.' It is merely what the living world might look like if humanity decided to block out the sun.

    As a general rule, the Unknown is a dark place where night is immortal. The sky is a thick black, lacking any form of stars or other planets; only a huge moon, sitting always partially sunken into a distant horizon provides any sort of illumination for the Unknown. This large, rather eerie landmark is present in all areas of the Unknown, no matter how much closer one moves towards it, or away from it. The ghastly, violet glow it gives off is, therefore, a constant reminder to the inhabitants of this land that it is not a living world they wander.

    Notable area number one is the place where, in general, all of the Unknown's dwellers are 'born.' The wide stretch of land is seemingly endless if one were to wander directly towards the glowing moon, though it is not as flat as one might imagine. Rather, it has small dips and gently-rolling hills, picturesque of the wild English Moors if it weren't for the muggy fog and darkness. Leafless, gnarled trees also dot the landscape, with the occasional cat or crow perching on the rough branches. But, with all its dips and decorations, this area has been dedicated to providing space for rows upon rows of tombstones. Some of these stony commemorations are devoid of names, foretelling of new residents to come.

    In the distance, to the direction directly opposite the moon - the Unknown really has no concept of North, South, East, West, in general - is the silhouette of a tall building sitting atop a hill. See below: Bálatas Mansion.

    Rumors flitting among Unknown dwellers tell of a greater expanse of land than even the graveyard area betwixt the moon and mansion. It is just as rolling, but is free of tombstones, trees, and bare patches of earth, looking more like a sea of waving grass. The wind blows a sad song here, they say...but no one can seem to recall what was sung. Perhaps, because, no one has ever ventured that far out - the direction is unbeknownst to most, after all.


The Living World - "There are 'living' things here, though the only real difference between them and us is that they can't float."
    T Living World is exactly as it sounds; it is the dwelling place for those who are still alive. There are other things there that most ghosts will remember as having taken them for granted - sunshine, fresh air, changes in landscape. And of course, old friends, enemies, and loved ones, should these relations also be alive, still.

    For the most part, the area of the Living World that the ghosts will [eventually] see is the now small, run-down town that used to be a glorious city of Earthbere. Set in the Gaian world*, Earthbere is several hours south of the city of Durem, and it's human inhabitants vary from older, permanent residents (who still reside in the 'haunted' town for lack of means to move), the occasional oddity that calls him/herself a 'ghost-hunter' (or something of the sort), and then your average mystery/thriller-seeking personality.

    But until the ghosts are allowed to cross back into this realm (none have for a long time, apparently), the only thing most can do is use their imagination, and their memory, to recall the days of old when they too, were able to see a brilliant blue sky.
*Please note that, while Ghosteria's Living World setting is Gaia, the shop does not follow the extensive storylines that the site features (i.e. the Alien Invasion).



The Blaisée Family Mansion - "Where everything began, where everything will continue, and where everything will never end."
    The Blaisée Family Mansion could be considered the dividing point between the Unknown and the Living World. The grand house exists in both places, and rumor has it that the 'door' between the two realms can be found somewhere deep within the recesses of the Unknown's vast building.

    The building in the Living World is abandoned, only a shadow of its former, well-groomed glory. Over a century old, now, it still stands in its original, formidable location upon the highest hill overlooking the town of Earthbere. Behind it, and its overgrown, unchecked gardens, at the base of the hill, sits an equally unkempt cemetery. Everything about the place seems to be disorderly and uncared for, actually. The outer paint is faded and chipped, shutters have fallen off windows, and almost all of the windows are broken, if not cracked and filthy from decades of grime. The inner sanctums of the mansion are probably in even worse disrepair, raided by rats, birds, and insects. But no soul has really dared enter the building in many years to investigate....Or, rather, something supernatural seems to be keeping even the most determined at bay on likely-to-collapse front porch...

    The mansion in the Unknown is in slightly better condition, though the outer walls seem to reflect the decay of its Living World counterpart. Similarly, all three stories (and the fourth-story tower) stand tall upon a slightly-less threatening hilltop, though below it still rests the same disheveled graveyard of many tombstones. Some notable differences about the mansion can be seen wherein most of the windows are intact, and relatively free of grime. The beautiful stained glass seems to have been replaced, however...not that one would have been able to tell the colors of the glass in such dim light from the outside.

    Animals - rather, the ghosts of deceased animals, it seems - have also made their homes in the Unknown's mansion as well. Crows caw from the roof, and cats stalk a number of mice skittering through the dim halls. A bat or three might be found in the attic, and though spiders are everywhere, their cobwebs are not as thick and full as one would expect.

    Within, the Unknown's mansion floor plan consists of dining room and kitchen to the left, and a large sitting room and smaller study to the right. The dining areas are(complete with all the necessaries to cook and dine...though ghosts don't require food. In the sitting room are several armchairs and sidetables, a couch or two, and a dusty grand piano that looks like it hasn't been used in quite a while. The study consists of a worn-down chair, desk, and shelves which hold a few miscellaneous books. A spacious hallway divides the ground floor, cutting straight through the middle of the floor to a large back porch. Graceful staircases adorn either side of the end of the hall, leading to the second floor.

    Said second story is one half bedrooms, one half library. The bedrooms on the second floor are pretty much generic, consisting of a double bed with canopy shoved into one corner, and a chest, vanity table and mirror, and perhaps a shelf or two occupying the rest of the room. The library is large, to say the least, with rows and rows of books, in every language, and on every subject...as long as said subject is fiction. There seem to be no historically-accurate books anywhere within the library, except for that strange and notably taller shelf that lines the back wall of the library. But there's an odd aura around that shelf, and not even the Risen ghosts dare go near it.

    The staircase continues up from its landing on the second floor, to find a floor full of more generic bedrooms. The interesting thing about this floor is that it seems to expand to fit a new room whenever there is a new occupant...and yet the outside look of the building never seems to change, nor is the change within noticeable. The only constant, even when other rooms seem to shift, is the bedroom of Madame Balatas. It remains, ever present, as the first door to the right, once one alights the landing and enters the hallway.

    The tower is the only part of the fourth story that exists to the house, and exploration of the tower will find it to be that classic, pitch-black, cobweb-infested (the only place where cobwebs go unchecked) attic. There are several chests and tall dressers in this room, along with a creaky old desk and a few scattered chairs and boxes. But everything seems to have a lock on it, and there doesn't seem to be a single key in the entire house.

    The final feature of the mansion is the cellar it sports. Most of the ghosts know that it is there, just as they know where most of the other rooms in the house are, after stepping through its threshold. But while the knowledge that it exists is present, the location of the door into the underground room is unknown. Strange...what significance could this have?


Under Heavy Construction

Role Play


Where it takes Place:
Role Play takes place in three different locations:
    The Unknown, the 'home realm' of the ghosts, where all ghosts, especially the Awakened and the Revealed, spend most of their time.
    The Blaisée Family Mansion, a place in the Unknown, as well as the Living World. It seems to be the gateway in-between the two realms. All ghosts are allowed to wander the Unknown's mansion, but only a select few may be allowed into the other side.
    The Living World, where ghosts may go only when they have reached their Risen stage.


The Unknown is the main role play location in Ghosteria, as all stages are allowed to role play there. There will be several locations within the Unknown, allowing much freedom to explore in RP.

-more information about the Unknown World soon.

The Living World (besides being for the living) is a place especially for ghosts who have reached the Risen stage. They may pass both between the Living and the Unknown, allowing much freedom to the character/ghost. Though the Living World has a few new locations, it is going to be less populated until Ghosteria has established many owners who have reached the Risen stage, so not much is known.

-more information about the Living World soon.

The Blaisée Family Mansion is located both in the Unknown and Living worlds. The mansion located in the Unknown is quite like a haunted house, being inhabited by ghosts and all. The mansion located in the Living World looks more like the classic, run-down and abandoned building.

-more information about the Blaisée Family Mansion soon.

User Image


Roleplay Requirements
In order to for ghosts to grow, all owners must meet certain RP requirements. However, there is no set time on when an owner must meet roleplay requirements - we understand that personal lives can interfere a lot (they do for us!), so we want to be as flexible as possible.
    Updated Last Will. Please have an updated Last Will with information about your Ghost, a story, and any other small information. Your Last Will does not need to be pretty - basic information is fine.
    Last Will "Memory" Entries. This means a type of journal entry about your Ghost finding out about their past. These do not need to be updated regularly, but they are very important because it tells the staff when we think your ghost is ready to move to the next stage of life...er death?
    One Role Play a Month. It may be in the Guild or in the main thread. Please record the Role Play in your Last Will (these may count as Memory Entries, but only if your ghost remembered a significant detail of their past during the role play).
    Minimum Activity. We are not asking you to always be around in the thread, but please show up once and awhile to show us that you are alive.


User Image

The Guild

The Ghosteria Guild, a place or Role Play, Journals, and more! Anyone is welcome to join!
Stage Information


User Image


Awakened (Stage 1)
I am so sleepy. But...why was I sleeping before? Why am I still tired...even though I feel like I have been sleeping for a long time?
Who am I? What am I?....Where am I?
"Do not be afraid, little one."
What?
"Welcome to the Unknown."


A strange voice calls to the one who has just woken from a slumber. It may have been a long slumber, or it could have been fairly short. But all are deep, so deep that these new beings do not remember what they are...or, rather, what they were, and who. They seem to know where they are, however, a place called the "Unknown."
They are human, and yet they are very far from being physically humanoid. 'Ghost' would be the most appropriate term for these beings - much of their body is made of wisps of a smoky substance. There is still enough of a distinguishable form, however, to say that they look like a human and require some clothing. Most of their garments at this point will be simple, and a bit raggedy.
So no, they are not truly 'human.' But, they are sentient beings with profound human curiosity, a drive to discover who they are, and for some, the even more important quest to find who they once were, before their Awakening into the realm of the Unknown





User Image




Revealed (Stage 2) -
I am not so sleepy anymore, and I know now, about the past. Some of it, anyway.
"Excellent."
Who I was, where I came from...even some people I knew.
"But you do not remember all the faces?"
No...I don't. Will I learn?
"You will, all in good time."


The Ghosts have become familiar with their home in the Unknown, and, little by little, have regained a sense of who they once were. Many are also able to recall where they came from, as well as the people in their lives - friends and foes alike - but can't always recall all the names and faces. There are even a fortunate - or, unfortunate - few who will remember how they met their death.
Because of the acquisition of all this knowledge, as well as feelings arising from this new information, the true personality of the Ghost will begin to show. Often, this new awareness of self is called the being's "Revelation," for they have Revealed the character of who they once were. Though, many Ghosts often retain certain perceptions and influences from their experiences in the Unknown, and every aspect of their character is as malleable as the humans they portray.
Physically, a Ghost has altered its form slightly; it seems as though, the more they remember about their past selves, the more they want to shape their bodies in the likeness of that former self. This phenomena seems to occur without the Ghost mentally willing for it to happen, and their smoke-like bodies will eventually gain humanoid features, such as limbs coming from a defined torso. Revealed Ghosts may also start wearing clothes that they like, and some begin wearing accessories as well.





Manifested (Stage 3) -
I think I completely understand now.
"Of everything?"
Well, who I was in the past, and what I am now. But there is still one thing I do not know, and I think I should.
"And what is that?"
Just who are you?
"Me? Why, young one...I am Madame Bálatas."


My, the Ghosts have come a far distance from being wisps of smoke! The Manifest stage is named after the change the creatures go through when reaching this point - because they are able to remember everything about who they were, their appearance begins to manifest into a very human-like being. While they do keep typical ghost-like features (pale skin, a generally-ragged appearance, and the very popular 'floaty-tail'), other physical features have become eerily alike their deceased human selves.
At this stage, the Ghosts will know almost all there is to know about himself or herself - their past life (and everyone and everything in it), their death, and will have become very familiar with the Unknown. While they will have been affected by relationships with other Ghosts, and experiences in the Unknown, they will act much as they did when they were alive, and in general, most will accept what they have become.
Some do wonder, however, what awaits them, now that they are what they are. There are a few who rebel against the idea of being a "Ghost," and wish to return to the living world. Others simply wish to see loved ones again. Either way, the ones that possess a strong will to transcend out of the Unknown are sometimes granted access to it by the mysterious voice that has guided them since their Awakening - Madame Bálatas. However, this transcendence is reserved only for Ghosts who are just about ready to Rise from their graves....


User Image




Risen (Stage 4) -
Madame?
"Yes, child?"
I would like to go out...There is nothing left for me to remember.
"You have no more questions?"
I do, only one - What should I do now?
"Ah, then you want to discover where the rest of your death takes you."
I want to seek out many new things.
"Then go to the Mansion. Rise from your grave, and begin your journey."


At this point in their development, the Ghosts have completely remember everything about themselves, and are generally comfortable with the beings they have become. Secure with the world they now know well, most will stop searching for answers to questions about their past, and instead begin to seek a place for themselves in the future. This big step is a transcendence between the Unknown to the Living world, via the connecting tunnel between the two; the old Blasee Manion.
For those select few who she believes are ready, Madame Balatas will allow them to haunt her family's old home. Though they may not step fully outside the mansion, or the graveyard behind it, until they are completely ready for communication with humans, the Ghosts are allowed to freely roam the vast grounds and empty halls of the property. However, Madame Balatas can not always keep an eye on any living creatures that wander into the Mansion, or venture into the graveyard, and unintentional meetings may sometimes occur.
Ghosts will reacte to meetings with living creatures (human or animal) in different ways, though the biggest surprise is usually felt not by the one who has died. Ghosts will look very human-like at this point, while still retaining the traits of slight transparency in their image, and a general dustiness and paleness in their appearance. Some have gone to far as to develop legs, though, and clothing will vary depending on each individual's physical manifestation.
Past the Risen stage, the Ghosts are essentially at the end of their growth. Though, Madame Balatas is sometimes heard speaking about how a few will grow into even greater beings, should they spend enough time in this limbo realm between the living and the dead....






Humanity (*Stage 5) - Unknown
Companions
User Image

The Fox - Swift and agile, the fox is known for the hunting abilities it possess. It is smart and can get itself out of any treating situation. The Fox is an amazing companion, it is loyal and brave, and will never desert it’s master, even though their master my not be living.

Example: X


The Cat - Relaxed and smooth, the cat is known for having the best nocturnal sight, it can see in the dark very well and can also sence when something is turning for the worst. It is small, yet, cunning and quick to stay under control.

Example: X


The Crow - Agile and Keen, the Crow is widely known for being the first to spot any offending treats. The Crow is amazingly agile and can become quite loyal to it’s master; once the master shows their loyalty to the Crow, and the Crow will return that loyalty.

Example coming soon.


The Sheep - Kind and Narrow-minded, the Sheep will never change their mind once it has been made up, they do not like to agree to anything they do not believe in. Though they are narrow-minded, they do treat others with gentleness.

Example coming soon.


The Squirrel - Shifty and Flexible, the Squirrel is known for being able to quickly move about with ease, and is very flexible. The Squirrel can easily adjust to any new environment with no change in themselves.

Example coming soon.


The Rabbit - Calm and Collective, the Rabbit will never be the first to do anything, they believe that good things come to people who wait. They spend most of their days doing nothing but resting and awaiting the events that come the next day.

Example: X
Current Availablity


Flatsale:
-None planned.

Auction:
-None planned

Contest:
-Concept Contest Over!

Quote:

]http://www.gaiaonline.com/forum/viewtopic.php?t=25608305
Concept Contest
Begins: June 4, 4:30 P.M. PST
Ends: June 27, 4:30 P.M. PST
Have the perfect idea for a ghost? This is the event for you!
The concept contest will ill be held in the multi-purpose Ghosteria Event Thread, and we will be picking TWO winners! Each winner will get a full-growing ghost, with details to their specification, drawn and colored by Remi-chan!
A backstory about your ghost will be needed (that's the whole "concept" thing), plus as much physical descriptive information as you can come up with. All you hopefuls, better get started!
The submission of a Response to an RP Prompt will also be required.
Click the above banner to go to the thread!

Upcoming Events




WHO IS THIS O_O
Well this little ghost just seemed to pop out of no where! She seems scared and lonely D= We need to find her a good little home! So Smude and Anime Jet, our lovely new artist who drew this, are going to attempt some kind of event to give this little girl to a good home!

User Image

More information later!
Owners


Name . Stage . Gender . Owner . # . Last Will
Midnight . Revealed . Female . Smude . 1 . Last Will
Shane . Risen . Male . Poetical Rain . 2 . Last Will
Sutara . Revealed . Female . Arctic Vixen . 3 . Last Will
Seph . Revealed . Male . fairie2002 . 4 . Last Will
Seth . Revealed . Male . Coal` . 5 . Last Will
Crimsona . Revealed . Female . Dragoil . 6 . Last Will
Gizmo (The Twin) . Awakened . Female . SilverLynx . 7 . Last Will
Patches (The Twin) . Awakened . Female . Silver Lynx . 8 . Last Will
Kyuu . Awakened . Female . Haikari . 9 . Last Will
Hellfire (The Twin) . Awakened . Male . Meeki . 10 . Last Will
Brimstone (The Twin) . Awakened . Male . 11 . Last Will
Zachary "Zippo" . Awakened . Male . 12 . Last Will
Kory . Awakened . Male . 13 . Last Will



full size images
<<Old-New>>

Awakened:
User Image User Image User Image User Image User Image User Image

Revealed:
User Image User Image User Image User Image User Image

Manifested:
none

Risen:
User Image

Frequently Asked Questions


Why ghost pets?
Why NOT? :3

OMG! These are sooo cute!
Aren't they? :3 Remi is an amazing artist!
Smude: Rain, this isn't a question...>.<
Rain: So? We're praising our artist! 8D


How do I get one?
Usually by Flatsales, Auctions, or other Events. See the Availability and Upcoming Events post for dates for any of these.

If I own a Ghost from the old Ghosteria, may I still get a new ghost?
Yes you may. The rule about one Ghost per owner only applies to those who own a new Ghost from this thread.

Can I get an old Ghost from the old shop redone?
Yes! We'd love to finish growing old ghosts, and currently have new adult lines that Smude and Dragoil will be working on coloring. Please PM the Ghosteria mule (this account) if you have an old ghost you want to get redone on adult lines.

Can I get an old Ghost redone on unique lines?
Perhaps. This will have to be discussed with the staff, and a bigger fee will be charged. Also, unique lines will require roleplay. More info soon.

Can I have one for free?
No. Some people paid good money for their ghosts, how fair would it be if you just got one for free?

But I'm too poor!
Never fear, our ghosts aren't in short supply (well, depending on how Remi feels). Save up, and you can snag one in a flatsale for 15K.

Do you do Bribes/Customs?
Depending on Remi's schedule, slots for either may or may not be open. Check the post below for information.

Do you do Pet Trades?
Um...answer coming soon? >.>

Are these role play required?
Yes, but we aren't expecting you to devote all your time here. What we do require is a well-kept journal, with records of RP sessions.

What if I have to leave for a while and can't RP?
Let either Smude or Poetical Rain know for how long you'll be gone, and we'll make a note that you won't be around. :3

I'm a bad writer...
Not everyone's a novelist. English language perfection isn't expected, but decent spelling and grammar is.

In an RP session, what if [So-and-so]/[So-and-so]'s ghost breaks a rule?
Point it out to Poetical Rain, and it will be looked into.
Rain: Unless it's one of the NPC's, of course. They ARE the rules. >_>

Can we RP in the shop thread?
We would appreciate it if you started roleplays in the guild, as it is easier to find and link-to in journals. Casual, *asterisked* RP in the thread is fine.
You'll often see the staff running amok with their ghosts anyway. x3;

Can we bump the thread?
Please don't. We'd rather you talk to yourself. If Madame Bálatas did for her entire life, you certainly can for an hour or so.

I have a shop! Do you affiliate?
Of course! Please PM the Ghosteria mule if you are interested, and we can exchange banners and links. :3

I have another question!
Feel free to post any questions in the thread. Please don't PM the mule or any of the staff unless it is very urgent.

SLOTS OPEN @ 6:00 PM PST TODAY
6/24/07


Under Construction

Bribes, Customs, and Pet Trades


Customs
    Have an idea for a ghost that you just have to have? Then perhaps a custom is the right thing for you! You can customize your ghost down to the finest details (though, some of them might not show up until later stages). As long as you provide Remi with enough information and details, she can do just about anything!
    But, please be aware that Custom ghosts are still RP-required, and uninformed inactivity will result in possible removal of your ghost at the staff's discretion.
    We do not to cosplays.
    Also, because we would like to avoid drama and political conflict, certain character backgrounds for ghosts may not be accepted. See the forms below for more information.

    Basic Custom Price: 700k

    Slots:
    1. Miliardo Kason
    2. [Closed]


Bribes
    Bribes are basically Customs with no set price. If all Custom slots are taken, and you really want your ghost concept made real, then you can try to Bribe. Bribes must be at least 50% more than the usual Custom price - and there's no guarantee that we'll accept it.
    Be aware, too, that a Bribe is judged on whether or not we find the idea interesting to take on. In other words, we won't always accept the biggest bribe. Also in Bribing, you are allowed to bribe for twins, custom familiars, and other small details that are not allowed in regular Customs.
    Same rules apply to Bribes as they do for Customs (see above).

    Slots:
    1. Meeki


Pet Trades
Info coming soon.
Affiliates


PM the mule if you wish to Affiliate!
(Please include a Coded form with the affiliation banner and link to the shop, along with the banner linking the shop. Makes it easier for us to post it here. :3)


User Image

[URL=http://www.gaiaonline.com/forum/viewtopic.php?t=25271315]
[img]http://img.photobucket.com/albums/v333/prince2.0/gs_banner.jpg[/img][/URL]



Our Affiliates

User Image

User Image - Blocked by "Display Image" Settings. Click to show.

User Image - Blocked by "Display Image" Settings. Click to show.
Staff and Disclaimers


Owner of the Free World it All: Smude
Ghost Summoner Artist Extraordinaire: Remi-chan
Grandma of Ghosteria Artist: AnimeJet
Companions Keeper Colorist: (Crimsona? O.o) Dragoil
Ruler the Written Word Role-Play Manager: Poetical Rain

All staff members are to be respected as thread managers in all Ghosteria-related threads.

Ghosteria concept (c) of Smude
All art (c) of Remi-chan
Familiar Lineart (c) L-Kun? ((we forgot! DD: *fails*))
Banners, Certs, and other graphics are (c) of Renault
Backstory and General Writing (c) of Poetical Rain

Quick Reply

Submit
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

Join Now

// //

Have an account? Login Now!

//
//