Welcome to Gaia! ::


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For a time longer than history can document, people have remembered the wasteland's spread. The storms and desolation that it brought swallowed all that it encountered, everything and everyone in its path becoming lost-- presumably never to return. Disfigured monsters and shadows of lives never closed were all that dared to dwell within its fringes. Many of the people of Andel were simply waiting to suffer the same fate as their homes and cities became like high ground during a flood, and safe havens became smaller and father between. The Unmade believed that when the wasteland engulfed the entire world, a great new age would come to pass.

Yes... for many years-- many ages-- it has been like this. An endless era of increasing hopelessness. For many, life was lived with the purpose of eventually dying. As for others: some were driven insane trying to understand what was happening before them, and others waited and wished for the new era that would someday be there.

Raidin became mad beasts... humans mutated and their birth rate dropped... the hayim became deathly ill... the Unmade lost their collective thought...

And then, for reasons as confusing as its existence, the wasteland vanished.




Which brings us to what is happening today. Welcome to R.I.S.E., a new Breedables roleplay community! In this shop it isn't difficult to participate: simply posting here and having everyday conversations can affect the story. Instead of a simple predetermined path like a child to an adult, the development of each Individual character depends on how you read and interpret their actions! This is a community powered by rumor, and anything you say can drastically change the outcome of a character-- or even the storyline in this setting. Having a hilarious conversation about pirates? BAM. Next day, someone might see a pirate attack. Can't say enough how sexy that tall guy with the rum glass is? Well, now that it's been said, his artist will have to work to exceed your expectations on his sexiness come next stage.

Not only can your conversations carry out into story and character development... but there will be many, many opportunities to RP yourself, even if you're a "non-owner". Doing very well in a contest or being recognized for your writing prowess can earn you Citizenship here, and that grants you the right to RP in the setting as an anonymous member of society.

If this seems interesting or fun to you, why don't you grab a glass of Captain Dandy and read on? Here, we are making as much possible as... possible.



Click here to visit the (threadbare) guild!
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The "IC" setting of this shop is a pub called "The Mossy Log", run by an ancient Hayim named Adestet Saggi. It's a dark, grubby little place, but the ale is cheap and absolutely delicious, and it has that sort of charm that attracts people from all walks and classes. The pub's regulars say that the only real flaw this place has is his stubborn refusal to stock Captain Dandy, the most popular rum in Andel.

User Image - Blocked by "Display Image" Settings. Click to show.Mr. Saggi is usually behind the counter polishing and filling glasses, but he can be quite chatty and has a lot of stories to tell. If you ever want to hear one, just ask him when you think he's in the mood to spin a yarn.




1- introduction
2- index / rules / faq
3- news
4- story
5- character directory
6- availability
7- stages
8- rumors
9- token system
10- setting
11- magic
12- character species
13- guilds
14- links out
15- credits



General Rules
0- READ THE ENTIRE FRONT PAGE BEFORE ASKING QUESTIONS. I know it's a lot to read, so you can still chat here while trying to stomach it all, but don't ask about sales and such when Post 6 is clearly marked as covering that. D:
1- Follow the ToS and don't be a jackass. This shouldn't be too hard to explain or do since it's a rule in every other shop. Be courteous in this thread and know when to back off when a debate or discussion gets too heated.
2- For the love of all that is holy, don't stretch the goddamn page. No stupidly long strings of text, no huge images, no monstrous quote pyramids. If you want to build a pyramid, there's plenty of desert in Andel; go find a slaver.
3- Please try and use proper English. typn lyk dis iz fyne 4 shitz n giglz, but it's NOT acceptable as a standard way of communicating. So it would be very considerate of you if you at least TRY to type coherently.
4- Always follow Rule #4.
5- Watch the posting styles. Some of them are fine, but if they're image-heavy, it's just more hell on people with crappy connections... and we don't have retinas of cast iron, so PLEASE refrain from using font colors that look acidic or blacklight-repsonsive.
6- Do not spam. Friendly bumps are nice, but talking to yourself incessantly in the thread is just rude and obnoxious. If there's a milestone page number coming up, just be patient.




General FAQ
(obligatory obnoxious "GIVE ME ONE" question, complete with exaggerated chatspeak and emoticon bombardment) (typical sassy reply in proper English that denies said question)
Alright, really. How do I get one? Go see Post 6; there's several ways to get one. We're going to try our hardest to grant as many people their entire Individuals as possible. And don't forget about Citizenship if you just want to RP. :3
Citizenship? How do I earn Citizenship? If you do really well in a flatsale contest or a staff member recognizes your writing prowess somehow, you can become a Citizen of Andel if you like. More info and an application form can be found in the Library board of the guild.
How / why did that person get one for free?! D:< Either that person is 1- a staff member, 2- a really awesome person who deserves it, or 3- used the Service Exchange to get an Individual.
Are these RP required? That's up to you to judge. If RPing is what you feel you need to do to start rumor about your character, then yes. If you can come up with other ways to raise suspicion, though...
What the hell do you mean by that? Some people don't like to RP all the time. Some could choose to develop their Individual solely by chatting in the thread, from their mule. Others could use pictures or comics. This place is meant to be fun, so have fun with what tools you use.
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People devour rumors and gossip like sweet, sweet candy here. And most of that candy is picked from "Popular News", one of the only newspapers unregulated by the government. Many of the articles border on tabloid, but it's a lot more fun reading than the drab periodicals you'd see otherwise. Mr. Saggi always has the latest articles pinned up for anyone to read.

Popular News
From the 24th of Spring, year 6:


Record Lows in Precipitation Puzzle Philosophers and Scholars

The deserts stretching across Kansa d Ra are always arid and dry all year round, but an observation by residents of Nava sad Ra has natives of the region worried.

Most of the people who live in this country are dependent on water from the river Lilela for survival. So when the level drops so substantially that the oasis Nava sad Ra is built around becomes a good three feet more shallow than normal, one can only imagine how terrifying that would be. It seems that a draught has hit our friend in the desert... but things get more problematic from there. Could the rest of Andel be seeing much less rainfall than usual? Guild representatives and independent researchers on the dynamics of weather say that the answer might very well be 'yes'.

An academy student from the Scholar's Guild has gone so far as to drop his mandatory studies to take a look at this and try to find a cause. "I noticed that I had trouble believing that we were in spring already... I live in F'ano, and we usually get a substantial amount of rain that calls in the season. But it was a couple of weeks into it and all we were getting was the kind of sad drizzle you normally see in Sticks," he recalls for us. A quick survey amongst other people in F'ano confirmed this, and even the people overseas are seeing a general lack of rain, or even the cloud coverage that's normally expected.

Here in Anglo, we all enjoy bright sunny days, but the fact that we've seen so many of them might be signs of harsher times ahead. Both magicians and flowsmen from the Philosopher's Guild are being shipped to Kansa d Ra in large numbers to try and relieve the populace. However, this is a very temporary solution, as water conjuration and conversion both take extreme tolls on the human body. Everyone is advised to find a means to store water until a cause and solution for this possible worldwide draught is found.

Some Philosophers believe that a delayed effect of the force causing the wasteland to withdraw is essentially pulling clouds either away from the mainland or outside this plane of existence. Scholars are naturally scoffing at this notion and believe that there is a perfectly rational way to explain this phenomenon of the weather.





Oh, what's that? You want "real" news? Alright, if you insist... you can read it over there... It's rare to see anything remotely interesting, though.

Updates

Mar. 04, 2007: The flatsale winners have finally been chosen! Congrats, guys!
Feb. 08, 2007: A flatsale has started!
Jan. 20, 2007: The front page is completely set up!
Jan. 5, 2007: Got the thread up and sorta running! Yay! <3
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The Four Pillars of Life... have you heard of that before? It is a philosophy that, although as old as the Guilds who rule us, still remains a contemporary theory. The people who dedicate their lives to studying it have always been able to look at the world in ways others cannot, however. Studying it has become increasingly popular these days.

The Pillars themselves each can be summed up in a single word: Reason, Invention, Survival, and Enlightenment. The philosophy surrounding them states that each individual person has different levels of strength in each pillar, and their dominant pillar dictates their role in society. Which is all fine and good-- knowing your one and understanding it can help you figure out your life's calling. However, the one who developed this theory in the first place wrote that "a perfect balance of all four is a support to a much greater structure". The meaning of that statement is what the most dedicated philosophers try to decipher.

...

To see the world in ways others cannot...




Tell me, did you hear of that Unmade girl who could see souls? At least, that's what everyone says about her nowadays. How else could she be capable of all she accomplished in this world? Anyone who had met her would agree... it was clear that she didn't see in the way you and I do, but she also certainly wasn't blind. And for much of her life, her gaze was pointed in the direction of the wasteland.
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That girl-- Len, her name was-- had a way of reaching out to people. Perhaps it was her gifted sight that helped her find the right words, but whatever the case, she seeded hope where there was none and inspired people to take action when they thought they could do nothing for themselves. It's not much of a surprise that she eventually gathered the following she had. Dozens chose to follow her in her travels, and hundreds looked to her for inspiration.

...And an alarmingly large amount of those people still wished to follow her when she could no longer ignore what she was seeing deep within the wastes. It was the insistence of loved ones that kept many behind. To plunge headfirst into what was slowly killing the world was madness, even behind a gifted revolutionary. Madness which, surprisingly, some still preferred over the life they were living.

Nearly fifty people ended up going on that journey. Some might have been little more than curious beyond comprehension, but most went to find some sort of answer. I personally believe that they found it...

It was during that time that the wasteland recessed-- you certainly remember that, everyone felt it somehow. And of course, the first thing many did was to try and locate those people; to find out if they were still alive.



No traces were found...


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...and none have been found in the past six years.

I suppose it was like a siren's call to that girl... if we had asked her the right questions, then surely we would have a better understanding of the world.

In any case, and whatever the reasons, and whether Len had a direct role in it or not, we have been given the opportunity to live beyond the wildest dreams of our ancestors. The time we live in will be written in the annuls of history as a legendary one.



Could you be a name on one of the pages?
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Andel has a number of promising Individuals; follow their names to see them.
It's not mandatory to have a mule account, but it's highly advised. Chatting in the thread with a mule could help generate rumor.

Name : [author; illustrator]

Alistair Hunderink : [ioyla; mouse pachinkorelli]
Valentinian : [ithiltari; mouse pachinkorelli]
Nora Moonside : [mouse pachinkorelli; jestari]
Mask : [jestari; mouse pachinkorelli]
Aster Moonside : [kaze taco; jestari]
Jagun : [sundragyn; mouse pachinkorelli]
Laves : [lithle; jestari]
Aster Skyspinner : [cruzle; mouse pachinkorelli]
Aen'rylis : [orestae; jestari]




And of course, we must also recognize those with Citizenship here!

Our most recent Citizens:

Kari_Ryoo
krunkkid
Githe
Kaho_kun
Roka_Shotar
Ann_Kimiko
Pipicat
[-Darcy-]
Butterfly Messiah
tooaya
Smerdle


The application for Citizenship is not available yet.


RP Rules and Tips
1- He who hogs the spotlight most, gets skin cancer. Don't godmode or Mary-Sue the crap out of someone. It doesn't make your character look cool-- quite the opposite; it pisses everyone off and makes for a boring read.
2- A man can decide to throw a punch, but he does not decide if it will land. Twinking is bad. You can imply that something is about to happen to another character, but it's up to the other player if it happens. So be civil, and for everyone's sake, TAKE A PUNCH once in a while.
3- The best-laid plans of mice and men often go awry. Telling you NOT to preplan is as futile as telling you not to go get free pie and ice cream at the Wonderful Dessert Factory, but try and practice some moderation. Instead of mapping out what's going to happen in an RP, try some spontaneity once in a while! Surprises are fun!
4- Variety is the spice of life. If you can manage it, try to avoid meeting with the same characters over and over. Don't be afraid to ask anyone for RP!
5- Your character may lie. We don't have any problem with you keeping secrets from us- in fact, we ENCOURAGE it! You don't have to tell us when your Individual is lying. Let the readers try and figure that out for themselves.
6- Family is important. Meaning, your Individual can interact with his family, etc. in RP, solo or otherwise. Feel free to create secondary characters to your convenience-- they just won't be drawn. :3
7- Unrequited feelings build character... and they're also potentially amusing, as well as possibly more interesting than a romance story. This ties in to Rule 3: instead of planning out relationships past the boundary of friendship, see if it just happens! Wouldn't it be an awesome coincidence if your Individual's feelings end up being mutual without any mention or plotting beforehand?
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Once in a while, there will be opportunities to become an author for a promising Individual. These opportunities range from writing contests to special events, to, yes, having a deep wallet. If there are no opportunities open, the Service Exchange program provides many other possibilities for you.



Flatsales:
________No flatsales currently planned.

Ah, yes, the standard way of getting things. In flatsales you are asked to provide us with the name, appearance, and demeanor of your Individual and respond to an RP prompt. Having good writing skills is key here, but a particularly creative response can easily win over that.

The standard price for a flatsale individual is 12,000 gold. Runner-up entrants can choose to become Citizens of Andel if they want to play in the setting without art.


Flatsale Rules
1- Don't be a jackass! Don't try and scare people into not entering. Be courteous plz. Just follow all the general rules.
2- Don't throw a fit if you lose, and don't act high-and-mighty if you win.
3- Try not to polish your entry TOO much. We appreciate that you're trying so hard, but this is supposed to be a sample of your RP skill. If you have to spend two hours fixing the spelling on your entry when you're not going to check your spelling in an RP, then maybe you should go back and work on those things before entering a contest.
4- No, you can't have someone edit your entry for you. Again, you're not going to have people edit your RP posts, so it would be pretty misleading.
5- Try not to show other people your entry before you post it. I know that only about a third of you are going to follow this one, but it's a formality to have this rule down.




Feature Sales:
________There are no Feature Sales currently planned.

What's a Feature Sale, you ask? Well, it's pretty much anything that doesn't fall under the category of flatsales or auctions. It might be a flatsale that introduces an event or story arc that one of the GMs has planned out, or feature a special character with a rare skill or unusual story you can enter to win. And who knows-- maybe here, you'll learn that fame isn't the only path one might take...

The price and rules for a Feature Sale vary, as well as Citizenship opportunities.







Auctions:
________There are no Auctions currently planned.

Let's face it: You have stuff. Lots and lots of glorious, beautiful stuff you don't know what to do with. Fortunately for you, people like stuff. Oh yes, they do. Gold and other shiny things can get you an Individual, if you're lucky.

The starting bid and autobuy for an auctioned Individual are negotiated with the artist. 100% of auction revenue goes to the artist.
There are no Citizenship opportunities in Auctions.


Auction Rules
1- Don't be a jackass! Don't try and scare people away from bidding. Be courteous plz. Just follow all the general rules.
2- Don't throw a fit if you lose, and don't act high-and-mighty if you win.
3- No bidding with botted gold or crap you don't have. Seriously, that's just dumb and causes trouble we don't need.
4- There is a 15-minute anti-snipe rule, so don't try anything cute. The auction will end either as scheduled or 15 minutes after the highest bid.





Service Exchange:
________Service Exchange is open! Please keep an eye here if you see any offers that suit your fancy, and PM the mule.

If there's no Flatsales, Feature Sales, or Auctions currently planned, you might be able to use the Service Exchange to get what you want. A staff artist who can take the extra workload can draw your Individual in exchange for bribes or something from your own shop if you think one of us wants it. We could also trade artists and have a double-guest-sale thing... hey, it would be good for publicity!

You don't have to try and directly appease the staff, either: if you're an artist, you can pair up with another and draw each other's Individuals or draw an an Individual or two in exchange for having yours drawn by a staff artist. We just have to like your concepts and make sure you're reliable.

This shop is ALWAYS on the lookout for guest artists! If you want to be a guest artist, private message this mule showing us what you got, your shop experience, how reliable you are, etc. We like to see art that REALLY shows a character's demeanor, so keep that in mind!

If you've sent us a Service Exchange request, post in the thread letting us know so we can have a look see. And please, no hard feelings if we say no, alright? We have priorities and wants, and a few of us even have lives.


Service Exchange Suggestions
The staff can put what they want here. ;b
Ithiltari: What the hell are you asking ME for? I can't do art stuff. Oh, you mean this is for staff artists? Oops.
Mouse: I WANT LIKE A BAHILLION MOZOU (but I'll trade a standard Individual for just one <3), a Raevan from Lab 305 (LOL HEUG PIPE DREAM RITE THAR), and I will also guest art almost anywhere. Just ask!
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Since the wasteland's recession six years ago, Andel has been pulled into the tides of a glorious revolutionary era. The time is just ripe enough for many people to be written into history, and to be called legends within their own lifetime. All it will take is to become known by society; to have the right talk spread about them.

An Individual has five stages to progress through, starting out as a nobody with humble (or otherwise) beginnings and ending as a living legend in modern times.

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Take, for example, the tale of "The Maestro", the biggest musical phenomenon the world has ever seen. He started out, as all of us, a simple man who blended in the crowd. There was no gossip at all surrounding him- what was seen of him and said of him was nothing more or less than the truth. A glance at him would tell you all you would need to know: he was shy, with a mess of auburn hair, and seemed to be a musician. A definite perfomance anxiety could be seen clearly written across his face. Gangly, awkward, more or less average in looks...

Then he began to play at performances, and tried to get over his social phobia. His stuttering was more than noticeable and his clumsiness often annoying... but somehow, it was his musical talent that won over that, and society saw him for that gift over anything else when he became more subject to rumor.

Things can go in any direction once an individual's life stops being anchored in truth. For this one, it changed things for the better: mention of his skill by word of mouth meant that more people were likely to commission him to perform. It was soon enough that many people heard whisperings of the man who would soon be called "The Maestro". These gossip mills portrayed him as an attractive man who could take up any instrument at any time and make it sound like he'd been playing it all his life.

However, a small trickle of rumor can soon become a tirade, and society will quickly become more blind to the truth about an individual in favor of rumors and theories about him that are "more interesting".



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The Maestro had soon become popular enough for people to openly speak of him, and with that came the perpetuation of stories that would have remained beyond closed doors otherwise. That's not to say that people forgot about his musical abilities-- quite the contrary, the stories about his talent were spun wilder every day, and many of his supposed dirty little secrets had roots in it. Unrequited love, alcoholism, obsessive tendencies, arrogance... dozens of stories, both good and bad, about a man who had started out as an obscure concert violinist.

He was the talk of the town shortly after people began commissioning him to compose for them. The man showed up in all sorts of places to show people his passion, from dingy pubs to grandiose ballrooms. It's said that he had even put together private shows for high-ranking government officials on some occassions. It was all for the sake of the art, he would say... and people who were lucky enough to see his concerts would leave with mixed feelings, for they would go home trying to explain how one man could play several instruments at once with no other performers in sight...

Many other rumors came and gone as the "Incredible Maestro" became more famous: some said he was a hoax, others said he was a god, and still more say he must have sold his soul... but it always remained that he was an amazing performer, and that was the talk of him about all else that endured. And this is what carried him to become a household name-- what elevated him to the status of a Living Legend.













The shy, clumsy concert violinist is someone that almost nobody in Andel even remembers these days, and very few even remember his real name. The world-- and ultimately, history itself-- knows him only as "The Maestro", a man who combined magic and music to literally bring his instruments to life.


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Anything else about him is either forgotten, or the truth of it is determined by society. The path that you take will be a similar one; as more people know who you are, less people will really know who you are, and your image will have less standing in truth and more in society's image of you as time goes on.
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Gossip is a powerful thing... you see and hear it everywhere, and sometimes it's as if no conversation is complete without it. From the turnip farmer complaining to his wife about the rich city folk, to those rich city folk at parties joking about the peasants, to the visitors of those cities leaving on trains spinning tall tales to others... people of all sorts use it. Just imagine, then, how a simple observation can be blown out of proportion.


Rumor is the life force of this shop: it is what propels Individuals to their next stage, and it also helps shape the world. Anyone who posts here can start a rumor. Merely chatting in the thread creates them; anything from an offhand observation from an RP to a silly joke about an Individual can create a Rumor. Players of Individuals are to keep track of Rumors in their Personal Threads, and bringing a certain Rumor back up after it's been established might make it more influential. If you are a Citizen or an Individual, you can also try and start a rumor in an RP.

The only one who cannot directly start a rumor about an Individual is his player. However, there's nothing saying your character can't lie.

If a Rumor is given an illustration (or starts out as one), it can be tagged up on the official cert! Just ask Mouse when she's online and she'll get right on it, and be sure to tell her who started the rumor and who made the illustration.

The gossip surrounding a certain Individual will be shown in his next stage. So if, say, there's a Rumor about Bobby Generic being a murderer, he might be seen in the next stage with red-stained hands. It depends on the rumors and the artist's interpretation.

As has already been said, chatting in the thread can also affect the setting. If you can keep your heads and have a good discussion about something, one of the staff might see it and turn it into a news article or small story arc. For example, if we see people having a light discussion about the weather for a few pages... the city of Sticks could be devastated by a hurricane within the next few days.

So you see, children, don't be afraid to chat here! A discussion you're in might end up completely changing the direction the story is going in, and Individuals who react to these changes are bound to gain more Rumors, and the cycle begins anew. It's the Circle of Gossip! 8D



Gossip Rules
0- DO NOT ABUSE THE RUMOR SYSTEM! Don't come in spreading rumors that would screw up an Individual's story, and don't try and glorify you or your friend's character with mules or bribes or whatever. I really hope nobody even thinks of doing this; it's petty and immature. Do Not. Abuse the. Rumor. System. Thank you.
1- If you don't like a rumor about your character, don't make such a big deal out of it. Try and disprove it via RP, or lighten up and see how you can use it to your advantage.
2- If you REALLY don't like a rumor about your character, then a staff member can have it dispelled for you. Ask when one of us is online-- but there may be consequences if you keep asking us to do it.
3- Always be thinking about what can start gossip! Drop little hints about your character in RP that will drive people crazy and try to figure out what they mean. Who knows; maybe there will be rumors that turn out to be true.



Gossip FAQ
How do I keep track of my Rumors? When you pick up something said about your character, IC or on this thread (or even on other threads, if you're daring enough), list them on a post in your Personal Thread. If it suits your fancy you can also list the person who first started the rumor.
I don't want you to use what I'm saying against me! DX Whoa, whoa, whoa. Hold up. o_O That's not how this works. This is all for fun and to keep the shop interesting... if anything else, we're using what you say for you.
But this gives me no control over my character's development! Hey, you have a LOT of control here, since you're the only one who knows everything about your character. Every Individual is like a little mystery novel- you give us tantalizing little clues, and we have to try and piece them together. You just have to play your posts right and try to encourage the right kind of gossip.
How do you type so fast with boxing gloves on? You know, I get countless e-mails asking me that every week. I wish people would stop. D:<
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Money is a useful persuasion tool, and as such it's always good to have a lot of it. However, there are those people who aren't swayed by gold or silk, and that is when it's more useful to be able to show that you have earned or deserve a lot of respect.


People who show activity in the thread may find themselves earning Tokens of Appreciation, R.I.S.E.'s currency of respect. These seem to have no purpose now, but later on they may be used as shop credits for little extra bits here. There may also be... special benefits... for Individuals with high Token counts in the future. But for now, they're just shiny rewards for being active in the thread.

These may also be used in lieu of gold in sales-- for example, in an Auction we might allow you to include Tokens in your bid at a certain value (like maybe one would equal 1k). So if you gather enough over time, you can wind up getting a free Individual if you have enough. The amount of gold a Token is worth in auctions and other sales is negotiated with the artist.




How You Get Them:

The easiest way to earn Tokens is, as you're probably guessing, chatting in the thread and participating in events. Those on staff can give Tokens to threadgoers who show outstanding behavior in some way. However, staff can only give out up to three per month and individual staff members can't give more than one to the same person.

All entrants in a flatsale will recieve one Token, and feature sales and events can get you larger amounts.

There's also a more "direct" way to earn Tokens... and that's contributing to the news!

The newspaper Popular News keeps a balance of Tokens that can increase and decrease as articles are better recieved. Each article posted can gain or lose the newspaper up to three Tokens of Appreciation-- it depends on the responses that threadgoers give. Really good responses earn more tokens, and indifferent or bad responses causes a loss of tokens.

You can get tokens through the news by PMing articles you write to the Popular News mule. If we like your article, we'll post it! You will get the amount of tokens that the newspaper normally gets based on response-- and don't worry, you won't lose any if things take a turn for the worse.

Popular News is now open for article submission! Please PM your articles to the Popular News mule, and let us know in the thread when you have so we can keep track.


To view the token balance, click here.
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All sorts of fables and fairy tales are stored within the libraries of Andel, and it's sometimes surprising how many of them seem to have some basis in truth. For this world is a place that feeds the imaginations of all its inhabitants; it seems as if enough people believe or wish something possible, then it will be found somewhere, someday.

This is especially true in recent years. The people of today can explore and discover Andel with very little worry... who knows what might be found to exist here?



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If you haven't guessed already, the world called Andel (sounds like "handle", folks) is very much a "fantasy" setting. Magic is very prevalent here and the laws of various sciences are occasionally torn to shreds for the sake of making something really, really cool. However, that's about how far it goes as your typical world of magic and mystery- quaint little villages exist, but cities are very important, and the people seeing fairies and unicorns dancing and prancing about the land are probably on hallucinogenic drugs. Dragons are obnoxious, stupid beasts who seem to exist solely for the exploitation of the wealthy, and we have yet to find a race of mysterious pointy-eared folk living in the middle of the forests... and it's also a world that you help create with your suggestions.

This is a big place that was intentionally given a LOT of unexplored land. For you see, you-- as an Individual, Citizen, or otherwise-- will help us explore these areas and figure out what's there. You can post suggestions for places in the Library at any time, whether it be a city, a landmark, or something else. If we like it enough it will be added as a part of Andel, and you might even be asked to GM the place yourself! Creating places with stories and mysteries to uncover is not only fun, it will help the development of Individuals and help this world seem a lot more "real".

Of course, before you go and suggest anything, it might be a good idea to learn about the foundation of the setting.





Geography

Andel is for the most part separated into three states: Anglo, F'ano (pronounced Fa-hano), and Kansa d Ra. The fourth bit is a disputed territory that has no ownership and has gained the nickname "Theiving Region" for the fact that it's a huge hub for poachers and other less-than-savory types. The capitals of each state are Sticks, Palada, and Nava sad Ra, respectively. Areas that are marked as unexplored have almost no information at all concerning them; they had been covered by wasteland for so long that anything useful had been forgotten a very long time ago.

Anglo, bearing the marks of an imperialist history, has the most territory, though most of the English live in its eastern and southeastern areas. The Palisade Mountain range is frigid and snowcapped beginning in the north, gradually becoming more hospitable and then arid as it passes over Fog River to touch the northern border of Kansa d Ra. Forestation is sparse-- most of it has been cut down to make room for cities, farms, and the logging industry. Most of their exports consist of domesticated vegetables, livestock, and various nonmagical goods.

The inland part of F'ano is dominated by swamps and dense forestation. Its inhabitants are more naturalist, feeling that homes are better hewn from directly from nature (ironically enough, this makes the F'ano people seem more haughty than the English). The Claw Peninsula in the south is a volcanic region, full of natural hot springs. Some are filled with actual water, but many house muck and tar: it's relished as a luxurious vacation spot within the region. The part of the continent F'ano owns across the sea is largely tropical with picturesque beaches and colorful rainforests. Exports from the entire state include spellcarved goods, branches of castwood (a tree HIGHLY receptive to magic), and exotic herbs and fruits.

Kansa d Ra is your typical arid desert... flat, hot as the dickens, and inhabited by sometimes unfriendly nomads. The d Kan people are usually members of tribes, with the central one being Din d Lela ("followers of the wind [goddess]" wink . Unless you're in the oasis capital of Nava sad Ra, you can expect to eat a lot of armadillo and drink a lot of cactus juice... The area around the river Yilela ("river". How clever.) is the only relief... in the form of hot sticky rainforest full of terrible insects. Exports include weapons, unrefined cactus spines, and medicinal roots.

The Theiving Region is a strangely arid and infertile place, especially considering all of the rain it gets. It exports... well, anything you can think of.

From this, please note that your character's species might not have as much ground as the place he's from! There are definite stereotypes about each species (like racial stereotypes here on Earth), but that doesn't mean that there can't be a F'ano human or a d Kan hayim or anything else.



Technology

Andel definitely doesn't have the most advanced technology you'll ever see, but it ensures that an Individual won't have to go everywhere on foot. The inventive prowess here is about at the level of the Industrial Revolution. This means that steam engines are the Newest Big Thing here, and a lot of travel is done via trains and steamships. Most railroad and sea travel is dominated by the Paraline Express Company, which boasts wonderful services and the use of magic to enhance the efficiency of their machines. It remains a mystery to the general public exactly how the company managed to make magic adhere so well to complex structures, and they don't seem keen on revealing their secrets anytime soon.

People who don't fancy travel by train use horses, horses pulling carts, or their own feet to get where they need to go. And travel by foot is a bit popular in some circles; people who walk everywhere often claim that it gives them a better understanding of the world and makes life more fun to experience.

Factories and mass-production are trying to take hold, but it seems like the current generation still favors the charm of hand-made products that are each a little unique. This probably has a connection with the huge boom fashion is making lately-- this will be addressed in more detail shortly.

As for weapons... yes, there are guns, but they're those cumbersome rifles and revolvers that take five minutes to load unless you have a skilled and steady hand. They were invented and are sometimes used to take out magicians, but it takes a lot of skill for it to be effective. Most prefer bladed weapons such as swords and spears. An increasingly popular weapon is a dagger made out of the giant spines from the Yggdrasill cactus, called the "Nade d Yiggdrasi", or just Nade (nah-deh)-- currently, the Guardsman's Guild has many of its weapons made from Yggdrasill spines. Bows and crossbows are also a standard.

Of course, if it seems that there is a lack of technology, there's nothing saying there can't be an inventor who might make that technology exist.

...And just to save any confusion later on, let's just say that indoor plumbing exists, shall we?



Fashion

Up until about a decade ago, the very definition of fashion was silk from the underground metropolis of Moonside. The Moonside fashion featured a sort of cross between MIB and beatnik styles, heavily garnished with Romantic-era dandyism in ruffled shirts and other somewhat foppish accessories. Unfortunately, the city was taken over by the wasteland and all of its dwellers were forced to evacuate. No legitimate silk production has been seen since. Because of that it has inflated to a ridiculous value, with a couple square yards of it being worth enough to furnish a sitting room in a well-sized house.

This provided quite an opportunity for tailors as they were forced to find new ways to attract people to their services. The answer? Creative flair! The newest fashion boom is individualism, and people today are seen wearing a wide variety of outfits from brightly-colored suits to kimonos to the occasional toga. Your Individual can thus start out wearing just about anything, though we'd rather avoid any obviously modern Earth elements.

Hats are a very important element to many fashion victims in Andel. The right hat can change or enhance the look and feel of your outfit... and the variety of hats is just as wide as (if not wider than) the variety of clothing. In the same way some people from Earth collect ties, so do people from Andel collect hats.

From this, one can gather that tailors and haberdashers who are daring enough can make quite a fortune. Many pine to work with silk-- the Moonside look is now a retro fashion in the modern day.



The Wasteland

Gone, but not forgotten... since it's been around for so long and gone for not very long at all, the wasteland can have a very profound effect on your character. It looked like a billowing, dusty sandstorm that blurred the horizon away and reduced those within to vague shapes-- or, in simpler terms, "Alien 3 viewed in very, very, very poor focus on a dirty screen". The wasteland also housed disfigured monsters, disappearances, and other strange happenings.

As the wasteland grew, living near its fringes had adverse effects on the populations it isolated. For example, the Unmade used to have a collective mind and did not speak, but nowadays they are accustomed to having individual thoughts and communicating with other people. This corruption could serve as a useful device for any prospective Individual: many of these isolated (mostly humans) endured minor mutations that made them fit their surroundings more. It's why Moonside survivors are usually tall and a bit sensitive to light.

The people who vanished in the wasteland have yet to return although the wildlife and vegetation seems to have sprung back with very little scarring. However, a good amount of the once-covered land is still considered potentially dangerous as field researchers try to see if there's any signs of corruption still remaining. Along with this, the Master Birdkeeper recently passed a Preservation Act to try and discourage poaching and looting from these places as they're scrutinized.

The past few centuries have seen turnips being used as a steadily growing staple food, as they seem unusually hardy against the wasteland's effects. This means that these days turnips are more than affordable and often a part of every meal. It's like Spam in WWII. Everyone's getting pretty damn sick of them.
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The force of Magic and its uses appear an impossible conundrum to an uneducated spectator, for what it accomplishes should not be possible by any means, and the spectator is not aware that Magic is not a force unto itself but power that exists from within the Self; with its divisions seen clearly in that which stands and manipulates existing Forces, and that which flows and creates Forces of its own to use. People who are wise and foolish enough to comprehend the power from the Self and attempt to utilize these forces must practice a balance of recklessness and discipline, and be content with their own limitations when they show themselves.

--from Of Magic and Its Divisions, Paollo Fachset; y. 768 preceding-Recession.


Paollo's version of how magic manifests definitely had some roots in F'ano mysticism, but that doesn't stop his writings on the subject to still remain one of the most accurate references to date. Students of magic in Philosopher's academies are often expected to have most of his works memorized before they're allowed to do any actual magic themselves. Recently the study of magic has become even more difficult as theories concerning is existence are reviewed and rewritten-- it was thought that somehow the existence of the wasteland made it possible.

Magic is seen with two distinct forms, called concrete and fluid:



Concrete Magic

This is the more common form of magic used, as well as the safer and more predictable. Like mathematics (or a better anaology would probably be physics), it has a ton of tried-and-proven rules and theorems and laws to it, and certain formulas in the concrete magic system always get you certain results without fail. Understanding and memorizing these formulas is quite a trial, and magicians who use "incantations" are probably just speaking the formula so they can get a spell right. Those who can "do the math" in their minds can perform concrete formulas very easily.

The beginning of a concrete formula is always the "anchor", which gives the spell a place to manifest. The location, distance, material, and other notable properties of an anchor must always be taken into account or the spell won't work-- from this basic concept alone, one can see how mindbreaking the practice of a magician can be. From there the properties and function of the spell are established, ending with its activation. Some more advanced spells such as lightning require more than one anchor.

Studies on spell anchors gave birth to an art called spellcarving: to put it simply, writing the formula of a spell into an object can enchant that object or give you easy access to it later on. It's a nightmarish trade to learn, as the more "practical" formulas are very complex and perfect aesthetic balance is needed for it to work, but these days there's a high dependence on spellcarved artifacts for various purposes. It is forbidden, both by tradition and law, to practice spellcarving into the flesh.



Fluid Magic

Fluid magic is definitely "easier" since it doesn't have any rules to follow... but it's also a lot more risky for the same reason. It is an infinitely unpredictable force to try and control, and beginners must be prepared to endure all sorts of bumps and bruises and random maladies. Something as basic as conjuring a small fire could end up summoning a kumquat instead. The best teacher is practice and perseverance; everyone has their own way of taming fluid magic.

An accomplished flowsman, however, can seamlessly flow from one element to the other without pause and without error-- hence the name of people who practice the art. The only limit of someone who's overcome all of its trials are his imagination and physical well-being. Many Unmade are particularly skilled with fluid magic, using it for healing; it's also becoming more common for flowsmen to delve into the performing arts.

This form of magic also often exists passively in people, giving them what's usually called a fluid gift. There's a wide range of gifts people can have, from controlling water to attracting locusts, and they can be extremely useful, barely tolerable, only good as a party trick, or even dangerous. Fluid gifts obviously have a bit of randomosity to them, but they can have a tendency to pass through family lines. If you want to give your Individual a gift, please keep the possibilities in mind... but don't overdo it.



Other Things Worth Mentioning

The forms of magic often cross, but they never touch: attempts to combine them have proved completely fruitless, and some believe that the wasteland was actually a manifestation of the dissonance between the two forms. Magicians and flowsmen are often found at standstills because they both have such good defenses that their respective magics literally have no effect on one another. Practicing flowsmen should be careful around spellcarved artifacts, and magicians must be as seamless as possible in their casting.

Golems and magic doors can be made by either form, but those made with concrete magic are often sturdier and much more reliable (albeit at the cost of taking ages to make). It's practically a deathwish to try a flowsman's magic door... on the other hand, they can make golems a lot more quickly, and can be controlled more directly. The few who know how to make either keep it a well-guarded secret how it's done, however.

Instead of inhibiting the advancement of technology, magic enhances it. Use that knowledge for your own benefit.
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Four people reside in this land, and they can each be attributed to one pillar: first, the Hayim as Reason; then, the Human as Invention; Raidin with Survival as third; lastly, Unmade as Enlightenment. Through this we can clearly see how well the Four Pillars of Life explains the world, with the four people supporting the greater structure of society.

Andel has four sentient races-- no more, and no less. They each (obviously) have their own strengths and weaknesses, and the one you choose your Individual to be can potentially have a profound effect on how a rumor is pinned to him: a Hayim who is rumored to be a murderer might look more secretive about it in the next stage, but a Raidin would look more savage.

That said, here's your options:



Humans:

User Image - Blocked by "Display Image" Settings. Click to show.Of course, no fantasy setting can have that sense of subtle familiarity without the human race! These folks look and sometimes act like mostly hairless monkeys, with their skin and hair colors mainly in ranges of browns. Their height is also a decent range, with the lower end of five feet being considered short and heights up to and beyond six feet being seen as tall. Human women are idealistically a head shorter than men.

These traits were made even more versatile with the taint of the wasteland, and Individuals are sometimes seen with a somewhat unusual eye or hair color or other slightly odd features. Records from the Scholar's Guild indicate a small human population by a riverside in F'ano who had a high rate of webbed fingers and toes, as well as skin more sensitive to moisture; other populations with traits befitting the region they were in also exist.

Although generally pleasing to look at, humans have somewhat dull senses, mainly relying on sight and touch. They tend to be a bit more artistic than the other species, and are more likely to go out of their way for art or entertainment. A human generally has a decent potential for either form of magic. However, their artistic tendencies can make them stubborn towards the concrete, so it's fairly common to see them as flowsmen-- often in the performing arts.

They mainly live in Anglo, but have plenty of populations in the other states.



Hayim:

User Image - Blocked by "Display Image" Settings. Click to show.If you were to combine the traits of a toad, a Komodo dragon, and a cow, you would probably get something similar to a Hayim. These are a people of amphibious reptiles... or reptilian amphibians... one of the two. They walk on powerful digitigrade legs and have long, heavy tails, giving them an excellent sense of balance and making them surprisingly good at hand-to-hand combat despite their size: on average, a Hayim is at least a foot or so shorter than a human. Their arms, like the front legs of reptiles and amphibians, are a bit on the shorter side, with hands that have three fingers (not counting the thumb, of course). These people have a wide range of skin colors they can sport, but they're more often than not within the range of green, yellow, orange, and brown. Some are lucky enough to have faint skin patterns or have some tattoed on them if they're daring enough. In place of hair they have a long, thick frill that grows from the crown of the head which grows according to age, and some men become wrinkly and grow dewlaps as they mature. Like facial hair in humans, the appeal of wrinkles depends on the individual-- to the extent that men sometimes use skin tightening tools in lieu of razors.

Hayim have a very good sense of touch, and they also have a better sense for magic. For most, this causes the nose and root of the fins to tingle a bit. These people are usually very rational and objective and often choose to get on with their lives instead of worrying too much about things that can't be explain (this sort of view probably ties heavily into F'ano spiritualism Ashahi, which preaches power of the self over the power of dieties). Many are seen behind the counters of flourishing businesses, and their potential for concrete magic is far greater than their potential for fluid magic. Hayim monks and Philosophers are the people behind almost all magical theory.

Their population is most concentrated in F'ano, though plenty are seen in Anglo. Not very many choose to go to Kansa d Ra.



Raidin:

User Image - Blocked by "Display Image" Settings. Click to show.These furred dwellers of the desert have had a bit of a bad repuation lately. Living in the fringes of the wasteland transformed many of them into disillusioned savages, attacking and raiding nearby villages for little reason. This has caused many to see them as little more than beasts on two legs, though that intolerance has become more socially unacceptable over the years and they're often seen in the oddest of places working menial jobs or attending academies.

Fur color is in the honey-to-chocolate range, though fire and charcoal-colored Raidin also exist from time to time. It grows wildly and in all directions-- enough for some to emulate some human hairstyles, to an extent. They walk on plantigrade feet (sorry if you want digitigrade, but they're a nomadic species and having a more "human" form makes more sense), with the occurence of a tail being a not-entirely-uncommon fluke. Mythology amongst people from Kansa d Ra states that a Raidin with a tail is born with a natural ability for magic. They are slightly tall, with heights on average being around half a foot more than humans... but some say these measurements are skewed due to their large ears.

Raidin have excellent senses equipped for hunting, relying mainly on hearing and smell, and their sight is exceptional in the dark. They are also highly resistant to magic. Unfortunately, this also means that their potential for magic can be a bit low: each tribe usually has only a handful of flowsmen who use it to create illusion for both religious and entertainment purposes.

They're mostly found in Kansa d Ra, though they have also been immigrating to the other states.



Unmade:
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The image on the right is only one example of the nearly countless appearances an Unmade may have. These are a race of people who aren't born in the sense that the other species are-- they literally appear out of nowhere, and seem to take on appearances reflecting their environment. Many of them have parts resembling something you would see in nature, and they often seem to also have faces and parts that looks as if they're made out of masks and other ceremonial garb.

The oldest records that can be found on the Unmade suggest that in ancient times, they mainly took on appearances reflecting various avian species and trees. More information shows that they once had a collective mind, and have just now gotten used to independent thought and action. From this it's very easy to see how the Society of Faith and other religions saw the Unmade as a holy people.

However, it's more or less clear now that this isn't the case... they're not holy; just strange, and not only in appearance. Personality is something that these people seem to still be in the process of working on. Many have very radical personalities- take Len as an example of this, having been extremely humanitarian. Other Unmade can be on the opposite end of the spectrum, harboring the demeanors of emotional sociopaths or obsessive-compulsives, or anything else inclined towards someone who is deeply disturbed. More stable personalities have been cropping up in recent years, thankfully.

An unsurpassed potential for fluid magic is seen in the Unmade, and many are seen as flowsmen. They have equal distribution in all parts of the world.
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The three nations of Anglo, F'ano, and Kansa d Ra feel some semblance of peace under the same leaders: since they were founded nearly eight hundred years ago, the Guilds that rule us have grown to rule all of Andel. It is a peace that is often uneasy, however, and the recession seemed to move them little.


In this post, you get to learn about Andel's government! HOORAY!

The government of this world has four branches called Guilds, each with their own powers and functions. They're all run by a separate RP manager, and the person who manages each Guild only knows minimal information about all of the others. It is very possible that right now as you read this, a Guild manager could be putting together a secret plot that none of the others know about. They can also conspire for or against one another, or all four can plan something together.

The Guilds each have a single Master who can exercise and control all of the powers of his establishment. They serve for life in solitude and anonymity... it's really anyone's guess as to who they really are. Some believe that they are all the same person, while others think that the Guildmasters don't even exist.

Before you ask: yes, your individual CAN be a member of a Guild! You just have to be willing to listen to the managers who represent each.




The Birdkeeper's Guild

User Image - Blocked by "Display Image" Settings. Click to show.The functions of the Birdkeeper's Guild mainly involve the distribution of information. These people pass laws and determine how they should be interpreted, as well as regulating the postal service and the mass media. Newspapers, books, pamphlets, and other public messages must be screened by them and deemed fit for the general populace before being sent out. One of very few exceptions to this is the unregulated newspaper called "Popular News".

They get their name from how they use birds to quickly deliver information to their recipients-- they also encourage the public to keep birds as pets for the sake of convenience. It is said that the Master Birdkeeper has direct control over all birds that the Guild uses, and has omniscience through the information that they gather. The Birdkeeper's Guild does not disclose what kind of birds they use, or how many.



The Scholar's Guild

User Image - Blocked by "Display Image" Settings. Click to show.Most of the "high-end" jobs of a nonmagical nature, such as doctors and lawyers, are taught in the Scholar's Guild. They're like a giant university, doing field research and processing patents... if you want to be defined as an "educated" person, you're more likely than not going to have to spend at least a few years here. They're also the judicial branch of the four and handle every argument that can be settled in court, and they'll take care of the evidence with their departments in forensics and extended crime scene education.

Scholars seem the least "invasive" of any Guild member; most of them seem more fit to carry on their research than getting too involved in political squabbles. They also seem to show respect for the Master Scholar, calling him an insurpassable genius who can learn a book's worth of information in a matter of seconds as well as being a masterful tactician who can decipher your very thought patterns.



The Guardsman's Guild

User Image - Blocked by "Display Image" Settings. Click to show.Every political union needs some sort of military force, and the Guardsman's Guild is where you will find it. They take care of nearly all actions that require some degree of physical strength, from actual fighting of the enemy to (often begrudging) manual labor in rebuilding efforts. Mercenaries and soldiers were often the only barrier separating civilians from the "uglies" that drifted in and out of the fringes of the wastes. These military men, as a side note, are also the larger reason why Captain Dandy became so popular: many would partake of it before, during, and after fights so they wouldn't take notice of injuries and fight harder.

And they are not only the militia, but the policing force as well. Trained Guardsmen handle arrests of those who break various laws... or at least help break up riffraff scuffles that happen in city streets. The Master Guardsman supposedly has a special army of elite forces, used to silently and quickly take out potential threats before any disaster is realized.



The Philosopher's Guild

User Image - Blocked by "Display Image" Settings. Click to show.The members of this Guild aren't exactly philosophers in the sense of the word anymore... sure, some of them are monks who contemplate the meaning of existence, but their main dealings are magic and money. Both magicians and flowsmen begin learning their trade from Philosopher's academies, and many of them emerge psychologically hardened as their theological beliefs are torn to shreds. The spellcarving trade is also, as one may assume, taught and regulated here.

On the other end of the spectrum, the banks and currency of Andel are managed by Philosophers because of how easy it is to magically fabricate gold and other precious minerals-- the only accepted coins are the ones with the Guild seal printed on them. With unsurpassed magical prowess and influence over the economy, the Master Philosopher could easily shape the world's commerce as according to his (or her?) will.



The Society of Faith

User Image - Blocked by "Display Image" Settings. Click to show.The Society of Faith is Andel's largest religion, and mention of it can bring about feelings of humility, piousness, fear, and mild nausea. A very long time ago, Society members were oppressed and hunted for their beliefs... but that was a very long time ago, and only since the wasteland's recession have they really gotten started on being more accepting. They are a monotheistic religion that believes in a singular God; lately, movements are being pushed within the church to recognize Len as a saint (at the very least). Practice of the Four Pillars of Life amongst Society members is very unorthodox.

The Society has the influence of a Guild, but not the title: countless times has it tried to appeal the other four to be recognized as a Guild, and countless times it has been rejected. This obviously creates a lot of tension between them and the "true" Guilds-- most of their scuffles seem to be with the Philosopher's and Scholar's Guilds, for obvious reasons.
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Affiliating with R.I.S.E. can work a bit differently than in other shops. For you see, if it suits your fancy and fits the setting alright, the products sold in your shop can become a part of this world! Having animals spontaneously appear from random objects is more than possible here, so just about any changing Breedable can work. If you are an affiliated shopowner who gains an Individual here, that Individual can by all means sell your product in Andel!

However, if several shops sell a similar "species" (i.e. winged cats), then they will all be assumed to be the same "species", with the ones from different shops being different "breeds". Other conditions, restrictions, etc. will be dealt with on a case-by-case basis.

You may post your code in the thread, but please use line breaks! Otherwise it will stretch the page for Firefox users.






Affiliates Contributing to R.I.S.E.:

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(Contributing griffins to Andel's beastiary.)

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(Contributing decorations, weapons, and all sorts of awesome trinkets.)

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(Excellent reference material for the physiology of common wasteland monsters!)






Strictly-Business Affiliates:

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Credits


Mouse Pachinkorelli- concept, backstory, setting, rumor system, RP management (Birdkeeper's Guild), artist, wiitard.
Jestari- RP management (Guardsman's Guild), artist, bendy straw limbs, plushies.
Polecat Junkie- Tokens of Appreciation, artist, idea-monger.
Ithiltari- RP management (Philosopher's Guild), webspace, the responsible one, polishes the wall shackles.
Kaze Taco- RP management (Scholar's Guild), man-radar.
Ioyla- RP / Popular News management, pincushion, chipmunk.
Nio Love- RP management (Society of Faith), everyone's favorite lover of pie.
Wote- crazy friend off-Gaia who let me borrow the F'ano language and script for this.



All rumors, characters, random illustrations, and general nuttiness are credited to their creators.
R.I.S.E. is a follower of the Daisy Code, so please keep its guidelines in mind when playing here.

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Concerning "lists":
This shop has no "lists" post, as you may have noticed. You are on the "blacklist" if you cannot post here, and chances are the reasons have already been explained in the thread. So, please do not harass the staff about it unless you have really good reasons to.

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