Attraction
In the Symphony, forces of attraction are capricious and unpredictable. These frequently-used Songs give Celestials varying degrees of control over these forces.
Corporeal - The Corporeal Song of Attraction is designed to attune items to each other. Once Attuned, each 'tugs' gently in the direction of the other. Perception is needed to correctly determine the direction of the object's tugging. This Song cannot be performed on living beings - only on objects. Both objects must be in physical contact with the performer's vessel when the Song's effects are activated. If one object is destroyed, the effects of this Song end.
Ethereal - The Ethereal Song of Attraction makes a victim madly, passionately attracted to any person or object of the performer's choosing. The object of attraction must be within eyesight of the performer, and the target must be within a few feet of the performer. The target can resist with willpower. If he fails to resist, he'll feel compelled to possess and protect the object of his desire, and to stay in its presence, for the length of the Song's duration. In a combat situation, the victim will defend himself normally, but must use will when forced to choose between self-preservation and protecting the object of his desire.
Celestial - The Celestial Song of Attraction works like the resonance of the Djinn and Cherubim. The performer must physically touch the object to which he wishes to attune himself, but may then divine its location anywhere in the Symphony. Unlike the resonance of the Cherbim, this Song never causes its performer to generate dissonance.
Charm
It's possible to be so damn charming to people that they're stunned. The various versions of this Song temporarily reduce a victim's characteristics. The Corporeal version of this Song affects only Strength and Agility, the Ethereal version affects only Intelligence and Precision, and the Celestial version affects only Will and Perception. This Song cannot reduce characteristics below 1
There is no limit to the number of people this Song can affect, so long as they are within range and the performer has enough Essence. The Songs of Charm work on animals, as well as human beings - and, of course, Celestials.
Corporeal - This Song can affect either a person's Strength, making it more difficult for him to put up a struggle, or his Agility, making him slow (if not unable) to react. The effects last for a few minutes.
Ethereal - This Song can affect either a person's Intelligence, making him slow-witted, or his Precision, making it difficult for him to concentrate on any sort of complicated task. The effects last for a few hours.
Celestial - This Song can affect either its victim's Will, making him apathetic and highly suggestible, or his Perception, dully his senses to near-imbecility. The effects last for just a few rounds.
Dreams
While the servants of Beleth and Blandine are the consummate walkers of dreamworlds, these Songs let others trace their footsteps.
Corporeal - This Song has the same effects as the Dream Walking attunement. It lasts for a few minutes.
Ethereal - This Song lets the performer affect the dreamer's ability to use his skills within the dream. The dreamer can resist the first attempt with Will, and successful resistance ejects the intruder from the dream.
Celestial - This Song lets its performer control occurrences in other people's dreams (He must first be in his target's dreamscape). The performer is able to affect the outcome of a dream. If the target is in Blandine's realm, the performer may sculpt a hopeful dream. Conversely, if the target is in Beleth's realm, the performer may sculpt a horrifying dream. With a very good success, the performer may first force his host to travel from Blandine's realm to Beleth's, or vice versa.
Entropy
A little chaos is a dangerous thing. Controlling it is tricky, but masters of this Song are formidable beings.
Corporeal - The Corporeal Song of Entropy gives the caster control over the ravages of time. He can cause something to age, or grow young. The subject of this Song may attempto to resist the field of entropy with Strength.
Ethereal - The Ethereal Song of Entropy is a mental attack, bringing terror and nightmare to a single victim. The victim may use his Intelligence to resist.
Celestial - This Song causes a complete and systemic breakdown of a creature's psyche. The target hallucinates, and can take no action at all for a few minutes.
Form
These are the Songs that change the shape and appearance of the singer's corporeal vessel.
Corporeal - The Corporeal Song of Form lets its performer alter the skin of his vessel, turning it into a sort of natural armour.
Ethereal - The Ethereal Song of Form lets its performer fade from visibility, turning his corporeal vessel into shadow matter. While this doesn't make him insubstantial (he can't walk through walls), it does provide near-invisibility. Others must use Perception to detect him, and even then they'll only 'feel' a presence - they won't be able to make out who it is or what he looks like.
Celestial - The Celestial Song of Form makes a physical vessel as malleable as clay. The more changes you want to make, the more Essence must be spent.
Harmony
Also called the Songs of Peace, these tunes soothe angry spirits and calm wild beasts.
Corporeal - All within range of this Song, in every direction - including the performer! - find themselves weak and sluggish, unable (but not necessarily unwilling) to attack. They may be verbally abusive, but the Song's sphere of influence reduces their Strengths and Agilities for a few rounds.
Ethereal - Targets of this Song become subdued and rational, incapable of physical conflict and able to speak to others only in a calm and friendly manner. Anyone wishing to take violent action must use their Will, for up to 6 minutes.
Celestial - The Celestial Song of Harmony temporarily (just for a few minutes) negates the effects of Discord. The target must be in physical contact with the performer.
Healing
The Songs of Healing soothe the pain of existence.
Corporeal - This is the corporeal balm of regeneration. The performer taps into the Symphony to heal damage to himself, or to anyone else he can physically touch.
Ethereal - The Ethereal Song of Healing wipes away chaos and insanity, healing the mind and instantly bringing the victim out of a stunned state. If he could have recovered naturally before the Song's effects end, then he will not revert to his previous state. Otherwise his illness continues to run its natural course. The performer must make eye contact.
Celestial - This is celestial regeneration. The performer taps into the Symphony and heals damage to the Will. The performer must be physically touching the subject.
Light
Control over light, the most basic component of reality, gives a Celestial an enormous range of abilities.
Corporeal - This Song creates a glowing light around the performer, extending in all directions, which lasts for up to ten minutes.
Ethereal - With this Song, the performer can sculpt the photons within range to create near-perfect illusions. Observers may use their Perception to distinguish between reality an the illusion. These effects last for a few minutes. The illusion can be literally anything so long as it's no larger in feet than the performer's level in the Song. Of course, the illusion (being crafted merely of photons) cannot physically affect anything - but it's always great for a scare.
Celestial - The Celestial Song of Light can strike any target within sight of the performer with a tightly-focussed beam of light. The victim takes damage and is also dazzled for a few rounds. Observers must use their Perception to see the brief flash of light and know which direction it came from.
Motion
The Songs of Motion were created by the Ofanim, but have spread to the farthest reaches of the Symphony. Each rules a different aspect of the motion of the cosmos.
Corporeal - The Corporeal Song of Motion not only grants freedom from gravity; it lets the performer propel himself at great speed in any direction he wishes (but not through solid matter) on the physical plane. For a few minutes, the performer can fly through the air at great speed. If the Song ends with the performer in mid-air, he drifts to the ground, unharmed.
Ethereal - The Ethereal Song of Motion lets the singer manipulate the world with his thoughts. He can mentally control a few pounds of material for a few minutes. Depending on what is done, the effects of the Song can be resisted. A thrown object can be Dodged, an attempt to pull something out of someone's hands can be resisted with Strength.
Celestial - The Celestial Song of Motion lets the singer change an object's location within the Symphony - put simply, it's teleportation. The object must be within sight of the performer. (Needless to say, even blind, the performer is always 'within sight' of himself). The destination must be some place on Earth the performer has been before. The weight of what is being teleported, as well as the distance, determines how much Essence is needed to power the Strength. The Song can be resisted with Strength if the target is being held by someone.
Numinous Corpus
These are special Corporeal Songs, useful to the sacred and the profane alike, which enhance a vessel's ability to defend itself. For a few hours, you may make these bodily changes appear or disappear at will.
Acid - You can spit acid at any target within range.
Claws - This produces retractable fingernails, 6" long. While the claws are active, skills requiring the use of hands are more difficult.
Fangs - This produces long, pointed teeth. However, you must be within point-blank range of a foe to bite him! Each level of Fangs taken extends them by 1/2".
Feet - This turns your feet into hooves, or gives you spurs at the back of your heels. You can attack with both supernaturally augmented feet and hands at the same time, so long as one attack is based on Strength, and the other on Agility or Precision.
Horns - These beautiful 6" horns are excellent for attacking. Beyond level 4, the horns grow to a foot long, and the strength of the attack increases while the accuracy decreases.
Tail - There are three types of tails: at levels 1 and 2, the tail is prehensile, acting as an additional attack, but with low accuracy. At levels 3 and 4, it's a fleshy club, with slightly better accuracy. At higher levels, it's long and barbed, with no drop in accuracy from a fist.
Tongue - This creates a long, barbed tongue coiled in your mouth. Above level 4, the tongue can do damage to the mind, instead of inflicting physical damage, if you choose.
Wings - This creates a pair of wings, reflecting your celestial heritage, which unfold from your shoulderblades. The wings only last a few minutes. Unlike other Numinous Corpus, wings are not strictly combat-oriented. Instead they give you the ability to fly. If this power runs out while you're in mid-air, they will safely carry you to the ground before vanishing.
Possession
This song allows its performer to wrest control of a vessel from its rightful owner - whether that owner is mortal or Celestial. For a few minutes, he may possess a body belonging to someone else. A 'possessed' vessel is also called a
host.
The victim can try to resist with Will. If he succeeds, he is not possessed, and the attacker cannot try again for a few hours. If he loses, the performer can use the vessel as his own, and when the victim's mind returns, he won't remember anything that happened - the whole period of time remains a blank. As when asleep, the host's mind may be found wandering the Marches.
The possessor may use any attunements the host has for the duration of the Song. If they require Essence, he must fuel them himself - the possessor does not get access to his host's Essence.
Projection
In both literature and legend, a classic example of Celestial power is the ability to project the consciousness from one plane of reality to another. The three versions of the Song of Projection allow its user to do that.
When projected, the performer appears as a translucent, shimmering version of his celestial form. The projected form cannot touch anything, or take physical damage. However, it creates a huge disturbance in the Symphony.
The singer may choose to project others along with himself, if they permit it. While projecting, the performer's mortal vessel is unconscious and can take no actions - except for those notorious multitaskers, the Kyriotates, who can use one host to project and control any others normally. When someone projects from the ethereal or celestial plane, his form glows a deep violet while his mind is away.
There is no way to tell if an unconscious corporeal form is projecting its soul elsewhere. If any damage is done to the projector's corporeal vessel in his absence, his mind (and any others he's projected with him) will return home instantly, ready to deal with the problem at hand. If damage is done to the vessel of someone he projected with him, only the performer is aware of it. He may end the Song...or ignore the damage. If someone's corporeal vessel is destroyed while he is being projected, he's physically dead...unless he is a Shedim or Kyriodate, in which case he snaps back to the site of the dead host, in celestial form, and has the normal opportunity to find a new host.
Corporeal - The corporeal version of this Song allows the performer to project himself to any place on the Earth that he has visited before. Witnesses of a projection don't automatically notice the singer's presence. Each person has to use their Perception to notice them.
Ethereal - The ethereal version of this Song allows the performer to project his image to any place in the Marches he has visited before where he might be welcome, or to any dreamscape he's visited before if the owner is dreaming. The Song lasts for a few minutes. Servants of Blandine and Beleth who use this Song instead of their natural resonance may double the amount of time they are in the Marches.
Celestial - The celestial version of this Song allows the performer to project himself on a celestial level, to places in Heaven or Hell that he has been before. (When in Heaven, he cannot project himself to Hell, and vice versa). Note: This Song can be learned, but right now it cannot be used.
Shields
Classic defensive measures among Celestials, the Songs of Shields prevent or deflect many of life's hardships - even the tiny metal ones that move very quickly. These Songs create temporary defenses extending a few feet from the performer's body. The Shield moves with the singer.
Corporeal - Manifests as a cushion of whirling air which buffets any physical thing approaching it. The miniature cyclone surrounds its subjects on all sides and lasts for a few combat rounds. No physical attack can get through for the duration of the effect.
Ethereal - Creates a green field of energy (observers need Perception to spot it) through which no attunement, resonance or Essence-based attack can pierce. Physical attacks can get through, as can blasts of pure Will. It lasts for a few combat rounds.
Celestial - The performer can artificially enhance a previously-existing environmental condition (such as smoke, fog, darkness or thick brush) to create a temporary barrier to observation. No celestial force - whether its' a resonance or an attunement - can peek beneath this shield. Also, any disturbances made to the Symphony within the confines of the Shield are delayed until the Song is over, giving the performer a chance to escape before his mischief comes to light. This celestial shield lasts for a few minutes. Like the Ethereal Song of Shields, this doesn't defend against corporeal intrusion, but it's a sure defense against over-curious Celestials in the area. Unlike the other two versions of this song, the Celestial Song of Shields is cast on a physical area, and does not move with the performer.
Thunder
The Song of Thunder creates a powerful combined attack of Corporeal, Ethereal and Celestial forces - a sonic explosion across all three levels of reality.
Everyone within range of the Song's effects, except the performer, will be stunned for a few combat rounds. Victims may resist with Will. Also, it's general chaos masks all other disturbances to the Symphony for as long as several hours.
Tongues
Among the Songs most commonly granted to human servants, the Songs of Tongues facilitate communication in a world of babble. When performed properly, Songs of Tongues allow clear communication, disregarding most of the usual barriers. These Songs may be performed on oneself, or on a group of people.
Corporeal - A successful performance lets the subject communicate in any human language - in fact, in all human languages at the same time. He will understand any text or speech in as close an approximation to his own language as is possible, and others will hear him speak in the language they feel most comfortable with. (For the Song's duration, this extends to reading what he writes under its effects). The Song lasts for up to 6 hours.
Ethereal - The Ethereal Song of Tongues lets the subject communicate mentally with anyone within range. This is full two-way telepathy. If a receiver is unwilling to listen to the voices in his head, he can use Will to push them away. The Song lasts for up to 6 minutes.
Celestial - This version of the Song of Tongues may only be used on someone the performer has already met. It allows the performer to bind a brief message (no more than 15 words) into a bit of Essence and then loose it into the cosmos, where it makes its way directly to the mind of the receiver. The receiver, wherever he is, will get the message whether he wants it or not, plus some Essence. Cherubim and Djinn have an easier time performing this Song to someone they're attuned to. There is no way for the sender to use this Song to track down the receiver, or vice versa - nor does this Song open a channel for discussion. It's just a celestial message in a bottle, which seldom fails to wash up on the right shore.