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Posted: Tue Mar 27, 2007 8:23 pm
Leaf, leather, cloth, and steel, Our paths are set, our choices real. We lead alone, alone we lead, Solace is the Ranger's Creed.
Dare to know the wilde ways, Gather hope and seize the day. Gather courage right and true, To carry out what you must do.
Always ready shall we stand, Arrow nocked, bow in hand. Leave no trace, track, or sound, To the Ranger's Oath be bound.  Jayara welcomes you to Ranger's Refuge
Greetings and well met to you traveler! Please enjoy your time here at the Refuge, the personal hideout of the female ranger by the name of Jayara Galanmion. Within these boundaries resides the information about this woodslady such as her personality, background, as well as tales of her time in the world that is called Dragon Bound, past and present.
Table of Contents (Page/Post) 1-02......................................News and Updates 1-03.........................................................Rules 1-04............................Character Profile: Jayara 1-05.......................Acquaintances, Allies, & Foes 1-06....................................Significant Locations 1-07...........................Description of the Rangers 1-08.......................................................Jargon 1-09......................................................Gallery 1-10 to 1-14........................................Reserved 1-15.........................................................Links 2-01.......................Chapter 0: Nightstriders ?-01.......................Chapter 1: The Hunt Begins ?-01.......................Chapter 2: The Path Less Trod
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Posted: Tue Mar 27, 2007 8:26 pm
News & Updates[9-??] Restructuring all the posts so they read more story like. Big project for me. Especially since there are... *goes and looks*... 25 pages PLUS of Nightstrider posts to compile. Wish me luck.[7-18] Made decision to keep focus of Ranger's Refuge Chapter's on Jay's perspective/experiences. Took out a number of posts and post sections where story occurs when Jay isn't around. Full plot can be found in the Heritage thread.[6-20] Tidied up much of the first half of the "About the Rangers" section.[5-24] Worked on a large section of the "About the Rangers" post[4-09] Large addition to Jayara's Background made; Added in current Herritage related plot to Ch 1; Inserted 'Significant Locations' section[3-27] Journal Started!
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Posted: Tue Mar 27, 2007 8:27 pm
Rules[1.] No posting without permission.[2.] No image stealing! Transgressors will be punished by the Gaia Team under the ToS. [3.] Keep OOC comments to a minimum, denoted by using (( )).[4.] No godmoding[5.] Be mostly literate (good spelling/grammar, no 1334, etc)[6.] Stick to the fundamentals of Dragon-Bound[7.] Rules may be altered at will. [8.] PM me if you have any questions, comments, or concerns in regards to this journal or the characters within.[9.] Do have fun.[10.] Watch out for the snapdragons along the side of the house. They bite. Really.
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Posted: Wed Mar 28, 2007 11:37 am
Character Profile Character Name: Jayara (Jay) GalanmionGender: FemalePresent Age: 25General Job Description: Ranger (ie: Hunter/Tracker, Fletcher, Mercenary/Sharpshooter)Physical Attributes: Body Size/Features -- 5’6” height with a medium, toned build though smallish-sized hands and feet. Her skin is moderately tan from being outdoors. Her shape leans toward androgynous with a small chest and straight hips.Head/Facial Features -- Some of the androgynous looks carry over into her oval-shaped face with blue-grey eyes and small chin. Her head is topped with dark brown hair that would reach the base of the neck if it wasn’t pulled back and braided with a leather cord. She does not have frontal bangs. (Picture is only a loosely-based representation.) Typical Clothing/Dress -- Usually in leathers, cotton/linen, or wool depending on the time of year and weather. Most articles are shades of green or brown, though there is a bit of rustic red or black occasionally. Most items are worn in, some have noticeable stitch work representing past efforts of repair.
Her visible outfit consists of trousers, a light-cotton shirt, sturdy knee-high leather boots, and hooded brownish-green cloak. The colder the weather, the thicker and warmer the materials used. Leather gloves are rarely worn due to her preference of drawing the bow barehanded. For armor, she wears a simple leather cuirass and bracers.Weaponry -- Resting on her backside is a quiver with a varying amount of arrows and a longbow. Upon the belt at the left hip is a shortsword and upon the right hip is a rather decorative dagger and hunting knife. Early on, her main proficiency was with the bow while moderate in dual-wielding, but over the last few hectic years, she has found more use for her skill in dual-wielding.
Hidden on her is a small knife in the cuff of her boot, and somewhere farther back on her belt is a small, unmarked, silver stiletto gifted to her from her mentor.
Notable Proficiencies/Talents: Archery, dual-wielding, fletching, literacy, herbalism, minor (non-magical) first aid, wilderness survival, tracking, stealth, on-the-road cooking (no, that does not mean "roadkill" cooking… good grief…) Personality: Being a free spirit and independent by nature has lead Jayara to her current position in life. She prefers the world outside the city gates, finding the politics and rules within to be too frustrating and confining. While she doesn’t mind having company from time to time, she doesn’t hurt for it either.
Despite being a so called free-spirit, she has an almost overbearing need for control, not necessarily of others but of events in her life. Her hackles get up when she is situationally forced into a corner. This tends to happen less often than one would think. Whether she's wiry of mind or just delusional about her options, the female ranger tends to see more choices of action than what others might see for her in the same situation. When she is pinned down though, she is a very angry and resentful forestwalker.
In personal conversation, Jayara can be blunt with her words - sometimes making her come off as callous and cold. Whether it was intended or not depends on her relationship with her audience. This kind of speech comes more natural to her now after living a number of years outside 'normal' civilization.
Does Jayara fall in with the "shoot first, think later" or the opposite? It's hard to say unless you know how much time she has for action. Jayara can madly flux from being overly cautious to overly reckless depending on how dangerous or serious the situation.Background:After Jayara's mother passed away to sickness while she was still little, her father moved her older brother and her in with relations closer to town. More people didn't mean less work, however. It meant more mouths to feed and if you wanted to be fed, you had to carry your weight.
In the beginning, Jayara helped around the homestead and it worked out - most of the time. Problem was, the young lass was more often found outside than in. Some say that the girl was bewitched by a tree pixie. Her kinfolk believe her being in the house when her mother passed away was the cause of her indoor restlessness. No one knew anything for certain other than if she was outside any more than she was, she would be sproutin' plants out her ears. She was more at home outside than in. In fact, the child had done about everything one could to do in the woods: fall out of trees, adopt a mouse, cry through poison ivy, catch crickets, get lost... etc etc. What it really came down to was one summer season where she swallowed a few bright yellow forest berries and almost sent herself following in the steps of her mother. Only because the girl had pocketed a few for later was someone able to identify an antidote and bring her back to health.
It surprised no one that Jayara was sent to learn under a local healer after the event, hoping to put the girl's curiousity to good use (and possibly keep her from accidentally killing herself). For a while, Jayara was caught up in learning the uses of plants, both medicinal and non, as well as reading and writing to record the various plants and recipes she studied in earnest. After a few years of herbs and spices, the girl's habits began to kick in again. Sending the girl out gather plants was no problem, but the trips became longer and more frequent. The poor healer had trouble trying to keep her indoors long enough to watch pots boil and mix salves.
Seeing that the young teen could not stay much longer, the healer brought in Jayara's father to meet one of his occasional customers - Volpone, a man in cloak of ivy green and brown leathers, a ranger who made biannual stops to replenish his stock. The dark headed ranger had listened to the healer's "tale of woe" as well as comments made by Jayara's father and laughed so hard he accidentally broke a jar of thyme while pounding on a table in a fit of guffaws. After profusely apologizing to the healer and paying the man extra for his clumsiness, he asked to see the young squirrel they spoke of. The two men sighed as they simultaneously pointed out a nearby window.
It did not take long for Volpone to find his quarry even though she was up in a large tree, seemingly picking apart a leafy weed she carried up with her. It was only a second later that Volpone placed himself on a nearby branch and nearly surprised the young lass right off her perch. After helping her back to a more stable position, he explained who he was and why he was sitting up there. He explained to her how he lived and did not honey coat the details. He was upfront that it was not a life normally taken up by a girl.
The girl only looked back toward the hut that held her father and the herbalist as everything, the trees, the birds, the ground, it all began to seem less familiar. Always when she had gone off on her own, there was always somewhere to return to. Home, the relatives', the herbalists' - no matter what happened she could always go back.
She knew now that that pathway back was no more. Over five roundseasons had been spent with Volpone. Only the first year did she ever visit her father and siblings. After that, Volpone had taken a new route away from the city, probably for her own sake. He taught her up in his trade and led her to know the Triad, the conglomerate of rangers under it known as Tarragon. For the later part of her years, Jayara (now referred to almost exclusively as Jay) Volpone introduced his ward to the Borderlands.
"Out of all places a map can hold, you will find more reasons to watch your back here than any cave, swamp, or forest." Those had been Volpone's first words regarding the western lands and probably some of the truest he had ever spoken in her opinion. Those final years with her mentor were probably the most enlightening -and dangerous- ones of her tenure. It was also her first introduction to the spilling of human life and the fires of dragon raids.
But there was something about this land that sung to her blood, something outside gore and misery, something wild - and Volpone recognized the awakening in young ranger before even she picked up on it.
He held only a quiet smile when one leafgold season, Jay turned to him with a torn look on her face. The plans were to leave for the Central lands, but it looked as if he would be making the circuit alone this time around.
And so, the two split ways, Volpone traveled West and Jay remained in the Borderlands eventually creating her own circle of travels around the land over the years, honing her skills and making a living the only way she knew how...
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Posted: Wed Mar 28, 2007 11:39 am
Jayara's Acquaintances, Allies, & Foesin order metVolpone Darsind -- Her mentor and second father, many of Jay's traits can be found in this man. Calculating, cautious, and a determined chap, he is probably much more light-hearted than his pupil however. Dulcimer -- Ahh, what can we say about the ranger's steed... Bred more for speed than strength, the dark brown Dulcimer can still manage to port a ranger's fair load. He has a penchant for fruit slices when he can get them and is jittery around dragons though has been trained to hold his ground in their midst. Having already spent a few years with her animal companion, if this guy ever permanently disappeared, there would be one vengeful ranger on the roads.Micheal De'Court -- Where she had shut the door on such an idea, Micheal is the one who has made her second guess much of what she has taken for granted. She is unsure whether her choice to know this vampire better was right or wrong, smart or stupid, but in either case opening the window brought in a danger she did not foresee...Kiru -- Micheal's sire and former lover, there is little the ranger knows about this being other than he tried to kill her or get her to agree to kill Micheal...Roman -- Not much is known of the red-headed vampire with a penchant for fire. He seems devoted to Micheal and kept Micheal from accidentally attacking her at least once.Dark -- The dragon that Micheal is bonded to. At first, the dragon seemed helpful when she was in too much pain to complete caring for her own wounds. His 'generosity' was short-lived however, and the ranger was soon regarding him like any other dragon.Avalene Mierdeth -- Calling herself a "prophetess," Jay is unsure what the fuss over her is really about. She's doesn't seem very tactical, but even a mouse fights when pressed... and she may just be that - a tired mouse being chased by a very big cat or so it seems. Maybe a couple of them at that. Now that this Sain character has forced Jay to release Avalene into his care, the mystery only deepens.Risen/Wanderer* -- First he shows up in a blanket of cloth and a bolt in his arm, but disappears before getting treated. Pushed for time, Jayara had to give up on her curiosities about the man until he briefly appeared again to tell Jayara and Avalene to run from the incoming dragons. Now with Avalene stolen away, Jayara searches him out for answers to the mysterious Sain and what ties they both have to Avalene. Maybe she'll discover why Avalene insisted he wasn't human along the way...Alter Darcy -- This kid doesn't belong in the Boundary any more than a sheep belongs with a pack of wolves. Then again, there are a number of people the ranger would rather see living out their lives somewhere other than the Boundary. To the ranger's relief, at least the child is home and out of her hair now.Sain -- A confident being of power greater than a mage who can silence nature and scry minds. His pale skin emphasizes he's no woodlander, yet, he seems more than comfortable out in the middle of the trees. Jay forfeits the idea to fight as she knows she doesn't have the ability to match him one-on-one. Since it doesn't sound like he plans to directly harm Avalene, the ranger takes her loss and leaves to fight another day. She'll give him his comeuppance though should the chance arise...Lynx & Midori -- A young bound pair with some healing skills: the dragon's being magical while the young woman's being herbal. Travelers they seem to be, but fairly young to be on the roads alone. Other than there assistance with the stretcher for the knight, there is nothing more of note.Knight Hammand -- A wounded knight Jayara has found after returning to the site of the dragon landing. The ranger tends to the knight out of guilt that she mistook the flight of Knights for a flight of Fallen and that leaving behind Risen may have been the cause for his serious wounds. With the knight finally awake and healing, Jay only waits for his comrades to retrieve their lost one. Originally planning to sneak off when the other Knights do come, their knowledge of the prophetess opens up another option she hadn't foreseen, and it is a window she would consider in more detail if she wasn't so sleep deprived.Head Guard Caleb -- Never having met him in person until after the main events of Heritage, Caleb's is notorious amongst those who have been to been to Yvette's Keep. His personal visit on the road to escort her back to the keep has Jay wary though. At first she though it might be a dragon issue, but as soon as the priestess was mentioned, she knew there was something else at hand.*name not known to Jayara currently
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Posted: Wed Mar 28, 2007 11:40 am
Significant Locationsin order of importanceRanger's Retreat: Astragal -- (also known as Ranger's Refuge)The Borderlands (General) -- To Jay, it is where she has she has spent a large part of the last few years doing jobs, large and small, for villagers and barons alike among the chaos. It's a dog-eat-dog world as she quickly learned when first introduced to the land during her training. Not only is the fear of bandits prevalent, but there so is fear of losing one's life or soul to the dragon raids that occur.Baroness Yvette's Keep -- Tucked safely enough into the Borderlands, Lady Yvette is fairly safe from dragons but close enough that she can fund dragon hunters and other attacks on the dragon lands.Mich De'Court's Home1 -- Built into the side of a rock wall beside a small river, the home on the outside almost blends in as if nature itself was trying to disguise it over the centuries/decades that it has been in existence. On the inside, the rooms are well furnished though dust pervades in most rooms that remained untouched and the air is damp and cool.Jay's Hometown -- The human lands are a diverse area of temperate forests and rolling rocky plains. All sorts of cultures and kingdoms can be found here and the best and the worst of the human race is scattered across this area. The west is the coastline, which is regarded as the peak of civilization. Schools are in abundance and the educated flock here, as well as the merchants eager to take advantage of the ocean for shipping. It is the richest area of the entire human nation.
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Posted: Wed Mar 28, 2007 11:41 am
About the RangersThose who chose to be unfettered to society, picking the open road and territory over the hustle and bustle of town and city - those are the Rangers. Reason & RestrictionsRangers fill their undefined roles for multiple reasons. A number favor living within the world of the wild, feeling more at home in nature than inside any wall. Wanderlust tugs many to the fold as it promises a life of travel. Some chose to be self-sustaining solitarians; being social is not everyone's thing. Others chose to be a community's woodsman/woman, giving the people access to difficult to reach resources. Individuals classified as both rangers and mages are almost unheard of for these reasons. Most with the gift of magic cannot travel in their younger years as they need detailed study usually found only in cities to bring out their full potential. Rare is the ranger with Fae, Divine, or Natural gifts of magic. Only those who serve a town(s) of believers to a nature deity as a sort of religious leader or shaman have been found to have divine magic at their service. Without the use of a mage, it is difficult to determine who has Fae/Natural magic versus someone with exceptional skill and so the count of rangers with these traits goes relatively unknown. Rangers as Dragon-Bound are also scarcely seen. Just as many chose the path of ranger for the freedom, giving up one's will to a dragon tends to be contradictory to that common nature. This of course excludes those rangers who are forced into being bound, a number possibly higher than those who do so willingly. SurvivalTo acquire needed supplies, a ranger will generally make their own goods or barter for them where they can. Skins, foodstuffs, and fresh meat are common items of trade provided the ranger knows the right skills to obtain them. Hunting is by far the most common service provided by a ranger. Some take up mercenary work to cover expenses while others act as highway thieves preying off travelers and merchants. Fortunately the latter number is limited. While not aspiring to the sparkling heights of the Dragon Knights, most prefer to keep their ranger title out of the gutter and will treat unkindly those who have turned to such ways. This aggressiveness may be due to the loss of ranger meeting place Chapparal. There is some minor debate that mercenary work should be treated the same way, but as jobs can vary greatly in purpose it is left up to the individual ranger what he or she will or won't do. Communities & OrganizationRangers are generally solitary travelers or travel in pairs. It is not uncommon to come across a mentor traveling with an apprentice or (less often) two. Unless they are hermits, most rangers do not completely recoil from company, particularly if they happen to be taking the same route or the same job as another group of travelers. Larger cohesive groups are often only temporary. A big hunt, for example, may call in larger numbers of rangers. "The Ternion" is the only widely-known existence of a defined ranger coterie. The Ternion is made up of three loosely-bound ranger groups, defined by territory, whose purpose is to pass information along the continent amongst the rangers and to rally together in times of need through the use of defense and subterfuge. These three groups are: Alecost -- Based along the West side of the human lands between Kas Kain and the Western coast city-states, Alecost is probably the most diplomatically talented and diverse of the three. Their talent in communication is unsurpassed amongst the rangers. Also, due to the West Coast being a trading hub, this group is usually well supplied. Tarragon -- Based in the NE corner of the human lands between Kas Kain and the Borderlands, this group boasts to have the best "battle-ready" rangers due to their proximity to the Borderlands where learning to defend one's self is a necessity at best, a last resort at worst. Not only are offensive skills high here, but defensive traits such as stealth, quick thinking, and the ability to improvise are prized. Saxifrage -- Based in the SE corner and Southern Central of the human lands covering part of Kas Kain and much of Shavelle, Saxifrage has its talents in intelligence, strategy, and medicine. With it's access to the skills and learning of Shavelle, they are the ones most likely to have the assistance of the mages as well as weapons of special or magical nature - should one be able to afford it.  There is a grand gathering called the "Ranger's Retreat" (also known as "Ranger's Refuge") held annually in alternating locations of unclaimed forest in the human lands. In the NE is the location called Amaranth and in the SW is Beggar's Reach. Originally there was a third location, called Chapparal, in the SE portion of the human lands until it was decimated during a gathering there. Over time, the explanation of 'who' specifically attacked has become muddled. From dragons to mages, from a royal vendetta to mysterious southern fae has been touted as the reason for the loss of Chapparal, though evidence suggests that a certain sect of bandits with the assistance of an ex-ranger may have been at fault. The GearThe most common weapons rangers can carry are the longbow, the spear, hand axes, and knives as they can be used not only for defense but for wilderness survival as well. The longbow, what the Rangers are most known for, is practically a staple skill.  Staves and swords are a less frequent options. Swords are customarily taken up only by those who travel common roads and visit cities and villages on a regular basis. Use of staves is exceptionally rare outside of those rangers from mountainous regions. In addition to the above, weapon-related and other skills are ultimately limited to those who have a master or those who can find one knowledgeable in the desired skill. Clothing styles very from region to region largely dependent on the climate and preference. For example, greens and browns are prevalent in temperate regions during the summer season, but greys and browns are common in winter. Armor ranges from none to chainmail, though majority leans toward either soft or hard leather. Plate is never used; the heavy weight and noise make it unwieldy to use for a ranger. It is the same reason shields are never seen. There is no use for them for a wilderness ranger and even one who travels from town to town will find it cumbersome at best. Most rangers will carry standard camping gear such as a tent, sleeping items, lantern, cooking equipment, etc. Whether the ranger uses the assistance of a horse or other creature is largely dependent on what part of the world the ranger is located and where they most often travel and whether such a creature can be afforded.
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Posted: Wed Mar 28, 2007 11:43 am
Jargon Dictionary Slang"Scrap it" 1. An order to cancel an activity Example: "Scrap it all. The ground isn't steady enough to build this house on." 2. A general curse akin to "dang it" "Bladeshards" 1. A general curse akin to "Dang it" or "To hell with it" "Leather scraps" 1. Used when something is useless/worthless/pointless Example: "Now that the sword is cracked, it's nothing but leather scraps until we find a blacksmith."2. A general curse, originating from tanners and crafters Example: "Leather scraps! Get out the map. We're lost again.""Like a dragon egg in a hen house" 1. Used when something obviously stands out or does not belong, similar to the phrase "sticks out like a sore thumb" Example: "A wizard like that in the boonies? It's like a dragon egg in a hen house.""Take your wings and go." 1. An phrase similar to "leave me alone" 2. An phrase also similar to "take your haughty pride and leave" Background: Originally used by a non-winged dragon to tell a winged one to go away, the phrase is now used by any dragon. The phrase has slipped into uncommon use by humans in the Borderlands when telling a dragon or (more often) an exceptional trouble maker/egocentric person to leave. "Bloody Black Bird!" 1. An oath similar to "Bloody Hell" or "Curse my luck" "By the Forest/Trees/Gales" 1. An oath almost exclusively used by rangers similar to the phrase "By the Powers that be" n. morrow eve 1. Another term meaning "tomorrow evening" or "next evening" n. squawk bird 1. Another name for a parrot, particularly one that can repeat what it's owner says n. outlander 1. Another word for "foreigner" whorespawn featherbristles
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Posted: Wed Mar 28, 2007 11:47 am
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Posted: Wed Mar 28, 2007 11:51 am
Other Characters Character Name: Volpone DarsindGender: MalePresent Age: 42General Job Description: Ranger (ie: Hunter/Tracker, Mercenary/Sharpshooter)Physical Attributes: Body Size/Features -- #'#" heightHead/Facial Features -- Typical Clothing/Dress -- Weaponry -- Notable Proficiencies/Talents: Personality: Background:
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Posted: Wed Mar 28, 2007 11:57 am
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Posted: Wed Mar 28, 2007 11:59 am
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Posted: Wed Mar 28, 2007 12:01 pm
Reserved - Possibly an FAQ section
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Posted: Wed Mar 28, 2007 12:02 pm
Reserved - possibly an "about the player" section
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Posted: Wed Mar 28, 2007 12:03 pm
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