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Sunlight Academy: Back to The Academy

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Eventually, everything wraps around once more. Even thought forgotten, the academy always returns. 

Tags: Sunlight Academy, Back to the Academy, fantasy, school(?), we'resobackbaby 

Reply ♦ Lᴏʀᴇ, Sᴛᴏʀɪᴇs ᴀɴᴅ Mʏᴛʜs
The Creations of The First Children

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Arcalentis
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Wily Trickster

PostPosted: Mon Jun 01, 2026 7:04 pm


The First Children are the first six entities born from the Proélefsi tou Génesi (except for Patéras and Mitéra). These children are rumoured to have been born from the intimacy between the Proélefsi tou Génesi and the gods. Although the creations below are their own, many credit their parents for the creation of them.
PostPosted: Mon Jun 01, 2026 7:06 pm


The Weapons of Chaos

◆ The Weapons of Chaos, alternatively known as "The Chaotic Armory", are a set of weapons created by Gekihen, son of Exitium.

These weapons were created from the embodiments of seven different cataclysms, trapping their power in a series of different weapons. How this was done is truly unknown, but it's thought to have been through an ancient and long forgotten magic. One of these weapons by themselves can easily alter an entire realm, whether for better or for worse. Although these weapons are also special in that only the one they choose as their wielder can use their power. For anyone else that tries to lift the weapon, it will appear impossible to lift, no matter how powerful they may be. Any ongoing damage they may have caused also seems to immediately disperse whenever they leave their wielder's hands, making this one of the easiest way to stop any damage that is currently in effect.

Jordskjelv - A pair of gauntlets which embody the power of an earthquake. A single punch from this weapon has the same amount of strength behind it as a "Greater Category" earthquake (8 and above). And just punching the ground with it can cause a major earthquake to happen in all the surrounding areas, ripping the earth itself apart and causing great chasms to appear, permanently altering the land. This can make it very dangerous in the hands of a beginner.

Vulkan - A sword which embodies the power of a volcanic eruption. The blade of the weapon itself is said to be 2400 °F, causing instant burning upon any sort of contact with it. Yet, it does not seem to emit any heat, making many think it just a simple sword upon first glance. This sword also seemingly has the ability to "control" volcanoes, making them appear wherever the wielder so wishes, and even causing ones thought dormant to begin erupting once more.

Översvämning - A dagger which embodies the power of a flood. The blade itself was said to have been forged from the waters of a great flood from many years prior, trapping the destructive power within it. The blade is incredibly sharp, able to cut through just about anything with ease, making it incredibly deadly in the hands of a skilled assassin. Although its true power comes from the ability to cause an entire flood to burst forth from the hilt, drowning anything nearby except the user.

Anemostróvilos - A bow & arrow which embodies the power of a tornado. A single shot with an arrow from this bow can easily manipulate the air around it, causing it to create a powerful vortex as the arrow flies forward, quickly picking up speed. Or, alternatively, the wielder can jab either end of the bow into the ground, summoning multiple cyclones around themselves and others, which have no effect on them, but can easily tear at and ravage the land, easily picking up buildings are large as a mansion.

Hagelskur - A battleaxe which embodies the power of a hailstorm. By raising this weapon into the air, the wielder is able to cause a hailstorm, which cause chunks of ice as large as a car to come raining down onto the earth. Although the bigger these chunks of ice are, the slower they fall. Smaller chunks can pierce through a building easily at higher speeds, causing massive destruction to a surrounding area. The blades of the axe are also incredibly cold, and can freeze just about anything it touches instantaneously. In fact, it always seems to have a sort of "foggy" effect due to freezing the air molecules around it.

Åskväder - A warhammer which embodies the power of a lightning storm. Wielding Åskväder grants its master the ability to control the base elements of a storm, i.e. rain, wind, thunder, and lightning. They can create giant raging electrical storms complete with thunder, lightning, hurricane-force winds and torrential rains across entire planets at a moment's notice. Another aspect of this power allows them to stop any of these weather conditions instantly as well. Its user can create storms on a planetary wide scale or larger if needed, and is not limited to the normal limits of Mother Nature and can go beyond and defy what natural weather can do such as creating rain in space where there is no atmosphere.

Pandimía - A scythe which embodies the power of a pandemic. This scythe works in a rather strange and mysterious way. Against people that are not sick (from something as simple as the common cold to influenza), it does minor damage, acting as if it has a blunt edge. But it inflicts the opponent with a random sickness upon the first attack, still making it deadly. Its true power comes out against those that are sick, though. Against these sorts of people, the blades seems to become sharp enough to cut even through the fabric of reality, easily slicing a person in two. But this person has to have been sick for three days before the scythe reaches this level of power.

Arcalentis
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Wily Trickster


Arcalentis
Captain

Wily Trickster

PostPosted: Mon Jun 01, 2026 7:07 pm


The Artifacts of Rule

◆ The Artifacts of Rule, alternatively known as "The Ruler's Relics", are a set of artifacts created by Evlogía, daughter of Creaturae.

The artifacts take many different forms, from weapons to armor, and even jewels. Although for all their power, each of these artifacts also has a deadly side-effect. They were all created with the idea "great power comes with an even greater price". As such, each of the artifacts have the potential to kill their wielder, or otherwise inconvenience them in some way. As such, this makes them one of the most dangerous Creations in terms of usage. Each of them were supposedly hidden away somewhere throughout the Realms by their creator, so that their power and, adversely their side-effects, cold never be discovered by normal mortals. Although with the way legends go, most of the artifacts are credited to having been created by many people throughout the ages.

The Sword of Oni no Inochitori - A powerful sword, which is said to have an evil and restless soul resting within it. This sword was sealed deep within the world many, many years ago, because the creator of this sword even feared its power. But maybe it was not the power of the blade she feared, but the voice that spoke to her from the blade, telling her things that would drive a immortal or mortal insane, or even to the verge of their own death. There were said to be none powerful enough to wield it at the time, and all that tried impaled themselves with the weapon. So now, it sleeps deep within the world, hopefully to never see the light of day again.

The Battleaxe of Chaos Incarnatus - A battleaxe that seems to give off an aura of chaos, causing reality around it to seem to twist and tremble. This battleaxe has been in the hands of many great warlords, all of which have died strange and gruesome deaths. It's said that the original blacksmith that created it was a Warlock, who had cast a terrible curse upon it. This curse being that those who wielded this weapon with only anger and bloodshed in their mind would die a gruesome death only days later. After this curse turned out to be true, the weapon was sealed deep within a temple, so that none would ever find it again. To this day it is still hidden away, and those that have sought it out returned home only to have their minds found addled, and having become insane.

Jewel of One Thousand Nights - A dark, black jewel, that one could gaze into for infinity. It got its name due to its color, and how beautifully it reflects the night sky. But this jewel isn't just for show. Many say that it is the egg of a great beast that, once hatched, will devour the world. Others say that breaking the jewel will cause the world to be trapped within a thousand nights, causing them all to freeze to death, and for shadow beasts to come and kill them all. In truth, no one knows what the jewel's true power is, and those that have tried to find it have been found with their skin the same color as the night sky. No one knows what has killed these men, but none are curious to find out.

Amulet of the Efreet, Alnniran - The Efreet, Alnniran, was said to have once been naught but a man. But one day he made a deal with a strange spirit. The spirit would give Alnniran ultimate power, but he had to give up his mortal body. Alnniran, not thinking about this, immediately said yes, and so the deal was set. Alnniran lost his mortal body, but what he did not know was that without a body, he would be cursed to live in the underworld forever, or be trapped within an amulet. The Efreet thought this over, and decided that he would much rather live in an amulet and have another chance at freedom, rather than be stuck in Hell forever. He created the amulet from the bones of his mortal body, and took refuge in it, being found by travelers not long after. The travelers were able to sense the power resting within the amulet and, as such, decided to hand it over to an ancient sage, who would keep it hidden and protected, so that Alnniran would be unable to wreak havoc upon the world. Its said that if you wear this amulet, Alnniran will possess your body and mind, making your body his own.

The Helm of Surculus - Surculus was once a Dragon Lord of the lost Kingdom of Ashabelinar, who was said to have legendary, enchanted armor given to him by the Primordial Dragon, Silva. He wore this armor every time he battled, and was said to be untouchable. Many tried to steal his armor, but all were unsuccessful. Surculus lived a long, happy life. But death came for him in the end. No one knows what truly happened, but many say his armor was destroyed by an ancient spirit. Others say that it was stolen. But no matter what story you hear, they always say the same thing. Only the Helm was left. This helm was said to hold an incredible power, but was hidden away for this reason, and now none know where it lies.

Shield of the Magekiller - Despite its name, this shield itself wasn't used to kill Mages. Instead, it has an incredible enchantment placed upon it, which not even a God was able to break. This enchantment allows it to nullify just about any spell that comes into contact with the shield, rendering it useless. Although it's very specific about the Spells that it nullifies. Only Spells that aim to harm the user, or in some way inconvenience them (such as stopping time) will be nullified. It's unable to do anything against barriers or other types of Spells, such as healing and buffing. It also seems to do absolutely nothing against physical attacks, rendering it useless against things such as swords and arrows, with them phasing straight through the shield.

The Skeleton Key - A key which is able to unlock just about any type of door in the Realms. Although it can only be used on doors that don't have special restrictions in place. Against any normal lock, it can shift its teeth into the exact kind needed in order to open it. Against a card reader, it can actually change its shape into a card, allowing itself to be inserted/slid. If the door requires a biological sample (hand scanner, eye scanner, voice reader, etc.) it is completely useless. It also cannot be used to open the Seven Doors that require the Abyssal Keys to open. The major downside to this artifact though, is that each door unlocked takes an entire year off the user's life. While this may not seem a problem for immortals, it actually is. It will start a counter from 999 years, effectively making them mortal as soon as they use the key.
PostPosted: Mon Jun 01, 2026 7:08 pm


The Crystals of Discord

◆ The Crystals of Discord, alternatively known as "The Discord Gems", are a set of gems created by Zwietracht, son of Aethereus.

Described as holding enough power to let their possessor control the whole world, each Discord Gem is said to possess mystical properties and contain unlimited amounts of highly potent and powerful chaos energy that is said to give life to all things. Even alone, their power is unmatched by pretty much anything else in the universe. Just one Gem can grant access to unlimited power. It is often said that those whom combine all seven Discord Gems will gain ultimate power and unlimited energy. Accordingly, those who know how to use them can do just about anything with their power. The power of each Discord Gem is described as being able to “transform thoughts into power”; by "sensing" people's thoughts, the Discord Gems can generate the chaos energy they contain which make them everlasting sources of energy. Oppositely, the Gems can absorb the chaos energy exposed to them. By focusing one's thoughts, the Gems can even bend reality to achieve certain feats, such as showing fabricated visions, performing rituals, reviving the recently deceased and even make them move on their own. Additionally, each Gem can float in midair on its own power.

It should also be noted that the individual abilities of each Gem is scaled to the user's own level of power. Meaning that only a God with the Crystal of Destruction would be able to go so far as destroying a world or star.

The Crystal of Anarchy - The user can create, shape and manipulate anarchy, an absence or lack of government over a large radius ranging from small villages to large cities to manipulate mass riots, rebellion and social disorder and disruption.

The Crystal of Chaos - The user can create, shape and manipulate the chaotic forces in the universe, allowing them to manipulate probability or manipulate and even shatter reality. They are able to change, mutate, destroy or otherwise manipulate any matter, space/time, living beings, organizations or minds and spirits as well as containing it, so it doesn't spread or spreads only on desired way.

The Crystal of Curses - Users can place a curse on whatever they wish (people, places, objects, etc.). The exact effects can be nearly anything the user desires, ranging from minor annoyances to tortuously extended death. Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into an animal/monster that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshapen/inhuman offspring, and a whole host of other effects.

The Crystal of Minds - User can manipulate the mind, the mechanism of proceeding information and set of immaterial facilities that are linked to it. They can create, control, customise, negate and otherwise fashion parts and functions of mind as perception, desires, thoughts, beliefs, memories, attention, personality, behaviour and intelligence in verity of ways. Beneficially, this ability can be used to unlock one's inner potential, bestow talents and skills, improve mental capacity. Destructively, this power may shatter minds, grant diversity of mental disorders and take over others. Either way, users possess outstanding power that make them force to be reckoned with.

The Crystal of Discord - The user can create, shape and manipulate discord, cause conflict/disagreement/incompatibility between others to disorganize individuals/groups or cause internal strife. The user can cause conflict/disagreement/incompatibility between others to disorganize individuals/groups or cause internal strife. The effects of the user's ability can range from minor disagreements to violence that could instigate global altercations (e.g. wars, genocide, etc.).

The Crystal of Knowledge - The user can create, shape and manipulate any/all information/knowledge, they can insert new knowledge into the universe that becomes established fact and reality, or destroy it to do the opposite. An enemy could be made to forget how to walk, while an ally could be given the knowledge of an enemy's weaknesses or mastery of a fighting style.

The Crystal of Madness - The user can absorb, create, control, and manipulate Madness/Insanity of themselves, others or the madness energy around, whether increasing, decreasing, causing or otherwise chancing insanity, even manifesting the emotional energy to physical level and gain power from it.

Arcalentis
Captain

Wily Trickster


Arcalentis
Captain

Wily Trickster

PostPosted: Mon Jun 01, 2026 7:09 pm


The Rings of Sin

◆ The Rings of Sin, alternatively known as "The Sinner's Rings", are a set of rings created by Synti, daughter of Infernalis.

Each of the Rings of Sin seems to completely embody a single one of the Seven Deadly Sins. This allows the one wearing the ring to embody the sin themselves, becoming a terrible creature of ultimate power. Even going as far as to be able to affect other people with their power, causing them to give into the Sin that the person embodies. Alternatively, they can even remove Sin from a person, adding it to themselves to grant themselves more power. Although if the Ring is worn for too long, the user will eventually become a true Demon, morphing into one the "Seven Demons of Sin'' (Leviathan, Belphegor, Lucifer, etc.). At this point, their mind and body are no longer their own, as they completely give in to Sin, and lose everything about themselves. At this point, only death can save them.

Ring of Envy - Malicious envy is similar to jealousy in that they both feel discontent towards someone's traits, status, abilities, or rewards. A difference is that the envious also desire the entity and covet it. Envy can be directly related to the Ten Commandments, specifically, "Neither shall you covet... anything that belongs to your neighbour" - a statement that may also be related to greed. Dante defined envy as "a desire to deprive other men of theirs". In Dante's Purgatory, the punishment for the envious is to have their eyes sewn shut with wire because they gained sinful pleasure from seeing others brought low. The struggle aroused by envy has three stages: during the first stage, the envious person attempts to lower another's reputation; in the middle stage, the envious person receives either "joy at another's misfortune" (if he succeeds in defaming the other person) or "grief at another's prosperity" (if he fails); the third stage is hatred because "sorrow causes hatred".

Ring of Gluttony - Gluttony (Latin, gula) is the overindulgence and overconsumption of anything to the point of waste. The word derives from the Latin gluttire, meaning to gulp down or swallow. In Christianity, it is considered a sin if the excessive desire for food causes it to be withheld from the needy. Because of these scripts, gluttony can be interpreted as selfishness; essentially placing concern with one's own impulses or interests above the well-being or interests of others. During times of famine, war, and similar periods when food is scarce, it is possible for one to indirectly kill other people through starvation just by eating too much or even too soon.

Ring of Greed - Greed (Latin, avaritia), also known as avarice, cupidity, or covetousness, is, like lust and gluttony, a sin of desire. However, greed (as seen by the Church) is applied to an artificial, rapacious desire and pursuit of material possessions. Thomas Aquinas wrote, "Greed is a sin against God, just as all mortal sins, in as much as man condemns things eternal for the sake of temporal things." In Dante's Purgatory, the penitents were bound and laid face down on the ground for having concentrated excessively on earthly thoughts. Hoarding of materials or objects, theft and robbery, especially by means of violence, trickery, or manipulation of authority are all actions that may be inspired by Greed. Such misdeeds can include simony, where one attempts to purchase or sell sacraments, including Holy Orders and, therefore, positions of authority in the Church hierarchy. In the words of Henry Edward, avarice "plunges a man deep into the mire of this world, so that he makes it to be his god."

Ring of Lust - Lust, or lechery (Latin, "luxuria" (carnal)), is intense longing. It is usually thought of as intense or unbridled sexual desire, which leads to fornication, adultery, rape, bestiality, and other immoral sexual acts. However, lust could also mean simply desire in general; thus, lust for money, power, and other things are sinful. In accordance with the words of Henry Edward Manning, the impurity of lust transforms one into "a slave of the devil". Lust, if not managed properly, can subvert propriety. "Lust is the ultimate goal of almost all human endeavour, exerts an adverse influence on the most important affairs, interrupts the most serious business, sometimes for a while confuses even the greatest minds, does not hesitate with its trumpery to disrupt the negotiations of statesmen and the research of scholars, has the knack of slipping its love-letters and ringlets even into ministerial portfolios and philosophical manuscripts". Dante defined lust as the disordered love for individuals, thus possessing at least the redeeming feature of mutuality, unlike the graver sins, which constitute an increasingly agonised focussing upon the solitary self ( a process begun with the more serious sin of gluttony ). It is generally thought to be the least serious capital sin as it is an abuse of a faculty that humans share with animals, and sins of the flesh are less grievous than spiritual sins ( love excessive, not love turning ever further awry toward hatred of man and God ).

Ring of Pride - Pride (Latin, superbia) is considered, on almost every list, the original and most serious of the seven deadly sins: the perversion of the faculties that make humans more like God—dignity and holiness. It is also thought to be the source of the other capital sins. Also known as hubris (from ancient Greek ὕβρις), or futility, it is identified as dangerously corrupt selfishness, the putting of one's own desires, urges, wants, and whims before the welfare of people. In even more destructive cases, it is irrationally believing that one is essentially and necessarily better, superior, or more important than others, failing to acknowledge the accomplishments of others, and excessive admiration of the personal image or self (especially forgetting one's own lack of divinity, and refusing to acknowledge one's own limits, faults, or wrongs as a human being). Dante's definition of pride was "love of self perverted to hatred and contempt for one's neighbour".

Ring of Sloth - Sloth (Latin, tristitia or acedia ("without care"]) refers to a peculiar jumble of notions, dating from antiquity and including mental, spiritual, pathological, and physical states. It may be defined as absence of interest or habitual disinclination to exertion. In his Summa Theologica, Saint Thomas Aquinas defined sloth as "sorrow about spiritual good". The scope of sloth is wide. Spiritually, acedia first referred to an affliction attending religious persons, especially monks, wherein they became indifferent to their duties and obligations to God. Mentally, acedia has a number of distinctive components of which the most important is affectlessness, a lack of any feeling about self or other, a mind-state that gives rise to boredom, rancor, apathy, and a passive inert or sluggish mentation, Physically, acedia is fundamentally associated with a cessation of motion and an indifference to work; it finds expression in laziness, idleness, and indolence. Sloth not only subverts the livelihood of the body, taking no care for its day-to-day provisions, but also slows down the mind, halting its attention to matters of great importance. Sloth hinders the man in his righteous undertakings and thus becomes a terrible source of human's undoing. In his Purgatorio Dante portrayed the penance for acedia as running continuously at top speed. Dante describes acedia as the failure to love God with all one's heart, all one's mind and all one's soul; to him it was the middle sin, the only one characterised by an absence or insufficiency of love. Some scholars have said that the ultimate form of acedia was despair which leads to suicide.

Ring of Wrath - Wrath (Latin, ira) can be defined as uncontrolled feelings of anger, rage, and even hatred. Wrath often reveals itself in the wish to seek vengeance. In its purest form, wrath presents with injury, violence, and hate that may provoke feuds that can go on for centuries. Wrath may persist long after the person who did another a grievous wrong is dead. Feelings of wrath can manifest in different ways, including impatience, hateful misanthropy, revenge, and self-destructive behavior, such as drug abuse or suicide. According to the Catechism of the Catholic Church, the neutral act of anger becomes the sin of wrath when it's directed against an innocent person, when it's unduly strong or long-lasting, or when it desires excessive punishment. "If anger reaches the point of a deliberate desire to kill or seriously wound a neighbor, it is gravely against charity; it is a mortal sin." Hatred is the sin of desiring that someone else may suffer misfortune or evil, and is a mortal sin when one desires grave harm. People feel angry when they sense that they or someone they care about has been offended, when they are certain about the nature and cause of the angering event, when they are certain someone else is responsible, and when they feel they can still influence the situation or cope with it. Dante described vengeance as "love of justice perverted to revenge and spite". In accordance with Henry Edward, angry people are "slaves to themselves".
PostPosted: Mon Jun 01, 2026 7:10 pm


The Medallions of The Cosmos

◆ The Medallions of the Cosmos, alternatively known as "The Cosmic Medallions", are a set of medallions created by Uchū, daughter of Plena.

Each Cosmic Medallion has a certain intense emotion sealed up inside of them (Prayers/hope, sadness, rage, hatred, joy, pleasure, wishes/desires), each of which embodies one of the emotions that makes up the Realms. Just by touching the rings causes a powerful jolt that makes someone feel, as some describe it, "a whirlpool of emotions" and is the reason why people using the Cosmic Medallions become more emotionally unstable. It should be noted that "almighty beings" (Titans/Gods/Devils/Primordials) are unable to touch these Medallions, rendering them effectively useless to them. Although it seems that Demis have no issue with this. Each Medallion also seems to respond to specific emotions, and are usually drawn to those who display these emotions.

These Medallions also seem to hold "Everything" together. As such, trying to destroy or bring damage to any of the Medallions could quite possibly destroy Existence as its come to be known. Also, as with the Discord Gems, these Medallions seem to scale their own power to that of their user, meaning that they have limits on them.

Medallion of Hope - User can sense and manipulate the hope, including the virtue, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling hope, even manifesting the emotional energy to physical level.

Medallion of Sadness - User can sense and manipulate all aspects of the sadness, depression and melancholia of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling melancholy, even manifesting the emotional energy to physical level.

Medallion of Rage - The user can channel violent rage through their body and soul to gain a new form empowered by their anger. The corruption usually manifests as burning the body/appearance of the user and grants improved versions of their original abilities as well as gaining new abilities that reflect the users' wrath. The user is invariably driven by/into incurable rage, although they may be able to control themselves enough to pass as normal, but given enough time the user may regain full control. The users' source of power may be their own rage and/or the rage surrounding them, possibly including vast areas, including the whole world.

Medallion of Hatred - Hate gives you power and fuel to move you. What you do with hate depends on who you are. Sometimes hate makes us change things because we are angry and see they don't work like this. Sometimes it makes you murder someone and makes you the villain. Sometimes, when the villain gloats at your poor dead dog, he makes a mortal enemy. Then there are the times when you are just furious at how horrible the world is and thus, with the Power of Hate, a hero is born (or a villain). Do not confuse it with Rage, though. Rage always burns hot, and comes in pulses, whereas hatred can be cold, and last forever.

Medallion of Joy - User has the ability to bring joy unto good beings, inflicting an unspecific amount of happiness and comfort for an unspecific amount of time due to all the good the targets have done. Ranging from minor joy to full blown joy of every kind. Sometimes this power comes as a natural skill to beings such as Angels and God.

Medallion of Pleasure - User can sense and manipulate the pleasure, whether mental, spiritual, physical, social, sexual, etc., of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling emotions, even manifesting the emotional energy to physical level.

Medallion of Wishes - The user can grant any wishes of others or oneself without any limitations: no resource needed, no condition required, no limited number, no delays for use/reuse, and no exception whatsoever. They can grant very vague or even inconceivable/impossible wishes that will always come true no matter what, as the power will automatically make up for the user's personal limitations when granting them.

Arcalentis
Captain

Wily Trickster


Arcalentis
Captain

Wily Trickster

PostPosted: Mon Jun 01, 2026 7:11 pm


The Keys of The Abyss

◆ The Keys of the Abyss, alternatively known as "The Abyssal Keys", are a set of keys created by Avgrund, son of Nihil.

These keys, upon first glance, seem to have no true ability to them other than just unlocking a certain door. As such, many that have heard the legends about them have deemed them as useless things, discarding them almost as soon as they're found. But, what they don't know is that these keys actually allow access to incredible treasure troves, which can make even a poor man richer than all the Kings in the Kingdoms. And once the door has been unlocked, whoever has the key can use it to open a portal to the room from wherever they are, making it handy for transporting or storing special items. This ability is not affected by spatial nullifying abilities, either, making it that much more handy. Although unknown to their holders, these keys, when all together, lead to a massive, magical door hidden away to everyone. The earliest records of this door exist somewhere in Old Kingdom documents, but even those say it’s much older than even that. No one knows what lies behind this door… except for Avgrund himself.

The Black Key - Opens a door located in ???.

The White Key - Opens a door located in ???.

The Blue Key - Opens a door located in ???.

The Red Key - Opens a door located in ???.

The Purple Key - Opens a door located in ???.

The Gold Key - Opens a door located in ???.

The Crystal Key - Opens a door located in ???.
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