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A free form fantasy Medieval Roleplay 

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Humans of Erstonia

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TheSecondARISU
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PostPosted: Tue Dec 08, 2015 5:05 pm


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Racial Bonus
xxxxx◦ None

Mandatory Weaknesses
xxxxx◦ None

Human Stats:
xxxxx◦ Humans reach physical and mental maturity at the age of 18. Their life expectancy maxes at 100.
xxxxx◦ Blood is nourishing to blood-drinkers
xxxxx◦ Suggested Alignment: Any
PostPosted: Tue Dec 08, 2015 5:07 pm


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Aasimar (Angels)


"Your family has always been blessed. This has shown, not only in the physical traits you have, but in certain gifts passed down through the generations. No one knows why your family is so touched. Is it a blessing? A divine bloodline? Something else?"

xxxxx◦ Suggested Alignment: Lawful good

xxxxx◦ Can see in the dark up to 60 feet away. Can also create a glowing orb of light that illuminates a small room well, at will. Said light will make creatures vulnerable to holy effects very uncomfortable, but not drive them away or weaken them.

xxxxx◦ Unholy Weakness. You have an automatic vulnerability to unholy things. This does not count as your required Limitation and should something unholy strike you

xxxxx◦ The ability to cast a glamour over your wings or that can hide them from sight. The illusion can crumble during times of low resolve, heavy unholy presence, or use of the wings.

TheSecondARISU
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TheSecondARISU
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PostPosted: Tue Dec 08, 2015 5:09 pm


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Vampires


"Vampirism is considered a curse. Creatures of the night, they are created from the Human Race"


xxxxx◦ Vampires cannot take Necromancy or Corpus magic as spells.

xxxxx◦ Siring. Only a pure human may be made a vampire. In order to sire a new vampire, the human's blood must be completely drained from them; once 'dead', a vampire must feed the human their blood.

xxxxx◦ While vampires are commonly thought soulless husks, elevated from other undead, this isn't true. They bear a cursed soul, their nature twisted by such powerful magic the curse has never been undone.

xxxxx◦ Anyone who drinks a vampire's blood is enthralled to them after the 3rd drink

xxxxx◦ Vampires are naturally quicker and stronger than most races.

xxxxx◦ Seduce or Charm. Without need of magic, vampires gain the effects of 'Charming Mein' so long as they maintain eye contact.

xxxxx◦ Night Vision. As creatures of the night, vampires have extraordinary night vision. Comparable to Drow gift.

xxxxx◦ Know the Blood. Without need of magic, vampires have the ability to determine race, gender, and age of the source of blood they drink, as well as knowledge of what happened to make them lose their blood and if they are currently alive or dead.

xxxxx◦ Vampires do not need to breathe. As such, they can be submerged in water without drowning.

A vampire may choose three of the following abilities/gifts:

xxxxx◦Inhuman Strength

xxxxx◦Inhuman Speed

xxxxx◦Sprout Claws (grow claws in 1 post. These claws inflict a magical infection)

xxxxx◦Animal Form (may shapeshift into either a bat, a wolf, or mist. Only one, can NOT have ability to change into both.)

xxxxx◦Forgetful Bite (the victim does not recall the bite afterwards)

Pleasure Trip (vampire may choose to make its bite feel pleasurable; type of pleasure depends upon vampire's personality.)

xxxxx◦Dead Flesh (no vitals means they are hard to hurt)

Mandatory Weaknesses:

xxxxx◦Sunlight. Skin burns and ashy flaking begins when exposed to direct sunlight. Long periods of exposure can result in loss of limbs and even death. (Trick? Umbrellas!)

xxxxx◦Starvation. A vampire must feed once every 2 days.

xxxxx◦Staking. Stakes do not kill Vampires. Staking a Vampire will cause paralysis and place them in Torpor (A death like coma until they're fed)

xxxxx◦Holy. Vampires are cursed beings and are unable to withstand the forces of conviction and goodness. They are unable to enter holy places and are repulsed by holy relics and magics. Holy energy is twice as effective against them.

xxxxx◦Silver. When struck by silver, they suffer 1 additional Hit Point of damage.

xxxxx◦Infertility. Vampires cannot reproduce as humans do. Vampires ‘reproduce’ by siring.
PostPosted: Tue Dec 08, 2015 5:10 pm


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Lycans


"Lycanthropy is considered a curse. These are the werewolves, humans forced into a beast that preys the upon land with the Full Moon."

xxxxx◦ Erstonia will accept anysort of lycans, cats, dogs, lizards.

xxxxx◦ Lycans are created when a lycanthrope infects a human by biting them. The disease is transmitted through tainted saliva entering the bloodstream

xxxxx◦ Without proper practice, Lycans cannot shapeshift of their own free will. These individuals are considered highly dangerous until old and seasoned enough to contain themselves. They must be 75 years old, or older, to be considered able to shift at will.

Mandatory Weaknesses:
xxxxx◦ Silver. Within and outside of their werewolf form, these individuals are deathly allergic to silver and even being near it should agitate them. Silver weapons do 1 extra Hit Point of damage on strikes.

xxxxx◦ Wolfsbane. This is a toxin that weakens them, does not kill just makes the lycan really sick

xxxxx◦ During the full moon, humans with Lycanthropy are subjected to forced shifts and lose all sense of humanity, becoming a feral unrelenting beast for the duration of the night. They may also be forced into shifts at times of high emotional irritation and stress.

TheSecondARISU
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