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Reply Linear Campaigns v3.5 [Current WDM: Sander Cohen92]
A Kingdom Divided - DM: Sander Cohen92 Goto Page: 1 2 3 ... 4 5 6 [>] [»|]

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Sander Cohen92
Captain

PostPosted: Wed Apr 14, 2010 7:44 pm


"...And though the capital still sends no word of the plague that has struck it we assure you that they still fight on! We all must do our part in this time of plight... we must all pull together against the challenges of this untamed land in the name of Ambierence. My sons- my daughters... it is here, in Hirrus Village we will make a stand against the undead. It is here, we will prevail over evil..."

You listen to the knights words as his cohorts stand silently and politely nodding at his speech. The speech gets you thinking of what you can do to aid in this time of need. As people begin to disperse from the small villages square you do the same... Walking randomly through the village you barely know you don't have any place in mind to travel to. Quite quickly, you stumble upon a Gnome who is recruiting people to work as a militia force for the village. It is a way to help out these people in this dark time... perhaps this can work out..

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Rules:

1. Level 1 start
2. Most races are allowed, ask me about specific races and I'll tell you whether or not they're ok.
3. Character sheet's should be prepared like they are in the Creating a Character thread on the main forum.
4. RP your character realistically... if your a DnD whiz in real life but your character has 12 intelligence odds are he won't know everything. Wisdom also is a big thing. Wisdom is basically willpower, common sense, perception, and intuition. I also believe it's a form of life experience, one who has lived life to the fullest would be wiser than one who spent their whole life in a single town and didn't change things up much.
5. Fighting is not the only option, you CAN run, and you CAN try manipulating the surrounded terrain and objects in some situations. Not every single encounter has to be Slashing and Hacking away at enemies.
6. Need to post daily, if you do not post in 3 days you will be removed. This excludes any reasoning before hand, such as a surgery or a funeral or the like. Every 2 days of no posting you will receive a warning... after 10 days of inactivity you will be removed from the campaign as if it were 3 consecutive days of inactivity.
Warnings:
SI_L_EXE (1 Day)
Jake Hellstorm (6 Days)
BytByt (4 Days)

7. Starting Gold: 6d10x2 +10 ((HARDCORE MATH. NO EXCEPTIONS))

Bonus EXP is rewarded for:

-Bravery. Willingly sacrificing yourself will result in extra EXP for you.
-Creativity. Being creative will net you extra EXP.
-Staying in Character/role playing. Role playing and keeping the DnD experience alive will get you some EXP, not much, but some.
-Certain Successful Checks. Certain skill rolls may earn you extra EXP if they're successful.

Karma/Alignment

-Your actions will be noted by the divine (That's Me).
-For every action perform their is a neutral, a good, or an evil outcome.
-If you're lawful good and continue doing evil your alignment will change. This affects every character, and every alignment, even evil to good, good to neutral, neutral to evil, and so on.
-If you seem to follow a trend with your decisions your alignment may not change at all, in which case you're doing a fantastic job staying in character.

The Graveyard:
Here the fallen spirits of heroes rest...  
PostPosted: Wed Apr 14, 2010 7:45 pm


Current Characters:







Character Name: Fenris
Race: Tiefling
Alignment: Neutral Evil
---------------------------------------------------
Special Abilities Section
---------------------------------------------------
- Tiefling Stat Change: Dex&Int+2; Cha-2
- Tiefling Special: Darkness Spell, Once Per Day, (caster lvl=Class lvl)
- Tiefling Skill Bonus: +2 To Hide, +2 Bluff
-Tiefling: Darkvision up to 60ft
- Duskblade: Arcane Attunement: Use Spell-like Abilities: dancing lights, detect magic, fl are, ghost sound, and read magic a combined total of times per day equal to 3 + your Int modifier. These spell-like powers do not count against your total of spells known or spells per day.
- Duskblade: Armored Mage (light): No Arcane Spell Failure chance while wearing Light armor and light shields only
- Duskblade Proficiency: proficient with all martial weapons, as well as all armors and shields (except tower shields).
---------------------------------------------------
Ability Scores Section
---------------------------------------------------
Strength: 18/+4
Dexterity: 16/+3
Constitution: 18/+4
Intelligence: 18/+4
Wisdom: 11/+0
Charisma: 10/+0
---------------------------------------------------
Saving Throws Section
---------------------------------------------------
Fortitude: 6=2+4
Reflex: 3=3
Will: 2=2
---------------------------------------------------
Stats Section
---------------------------------------------------
HP: 11
AC: 17=10+4+3
Damage Reduction:
Speed: 30ft
Touch Armor Class: 13
Flat-Footed Armor Class: 14
Initiative: +3
---------------------------------------------------
Combat/Weapons Section
---------------------------------------------------
Base Attack Bonus: +1
Grapple: +5

Weapon (Slot 1): Longsword
-Attack Bonus: +5
-Damage -1d8
-Critical -19-20 x2

Weapon (Slot 2): Dagger
-Attack Bonus
-Damage 1d4
-Critical 19-20 x2







Character Name: N/A goes by The Specter
Race: Human
Alignment: Chaotic Good
---------------------------------------------------
Special Abilities Section
---------------------------------------------------
- Sneak Attack 1d6
- Trapfinding
---------------------------------------------------
Ability Scores Section
---------------------------------------------------
Strength: 10/0
Dexterity: 18/4
Constitution: 15/2
Intelligence: 15/2
Wisdom: 17/3
Charisma: 13/1
---------------------------------------------------
Saving Throws Section
---------------------------------------------------
Fortitude: 2
Reflex: 6
Will: 3
---------------------------------------------------
Stats Section
---------------------------------------------------
HP: 8
AC: 17
Damage Reduction: 0
Speed: 30
Touch Armor Class:13
Flat-Footed Armor Class:14
Initiative: 4
---------------------------------------------------
Combat/Weapons Section
--------------------------------------------------- Base Attack Bonus: 0
Grapple:0

Weapon (Slot 1): Punching Dagger
-Attack Bonus 4
-Damage:1d4
-Critical mad 3

Weapon (Slot 2): Darts
-Attack Bonus 4
-Damage 1d4
-Critical x2
-Range 20


Character Name:Arlune Featherwind
Race:wood elf(as from DMG)
Alignment:neutral good
---------------------------------------------------
Special Abilities Section
---------------------------------------------------
-low light vision
-door sense
-immune to magical sleep
-+2vs enchantments
-favored enemy(orc)
---------------------------------------------------
Ability Scores Section
---------------------------------------------------
Strength: 14/+2
Dexterity: 20/+5
Constitution: 10/0
Intelligence: 10/0
Wisdom: 17/+3
Charisma: 6/-2
---------------------------------------------------
Saving Throws Section
---------------------------------------------------
Fortitude:+2
Reflex:+7
Will:+3
---------------------------------------------------
Stats Section
---------------------------------------------------
HP:8
AC:17=10+2armor+0+5dex
Damage Reduction:
Speed:30ft
Touch Armor Class:15
Flat-Footed Armor Class:12
Initiative:+5
---------------------------------------------------
Combat/Weapons Section
---------------------------------------------------
Base Attack Bonus:+1
Grapple:+3
Weapon (Slot 1): longbow
-Attack Bonus +6
-Damage 1d8
-Critical x3
-Range 100ft.
-Type piercing
-Weight 3lb.
-Other Notes

Weapon (Slot 2): longsword
-Attack Bonus +3
-Damage 1d8
-Critical 19-20/x2
-Range--
-Type slashing
-Weight 4lb.
-Other Notes  

Sander Cohen92
Captain


Sander Cohen92
Captain

PostPosted: Wed Apr 14, 2010 7:49 pm


In the center of the village Hirrus rests a town board with notes found all over it. Players can find work here throughout the campaign.

"No requests or troubles posted."  
PostPosted: Wed Apr 14, 2010 7:54 pm


The scribes keep note of the campaign's progress here:

"A whole lot of nothing has happened my liege."  

Sander Cohen92
Captain

Sander Cohen92 rolled 1 20-sided dice: 6 Total: 6 (1-20)

Sander Cohen92
Captain

PostPosted: Mon Apr 19, 2010 8:30 pm


The gnome, playing his lute carelessly looks upon the gathering crowd.

"You too seek vengeance against the undead?
You too seek to sleep in safety, and not fear?
Then nothing more needs to be said,
Isn't it obviously clear?"

He said pausing.

"Oh people, oh people...
This day we gather under a familiar banner...
but nay- war we do not seek- that would be for naught...
it is the peace and serenity of our capital we wish to take back..."

"Oh warriors, oh warriors...
Lend me your sword, and I shall lend you my strength...

Oh sorcerers, oh sorcerers...
Lend me your spell, and I shall promise you reverence...

Oh rogues, and rangers...
Lend me your dexterity, and I shall grant you my nimbleness..."

The gnome licks his lips, that had gone dry from the spring winds. Still focused on the lute he looks up at the crowd.

"Oh people, oh people...
Hear my word...
Today... yes today...
We strike at the dead...
We strike at the necromancers...
We strike at every blight upon this kingdom...

Oh people, oh people-
Rise up! Grab your swords! Grab your spell books! Grab your shields, and maces... your bows and arrows! Rise up!"

((Perform (String instrument) +10))

Few people stay, the shoddy work on the strings keeps very little of the people entertained by this call to battle. The gnome sighs and hangs his head in disappointed seeing as though he had failed. Not just himself, but his king, his family, his kingdom...
PostPosted: Mon Apr 19, 2010 8:51 pm


I step forward as I watch the gnome's fingers move skillfully across his lute. "I'm up for a fight if that's what you're looking for, gnome. Better than sitting around waiting for this madness to blow over."

SI_L_EXE
Vice Captain


Sander Cohen92
Captain

PostPosted: Mon Apr 19, 2010 8:56 pm


"Quite quick to get to the point there. However we aren't strong enough to go head on against the undead right now... I could tell you from what I've seen in the capital." I said as I reminisced about my days in that hellish place. "My allies and I did take a toll on their numbers, but at a cost. If we are to succeed with little losses, I will need to prepare fresh militia like yourself."
PostPosted: Mon Apr 19, 2010 9:10 pm


"I don't see any point beating around the bush when there are no lies to be told." I refer to his comment of getting straight the point, "However if you would like to tell me the story whilst we recruit whoever else is just crazy enough to join us." I say with a laugh.

SI_L_EXE
Vice Captain


Sander Cohen92
Captain

PostPosted: Mon Apr 19, 2010 9:15 pm


"Long story short, I was stuck with some survivors in the city. We explored around, killed zombies and necromancers alike, even helped the cathedral with some tasks. For the time being that's all you really need to know." I reply keeping my eyes open for anyone interested in joining us.
PostPosted: Tue Apr 20, 2010 1:06 pm


"If it has to do with hunting down the supernatural I'm in" Said a mysterious man wearing a get up that made him look like a bounty hunter.

bytbyt


Jake Hellstorm

Generous Sex Symbol

5,050 Points
  • Profitable 100
  • Entrepreneur 150
  • Money Never Sleeps 200
PostPosted: Wed Apr 21, 2010 2:30 pm


Arlune having heard the gnome from the far end of the crowd, strode up, his footsteps soft like a cats, with his uncanny elven grace, and his voice like an angels harp, he spoke up, "You can count in my bow, though rarely does it enter a town, if for naught but mending my clothes, armor and weapons, I shall for the good that I can, help you in this time of need"
PostPosted: Wed Apr 21, 2010 3:36 pm


Nodding silently I looked upon my new allies. "Well then, you all are willing- this is indeed good. We will strike at the enemy in due time... but first- we must prepare." I said as I began to pace around. "With the necromancer activity, nature has been stricken fiercely. I looked into some of the problems around the village.... apparently one of the major ones is a pack of skeletal wolves that have been killing off travelers and the like. If we can succeed at this, we may stand a chance against the necromancers true force.

Sander Cohen92
Captain


SI_L_EXE
Vice Captain

PostPosted: Wed Apr 21, 2010 3:59 pm


"Wolves? Ugh," I mutter, "Disgusting creatures. How are we to find them, then?"
PostPosted: Wed Apr 21, 2010 4:05 pm


"We can use ourselves as the bait and be at a disadvantage, or try tracking them to their den and ambush them. Any other options?"

Sander Cohen92
Captain

Reply
Linear Campaigns v3.5 [Current WDM: Sander Cohen92]

Goto Page: 1 2 3 ... 4 5 6 [>] [»|]
 
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