Username:Leid
Character Name:Dekell Dutockale
Age:Closing in on 1900 years old, very old even by Vampire standards. Appears late twenties to mid thirties.
Gender:Male
Race: Head Vampire of his Bloodline
Powers: Dekell's bloodline is open to a wide variety of powers of all kinds. Dekell has trained for countless years to nearly master manipulation of the mind and scenes. Most mortals easily succumb to his powers and other vampires can fall prey if they aren't careful. Some of Dekell's other powers include speed, strength, resilience, and a mild tolerance of sunlight.
Weaknesses:While Dekell's bloodline has adapted to be strong predators they have many set backs. While they can have the light of the sun touch their skin they must be very careful. Exposure of the high noon sun causes burning quickly, and a clear day is to be avoided. On a cloudy day or later in the evening exposure can last for a few hours with out discomfort, however, on a clear day after about an hour burning can occur rapidly. The high noon sun causes burning in a short matter of minutes.
This clan can fall victim to the compulsive need to count objects scattered before them and untie knots, but with years of training these compulsions can be subdued. Mirrors reflect their true reflection; a visage of a rotting corpse, unless a high level spell is cast on the mirror. Young vampires have trouble entering a home unwelcomed, and as they gain power they can enter unwelcomed but their powers are severely weakened.
Holy objects of all religions that recognize warding of evil cause anything from discomforts to severe burns. Buildings of this nature cause the vampires of this clan weakness and make them so for quite some time afterward.
All wounds can be healed over times, but a wound to the heart or to the brain can not be recovered. Decapitation of both figure heads of this blood line, then burying each head at a cross roads will nearly decimate the clan. While not commonly prone to a frenzied state, these vampires can fall victim to 'infections' in their blood. Curing the frenzy is hard and only important members of the family will be tended to, others will be killed.
Personality:Dekell commonly tries to make people his friend and if he can not do this through the usual means he will use his powers of illusion to alter the feelings of his target. Gifts of all kinds are his crutch to keeping friends when he feels a relationship may grow weak. Overly friendly to all he still keeps people at arms reach. It's hard to figure out what breaks down that boundary, but once it is down that friendliness becomes all the more real.
Bio:Dekell's story is a long one, starting ages ago in a small village where he was a hunter. Upon happing by the amulet that gave him the position of Father of his clan his life changed. He went from a shy and sweet young man to a business savvy and cold hearted tycoon. Recently he has found an odd balance between the two. Living for so long has brought him much wealth. With this wealth he owns one home across seas and a near perfect replica here in the States, as well as this club.
Photo: Feast your eyes...
Quote:
OOC Comment: Easily second most favorite character.
Dekell is an evolution of Sage, actually. It took me a little while to realize it, which is funny because Sensian is also a near-direct branch from Sage and is more like Sage than Dekell is, even though Dekell was created before Sensian. :3
Much more to come later.
Dekell is an evolution of Sage, actually. It took me a little while to realize it, which is funny because Sensian is also a near-direct branch from Sage and is more like Sage than Dekell is, even though Dekell was created before Sensian. :3
Much more to come later.
