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D20 based role playing game 

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Iceman (Mutant)

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Aviyara

PostPosted: Sun Oct 25, 2009 11:49 pm


This is a build for a character like Bobby Drake from X-Men, or Frozone from The Incredibles. This character would have a decent command over water and ice, using them as weapons, means of transportation, or even terrain-alteration.

Name: Bobby Drake

Hero/Villain Name: Iceman

Age: 18

Height: 5'4

Weight: 150lbs

Appearance: Iceman

Power Source: Mutation

History: Robert Drake was born in Floral Park, Long Island, New York, to William Robert Drake and Madeline Beatrice Bass-Drake. His powers first manifested on a date with Judy Harmon, when a local bully by the name of Rocky Beasely tried to take Judy away for himself. Knowing Judy could not fight back, Bobby pointed his hand at Beasely and encased him in a block of ice. Later, the local townspeople, having heard of the incident, came looking for him in the form of an angry mob. The local sheriff had no choice but to put Bobby in jail "for his own protection". While Bobby sat in his cell at the sheriff station, the outer wall was blown open, and a man named Scott Summers (Cyclops) walked in and offered to take Bobby with him.

After Professor Xavier sat down and talked with Bobby and his parents, Bobby's parents suggested that he go with Professor Xavier to his "school for gifted youngsters". Bobby took their suggestion and left with Professor Xavier and Cyclops to become the second member of the X-Men.
PostPosted: Sun Oct 25, 2009 11:50 pm


PL: 1
PP: 0/20
Super Group: The X-Men

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 10 (10) / +0
Dexterity: 10 (10) / +0
Constitution: 10 (10) / +0
Intelligence: 10 (10) / +0
Wisdom: 10 (10) / +0
Charisma: 10 (10) / +0

(Trade Offs: None)

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+0) = +0
Fortitude: (0+0+0) = +0
Reflex: (0+0+0) = +0
Will: (0+0+0) = +0

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 10 (0+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 0 (0+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 0/0

Luck Points: 1

Feats:

Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 0 = 0 + 0 + 0
Bluff (Cha): 0 = 0 + 0 + 0
Climb (Str): - = 0 + 0 + 0
Computers (Int): 0 = 0 + 0 + 0
Concentration (Wis): 0 = 0 + 0 + 0
Craft (Int): - = 0 + 0 + 0
Diplomacy (Cha): 0 = 0 + 0 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 0 = 0 + 0 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 0 = 0 + 0 + 0
Gather Information (Cha): 0 = 0 + 0 + 0
Handle Animal (Cha): 0 = 0 + 0 + 0
Intimidate (Cha): 0 = 0 + 0 + 0
Investigate (Int): - 0 = 0 + 0 + 0
Knowledge (Int): - = 0 + 0 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 + 0 + 0
Notice (Wis): 0 = 0 + 0 + 0
Perform (Cha): - = 0 + 0 + 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 0 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): 0 = 0 + 0 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Slight of Hand (Dex): - = 0 + 0 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 0 = 0 + 0 + 0
Swim (Str): 0 = 0 + 0 + 0

Aviyara


Aviyara

PostPosted: Sun Oct 25, 2009 11:50 pm


POWERS


Cryokinesis
-Rank: 6
-Cost: 1pp per rank + 1 (7pp)
-Build: Array + Alternate Power(+1) (PF)
------Setting 1:------
Create Ice
-Rank: 5
-Cost: 1pp per rank + 1 (6pp)
-Build: Create Object + Innate (PF) - Permanent (flaw)
-Action: Standard (active)
-Range: Ranged
-Saving Throw: None
-Duration: Permanent
-Description: By blasting an area with cryokinetic air, Iceman can cause the water in the air to literally freeze together, forming basic shapes like bridges or cover.
------Setting 2:------
Encase in Ice
-Rank: 2
-Cost: 3pp per rank (6pp)
-Build: Snare + Constricting
-Action: Standard (active)
-Range: Ranged
-Saving Throw: Reflex (staged)
-Duration: Instant
-Description: Iceman can also use his cryokinesis to freeze the air around a person, encasing them in ice. If he succeeds in encasing most of their body in a thick sheet of ice (a "bound" state), they begin taking nonlethal damage from the extreme cold.
------------------------------------------------------------------------------------
Freeze (Damage)
-Rank:1
-Cost: 3pp per rank (3pp)
-Build: Damage + Area + Range
-Action: Standard (active)
-Range: Ranged
-Saving Throw: Toughness (staged)
-Duration: Instant
-Description: Iceman can choose to strike a target with a more concentrated blast of cryokinetic air, dealing cold damage to their bodies directly as their tissues freeze.
----Link----
Freeze (Drain)
-Rank: 5
-Cost: 1pp per rank + 1 (6pp)
-Build: Drain (Con) + Extended Reach (PF)
-Action: Standard (active)
-Range: Ranged
-Saving Throw: Fortitude (staged)
-Duration: Instant
-Description: The aftereffects of being struck by a concentrated blast of cryokinetic air are horrible to a body; tissues freeze, organs begin to shut down as the body goes into shock. Continuous exposure can cause rapid decline in health.
------------------------------------------------------------------------------------
At Home in the Cold
-Rank: 1
-Cost: 1pp per rank (1pp)
-Build: Immunity (cold)
-Action: None (passive)
-Range: Personal
-Saving Throw: No
-Duration: Permanent
-Description: By virtue of his mutation, Iceman is completely immune to cold environments.
------------------------------------------------------------------------------------
Cryo-Shield
-Rank: 1
-Cost: 2pp per rank - 1 (1pp)
-Build: Protection + Impervious + Absorption (boost, Cryo-Shield) - Very Limited (Cold) (flaw) - Noticeable (DB)
-Action: None (passive)
-Range: Personal
-Saving Throw: None
-Duration: Permanent
-Description: Iceman's body is encased in a thick sheet of bio-ice, produced by his body's mutation. This sheet of ice provides him with considerable resistance to cold damage; in addition, anyone foolish enough to try and damage him with Cold attacks simply adds to his armor! Since this biological ice is a physical part of his body, it provides no protection against physical damage, nor non-cold damage - damage dealt to it is the same as damage dealt to his flesh.

------------------------------------------------------------------------------------
Air Skating
-Rank:1
-Cost: 2pp per rank (2pp)
-Build: Super Movement (Air Walking)
-Action: Move (active)
-Range: Personal
-Saving Throw: None
-Duration: Sustained
-Description: By freezing the air in front of him into a continuous sheet of ice, Iceman can literally walk on the frozen air in order to achieve something relatively close to flight.
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