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D20 based role playing game 

Tags: Super, powers, heros, villans, dice20 

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Rules, Creating a Supergroup

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Dark Bunny Lord
Captain

PostPosted: Mon Feb 23, 2009 11:41 am


Super Groups
Not all super hero's/villains are loners, in fact many find it far more convenient to join others with abilities like theirs whom share similar goals, whether that be to uphold justice, or just stepping stones to slow ones enemies from reaching them.


---Forming A Super Group
To start forming a super group you only need two people to agree to start one, and at least one of them needs to sacrifice a point (it wont go towards your total for leveling) towards equipment to start building a headquarters (see devices and equipment thread).
---Getting your Super Group thread
Once you've decided to form one fill out the layout with your purchases in a pm to a mod to place the SG thread up for you.
---Growing Super Groups
Whenever anyone in your super group gains pp for a week, they may choose to forgo 1pp in order to give the SG pp to spend on equipment or devices (this does NOT count towards their total earned for PL's, that way their PL still reflects the actual character power).
The pp itself is put under a thread for your super groups base here.
Your ranks for equipment must first be put into headquarters living spaces, however after you can do any of the following:
...You may not have more members in an SG than the highest SG members PL x the number of living quarters features. (So if you have 3 people in an SG and the highest level person is 2, you need at least 2 of the living spaces feature, which would also allow for one more member to join.)
...You may spend equipment points on container, to create devices for your SG. Only one member may use any specific device at any given time of course though, you must also have permission from the SG's leader to use said device OR attempt to steal it and spend a luck point to use it for an encounter if you can't get the permission.
...You may purchase equipment for your SG, found in equipment and devices.
...You may purchase vehicles for your SG, found in equipment and devices.
---Members Leaving
If members leave a super group they do not have their pp they spent on the equipment feat for the SG refunded.
---Building Your Headquarters:
All super groups need a headquarters (the layout for which is found in the post below).
Building a headquarters uses the rules found in the devices and equipment thread under the Headquarters thread.  
PostPosted: Tue Feb 24, 2009 11:30 am


Headquarters Layout

Once you've started your head quarters, send a pm with:
"Headquarters name (super groups name)" as the title.

In the first pm list the headquarters stats (size/structure, etc) as well as all rooms you have purchased for it and descriptions for each room.
Avoid being to lengthy for any single features description to avoid walls of text.
Lastly in a separate post track all devices, vehicles, constructs, etc that the group has in the base.

MAKE ABSOLUTELY CERTAIN that next to the leader, and each members name, to show how many pp they've donated to the SG so all of your equipment/features/devices, etc can later be tracked back to where you got the points for it should someone suspect foul play.

Layout Codes:

[align=center][size=11]

[b]Joning:[/b]

[b]Location:[/b]


(*Next to each members name is the amount of pp they've given to the SG)
[b]Leader:[/b]
[b]Members:[/b]
[b]Unspent Power Points:[/b] 0/0
[b]Equipment Points:[/b] 0/0
[b]Device Points:[/b] 0/0
[b]Device Points:[/b] 0

[b]Size:[/b] Size (supports x members, see living quarters)
[b]Toughness:[/b]
[b]Features:[/b]
---Feature Name
Feature Description

[/align][/size]

----------------------------
[align=center][size=11][b]Equipment/Devices[/b][/size]

---[b]Equipment[/b]---

---[b]Devices[/b]---

---[b]Vehicles[/b]---[/align]
 

Dark Bunny Lord
Captain

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Super Groups

 
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