

~Summery of stories so far~
Story 1: Various introductions are made as players Nathanael Nevermore, Endo Kiran, and Hollow meet with some explosive results. Hollow is revealed to be Nathanaels bodyguard with some usual abilities and a major attitude. Endo is revealed to have the ability to manipulate soundwaves, and Nathanel decides on a whim to make the garden public. A scuffle ensues as Hollow and Endo have meeting pains--the end result has both going their seperate ways with little injury. Nathanael is also revealed to summon or "talk" to spirits of the dead.
Story 2: Errie, fauntine and Nathanael meet: Some past memories are bought to light, concerning Fauntines parents. Errie is revealed to have the ability to improve moods and general peace of an enviroment. Fauntine also has earth magic and carries a seed pouch. Nathanael give the task of protecting his gardens to Fauntine.
Story 3: Colon and Rose meet (awwww) both displaying romantic tendencies toward one another at the very beginning. Abilities are not revealed.
Story 4: Elenca makes her appearence in front of a young boy and his guardian. ukude emoto is the player introduced here, but nothing else is mentioned about this character. (other than he can write poetry.) Elenca can open portals, but only that power is revealed.
Story 5: Dorien Cross pursues Fauntine to help heal his forest from Elenca's magic. Nathanel calls Fauntine to the labs for some unknown reason. Rose and Colon meet again. (kissy kissy)
Story 6: Fauntine and Dorien talk about Elenca-- another player makes an entrance as Lady Suzu approaches Rose. Note pops by for a stroll. Fauntine reveals more of her past and that Elenca is her half sister. Errie and Nick have a heart to heart, and Errie is revealed to addict certain folks to the "happy feelings" she projects. Fauntine and Dorien have a disagreement, and Dorien has a discussion with Errie about her gifts and fauntine. Meanwhile, Elenca spies on them making amusing observations while Errie senses her. Elenca reveals herself, exchanges a few words with Dorien. It is revealed then that he is the last decendent of Nariu, a powerful ancient--along with some startling history about Crosshaven. Elenca then leaves in a huff--with Errie throwing herself into the portal with her!
Story 7: After those events, Fauntine and dorien meet up, Dorien confesses he has something to show her. Errie returns from Elenca's labyrinth exhausted and worn out. Fauntine and Dorien take Errie back to Dorien's home to rest. Rose and Colon frolick in the garden once more. (LOL sorry!) However, things turn tragic when Colon reveals he will die in ten years due to his corrosive healing powers. She vows to love him anyway. cry Dorien reveals his true face to Fauntine, who actually, is pleased that he doesn't look like some decaying zombie thing...er, I mean, that he looks still pretty good for his age. Errie wants to go home, for fear that Dorien will become addicted to her as Nick was.
Brief visits: Kitten and Yoshi pop by the garden for random strolls, Krystallia and Nathanael sorta meet, but not really. Colon pops by to draw a bit and meets a man named Aubrey.
Story 8: Aubrey is looking for Daniel (who is the bartender at the tavern) Colon is suspicious of his motives. Aubrey also mentions a woman named emily-- (hee hee who is really "rose"...ohh the plot thickens!) they leave for the tavern. Fauntine and Elenca have a sisterly talk. Which means fighting and bickering. No actually, Elenca has come to fetch Fauntine to assist Nariu (remember that name?) who has woken up and is hiding out at Morigan's house (Nathanaels little woman) Nariu was attacked by a creature of unknown origin and Fauntine is needed to help heal the weakened ancient.
Story 9: Well the ancient is all better now (see cabin by the woods for details) and is having an enlightening conversation with Morigan, ( Who finally steps into my gardens...about time wench!) about life, crosshaven and the gifted in general. (I could say more, but they were too long winded. Fauntine pops by to be indifferent and whiny, playerTen tickles wrecks havoc with another icky creation aimed at Nariu and Fauntine. Fauntine kills it and Nariu senses a bit of the controlling force behind the menace--but not enough to pinpoint the origin of these attacks. Players Nina Nevermore, Hergo, Errie and Aylen pop by to see what all the ruckus is about. Nina can project emotions, Hergo is super fast and Aylen considered by the ancient "almost pure blood". Nariu behaves strangely to Nina and gives Aylen a gift. General discomfort ensues as all in question talk of the past, gifts, and that many are seen as an affliction instead of a blessing. Morigan takes Nariu away from the group---fearing that his emotions might make him impulsive and do something rash.
Story 10: Nina and the others idle a bit, player .n.o.i.r , trixterschoice, and Nevi Nevermore (damn can this family get any bigger?) make an appearance. They chat a bit, then a mysterious explosion rocks the house. It seems Nathanael's house was bombed! By whom? No one knows. The group splits off, with Nevi, Trixterschoice, and .n.o.i.r in another part of the garden.
.n.o.i.r is revealed to have "charisma" which can entice anyone to follow him. So Nevi and Trixterschoice have no choice (heh) but to follow this man to the tavern....
Related threads:
Crosshaven labs
Wooded Glen
Dorien Crosses home
Crosshaven tavern
Downtown
Olivia Theodores Home
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Ever since Fauntine had inhaled that first sweet breath of lily-spiced air, she knew she was home. It did not matter that this place was not truly hers, since in actuality, these gardens belonged to the new governor of Crosshaven--Nathanael Nevermore. However, it was a necessary evil she could tolerate, for hardly anyone seemed to intrude upon this quiet sanctuary.
She could lanquish under the weeping willows and relax against the soft grass as if she were the sole keeper of this emerald slice of heaven.
She could pretend this place was hers, if only for a little while.
With meditation, her gifts were at their peak. Her mind was focused and her body pliant to nature's will.
The quiet hum of the ferns whispered in the gentle breeze, and the song of the green wavered through the air like mystical bells. She could sense all the flora around her, the resonance of their music like a cooling wind upon her face.
She sighs, basking in the embrace of nature, tuning her mind and body against melodies that no "normal" soul could hope to understand. She is at peace here. No more worries about the past, no more blood and torment to haunt her dreams. No guilt over what had to be done, no remorse over painful memories. Here she was loved...here she was asked for nothing.
No demands, no expectations, no betrayals of her trust.
Fauntine exhales softly as she stretches her limbs, ending with reluctance, her communion with nature. She now sits quietly, musing over meaningless things, and simply enjoying the company of her floral world......
