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(((exchange students from Cybertron))) Transformers RP!--G1

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So whatchu think of the movie?
  It ... kicked ... a**!!!
  It was cool!
  Not bad...
  Uhh ... It could've been better ...
  pfft! Why would I see THAT!?
  I'm a n00b and haven't seen it T_T
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WingsofNemesis
Vice Captain

PostPosted: Sun Jul 22, 2007 10:26 am


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Why you ask? Ain't this Star Wars?....

In honor of the new movie, classic TV show, and awesome action figures ... I bring you the new RP! Transformers! Generation 1! Where we play the actual characters, not OCs!


Geographical configurations (setting) and previous escapades (story line) ....

It has been dire for the Autobots. Decepticon forces have recently managed to infiltrate the Ark (your base) and they have stolen a cloaking device, designed by Wheeljack and Mirage, capable of rendering entire star ships invisible and silent. Fortunately the Decepticons have not managed to figure out how to use it. The only 'Bot who knows how is Mirage. Even Optimus Prime doesn't know. And Mirage thinks it might be best that no one knows ...

All right Autobots! ROLL OUT!!!
PostPosted: Tue Jul 24, 2007 7:11 pm


CHARACTERS!!

Autobots!

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Name: Optimus Prime
Player: ---
Alt- Mode: Semi.
Ability: You're the freakin' leader of the Autobots!
Other data: Optimus Prime is the awe-inspiring commander of the Autobot forces. Originally a mere civilian, he was chosen by the Matrix to lead, the first in a number of heavy burdens he has been forced to bear. Another is his bringing of the Transformers' conflict to Earth. The complete opposite of his mortal enemy Megatron, every casualty, human or Cybertronian, weighs heavily on his spark. He does not show this side to his soldiers, and he never succumbs to despair. The Autobots need a decisive, charismatic leader, and that is what he gives them. On the battlefield, there are few who rival Optimus Prime's prowess. He is easily the strongest of any Autobot his size, and what he lacks in raw firepower he easily compensates with guts. His compassion for other sentient beings is his only real weakness... though it's also the source of his strength!

Name: Bumblebee
Player: ---
Alt- Mode: Yellow Volkswagen Beetle
Special Ability: none (but you're adorable!)
Other data: Bumblebee is one of the smallest and weakest Autobots. While this does allow him to do his job better than most Autobots could manage, he is self-conscious about his size. He looks up (so to speak) to the other Autobots, but what he doesn't realize is that they look up to him. He may be small, but he's brave, and he's one of the most likable Autobots around. Bumblebee already has the respect he craves.

Name: Hound
Player: ---
Alt Mode: Military Jeep
Special Ability: You can create holograms
Other Data: Hound wishes he were human. The dark, barren metalscapes of Cybertron no longer interest him. Now that Hound has been shipwrecked on Earth, he considers this planet his home. He sees humankind as beautiful, and wishes he could interact with their ecosphere the same way they do, to feel what they feel and to see what they see. He treasures his job as an Autobot scout. He uses this opportunity to explore the breathtaking caverns and mountainous expanses that Earth provides. He's a meek, benevolent soul, even compared to his fellow Autobots. He gets along with the more blood-thirsty of their ranks but not the most blood-thirsty of their ranks.

Name: Cliffjumper
Player: ---
Alt Mode: Porsche 924 Turbo
Special Ability: Glass Gas
Other Data: hates traitors. And anybody could be a traitor. Therefore, Cliffjumper hates everybody. It's unclear if he hates traitors more than he hates Decepticons, but it's at least a neck-and-neck thing. He makes a habit of pulling ridiculously huge guns from nowhere and attacking impulsively despite orders or sanity. Somehow, this gets him neither killed nor demoted. Cliffjumper's special weapon is his "glass gas", which embrittles metals on contact so that they shatter like glass. He is not immune to its effects, so its use requires careful consideration of wind direction. Actually, this may explain why he prefers the big guns. He doesn't seem like the calculating type.

Name: Grimlock
Player: ---
Alt- Mode: Robo T-rex!
Special Ability: You turn into a dinosaur! Thats AWESOME!
Other Data: "Grimlock hate Optimus Prime. Grimlock believe leader should show strength by attacking quickly and mercilessly! Prime often reconsider or hesitate, in fear of possible casualties, both Transformer and squishy -- Grimlock say that cowardice! If Grimlock were in charge, war would have been over long ago." Some Autobots wonder why Grimlock is even on their side. His disposition is much more suited towards the Decepticons. After all, he values power and strength over wisdom and compassion, and furthermore, he doesn't get along with any of the Autobots. It's been hypothesized that Grimlock just hates Megatron more than he hates Optimus. (Which means he must hate him A LOT.) Grimlock is the leader of the Dinobots, a small but very close team of misfits. It's been said that anyone who enters a battle with the Dinobots usually leaves it feet-first. (Note: Grimlock's intelligence-level differed greatly between the comic and cartoon, leading to vastly different portrayals.)

Name: Perceptor
Player: ---
Alt Mode: Microscope
Special Ability: none
Other data: Perceptor is a scientist, one of the most brilliant minds the whole of Cybertron can offer. He is always looking to learn more, and his discoveries have proven invaluable time and time again. Though his specialties lie in metallurgy, electrical engineering, and other sciences closely related to Transformer physiology, his thirst for knowledge has made him kind of a scientific jack-of-all-trades. One of Perceptor's most infamous qualities is his tendency to speak using overly scientific terms, which can baffle – and occasionally frustrate – his comrades. The cheerful robot just doesn't seem to realize that not everyone has his extensive vocabulary. Not much for fighting, he is always content to contribute to the Autobot cause in his own way but will engage in combat if the situation calls for it. Optimus Prime often relies on Perceptor's genius and considers him as valuable as any of his officers.

Name: WheelJack
Player: ---
Alt- Mode: Lancia Stratos Turbo custom racing car
Special Ability: You have mad mechanic skills!
Other data: Wheeljack is his own worst enemy. Somewhat of a crackpot inventor, a good half of his creations blow up in his face. He's simultaneously one of the Autobots' greatest assets and problems; for every successful gadget he builds, there's one which requires Ratchet to put him (and his lab) back together. But once in a while he strikes gold, which has won him respect from even the Decepticons. He is, however, not a complete nerd. As good as he is in the lab, Wheeljack is just as amazing on the road, since there're few stunts he can't pull off. He enjoys showing off both on the design table and on the streets.

Name: Ratchet
Player: ---
Alt- Mode: Ambulance :whambulance:
Special Ability: You have mad medic skills!
Other data: Ratchet is the Autobots' Chief Medical Officer. If something's broke, he can fix it. Ratchet is known for his irreverent bedside manner; he loves having a good time, and his party-loving nature has given him a dry wit. He attaches little importance to his job, though this does not detract from the quality of his work, and believes he is expendable. Optimus Prime has trouble convincing Ratchet that this is far from the truth. Although he's a healer, Ratchet often finds himself on the front lines of combat and, on occasion, the last hope the Autobots have. These pressures are sometimes too much for him to handle, but Ratchet ultimately never gives up.

Name: Mirage
Player: ---
Alt- Mode: Formula-1 racer
Special Ability: Invisibility
Other date: Mirage is what humans call "old money." Before the war, he was a member of affluent Cybertronian society, with his own large estate and high-priced friends. He enjoyed the finer things in life: vintage energon, swank evening events, and turbofox hunts on the grounds. But when the war started, he was forced to choose sides and found himself banded with a group of commoners he didn't really understand. The other Autobots don't trust Mirage. He feels the war, even after all these millions of years, is beneath him. War is not, after all, how civilized, erudite beings conduct themselves. He often questions the Autobots' violent means, and not-so-secretly hopes they and the Decepticons can get along. Because of this, he has been labelled by a few others as a Decepticon sympathizer. Although the details vary by continuity, Mirage has the ability to create illusions which typically either render him invisible or make him appear to be somewhere he isn't.

Name: Iron Hide
Player: ---
Alt- Mode: Nissan van
Special Ability: Ironhide's most distinctive ability is the power to generate and shoot a liquid of virtually any type. Liquid nitrogen is historically a favorite, but there have been acids, mortar, and more.
Other data: Ironhide is one of the oldest and toughest Autobots on Optimus Prime's team. "They don't make them like they used to" is an apt description of Ironhide -- he's yesterday's model, but he's built to last. Gruff and ornery, he prefers actions to words, and dislikes talk for talk's sake. (He wouldn't enjoy being paired up with Bluestreak.) But though he may be rough around the edges, he's still optimistic and upbeat. The upside to being through more than your share of trouble means trouble ain't so big a scare anymore.

Name: Jetfire
Player: ---
Alt- Mode: F-14 Tomcat
Special Ability: none
Other data: Jetfire is a bot of science, literally. Not only is his mind dedicated towards scientific pursuits, but his body is a testament to the technology he studies so intensely. (Some would say "religiously," but not in his presence.) Every inch of his chassis is cutting-edge and kept up-to-date. However, he does not have the trust of his teammates; it was not so long ago that he was a Decepticon. Jetfire is compassionate, so some Autobots feel that he could be soft on their enemies or, even worse, he may turn on them after realizing his "cold calculations" swing the other way. Jetfire would find their misconceptions about science appalling. After all, is not science just the pursuit of truth? And truth, he maintains, walks hand-in-hand with liberty.

Name: Blaster
Player: ---
Alt- Mode: Boom box
Special Ability: You can eject micro Cassette warriors much like Soundwave.
Other data: Blaster loves all Earth music, especially good, hard, LOUD Rock'n'Roll. A powerful fighter who tends to make his presence known, you can find him at the forefront of any situation he's involved in.

Name: Jazz
Player: ---
Alt- Mode: Porsche 935 Turbo
Special ability: Special Operations Agent
Other Data: Jazz is Optimus Prime's right-hand man. Unlike Prowl, Prime's military strategist, Jazz responds well to change and improvisation. Whatever surprises the Decepticons spring, Jazz can deal with it. His position as Special Operations Agent calls for all the skills he possesses, yet he still has time to add some style into everything he does. An admirer of Earth music of every kind, Jazz loves culture. More than most other Autobots, he has his finger on the pulse of Earth trends and lingo. Chances are, Jazz could tell you the status of almost any reality television show and each week's Top 40 list. Jazz's personality makes him well-liked among the others of the Ark, especially Bumblebee. In fact, there is not one Autobot who doesn't like or admire Jazz.

Name: Prowl
Player: ---
Alt- Mode: police car
Special Ability: Military Stratagist
Other data: Prowl is the Autobot military strategist. As such, Autobot Commander Optimus Prime will keep Prowl near at hand for his indispensable expertise. He does not react well to the unexpected and despises disorder. He believes his dedication to logic and rational thought puts him next in line for Optimus Prime's job and dreams of making grand speeches -- even though in reality he's stoic and uncharismatic. He really doesn't tend to get along well with his fellow Autobots, many of whom find his strict adherence to military protocol stifling, and his uptight personality sure doesn't help matters. The Dinobot commander Grimlock especially honks Prowl off, and Grimlock feels pretty much the same way in return, only with more swear words.

WingsofNemesis
Vice Captain


WingsofNemesis
Vice Captain

PostPosted: Wed Jul 25, 2007 11:51 am


CHARACTERS!!

Decepticons!
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Name: Megatron
Player: ---
Alt- Mode: Anti-matter Blaster
Special Ability:You're leader of the 'Cons! (lucky b*****d)
Other Data: Megatron is the founder of the Decepticon uprising, and their most well-known and feared leader. As a young, charismatic leader forged in battle and the heritage of war, he began to believe in a grand purpose for his race—it is the Transformers' glorious destiny to rule. The opposite of his mortal enemy Optimus Prime, he feels great contempt for other Transformers who, he feels, betray their proud heritage by demanding peace and cooperation with weaker life forms. It is the destiny of the Decepticons to bring order to the universe through conquest, though in the millions of years since coining this purpose it remains to be seen how much of his mission statement is altruistic... and how much of it is mere words built to fuel warriors to further his desire for personal power. Megatron will attempt almost anything to achieve his goals, but his schemes are rarely in any way subtle. This is perhaps due to his arrogance, but his pride is not so strong as to dissuade him from abandoning a battle he is losing. Some would question his sanity, though these few are mostly now dead by his hands.

Name: Starscream
Player: ---
Alt- Mode: F-15 Eagle
Special Ability: indestructible Spark
Other Data: Starscream is the treacherous Decepticon Air Commander. He's famous not only for his incredible skill, but also for his limitless (and troublesome) ambition. Starscream believes that he is more suited for command than Decepticon Leader Megatron. Thankfully for Megatron, Starscream's mutinous, power-grabbing plots are almost always transparent, and he can never muster up enough patience to complete a grandiose power play. Despite his constant failures, Starscream believes it is only a matter of time before he prevails -- his destiny is inevitable.

Name: Soundwave
Player: ---
Alt- Mode: Boom Box
Special Ability: Telepathy to your cassettes
Other data: Soundwave is one of Megatron's most reliable troops, and has positioned himself comfortably and irreplaceably in Megatron's upper command structure, and stands at the Decepticon leader's side as confidant. Soundwave guards his place in the hierarchy fiercely. Though loyal to Megatron, the other Decepticons see him as a two-faced snake. As Communications Officer, Soundwave sees and hears all, and will not hesitate to use blackmail to keep himself high in Megatron's esteem. The other Decepticons wouldn't mind abandoning him on the battlefield -- if they thought Megatron would let them get away with it. Soundwave commands a legion of cassette troops to carry out tasks big and small. Sometimes he lets them all out to watch impromptu gladiator games. He also has all the personality of a stump (as evidenced in his computer-style speech).


Name: Rumble
Player: ---
Alt- Mode: Cassette
Special Ability:His arms can transform into powerful pile drivers that, when pounded against the ground, can cause earthquakes, usually with fissures.
Other Data: The label 'brat punk' isn't completely inaccurate. Rumble is your basic street punk. Small, but always acting tough as a cover. Quick tempered and of a generally mean disposition, he follows Megatron eagerly. Rumble has a tendency to toss out a taunting rhyme at his enemies and is, according to Brawn, a "jerk". As the Decepticon demolitions expert, Rumble loves nothing more than to break things apart. He can be easily overpowered in a one-on-one match, though the real challenge, however, is actually getting to him first. (you and Frenzy are much like twin brothers)

Name: Frenzy
Player: ---
Alt- Mode: Cassette
Special Ability: Frenzy's manic attack style and his "battle cry" (a sonic attack produced by special drums in his torso that can severely disrupt electrical flows, resulting in all sorts of mechanical malfunctions and balance issues)
Other Data: For Frenzy it's not about any "Decepticon cause," it's not about any quantifiable cause, or goal, or purpose at all. It's about violence, fear, destruction, and mayhem. Frenzy lives to fight. He lusts to destroy with an intensity that borders on insanity. War is his fuel, his oxygen. Despite his small stature he'll lead a charge into battle against robots many times his size, screaming for destruction with every microchip of his being. This single-minded obsession makes him a hard bot to associate with personally, but a frightening asset on the battlefield. (you and Rumble are much like twin brothers)

Name: Shockwave
Player: ---
Alt- Mode: Blaster Rifle
Special Ability: Incredibly smart!!!
Other Data: Shockwave has been referred to as "a computer on legs." This is not far from the truth. Logic rules Shockwave's thought processes and is the source of his every inspiration. He sees emotion as a weakness and a distraction. His cold and calculating modus operandi is supported by his frightening and exceptionally powerful form.

Name: Thundercracker
Player: ---
Alt- Mode: F-15 Eagle
Special Ability: None
Other Data: Thundercracker claims the skies as his arena. He looks down in contempt on those who cannot leave the ground -- he considers them lesser beings. He will often attack the flightless beings below him for no other reason than to satisfy his scorn. His superiority in this realm is the only thing he is sure of. Thundercracker is not entirely committed to the Decepticon cause, and even has some seemingly contradictory sympathy for the humans they terrorize. Fear of retribution from Megatron and the influence of his peers is usually enough to bury these doubts. Regardless, he needs constant reassurance that he's where he needs to be. Sometimes, his heart's just not in the job.


Name: Skywarp
Player: ---
Alt- Mode: F-15 Eagle
Special Ability: Teleportation
Other Data: Teleportation is a dangerous tool in the hands of a capable adversary. Thankfully for the Autobots, Skywarp is the Decepticon who possesses that ability. Skywarp's not so bright, so without supervision he's worthless as a warrior. He mostly uses his teleportation power for immature pranks on both friend and foe. He takes a charmingly puerile angle at thuggery, so his pranks are well-received amongst his Decepticon peers (excepting the victim, of course).
Because, come on, a surprise push down a staircase is hilarious.


Name: Ravage
Player: ---
Alt- Mode: Cassette
Special Ability: You're like a robot panther
Other Data: No Decepticon has a stronger loyalty to Megatron than Ravage. Ravage believes unwaveringly in the Decepticon cause, and Megatron embodies that cause. To serve Megatron, Ravage has become the most efficient and deadly war machine under his command. He hides himself in the shadows, waiting for the perfect moment to strike with grim accuracy. His name is synonymous with stealth. His survivors are few. Ravage's only weakness is bright light, which can temporarily blind him. Perhaps his absolute loyalty to Megatron can blind him as well.


Name: Hook
Player: ---
Alt- Mode: Crane
Special Ability: When with the other Constructicons, you can form Devastator
Other Data: The snob of the Constructicons, Hook considers himself an artist. He looks upon the rest of the Decepticons almost as peasants, beneath him to a degree. Though full of himself, Hook is a master craftsman, having truly earned his insufferable ego. His high standards that he holds himself and others to means he takes extra care to ensure even the most simple of jobs is completed to the nth degree of perfection. Hook cannot understand the frustration at the delays this causes, he just sees it as doing the job right.

Name: Scrapper
Player: ---
Alt- Mode: wheeled front-load shovel
Special Ability: When with the other Constructicons, you can form Devastator
Other Data: Scrapper is the leader of the Constructicons. While the other Constructicons put their masterpieces together, Scrapper is the one who designs everything for them. His designs are among the best in Transformer history, however, Scrapper is a modest Decepticon who quickly shrugs off the praise he receives. In that respect he is the polar-opposite of his second in command, Hook, who is an egomaniacal glory-hound. Though modest, Scrapper is still a total nutcase. One of his favorite artistic liberties with his designs involves taking living Autobots and using them as raw materials. This vicious act is something Megatron finds admirable, as he considers Scrapper the most valuable of the Constructicons.


Name: Bonecrusher
Player: ---
Alt- Mode: Bulldozer
Special Ability: When with the other Constructicons, you can form Devastator
Other Data: Bonecrusher finds beauty in rubble-strewn wastelands and longs to transform pretty much any location he happens across into one. Moreover, he makes demolition into a wild performance art. He loves to show off his destructive talents for his fellow Decepticons. Megatron values the fear and destruction Bonecrusher creates as much as the resources harvested in his wake. Now if he could just refrain from destroying buildings the Decepticons actually need...

Name: Scavenger
Player: ---
Alt- Mode: excavator
Special Ability: When with the other Constructicons, you can form Devastator
Other Data: "C'mon guys, wait up..." You can't help but feel sorry for Scavenger. He wants so badly to be liked and needed, to feel like a useful and valuable member of his team. His self esteem is so low he'd do just about anything to get the approval of the others, but his simpering, doting eagerness to please just reinforces the other Decepticon's opinion of him as a worthless loser. He's constantly excavating everywhere he goes in the attempt to find something of worth to please everyone and prove his value, but it's invariably just some piece of garbage or scrap he excitedly finds, and that just reinforces their opinion of his worthlessness once again. If it wasn't for his shovel's unique ability to detect needed materials, Megatron and the others would likely have dumped the poor scrub long ago.

Name: Mixmaster
Player: ---
Alt- Mode: concrete mixer
Special Ability: When with the other Constructicons, you can form Devastator
Other Data: Nothing is safe. From raw ore to living robots, it all goes into Mixmaster's grisly drum where it's reduced, refined, and recombined into virtually any raw material the Decepticons need. Watching Mixmaster prepare a new batch of materials is like seeing some mad alchemist at work, giggling and cackling over his creations with evil glee. It would be a stretch to call him a scientist; a better comparison would be to a witch throwing arcane scraps into her cauldron to complete a bubbling potion. His fellow Decepticons suspect Mixmaster of having a few wires loose in his logic center, but they can't argue with the results.

Name: Long Haul
Player: ---
Alt- Mode: Dump Truck
Special Ability: When with the other Constructicons, you can form Devastator
Other Data: The problem, as Long Haul sees it, is that he gets all the work and very little of the excitement and the glory that goes with being a Decepticon. He knows his job is important, he'd just much rather be on the front lines fighting shoulder to shoulder with fellow warriors than moving supplies and building installations to make sure those warriors continue fighting. Long Haul keeps these secret desires to himself though, he's smart enough to know Megatron is not likely to be sympathetic and has no patience for grunts who question their orders.

Name: Ramjet
Player: ---
Alt- Mode: F-15 Eagle
Special Ability:
Other Data: What can really be said about someone whose only idea of strategy is to smash into things with his head? In Ramjet's defense he's specifically built to survive such midair collisions and his prey most definitely is not. The strategy can be frighteningly effective, since no one expects a fighter jet to ram them. Ramjet has a tendency to regard the sky as belonging only to him, and will frequently ram even neutral or friendly targets. Though he is built to take such hits frequent collisions and crashes can still take their toll on his internal mechanisms.
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