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How good do you think your team is?
  Not good at all; everyone always beats me. T_T
  Somewhat good; I win only 1/4 of my battles.
  Pretty good; I win half of my battles.
  Very good; I win most of my battles.
  I win every battle; no one can beat me! (goes insane)
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[Andrew]
Vice Captain

PostPosted: Fri Jul 13, 2007 8:17 am


If anyone wants to ask about their team, then this is the place to go. If this gets enough posts, I'll turn this into a sticky.
PostPosted: Sun Jul 22, 2007 10:51 pm


These are my ideas for my Pokemon so far. They are listed alphebetically. Please tell me what you think! biggrin

Electivire (Male)
Ability: Motor Drive
Item: Muscle Band
Jolly (+Speed, -Sp. Attack)
6 EVs HP
252 EVs Attack
252 EVs Speed
Brick Break
Earthquake
Ice Punch
Thunderpunch
Role: Physical Sweeper
Progress: I completely EV trained him. In reality, he's only Level 42, so when I'm done EV training my gym team, I'll train him so it grows in level. I will use him in both gym battles and regular Wi-Fi battles.

Gorebyss (?)
Ability: Swift Swim
Item: Focus Sash
Calm (+Sp. Defense, -Defense)
128 EVs HP
124 EVs Defense
252 EVs Sp. Defense
Agility
Amnesia
Baton Pass
Iron Defense
Role: Baton Passer
Progress: This Gorebyss is only an idea as of now. I have to catch it and transfer them over from the 3rd gen games, then clone vitamins, EV train it, the whole shebang. I will only use it in regular Wi-Fi battles. (This Pokemon will replace Bronzong)

Jolteon (Male)
Ability: Volt Absorb
Item: Scope Lens/Wise Glasses (which one?)
Modest (+Sp. Attack, -Attack)
6 EVs HP
252 EVs Sp. Attack
252 EVs Speed
Attract
Shadow Ball
Thunderbolt
Thunder Wave
Role: Special Sweeper/Annoyer
Progress: I have to clone Calcium and Carbos so I can raise his Sp. Attack and Speed. He's only at Level 1 now. I will probably only use him in gym battles. If you think I should teach Jolteon Hyper Beam, please tell me.

Lanturn (Female)
Ability: Volt Absorb
Item: Focus Sash
Bold (+Defense, -Attack)
6 EVs HP
252 EVs Defense
252 EVs Sp. Defense
Attract
Protect
Thunderbolt
Thunder Wave
Role: Annoyer/Helper
Progress: She has 100 EVs each in Defense and Sp. Defense; I cloned Irons and Zincs and gave them to her. She's only a Chinchou at Level 1 now. I will only use her in gym battles.

Minun(?)
Ability: Minus
Item: Damp Rock
Impish (+Defense, -Attack)
124 EVs HP
252 EVs Defense
128 EVs Sp. Defense
Fake Tears/Protect (which one?)
Helping Hand
Rain Dance
Thunder Wave
Role: Helper/Annoyer (maybe not really annoyer)
Progress: This Plusle is only an idea as of now. I have to catch them and transfer them over from the 3rd gen games, then clone vitamins, EV train it, the whole shebang. I will probably only use it in gym battles, along with Plusle, listed below, and only in double battles.

Plusle (?)
Ability: Plus
Item: Scope Lens/Wise Glasses (which one?)
Modest (+Sp. Attack, -Attack)
6 EVs HP
252 EVs Sp. Attack
252 EVs Speed
Grass Knot
Protect/Swift (which one?)
Thunder
Toxic
Role: Special Sweeper/Annoyer (maybe not really annoyer)
Progress: This Plusle is only an idea as of now. I have to catch them and transfer them over from the 3rd gen games, then clone vitamins, EV train it, the whole shebang. I will probably only use it in gym battles, along with Minun, listed above, and only in double battles.

Umbreon (Male)
Ability: Synchronize
Item: Leftovers
Impish (+Defense, -Sp. Attack)
6 EVs HP
252 EVs Defense
252 EVs Sp. Defense
Attract
Mean Look
Moonlight
Toxic
Role: Annoyer
Progress: He has 100 EVs each in Defense and Sp. Defense; I cloned Irons and Zincs and gave them to him. He's only at Level 2 now. I will only use him in regular Wi-Fi battles.

Please evaluate these Pokemon if you can. And if you want me to evaluate your team, please post it here.

[Andrew]
Vice Captain


NarutoXTR

PostPosted: Mon Jul 23, 2007 9:15 pm


Here is my team. I don't now if it is that good, but it took a long time to train them.
I will also only put the moveset and its nature, so I don't give too much away.

Umbreon:
Nature:Serious

Moveset:
Dark Pulse
Cofuse Ray
Moonlight
Shadow Ball

Lucario:
Nature:Lonely

Moveset:
Brick Break
Close Combat
Drangon Pulse
Extremespeed

Wailrein:
Nature:Lax

Moveset:
Hail
Surf
Blizzard
Sheer Cold

Garchomp:
Nature:Hardy

Moveset:
Giga Impact
Earthquake
Drangon Rush
Dragon Pulse

Staraptor:
Nature:Brave

Moveset:
Fly
Steel Wing
Brave Bird
Close Combat

Sceptile:
Nature:Careful

Moveset:
X-Scissor
SollarBeam
Leaf Blade
Leaf Storm


If you have any thoughts, then please just tell me.
PostPosted: Tue Jul 24, 2007 10:52 pm


NarutoXTR
Here is my team. I don't know if it is that good, but it took a long time to train them.
I will also only put the moveset and it's nature, so I don't give too much away.

Umbreon:
Nature:Serious

Moveset:
Dark Pulse
Confuse Ray
Moonlight
Shadow Ball

If you want your Umbreon to have an offensive move or two, its nature should be Brave (+Attack, -Speed). Umbreon doesn't have that great of an attack stat, but it's greater than it's Special Attack stat. Umbreon's power lies mainly in its defensive capabilities. That's why it's used so often as an annoyer (even I'm training one!).

You could keep Moonlight. I would suggest Attract instead of Confuse Ray, because Confuse Ray is temporary, and Attract has a better chance of making the opponent not attack you, giving you more chances to attack the opponent. For your STAB move, I would say either Payback or Faint Attack. Faint Attack is slightly stronger and never misses, but if a Pokemon hits you first, Payback's strength doubles (original base attack is 50, so that means 100 if you're hit first). Umbreon is also pretty slow, so either attack would work.

Train Umbreon so it has 252 EVs in Attack and 252 in Defense. Put the other 6 EVs in HP. Umbreon's Special Defense is slightly greater than its Defense, so hopefully it would even them out a bit. Sadly, the only other good physical moves that Umbreon learns are Dig and Return/Frustration. To tell you the truth, Umbreon is better used as a defensive Pokemon or an annoyer. Umbreon has the capability to take quite a few hits, but Moonlight can heal any damage it has took.


Lucario:
Nature:Lonely

Moveset:
Brick Break
Close Combat
Drangon Pulse
Extremespeed

Lonely is a pretty good nature for Lucario. The problem is that you have two physical fighting moves in the same moveset. I would suggest that you only choose either Brick Break or Close Combat to use. I go more towards Brick Break, because Close Combat lowers Lucario's defenses (and add that with the fact that its defenses aren't the greatest, AND that you're taking away from Defense with a Lonely nature). Plus, Brick Break can break Reflect and Light Screen.

Dragon Pulse is a good move. The good thing about Lucario is that both it's Attack and Special Attack are high. If only it had good speed, it would make a good mixed sweeper. To replace Close Combat, I would suggest Earthquake. Just make sure you have at least 1 Pokemon in your party that's either a flying type or knows Protect so it won't take damage. For its last move, I would suggest replacing Extremespeed with Flash Cannon. It takes advantage of STAB, and personally I'm not a fan of normal offensive moves, since they're not super effective against anything.

For EV distribution, 128 EVs in HP, 124 EVs in Attack, and 252 in Defense. Or you could switch the EVs for HP and attack. It's just a 1 point difference.


Wailrein:
Nature:Lax

Moveset:
Hail
Surf
Blizzard
Sheer Cold

Walrein has moderate defenses, don't take away from either of them. It's a pretty slow Pokemon, so taking away from Speed won't do that much harm. Give it a Quiet nature. It adds onto Special Attack and takes away from speed.

Surf is a good move. Replace Blizzard with Ice Beam; I prefer accuracy over Power, and Ice Beam is still pretty powerful. OHKO moves are an absolute no, they have horrible accuracy. Chances are you'll only hit once, and Walrein will probably faint before that even happens. Maybe teach it Toxic to throw a status effect in there.

You can keep Hail in there if you want, but I prefer Rain Dance. It doesn't hurt your non-Ice type Pokemon and it powers up water moves; in Walrein's case, Surf. If you don't have a Pokemon that knows Protect, you might want to replace Surf with Water Pulse. Although it has kind of a low base attack power, it can be powered up by Rain Dance, and it has a chance of confusing the foe. To go with the Rain Dance strategy, you might want to have Walrein hold a Damp Rock to stall Rain Dance.

Unless you plan to use Ice Body to heal Walrein, then keep Hail. If you do so, then maybe have it hold an Icy Rock to stall Hail. Another hold item that might do Walrein some good is Leftovers.

EV Distribution: 252 EVs HP, and 124/128 EVs in either Defense or Special Defense. I say 124/128 and not 126 for both because 126 doesn't give you a full 4 EVs after you get to 124, so you would just be wasting them. If you want to EV train it in Special Attack instead, that's fine, too.


Garchomp:
Nature:Hardy

Moveset:
Giga Impact
Earthquake
Drangon Rush
Dragon Pulse

Garchomp's nature should be Jolly; Speed is its second highest stat, and you want to increase that. Garchomp makes a great physical sweeper; it has great Attack, but not great Special Attack. So take out Dragon Pulse. You could keep Dragon Rush, but Dragon Claw is a great substitute (again, accuracy over power). Earthquake is also great to have.

Garchomp is extremely weak against Ice types, so Brick Break is essential. You can keep Giga Impact if you want. For more super-effectiveness, though I would teach it Shadow Claw. Most Psychic type Pokemon have a high Special Attack, and Garchomp doesn't have a resistance to Psychic attacks, so Shadow Claw could be useful to get rid of them quickly. For even more added power, attach a Muscle Band to Garchomp.

EV Distribution: 6 EVs HP, 252 EVs Attack, 252 EVs Speed


Staraptor:
Nature:Brave

Moveset:
Fly
Steel Wing
Brave Bird
Close Combat

Staraptor is another good physical sweeper, so instead of Brave, Staraptor's nature should be Jolly (again). This is a pretty good moveset. I would take out Steel Wing, because it's only super-effective against Ice and Rock types, and Close Combat already takes care of that. Take out Fly, because you already have Brave Bird, and Fly has even worse power and worse accuracy.

If you attached a Focus Belt, an Endure/Endeavor/Salac Berry combo would work well. Unlike most Normal type attacks, Endeavor seems to bring the opponent's HP down to the same amount of HP you have, no matter what the type of the opponent. If you don't want to do that, Protect has it's usefulness, and U-Turn is another good physical attack to teach Staraptor for more super-effective hits. You could teach it Agility, too, I guess, but Staraptor's speed is already high, and like most "sweeper" Pokemon, the Defense and/or Special Defense stats aren't that great. Staraptor could be knocked out in the turn it uses Agility.

EV Distribution: 6 EVs HP, 252 EVs Attack, 252 EVs Speed


Sceptile:
Nature:Careful

Moveset
:
X-Scissor
Solarbeam
Leaf Blade
Leaf Storm

Special Attack is Sceptile's second-highest stat; you don't want to decrease that. Modest suits it better. I would replace Leaf Storm with Sunny Day. You don't have to wait for Solarbeam to charge then, and besides, Leaf Storm decreases Sceptile's Special Attack. Doing that wouldn't be smart. X-Scissor and Leaf Blade, sadly, aren't good for Sceptile anymore because of the metagame change. Dragon Pulse and Focus Blast are great alternatives. You could attach an item that increases Sceptile's accuracy, but it's only useful for Focus Blast. Other than that, you could use Wise Glasses to increase the power of Sceptile's Special Attacks.

EV Distribution: 6 EVs HP, 252 EVs Special Attack, 252 EVs Speed


If you have any thoughts, then please just tell me.


You have too many sweepers on your team. You should have at least 1 annoyer, and at least 1 tank (either Defense or Special Defense, or both). You should choose 2 Sweepers; I would go with Garchomp for physical sweeper and Sceptile for special sweeper. There's quite a few possibilities for your other two Pokemon. You can have them know stat increasing/decreasing moves, healers, spikers (Pokemon that know Spikes) *coughcoughSkarmorycough*, etc. And remember, these are just suggestions. You don't have to follow them.

[Andrew]
Vice Captain


Fera_Nai
Crew

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PostPosted: Sat Jul 28, 2007 12:36 pm


Me next biggrin

Mismagius
Ability: Levitate
Quiet Nature
Moves:
Shadow Ball
Psywave
Psybeam
Pain Split

Rotom
Levitate
Rash Nature
Moves:
Ominous Wind
Shock Wave
Thunder Shock
Confuse Ray

Gengar
Levitate
Hasty Nature
Moves:
Dream Eater
Dark Pulse
Shadow Ball
Hypnosis

Dusknoir
Pressure
Careful nature
Moves
Ice Punch
Fire Punch
Thunder Punch
Confuse Ray

Banette
Insomnia
Jolly nature
Shadow Ball
Night Shade
Shadow Sneak
Sucker Punch

Drifblim
Unburden
Lax nature
Moves
Payback
Ominous Wind
Stockpile
Gust
PostPosted: Mon Jul 30, 2007 10:59 pm


Fera_Nai
Me next biggrin

Mismagius
Ability: Levitate
Item: Wise Glasses
Quiet Nature Modest
6 EVs HP
252 EVs Special Attack
252 EVs Speed

Moves:
Shadow Ball
PsywaveThunderbolt
Psybeam Psychic
Pain SplitMagical Leaf (Move Tutor)
Role: Special Sweeper

Mismagius has high Special Attack and Speed; you don't want to decrease either one of them. Its best used as a Special Sweeper. If you want, you can teach Calm Mind over one of the moves to increase Special Attack and Special Defense, but if you do, don't put it over Shadow Ball.


Rotom
Ability:Levitate
Item: Wise Glasses
Rash Nature Timid
6 EVs HP
252 EVs Special Attack
252 EVs Speed

Moves:
Ominous Wind Shadow Ball
Shock Wave Thunder Wave
Thundershock Thunderbolt
Confuse Ray
Role: Special Sweeper/Annoyer

Another Special Sweeper; its highest stats are in Special Attack and Speed, but they're not as high as Mismagius's. I suggest replacing Rotom with a different Pokemon.


Gengar
Ability:Levitate
Item: Wise Glasses
Hasty Nature Timid
6 EVs HP
252 EVs Special Attack
252 EVs Speed

Moves:
Dream Eater Sludge Bomb (for STAB)
Dark Pulse Focus Blast
Shadow Ball
Hypnosis Energy Ball/Thunderbolt/Psychic
Role: Special Sweeper

Yet again, another Special Sweeper. Gengar has even better stats than Mismagius does. Replace Mismagius with Gengar.


Dusknoir
Ability:Pressure
Item: Leftovers
Careful nature
6 EVs HP
252 EVs Defense
252 EVs Special Defense

Moves
Ice Punch Attract
Fire Punch Gravity
Thunder Punch Will-O-Wisp/Toxic
Confuse Ray
Role: Annoyer

Dusknoir's highest stats are its Defense and Special Defense, making it a good Pokemon to stay out and inflict status effects on the opponent. It also helps to make conditions worse for the opponent.


Banette
Ability:Insomnia
Item: Muscle Band/Focus Sash
Jolly nature
6 EVs HP
252 EVs Attack
252 EVs Speed

Shadow Ball Shadow Claw
Night Shade
Shadow Sneak Faint Attack/Payback
Sucker Punch Embargo
Role: Physical Sweeper/Annoyer (sort of)

Banette has great attack, so Physical Sweeper suits it pretty well if you work on speed. The problem is it doesn't learn many good physical attacks. Since Night Shade's damage depends on level, I left it in there. Shadow Claw and Faint Attack/Payback should be pretty good for attacking, and Embargo is a useful move to have in there if you want to cut off the opponent from their hold item.


Drifblim
Ability:Unburden
Item: Wise Glasses/Focus Sash
Lax nature Timid
6 EVs HP
252 EVs Special Attack
252 EVs Speed

Moves
Payback Silver Wind
Ominous Wind Shadow Ball
Stockpile Thunderbolt
Gust Psychic
Role: Special Sweeper

Once again, its best stats are its Special Attack and Speed. Well, HP, actually, but raising HP wouldn't really help that much with low defenses. Gengar is the best to use for a Special Sweeper in my opinion, so replace this Pokemon, too, maybe.


If you can, try to find a Ghost Pokemon or 2 that have better defenses. There are too many Special Sweepers on this team. If you need help cloning any TMs or items for your Pokemon, I'll be glad to clone them for you.

[Andrew]
Vice Captain

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