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Magicks

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Sihris
Captain

PostPosted: Thu Jul 12, 2007 10:56 pm


This is a list of all the Magicks (magic) that can be used

White Magicks
Cure: Restores a small amount of health
Cura: Restores a great amount of health
Curaga: Restores all health
Arise: Revives a KO'd ally
Esuna: Removes harmful status ailments
Aero: Deal wind damage
Aeroga: Deal massive wind damage
Holy: Deal holy damage

Black Magicks
Fire: Deals fire damage
Fira: Deals heavy fire damage
Firaga: Deals massive fire damage
Thunder: Deals lighting damage
Thundara: Deals heavy lightning damage
Thundaga: Deals massive lightning damage
Blizzard: Deals ice damage
Blizzara: Deals heavy ice damage
Blizzaga: Deals massive ice damage
Water: Deals water damage, effectiveness depends on weather and location
Bio: Inflict random status ailments
Scathe: Deal massive damage

Time Magicks
Haste: speeds up an ally
Slow: Slows the foes reactions
Immobilize: Temporarily stop a foe from moving
Reflect: Cause magicks to be reflected
Countdown: Slowly kill someone over a short period of time
Balance: Double your strength for a short period of time
Bleed: Heavily damage on foe over time
Warp: Banish an enemy from the area
Regen: Heals random amounts of health over a medium amount of time

Green Magicks
Protect: Puts up a protective barrier
Shell: Completely blocks physical attacks
Bravery: Increase physical strength for a short period of time
Faith: Increase magick strength over a short period of time
Blind: Blinds the foe, lowers their accuracy
Silence: Prevents the foe from casting magicks
Toxify: Poisons the foe
Oil: Increases fire damage

Arcane Magicks
Dark: Deals dark damage
Darkra: Deals heavy dark damage
Darkga: Deals Massive dark damage
Gravity: increases gravity in the area, damaging the foe and making them slower
Berserk: Cause an ally to mindlessly attack with weapon on hand
Confuse: Cause foes to be confused between friend and foe
Death: Instantly kill an opponent, sometimes may fail
Vanish: Causes one ally to temporarily become invisible
PostPosted: Fri Jul 13, 2007 1:48 pm


I want Acrane majick O.o

shikamaru75


Sihris
Captain

PostPosted: Fri Jul 13, 2007 2:07 pm


you can pick whatever magicks you want!!! blaugh
PostPosted: Fri Jul 13, 2007 4:36 pm


whers vanishaga???

xcute_azn_boyx


Sihris
Captain

PostPosted: Fri Jul 13, 2007 4:41 pm


I didnt think there was a point to putting two spells with the same effect, so I left it out. I did that with a few things.
PostPosted: Sat Jul 14, 2007 6:16 am


oh ok then

xcute_azn_boyx


Dwemerrouge
Crew

PostPosted: Sun Jul 15, 2007 11:28 am


dude you forgot about bubble, it doubles the hp of one party member. thats a must for some fights on the game.
PostPosted: Sun Jul 15, 2007 12:44 pm


I KNOW!!!!!!!! But seeing as in this guild its just an Rp, so the people dont have a set amount of health. Bubble would kinda be stupid.

Sihris
Captain


Dwemerrouge
Crew

PostPosted: Sun Jul 15, 2007 1:09 pm


well to make it an effective FF rp you need to give everyone a set starting out hp, same as for the monsters. give weaker monsters a low hp and give the more stronger ones massive amounts like they do in the game. as for the players make them all start out at lvl 1 and have to build up, while giving them oh idk 200hp to start out at. and different monsters give different exp points.

idk im just throwing options out.
PostPosted: Sun Jul 15, 2007 1:12 pm


ok, but if I do this, you have to help!!!!!!!!!

Sihris
Captain


Dwemerrouge
Crew

PostPosted: Sun Jul 15, 2007 1:14 pm


dont worry man thats why i asked to be crew. ill help wherever i can.
PostPosted: Sun Jul 15, 2007 1:20 pm


ok

Sihris
Captain


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PostPosted: Sun Mar 02, 2008 11:35 pm


you like totally forgot Cureja or was it Curaja
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Final Fantasy XII Rise of Empires

 
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