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cybernetics and force use...

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Sagetim
Vice Captain

PostPosted: Mon Jul 09, 2007 1:40 pm


Since people have started to get their characters cybered. I've seen a need to implement some rules. Why? well...if you have a mech arm that can crush a door with little effort AND can use the force all willy nilly, it's just silly. There is a force point increase in cost of powers. This is a cumulative total of cybernetics installed.

hand- 5% each
foot- 5% each
leg- 10% (15% because you have to replace the foot)
arm- 10% (15 due to hand replacement needed.)
torso- 35% full replacement of torso (probably going to add up to more if you have to get limbs replaced, less if you just need certain parts replaced in the torso)
head- 5%...but you can't really get a head replacement...unless they removed your brain and put it in a prosthetic body, at which point you would have a 95% increase in your force powers cost.

droid body replacement (general grievous and darth vader had these done) 50% force point increase.

special: if you have things installed, like cybernetic components into the head, it's a 5% increase. this covers a single eye, both eyes, an ear, ears, just about anything having to do with head modifications.

how does this work?
let's take Darth Z. he had one of his arms replaced after the fight with lonus. that means that all his force powers now cost 15% more. it doesn't seem like much, but we also round up. if he wants to throw lightning (cost of 10) it now costs him 12 force points (1.5 rounded up = 2)

on a similar note, he's much better off than darth vader, who would have had to pay 15 force points just to use force lighting.

This rule stacks with using powers that aren't of your alignment. So if a jedi with a cyber arm wanted to use lighting, he would fist triple the cost, then add 15%. (10 X 3 = 30 +15%= 35)
PostPosted: Mon Jul 09, 2007 6:56 pm


Couldn't just reduce the amount of force points you have total? Like a knight would have 3 or 4 less point for a replaced hand resulting in him having 36 points instead of 40.

Forge Lineage


Sagetim
Vice Captain

PostPosted: Mon Jul 09, 2007 7:57 pm


eh...that's an easy way to do it...this is complex and confusing. What's the first rule of sci fi? It has to be complex and confusing so that you can make up words to describe things and pass it off as factual enough to draw the person watching in...that. And if they have to do math for all their powers, it will discourage cybernetics.
PostPosted: Mon Jul 09, 2007 8:09 pm


Good point.

Forge Lineage


Sagetim
Vice Captain

PostPosted: Thu Aug 09, 2007 7:40 pm


extra note: If you lose a limb and don't get it replaced, there's no penalty beyond not having that limb.

Example: bob gets his arm cut off. Instead of a prosthetic, he just keeps living without an arm. As a jedi, this means that he's one arm short, but he also doesn't have an increased cost to force power use.

Implants count as cybernetics depending on the size or placement of the implant.

example: lobot has a memory upgrade. That would count as head cybernetics (in this case a 5% increase to his force point cost if he could use the force.)

Jack the sniper has an implant in his wrist that works as an ID. This type of implant is tiny and not very invasive. Depending on how many other implants the person has, it may not even increase the force point cost of powers.
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