VERY FIRST OFF:Your character needs a name. Anything will work.
You will need a 20 sided dice and roll it for the following possibilities:
Strength
Constitution
Dexterity
Intellegence
Wisdom
Charisma
You will then need to pick your race and class
RACES
* Humans: These are people just like you and us. They are adaptable, flexible, and extremely ambitious. Compared to the other races, humans are relatively short-lived. In game terms, humans get an extra feat and four extra skill points to reflect their natural tendencies.
* Dwarves: The members of this race are hearty and steadfast, standing about 4-1/2 feet tall but powerfully built and extremely broad. They have a strong connection to mountains and rocky places. They can live to be more than 400 years old. In game terms, dwarves receive a +2 to Constitution and a –2 to Charisma. They also receive bonuses against poison, spells, and magical effects. Dwarves also have darkvision, the ability to see up to 60 feet in the dark.
* Elves: Elves have a strong connection to the natural world, especially woodlands. They can live to be more than 700 years old. Known for being artists of both song and magic, elves have an affinity for spellcasting and lore. They stand about 5-1/2 feet tall, appearing graceful and frail. Elves receive a +2 to Dexterity and a –2 to Constitution. They are immune to sleep effects and receive a bonus against enchantment spells. Elves have low-light vision and a racial bonus on Listen, Search, and Spot checks.
* Halflings: The members of this race are clever and capable — much more so than their small size might indicate. Standing about 3 feet tall, with slim, muscular builds, halflings are athletic and outgoing. Curious to a fault and usually with a daring to match, halflings love to explore. They tend to live well past 100. Halflings receive a +2 Dexterity and a –2 Strength to reflect their small statures. They also receive bonuses to Climb, Jump, Listen, and Move Silently checks, as well as a bonus to all saving throws due to their fearlessness and ability to avoid damage.
CLASS
* Fighters: These characters are warriors with exceptional combat capabilities and weapon skills. Nobody kills monsters and stands at the front of an adventuring party as well as the fighter.
* Rogues: Members of this class rely on tricks, cunning, and stealth to get through a dungeon and save the day. Rogues are great at getting past locked doors, scouting, spying, and attacking from the shadows.
* Sorcerers: These are spellcasters, calling on powerful magic spells to fight monsters and protect their teammates. Sorcerers need to stay out of direct combat, but the power they bring to the adventure makes them worthy members of any party.
* Clerics: These characters focus the might of divine magic to cast healing and protective spells. A good second-line warrior as well, a cleric might be one of the most versatile members of an adventuring party.
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