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Posted: Wed Jun 27, 2007 11:37 am
NAME: Biétrix Seraphine de La Terresainte [Blessed Voyager Through the Life of The Holyland] formerly known as Amalie GENDER: Female AGE: 24 [Biological] 27 [Physical] ZODIAC SIGN Mokos, the Tiger [a.k.a Scorpio] RACE: Pennier [Redtailed Hawk] HOMETOWN: La Terresainte [The HolyLand] OCCUPATION: Crusader [Former Deacon de La Terresainte]
APPEARANCE: While attractive, the Pennier's looks are definitely reflective of her predatory raptor blood. She has a less-than-perfect nose that's slightly beak-like with a slight bump on the ridge from obviously being broken, and not re-set properly. Like most in the area, her appearance reflects her Arabic culture, and her facial structure is a mix of delicate and strong. High-cheekbones, a strong jawline, full lips, darkred, almond-shaped eyes, and dark freckles over her cafe au lait brown cheeks and the bridge of her nose. Her hair is similar to the color of her wings and tail, a mix of tan/white, dark brown, and heavily streaked with a red the color of her eyes, and the color of her tail feathers. Not very long, her hair is rather windblown in appearance, a little curly, and thick. Her wings should carry more of a mix of red than in the original bird, and her tail should be far more maroon than brown.
Unlike most members of her species, Bietrix isn't frail. She's no where near an Edjerha's physical strength, but living in the desert, being a hawk, and her lifestyle have contributed to making her thin, but muscled, lean. Also not as small as those Pennier based off of other birds, she's approximately 5'10" with a nice wingspan. Her ears should be quite peirced, with several hoops, and should always wear a few religious symbols on her body.
[REFERENCE] [REFERENCE [REFERENCE] [REFERENCE]
PERSONALITY: Outwardly, Bietrix is not a character anyone really wants to be close to, whether or not they're on the same side. To her enemies, she's ruthless, blood-thirsty, and fanatical. At best, to those she works with, she's distant, focused, cold, and devout. The hawk Pennier is extremely solitary, and when not in church or battle, is usually alone, whether this is by choice or not is debatable, and she's not very pleasant. Coldy observant, her predatory, unwavering gaze is nerve-racking and uncomfortable for most people and she does nothing to put them at ease. Highly intolerant of non-believers and those that question the true religion, she reacts in an over-aggressive fashion, and often refuses to speak to such people at all, unless she absolutely has to.
Bietrix doesn't smoke, doesn't drink, and doesn't appear to be having any sex, either. Though she doesn't speak much about her worldview, and is definitely no preacher, she disaproves of those activities, and refuses to associate with people that engage in them openly. To most she seems merciless as she follows orders to the letter, and has no qualms about bloodshed. Quite the strategist, her battles are usually decisive and over quickly, causing her to gain respect within the convent, and at least a healthy weariness of her abilities outside of it.
There's always a flipside to the coin, though, isn't there? Within, Bietrix is very torn, and quite ashamed of herself, and her past. The lost potential to have been an amazing bard still lies within her, as well as a burning passion for life that has been beaten and muffled after years of conditioning. Broken and abused as a child, the purification rites almost killed her after her rescue, but that, mixed with the loving words and occasional touch from Clerics and the Prior made her intensely loyal, and scared of any thoughts or feelings she continues to have that don't go in sync with their strict life lessons.
When alone in the dark, she can be heard to sing sad, pain-filled, and often lust-filled songs accompanied by string instruments. She does this at night when she cannot see what she's doing, and doubts others might hear. In the morning, she pretends that parts of her do not exist, and loves the Church so much that she hates it and herself.
Seeking to purify herself further, Bietrix hopes to eliminate the unworthy parts of herself by "purifying" them out of others, as was done to her. She's a character with the potential to change, but currently without the means.
[If you'd like to get a feel for the type of music, you can check out Joan Osburne's "Saint Theresa", it's got the sexual and religious overtones, along with the proper voice and instrumental sounds. Or Paula Cole's "Feelin Love" which is entirely orgasmic.]
HISTORY: Timeline to work with: -Child Prostitution -"Rescue" by Convent -"Purification" -Training/Rising in the Convent Ranks -Promotion to Crusader, Mission to League -Current
COMMON KNOWLEDGE:
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Posted: Wed Jun 27, 2007 11:39 am
DIVISION: Ranged/Offensive Melee Mix JOB/CLASS: Crusader > WarDean > Viceroy
Crusader: [+1 Melee, +3 Ranged, +1 Magic/Other] Also known as a WarPriest, they are the backbone of any religious order. Without them, there is no church. Each temple is assumed to be under the guidance of one priest, who is in charge of all that goes on within the temple they are associated with. Priests are selected from the ranks of the postulants and assigned to serve in areas where the church needs to establish a new temple or replace another priest for some reason. In this case, she will have been selected by her Prior to journey to Aschere and join the league, promoting her from her position in the convent.
WarDean: [+1 Melee, +6 Ranged, +2 Magic/Other] This powerful individual is generally accorded all the respect and influence due to a knight or similar member of the Chivalric class. The dean is an important link in the church structure, for she often acts as an interface between the church's highest officials and the local representatives of the faith (in the person of the local curates and priests.) With such power and influence, the dean is clearly a force to be reckoned with in any feudal nation. The dean is, obviously, entrusted with a great deal of authority. In the absence of clear direction from her superiors in the church, the dean is permitted (indeed, expected) to make very important decisions regarding the practice of the faith. As such, they tend to be very conservative people who seek to avoid making any decisions which might be viewed as radical by their leaders. In times of crisis, such resistance to change and the desire to avoid "going out on a limb" can often cause serious problems. In the capacity of a WarDean, she has also gained more magical and physical means of forcing her ideals on "unenlightened" groups, and has the ability to lead her people in such battles of faith.
Viceroy: [+2 Melee, +10 Ranged, +3 Magic/Other] At the top of every religious order are Viceroys, also known as a high priests or priestesses. These people are generally the absolute rulers of the faith in a given area. In this case where the same deity is worshipped by more than one culture, a schism tends to develop along culture lines which causes the faith to splinter into two or more groups, each with its own high priest or priestess. This character in particular is a member of a funamentalist faction of the faith, and her followers view the other branches as misguided and corrupt. The high priests or priestesses will answer to a higher authority who oversees the church as a whole. Because of this, they are generally treated as if they were members of a royal family itself. The rigors of her life have been such that she is respected as the final authority on all matters of faith. In many churches, the word of the viceroy is assumed to be divine and must be taken as the word of the deity herself. No member of the church may refuse to obey the instructions of their high priest without risking the wrath of the deity herself. To be sure, this is not something that any member of the church should take lightly.
This stage is going to be an odd one, because depending on her interactions with League members, she'll either be an incredibly devout, close-minded Viceroy, or one that now distrusts her faith, and is using her position for change. We'll see.
SPECIAL SKILLS
BattleSkill LVL01: Prayer [Positive Stat Effect: Self only] You are able to positively effect a target's melee, ranged, or magic/other. The associated bonus is +3/+6/+9 depending on job level. The effect lasts 1, 2, or 3 rounds depending on job level. If you have this skill, you have access all of it's potential uses. So your character is not restricted to just boosting melee, they can also boost ranged and magic. Examples include: Str Up. This is a magic/other skill. See point requirement chart. Target can be (self only) or (any).
BattleSkill LVL02: Signature Move Your character has trained in a special move that does greater damage than they usually perform. Unfortunately this move is exhausting and may not be performed often. For this special attack you may stack two bonuses, ie. d20+melee+ranged and use this in both determining success of attack as well as damage. All buffs continue to take effect. At level 2, you can use this skill once per battle. At level 3 you can use this skill twice per battle, but not consecutively
BattleSkill LVL03: Charge If your character spends one round doing nothing but studying their proposed target, they can give themselves a one-time bonus on their next attack against that person with their chosen skill. At level 1, they give themselves a +3, at level 2 it's a +6, and at level 3 it's a +9. This bonus only lasts for the round directly after the character has studied their target and then disappears. This skill does not need to be magical in nature. There is no point requirement.
Racial Bonus: Flight (Pennier) Pennier can fly over medium distances and heights. (Without assistance a Pennier can push themselves and fly about as far as a human can run without stopping, so it depends on what kind of shape they're in. The maximum is about 50ft cruising altitude, but they can fly higher in short bursts to reach a specific point.) This is a narrative skill.
WEAPON:
LEVEL: One POINT ASSIGNMENT: Melee (), Ranged (), Magic/Other () HIT POINTS: 38 [-3 Racial Attribute +2 Narrative Attribute] EVADE: 13 [+1 Narrative Attribute]
OTHER NOTES: Narrative Attributes Explained:
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Posted: Wed Jun 27, 2007 12:31 pm
The job class stuff reads very nicely. However, since I am not EK and Aileism is his thing, I will only go as far as to say that I can definitely see it working for a sect of the Aileist Church, but if this is intended to pertain to the Aileist Church as a whole then I can't really comment on the appropriateness. 3nodding I like it very much though.
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Posted: Wed Jun 27, 2007 12:44 pm
The individual class levels are intended for the sect, yes, however, if EK wants to use any of this for the church as a whole, he's definitely welcome to. Thank you. <3
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Posted: Wed Jun 27, 2007 1:20 pm
I agree with what Mc Froglegs has said. The class information does read very well. (I'm not well versed in this setting, as much as any gm-type, but...)
What will be interesting for me, I think, is how Bietrix will come to join the adventurer's guild, and how she will fair there. It depends on her personality~
I also like what characteristics you've given her so far. They all fit very nicely together (complimentary?).
So far, it looks great! I wonder what comes next?~
I'm also interested to see how her "home town" factors in to it all.
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Posted: Wed Jun 27, 2007 2:55 pm
I've filled out her personality, but I doubt that it's a finished product. I know that Bietrix can pass the fighting tests to get in, and that she'll enter at the orders of her Prior.
Thank you. <3 I'm fond of her physical appearance, I think.
The town and history are going to be the hardest parts, I'll bet myself that. It's going to take a while. Not sure if I'm going to do history, or the town first, probably the former, so I can get her approved, and have time to do my contest entry...
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Posted: Wed Jun 27, 2007 3:25 pm
Just letting you know, the ideas you PMed me about have been cleared by EK. Also, if you could let us know which division head she would serve under, that would be good. Probably Auguste?
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Posted: Wed Jun 27, 2007 3:31 pm
I was really torn about that... A bunch of her stuff is Melee, but she's also very strong in Ranged. I was actually considering Piraya, though. I've got more to write in for class, about fighting style, and such, and mostly, her attacks are a bit like a hawk's. Ranged, in the sense that she'll be using weapons sort of like tomahawks and throwing them, javelins and such, but her favorite attacks are speeding in to strike up close and hard. Still... I don't know. She could for either? I'll let you two decide.
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Posted: Wed Jun 27, 2007 4:23 pm
Well, she has a significantly higher ranged than melee, and if she uses mostly throwing weapons, logically she'd be put under Auguste's division. 3nodding But I'm sure she could still go to Piraya for guidance regardless of her division classification.
I like this character a lot so far. I was hoping someone would make a desert Pennier eventually. whee
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Posted: Wed Jun 27, 2007 6:25 pm
What EK said makes sense. xd It is impossible to avoid Piraya anyway. She wants to know all about the League's members strengths and weaknesses (And poor Auguste needs more Division members. xd )
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Posted: Wed Jun 27, 2007 7:20 pm
When I read the first lines of appearance, I immediately thought 'She should have a broken nose, that would be badass.' But, ahem, that is entirely up to you. The less-than-perfect nose comment made me think that.
Caught a couple missing words: 'Also not as small as those Pennier', 'her hair is rather windblown'. There may be more but those were the two that caused awkward wording.
Really love the appearance though.
+2 HP is due to her close distribution of melee and ranged, yes?
I have to say I am pretty psyched by this concept. Apparently I'm weak to hot religious warrior lady concepts.
(And I imagine the rest of the staff is going DUH.)
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Posted: Thu Jun 28, 2007 12:03 pm
Yeah, I actually caught sight of those errors [I usually do AFTER posting them, hurrr :B], but went and made dinner instead. xD I'll fix them by the time you read this, I'll bet.
I was going to have a bump on her nose, on the bridge, that may have come about from being broken, and I have no problems with her having that. xD It's a good idea, and makes sense considering that she'd have to take quite a few hard hits before learning to protect her face.
Basically, yes, and that I thought she'd be "stronger" than the basic of her race. Still, I'm not sure if I'm keeping it.
I like Bietrix a LOT >>; It's just the history that's taking a while. If I go at it the way I am, it'll take pages, so I might just simplify some things. Maybe only a paragraph for each of the sections, or something. D: I dunno.
Thank you guys for all the positive feedback! I wasn't sure if she was going to work, but I wanted to do something different with the Pennier, since I know how sometimes religion can lead to some pretty nasty things.
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Posted: Mon Jul 02, 2007 11:08 pm
HI. I HAVE NOTHING CONSTRUCTIVE TO SAY BUT I REALLY LIKE THIS CONCEPT. AND I LOVE THE IDEA OF A "CRUSADER" DESERT PENNIER.
I'm sure the Duszek will love her. :C
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Posted: Tue Jul 03, 2007 10:29 am
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Posted: Sun Jul 08, 2007 3:07 pm
Regarding the P.S. in Koray's thread: WOOHOO!
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