Rules
In order to have a Villager character, even if it's free and no art is provided, there are a set of rules that need to be followed before you can play. Failing to comply will end up in expulsion and maybe even a place in our blacklist
- No characters are allowed to rp without having a thread set here first
The thread must include the name of the player and the name of the character in this format: [name of player] (name of character). If it's too long you are allowed to use an abbreviature on the character's name, never on the player's
- The character must be properly built
We don't want hollow characters populating the game and ruining out all the fun to other players. Therefor it must include a description, even if small, stating at least this data: name, age, gender, occupation, appearance, personality, likes, dislikes and short story
- Keep things realistic
The villagers are only human and they were born and raised in a world different from our own. They're not idiots but there's a lot of things they don't know because knowledge is a good not widely shared. Also they have a much bigger, earlier experience than we do when it comes to the labours of sustaining a family through hard work
- No dozens of characters per person
Though we want a good population we also want the characters to be healthy. And by healthy means not having more characters than you can handle. Even being just quest characters they have all the rights to be treated as a full one and not part-time
- Pay importance to the setting
Even thouth there's tons to read and most people just like to be lazy, the lack of understanding how this world works can bring a big cost. Yes this world is medieval, but there are many things that evolved and are now different, so please, please take the effort to read what was written
- Respect the Changed
Though everyone knows the tense situation between them and the villagers is pretty much unavoidable, we don't them to be persecuted 24/7 or be accused right at the first sighting when they just arrive. Also there's no killing or mortal wounds unless agreed with the staff. Same goes for capture
