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[?] Roleplaying 101

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arbhor
Captain

PostPosted: Tue Jun 19, 2007 7:59 pm


Roleplaying is the the integration of literature and fantasy. It is an art, and we encourage you the strengthen it. Creative writing in roleplaying can help influence people's thoughts on your character. Effective roleplaying is a great skill, it can make the difference between every perfect line on a forest and a blob of ideas.

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PostPosted: Tue Jun 19, 2007 8:16 pm


+Global Rules
These rules apply to all roleplaying games in the guild. In your rules, instead of writing all of this down, just say 'Global Rules'

1. TOS. TOS > These Rules, TOS > Your Rules
2. All RPG must be in story mode, these means that you create a scenario for characters. No use of asterisk.
3. No Godmodding and manipulating other characters actions. Your character should be subject to 'norm' for that RPG and no super extra powers. You should also let the other player react to your interaction.
4. No Cybering. Items of a sexual nature are NOT encouraged to take it to PMs. You are not allowed to do that anywhereon Gaia
5. Bracket off out of character speak in (()) {} [] <> and other ways off separating it. Also, discolouring it while bracketing it is a good idea.
6. Grammar and Mechanics counts. Please spell and speak to the best of your ability when roleplaying.
7. Do Not excessively use foul language. Good roleplayers know how to float anger without overly using those words

arbhor
Captain


arbhor
Captain

PostPosted: Thu Jun 21, 2007 5:38 pm


Improving Your Roleplaying
Quote:

*walks down street* "How are you doing" *sits on bench*

Lots of people roleplay like this, but it's quickly becoming obsolete. First, this isn't in story mode, which makes it seem more interesting. Remove the use of the asterisk (*) to make it seem more like your character is doing it
Quote:
As I walk down the street, I ask "How are you doing." Then, tiredly sit on a bench"

A lot better, but so many improvements can be made. First, add more descriptive details, it helps those who are with you to understand the mood of where you are. For example, is it night, is it day? Is it scary, is it boring? And these left all sorts of cliffhangers to your playing making it less effective. A lot of people play in third person, which isn't require but makes things a lot easier and helps people remember your characters name.
Quote:
As the rain fell on Ingrid and the buzzing of the street lights filled the air the cloaked figure was the only one around. Excited and anxious, Ingrid tried to calm herself. She brightly grinned and asked "How are you doing today?" in that sweet voice. A car's headlights appeared, then faded. Ingrid wiped the rain off the bench and took a seat under a 'No Parking Sign'

This, is effective roleplaying, although there are lots improvements to be made, you can still get the just of what is happening in the scene and it provides a lot of background information without saying a word about her. You can infer that Ingrid is a nice kind of person. Still think this isn't long enough? Try adding character details, anecdotes from your player and tiny little actions.
PostPosted: Thu Jun 21, 2007 6:00 pm


Quote:
Ingrid silently fiddled with her fingers as the rain dropped. The buzzing of the street lights were quite loud in comparison to emptiness of the street. During the day, this is usually a quite busy street, but at night the neighborhood went to sleep. Ingrid remembered cities and towns like this on her travels. They were always so pleasant and simple. Ingrid bit her lip to contain her excitement. Standing against the sign was a man in a raincoat, black as night. "Mathis, how might you be doing today?" Ingrid warmly smiled as she talked with her acquaintance. Her and Mathis had met at a coffee house and shared a passion for travel. "Fine Ingrid, Waiting for the bus" Mathis had a certain over articulation in his speaking. He made sure he pronounced everything to the very last syllable. Ingrid nodded and wiped of the bench with her hand. Water just washed right back over it, but it was more of the thought behind it. Ingrid took her seat. A red Gaian Possum drove by; it's features were barely visible in the rain. The headlights were a beacon night wanders as it moved down the alley. It shortly disappeared into the night

This, is longer and a lot better. They include better interaction between a NPC (non-player character) and Ingrid. Since other players cannot make the NPC for you, you have to make it effective and throughly get the two (or more) to interact. Include your feelings of the character while interacting with your characters. Make every item perfect and every single action perfect. The more descriptive you are, the more colourful your character appears and the better people can fit. Ineffective roleplaying can cause mis interruption and lots of lost post and more OOC than necessary.

arbhor
Captain


arbhor
Captain

PostPosted: Thu Jun 21, 2007 6:17 pm


Understanding
Roleplaying with multiple people is a lot different than with yourself. If your character chooses to interact with someone keep in mind that you are dealing with a human with independent thought. Unlike a NPC, you cannot make up their dialogue and control their actions. NEVER tell someone what there character is doing in a RPG, you cannot make up their actions. You cannot tell what they dodge, get hit by and reply. Although, if you think someone is godmodding then tell them in OOC. In multiple person roleplaying you often have to wait a long time for other players reply, try adding certain elements to make more progress.

Quote:
Set People Up
Lead people in a certain direction so they will not resist your idea. Make sure you lead them, but not force them


Quote:
Effectively Roleplay
Already said previously, detail adds effect. Use it right


Quote:
Use OOC
Although in a sense, you should try to avoid OOC, you could try telling the other players where you are going with this.


Lets try making a two person scenario.
PostPosted: Thu Jun 21, 2007 6:31 pm


We will be using the characters Clarissa and Samantha, two of my characters that are twins, but very different attitudes. Clarissa is a evil girl and Samantha is a good person. This will be dialog between the two:

Clarissa
"Samantha, we can't stay here forever, we have to leave tonight, the raiders are alright at Oaktree" Clarissa paced around the rotted wood floors of the mansion. Roots and vegetation had took over the clean polished floors they remembered as children. All those memories were about to end, if they were caught.

In the orange line, Clarissa is directing Samantha out of the mansion.

Samantha
Samantha was scared and trying to anticipate other means. "No! I won't let them burn it" Samantha was wildly discussing other means in her head, if they fought for it, if they made a deal, none of which were reasonable. ((I want to add something to the story, stay here)) Samantha put her head down in shame. "How about the cellar, they won't look in the cellar? Please."

The blue OOC line told Clarissa to hold in this position. The orange talking line suggested something to do.

arbhor
Captain


arbhor
Captain

PostPosted: Sat Jun 30, 2007 11:29 pm


OOCing
Other than the casual 'hey whats up' kind of things during your roleplay, OOC, or out of character speak, is something that can help out a roleplay.

Casual
Use Sparingly
Keep It Short
Don't Go On, Take It PMs

Assisting/Filling In
Short, but strong
You can give key post and page numbers
PM Each Other

Leading
Try to be nice, and quick
Tell exactly what you are trying to do.


OOCing, in general, should be used as little as possible as it distracts from the actual roleplaying. It's understandable that you have to fill someone in or say hey to one of your buddies, just do it quickly.
PostPosted: Sun Jul 01, 2007 2:51 pm


Directing
Often times you will get trouble understanding if there is multiple people. Most of the time, people will have trouble understanding where things are going, their intent and so on. You really must make your thoughts clear and precise. Let's try this with dialog and two players

Quote:
Quote:
"I'm very angry with you"
Quote:
{?} With Me?
Quote:
{?} With Me? Why might you be angry.


That, didn't work out so well. Lets call people out.

Quote:
Quote:
"Nathan, I'm very angry with you"
Quote:
{!}I see.
Quote:
{?} Why are you angry with him?


Alright, better. If you don't always want to say someones name, use eye motions. As I looked at or something among those lines.

arbhor
Captain

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The Woods

 
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