Common Roleplay Etiquette
This guide is exactly that, a guide and a tool for you to utilize. Take what you want from it, but be aware that these are very basic ideas that if followed will help you gain the admiration of your fellow players, and if broken, may end up with a loss of playing privileges.
That said, I have a quote from another thread in the OOC-Section of Barton Town that I would like to share with everyone.
1. DON'T CHEAT.
This is arguably the most important rule. There are many different ways to cheat whilst roleplaying (sometimes referred to as 'munching' or 'Godmoding'), too many for me to go into here, but I recommend that you read the Anti-Munch Project. If you're new to roleplay then it outlines several things that you should avoid. Think of the AMP as a list of roleplaying guidelines. In certain situations it's ok to break them, but I wouldn't recommend it until you've been roleplaying for a while and know how to recognise these situations.
As well as being a term interchangable with munching, Godmoding also refers to a particular type of munching. Godmoders are arguably the worst form of munchers, because their characters have powers akin to Gods. They can dodge bullets, fly, run incredibly fast, do martial arts... Basically, a Godmoder can do anything. It should be easy to see why this can get annoying.
2. BE REALISTIC.
In some roleplays you might be able to get away with bending the laws of physics, but in 'realistic' roleplays in particular you will have to bear what can and can't be done in mind.
3. STICK TO YOUR STORY.
It can get increasingly annoying if somebody that you are roleplaying with keeps changing their character, saying that they grew up with their parents on a farm one day, then claiming that they watched their parents die at the age of 1. Once you've got a story going in a roleplay, stick to it.
4. ONLY CONTROL YOURSELF.
There's nothing wrong with interacting with another user's character when roleplay (in fact, it's encouraged ) but don't control them. For example, it's fine to say that you offer another character a beer or that you throw a knife at them, but it is not ok to assume that the character takes the beer or that the knife hits him. I'll go into battles themselves in more detail later on, but the basic idea is that you let people control their own characters. After all, you wouldn't like it if somebody was controlling your character, would you?
5. OFFLINE? LEAVE THEM ALONE!
If somebody says that they are going offline but you wish to continue roleplaying, then the best way to do it is to pretend that the character started to ignore you or went off to do something else. Just because somebody has gone offline without making excuses IC does not mean that you can attack them, kill them, draw funny faces on them with pen, or anything like that.
The reason the above quote is included in this thread is simple, they are basic rules which anyone can understand. However, there are definitions that should and will be explained in further posts, as well as other useful information for creating characters that are not only balanced, but also believable, even in a Star Wars guild.
This guide is exactly that, a guide and a tool for you to utilize. Take what you want from it, but be aware that these are very basic ideas that if followed will help you gain the admiration of your fellow players, and if broken, may end up with a loss of playing privileges.
That said, I have a quote from another thread in the OOC-Section of Barton Town that I would like to share with everyone.
[url=http://www.gaiaonline.com/forum/viewtopic.php?t=10494819][FAQ] A Guide to Roleplaying[/url]
1. DON'T CHEAT.
This is arguably the most important rule. There are many different ways to cheat whilst roleplaying (sometimes referred to as 'munching' or 'Godmoding'), too many for me to go into here, but I recommend that you read the Anti-Munch Project. If you're new to roleplay then it outlines several things that you should avoid. Think of the AMP as a list of roleplaying guidelines. In certain situations it's ok to break them, but I wouldn't recommend it until you've been roleplaying for a while and know how to recognise these situations.
As well as being a term interchangable with munching, Godmoding also refers to a particular type of munching. Godmoders are arguably the worst form of munchers, because their characters have powers akin to Gods. They can dodge bullets, fly, run incredibly fast, do martial arts... Basically, a Godmoder can do anything. It should be easy to see why this can get annoying.
2. BE REALISTIC.
In some roleplays you might be able to get away with bending the laws of physics, but in 'realistic' roleplays in particular you will have to bear what can and can't be done in mind.
3. STICK TO YOUR STORY.
It can get increasingly annoying if somebody that you are roleplaying with keeps changing their character, saying that they grew up with their parents on a farm one day, then claiming that they watched their parents die at the age of 1. Once you've got a story going in a roleplay, stick to it.
4. ONLY CONTROL YOURSELF.
There's nothing wrong with interacting with another user's character when roleplay (in fact, it's encouraged ) but don't control them. For example, it's fine to say that you offer another character a beer or that you throw a knife at them, but it is not ok to assume that the character takes the beer or that the knife hits him. I'll go into battles themselves in more detail later on, but the basic idea is that you let people control their own characters. After all, you wouldn't like it if somebody was controlling your character, would you?
5. OFFLINE? LEAVE THEM ALONE!
If somebody says that they are going offline but you wish to continue roleplaying, then the best way to do it is to pretend that the character started to ignore you or went off to do something else. Just because somebody has gone offline without making excuses IC does not mean that you can attack them, kill them, draw funny faces on them with pen, or anything like that.
The reason the above quote is included in this thread is simple, they are basic rules which anyone can understand. However, there are definitions that should and will be explained in further posts, as well as other useful information for creating characters that are not only balanced, but also believable, even in a Star Wars guild.
