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Kenji Strife Vice Captain
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Posted: Sun Jun 17, 2007 2:25 am
Operation 3 ((If you have completed this scenario you may not do it again. If you are currently involved in another Official Operation you may not join in another.))Operation Briefing:In this training scenario you have 1 objective. Destroy the enemy. Operation Objective: 1)Board mobile suit. 2)Destroy your opponent. 3)If Opponent is not destroyed, the pilot with higher HP will be declared the winner. Difficulty: Easy Requirements: You must have registered as a Mobile Suit Pilot, and have an MS capable of operation within an atmosphere. D20 Battle System: Fully Active(Please refer to D20 Battle System thread for information) Enemies: The enemy is the the other pilot. Operation Location: ((Areas outlined in red may not be moved or fired through. Units may start anywhere not marked in red)) Forest Arena: (Effects: +2 Def, -1 Spd, -1 Rng) Advantages - Cover abundant, great areas for ambushes or dodging enemy fire. Disadvantages - Tall tree's block line of sight, limits movements and ranges of attack. Minimum Time: 5 Posts. Maximum Time:15 Posts. Number of Positions Available for this Mission: This Operation shall consist of 2 pilots, time shall begin once both pilots have boared their suits. Registered pilots: >Kuro Hishikami >Kenji Strife Reward:20 Points to winner, 15 Points to loser.
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Kenji Strife rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Sun Jun 24, 2007 2:43 pm
((Lets do this Kuro! domokun )) Character Name: Kenji Strife(DeathZero) Newtype Bonus's: Atk +2 Def +1 Spd +0 MS/MA/Cruiser: Unit Type:MS-06F2 Zaku II F2 CodeName: BloodClawHP: 70 Act: 2 Spd: 5 Atk Bonus: 5 Def Bonus: 5 Adv: +2 Spd SBA Dis: -3 Spd WBA, -4 Def WBA Attacks: Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.) Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload 120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload 280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload Starting Position: I,5 Initiative: 5(o_O Well I'm not going first.)
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Kenji Strife Vice Captain
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Meidolaon rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Tue Jun 26, 2007 12:59 pm
((Yeah, Let's go!)) Character:Kuro Hishikami (Nosferatu) NT Bonus: Atk +2 Def +0 Spd +1 MS: RGM-79 GM HP: 75 Act: 2 Spd: 5 Atk Bonus: 5 Def Bonus: 5 Adv: +2 Spd SBA Dis: -2 Spd WBA, -3 Def WBA Attacks: Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.) Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload 60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)
Starting Position:A,2 Initiative:9 (Yup, I'm going first.)
Edit: You can't start in C,2. Red squares there ^_^. Please choose an open location and then make your first post. Also, I guess you didn't see that I lowered the HP on the MS's, I changed yours to the updated amount.
((Fixed.))
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Posted: Tue Jun 26, 2007 3:03 pm
HP: 75 Actions Used: 1 Moved From: A2 Moved To: A6 Attacks: N/A Weapons: Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.) Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload 60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)
RP:Kuro jumped into his GM and immediately headed South, hoping to catch the enemy from behind.
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Kenji Strife Vice Captain
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Posted: Tue Jun 26, 2007 4:03 pm
HP: 70 Actions Used: 2 Moved From: I,5 Moved To: M,8 Attacks: None Attack Bonuses: Newtype: Atk +2, Def +1, Spd +0 Attack Total: N/A Damage: N/A Ammo Remaining: All Full Weapons: Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.) Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload 120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload 280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload
RP: Hopping into the cockpit of his F2 he would head west towards the edge of the battle zone, then south. He would use the small tree as cover while he sought out signs of his opponent.
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Posted: Tue Jun 26, 2007 5:01 pm
HP: 75 Actions Used: 2 Moved From: A6 Moved To: J8 Attacks: N/A Weapons: Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.) Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload 60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)
RP:Seeing his opponent's actions on the radar, Kuro dashes out from behind his cover and barrels twoards Kenji's position
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Kenji Strife rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Kenji Strife Vice Captain
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Posted: Wed Jun 27, 2007 2:25 am
HP: 70 Actions Used: 2 Moved From: M,8 Moved To: J,9 Attacks: Heat Hawk x1 Attack Bonuses: Newtype: Atk +2, Def +1, Spd +0 Attack Total: 10(5 base/3 roll/ 2 NT) Damage: 15 Dmg(Heat Hawk x1) Ammo Remaining: Heat Hawk-4 Ammo, 1 Reload Weapons: Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.) Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload 120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload 280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload
RP: Seeing Kuro dash towards him he would slip around the tree, running up on Kuro's side swinging the Heat Hawk at his side.
((This is the first time you'll have to do a defense post Kuro so make sure you've read how to do that in the D20 rules))
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Meidolaon rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Wed Jun 27, 2007 11:37 am
HP: 75/75 Defense Bonuses: +5 (MS) Defense Total: 13 (5 base + 8 roll) Attacks Hit: 0 HP Lost: 0 Current HP: 75
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Meidolaon rolled 2 20-sided dice:
20, 15
Total: 35 (2-40)
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Posted: Wed Jun 27, 2007 11:43 am
HP: 75 Actions Used: 2 Moved From: A6 Moved To: J8 Attacks: 2 (Kenji, Beam Saber) Attack Bonuses: +2 Atk, +1 Spd Attack Total: 27/22 (5 Base + 20/15 roll + 2 NT bonus) Damage: 30(crit)/15 Dmg, 45 total (Beam Saber x2) Ammo Remaining: Beam Saber- 3 Ammo, 1 Reload Weapons: Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.) Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 3 Ammo, 1 Reload 60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)
RP:Kuro sidestepped the Heat Hawk, then popped his beam saber out and grabbed it, reverse grip. He then slashed at Kenji's Zaku, pivoting on his right foot to get more power out of the attack. As he came back around from the initial attack, he stabbed at the unit that was now facing his GM's back, unable to see if either blow connected.
Edit: You forgot about the Critical system I put in, on a 20 all weapons do double damage so technically you got 30 and 15 for 45. biggrin
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Kenji Strife rolled 2 20-sided dice:
3, 2
Total: 5 (2-40)
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Posted: Wed Jun 27, 2007 12:37 pm
(This is some bullcrap o_O) HP: 70/70 Defense Bonuses: +5 (MS); +1 (NT); +2 (Environment) Defense Total: 11(8 base + 3); 10(8 base + 2) Attacks Hit: 2 HP Lost: 45 Current HP: 25
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Kenji Strife Vice Captain
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Kenji Strife rolled 2 20-sided dice:
2, 15
Total: 17 (2-40)
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Kenji Strife Vice Captain
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Posted: Wed Jun 27, 2007 12:45 pm
HP: 25 Actions Used: 2 Moved From: J,8 Moved To: N/A Attacks: Bazooka x2 Attack Bonuses: Newtype: Atk +2, Def +1, Spd +0 Attack Total: 9/22(5 base+ 2/15 roll + 2 NT) Damage: 25 Dmg x2(Bazooka x2) Ammo Remaining: Heat Hawk-4 Ammo, 1 Reload; 280MM Bazooka-0 Ammo, 1 Reload Weapons: Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.) Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload 120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload 280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload
RP: Apparently he had been seen as Kuro sidestepped his attack, then followed in with two devastating attacks of his own. Growling in anger he would swing the barrel of his Bazooka up to blast two rounds out of the bazooka at the GM's backpack.
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Meidolaon rolled 2 20-sided dice:
20, 17
Total: 37 (2-40)
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Posted: Wed Jun 27, 2007 12:54 pm
HP: 75/75 Defense Bonuses: +5 (MS) Defense Total:25/22 (5 base + 20/17 roll) Attacks Hit: .5 HP Lost: 13 Current HP: 62
Edit: I never addressed it in the rules, but I didn't think about it then. Any half damages shall be rounded up. You still got me beat by a crapload anyways. :/
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Meidolaon rolled 2 20-sided dice:
19, 8
Total: 27 (2-40)
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Posted: Wed Jun 27, 2007 1:00 pm
HP: 63 Actions Used: 2 Moved from: J9 Moved to: N/A Attacks: 2 (Kenji, Beam Saber) Attack Bonuses: +2 Atk, +1 Spd Attack Total: 26/15 (5 Base + 19/8 roll + 2 NT bonus) Damage: 15/15, 30 total (Beam Saber x2) Ammo Remaining: Beam Saber- 1 Ammo, 1 Reload Weapons: Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.) Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 1 Ammo, 1 Reload 60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)
RP:Kuro dodged both bazooka rounds, but got caught by the splash damage. He then spun the beam saber around to a normal grip and slashed twice at the bazooka-wielding Zaku.
((Wow, I kick a**! )) surprised
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Kenji Strife rolled 2 20-sided dice:
15, 16
Total: 31 (2-40)
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Posted: Wed Jun 27, 2007 1:06 pm
HP: 25/70 Defense Bonuses: +5 (MS); +1 (NT); +2 (Environment) Defense Total: 23(8 base + 15); 24(8 base + 16) Attacks Hit: 1 HP Lost: 15 Current HP: 10
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Kenji Strife Vice Captain
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Kenji Strife rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Kenji Strife Vice Captain
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Posted: Wed Jun 27, 2007 1:11 pm
HP: 10 Actions Used: 2 Moved From: J,8 Moved To: N/A Attacks: Bazooka x1 Attack Bonuses: Newtype: Atk +2, Def +1, Spd +0 Attack Total: 14(5 base+ 7 roll + 2 NT) Damage: 25 Dmg x1(Bazooka x1) Ammo Remaining: Heat Hawk-4 Ammo, 1 Reload; 280MM Bazooka-1 Ammo Weapons: Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.) Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload 120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload 280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload
RP: Cursing as the GM sidestepped he would take some solice in the fact that it wasn't able to completely avoid the blast but that was quickly taken away as the GM spun around, slicing into his F2 again, while he jumped out of the way of the second swing. Shaking his head he would slap another clip into the Bazooka, bringing it to bear and squeezing another round off at the GM.
((This is so poo...and I have to survive to post once more to make the minimum of 5 posts :/))
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