Welcome to Gaia! ::

Reply Video Game Discussion
Tactics Ogre - GBA Version Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Silence of Malice

PostPosted: Sat Jun 16, 2007 6:52 pm


Table of Contents

Post 1 - Table of Contents
Post 2 - Emblems
Post 3 - Female Emblems
Post 4 - Weapons
Post 5 - Armors
Post 6 - Helms
Post 7 - Rings & Gems
Post 8 - Boots
Post 9 - Spell Books
Post 10 - Both Gender Classes
Post 11 - Male Only Classes
Post 12 - Female Only Classes
Post 13 - Hidden Characters/Special Character Classes
Post 14 - Dragons
Post 15 - Other Creatures
Post 16 - Snapdragons and Ring of the Dead Locations
PostPosted: Sat Jun 16, 2007 7:04 pm


Emblems

There are a total of 32 emblems with 4 rows of 8 emblems per row so I am going to be going in order from left to rigth on each row.

Row 1 will be row A, row 2 will be row B and so forth and so forth.

A1 - Blood Reign
Awarded for killing 25 foes.
It Terrifies enemies within 3 panels of the owner.

A2 - Dragon's Scale
Honors one who slays at least 5 dragons.
Required to change to Dragoon, but the trust of dragons will be lost.

A3 - Animal Hunter
Honors one who slays 5 ferocious beasts.
Trust from beasts will be lost.

A4 - Exorcist
Commends one who vanquishes 5 undead beings.
It terrifies undead within 3 panels of the owner.

A5 - The Pen and the Sword
Awarded for experience in hand to hand combat as well as the use of destructive magic.
Required to become a Warlock.

A6 - Gibe of Fallen Angel
Dishonorable emblem for clergy members who slay numerous living beings dispite their sworn duty.

A7 - Lancer
Awarded for striking 2 enemies with one piercing attack.
Required to become a Valkyrie

A8 - Philosopher's Stone
Presented to spellcasters who effectively use area-effect spells and defeat many foes.
Required to become a Siren.

B1 - Self Preservation
Awarded for using a counterattack to finish off a foe.
Increases counterattack ability.

B2 - Berserk
Awarded in praise of ability to kill with one strike.
Affects changes in luck.

B3 - Arbitration
Awarded for persuading enemies to have a change of heart, without to resorting to fighting.
Increases persuasiveness.

B4 - Broken Heart
Sympathetic (and pathetic) emblem presented to males who fail to persuade female foes.
Decreases luck (even further!).

B5 - War God
Honors those who deal ferocious blows to their foes.
Increase strength at the expense of intelligence.

B6 - Knight's Certificate
Awarded to courageous warriors who attack head on.
Required to become a Knight.

B7 - Book of Initation
Awarded for skill in dodging enemies attacks.
Required to become a Swordmaster.

B8 - Miracle
Praises the miraculous dodging of an attack when nearing death.
One miracle leads to another.

C1 - Sniper
Awarded for accuracy in missile attacks.
Increases agility.

C2 - Fist Fight
Awarded to heros who defeat enemies with bare fists and no equiptment.
Their fists become even more lethal.

C3 - Heavenly Spirit
Awarded for healing comrads on the battlefield.
Required to become a Priest.

C4 - Don Quixote
Warning for those who rush into battle hastily, suffering a brutal counterattack.
Are they playing a few cards short of a full deck?

C5 - Embodiment of Desires
Recongnizes expert treasure-hunting ability.

C6 - Archangel's Feather
Presented by Archangel when dead are revived.
Required to become a Angel Knight.

C7 - The Cycle of Life
Designates character that has transmigrated to undead by Necromancy and is returned to original form by Reincarnation.
Supports undead within 3 panels.

C8 - Mark of the Elite
Praises those who fulfill the Winning Condition with only a few characters.

D1 - Centurion
A tribute to one who defeats all enemies on the battlefield.
Increases power.

D2 - Charisma
Honors extraordinary heros with remarkable strength, intelligence, or agility.

D3 - Bullpen Ace
Given to those "belly-itchers" who couldn't "hit the broad side of a barn" in battle, despite their MVP status in training.

D4 - Bogus Hero
All the training in the world won't amount to much if you choke on stage!
This emblem's penalty can be negated by the emblem Miracle.

D5 - Lucky Soldier
Awarded for returning from a battle in VS Mode unscathed.
Increases Luck.

D6 - Mark of Valor
Honors heros who fulfill the Winning Condition in VS Mode.
Stabilizes Luck.

D7 - Veteran Soldier
Awarded to all characters in a victorious battle in VS Mode.
Increases the basic stats.

D8 - Relix's Emblem
Pretigious emblem for men who use their talents effectively and gain experince in all classes.
Removes fear and fosters success in battle.

Silence of Malice


Silence of Malice

PostPosted: Sat Jun 16, 2007 7:36 pm


Female Emblems

I was using the main hero to lsit the emblems and I realised that some of the emblems here are different for female chatacters so in this post I will list any different emblems that appear for female characters.

The previous post can be used for either gender with the exception of a few female/male emblems.

B4 - Vixen's Whisper
Awarded for using feminine persuasions to befriend enemies.
Required to become a Witch.

D8 - Ripple's Emblem
A tribute to women who use their talents effectively and gain experince in all classes.
Removes fear and fosters success in battle.
PostPosted: Sat Jun 16, 2007 7:41 pm


Weapons

Silence of Malice


Silence of Malice

PostPosted: Sat Jun 16, 2007 7:42 pm


Armors
PostPosted: Sat Jun 16, 2007 7:43 pm


Helms

#1 - Leather Hat
Common tanned leather hat.
PHYS DEF 6, Spell DEF 2.
PHYS RES+2.

#2 - Bandanna
Cloth headwrap.
PHYS DEF 3, Spell DEF 2.
INT+5, PHYS RES+1

#3 - Plumed Headband
Lucky plumed headband.
AGI+5, PHYS RES+2, Bane RES+4.
PHYS DEF 6, Spel DEF 5.

#4 - Iron Helm
Iron helmet that leaves portions of the head unprotected.
PHYS DEF 30, Spell DEF 2.
PHYS RES+10

#5 - Goblin Helm
Helmet Worn by a legendary sword master who defeated 100 foes.
(Bane) PHYS DEF 21.
PHYS RES+7, STR+20, AGI+5, Virtue RES+5

#6 - Holy Crown
Blessed crown used by priests.
(Virtue) PHYS RES+7, INT+5, Bane RES+5.
PHYS DEF 21, Spell DEF 10.

#7 - Freude Helm
Sacred helm of Filarhh.
Repels darkness (Virtue).
1 of 4 Divine Armaments.
PHYS DEF 30, Spell DEF 10.
PHYS RES+10, Bane RES+10.

#8 - Dragon Helm
Helmet crafted from the skull of a dragon.
Repels Dragon Breath and transforms wearer into a dragon.
PHYS DEF 30, Spell DEF 5, PHYS RES+10.

#9 - Sherwood Hat
Hat adorned with a branch from Sherwood Forest.
1 of 4 Enchanting Hunting Wares.
Improves attentiveness.
PHYS DEF 6, Spell DEF 5.
AGI+5, PHYS RES+2.

#10 - Candy Helm
Sweet helm of hardened honey.
Not for those on a diet!
PHYS DEF 21, Spell DEF 2, PHYS RES+7.

#11 - Pointy Hat
Wide-brimmed, conical hat.
PHYS DEF 6, Spell DEF 10.
INT+%, PHYS RES+2

#12 - Circlet of Wisdom
Circlet adorned with a gem of wisdom.
PHYS DEF 15, SPell DEF 15.
INT+10, PHYS RES 5.

Silence of Malice


Silence of Malice

PostPosted: Sat Jun 16, 2007 7:44 pm


Rings & Gems

#1 - Dragon Gem
Orb created by the ancient Drakonites.
Used to communicate with dragons.
Dragon handling effect.
Spell DEF 10.

#2 - Glass Pumpkin
The witch Dened's lucky magic pumpkin.
Rumor has it that one shop in particular will buy it for a good price, and...
PHYS RES+5, Wind RES+5, Fire RES+5
PHYS DEF 15, SPell DEF 15.

#3 - Necklace of Resist
Far Eastern pearl necklace said to resist spell effects.
(Virtue) INT+10, Bane RES+5

#4 - Dragon Eyes
Gem ring resembling dragon eyes.
Prevents abnormal statuses.
Wearer transforms into a dragon.
Spell DEF 15, INT+8.

#5 - Armlet of Agility
Bracelet that grants heroic speed.
Spell DEF 10, AGI+10.

#6 - Cassowary Feather
Feath of extinct Cassowary.
Beast Handling effect.
Spell DEF 10.

#7 - Amulet
Necklace known as the 'Eye of the Basilisk'.
Prevetns petrification.
Spell DEF 20, INT+7.

#8 - Armlet of Wisdom
Bracelet that enlightens its wearer.
Spell DEF 10, INT+15.

#9 - Pearl Necklace
Rare lavender pearl necklace that gleams softly (Water).
Prevetns abnormal statuses.
SPell DEF 20, Fire RES+10.

#10 - Sacrifical Doll
Expendable that can be equiped to prevent Instant Death.

#11 - Seraph's Plums
Large, peculiar plume that lessens the wearer's weight.
Spell DEF 10.

#12 - Sacred Stone of Bliss
Expendable.
Sacred gem that retrives the wearer's soul upon death (Virtue).
Recover full HP.
PHYS DEF 5.

#13 - Sacred Ring
Healing ring blessed by the Archangel Eustus (Virtue).
Healing effect.
Spell DEF 10, INT+8, Bane RES+5.
Fixed chance of breaking.

#14 - Warp Ring
Ring made by mischievous fairies that enables movement between dimensions.
INT+3, AGI+4.

#15 - Ring of the Dead
Ring granting immortality.
(Bane) Spell DEF 10, INT+8.

#16 - Ring of Flotation
Ring crafted by priests of the Basque Sect which enables wearer to walk on water.
Spell DEF 5, INT+3, AGI+4.

#17 - Wind Ring
Wind crystal ring (Wind).
Spell DEF 10, INT+4, AGI+4.
Earth RES+5.
Thunder Flare effect.
Fixed chance of breaking.

#18 - Ring of Flight
Ring crafted fromt he wings of a Chimera.
Enables wearer to fly.
Spell DEF5, INT+3, AGI+4.

#19 - Firedrake Ring
Fire crystal ring (Fire).
Spell DEF 10, STR+4, INT+4, Water RES+5.
Firestorm effect.
Fixed chance of breaking.

#20 - Earth RIng
Earth crystal ring (Earth).
Spell DEF 10, STR+4, INT+4, Wind RES+5.
Crag Crush effect.
Fixed chance of breaking.

#21 - Water Ring
Water crystal ring (Water).
Spell DEF 10, INT+4, AGI+4, Fire RES+5.
Ice Field effect.
Fixed chance of breaking.

#22 - Dark RIng
Ring confining a fairy who fell victim to evil temptation.
(Bane) Spell DEF 10.
INT+8, Viture RES+5.
Dark Quest effect.
Fixed chance of breaking.

#23 - Firecrest
Red gem confining the soul of the Divine Dragon.
A sacred treasure.
PHYS DEF 90, Spell DEF 15, PHYS RES+30, Wind RES+30, Fire RES+30, Earth RES+30, Water RES+30, Virtue RES+30, Bane RES+30.

#24 - Transferring Stone
Expendable.
Gem that allows the user to exit a battle.
PostPosted: Sat Jun 16, 2007 7:45 pm


Boots

Silence of Malice


Silence of Malice

PostPosted: Sat Jun 16, 2007 7:46 pm


Spell Books
PostPosted: Sat Jun 16, 2007 7:47 pm


Both Gender Classes


#1 - Soldier
The basic calss where all characters begin, with evenly distributed abilities, these characters are quite versatile.

#2 - Ninja
Highly trained spies who act under a veil of secrecy.
Ninjas are experts in martial arts and can cast low level spells.
They can move up to 3 steps up or 4 steps down and can walk unrestricted on water.
Weapon: Katana
(STR 36, AGI 37)

#3 - Archer
Skilled rear support characters who excel at shooting arrows.
Useful in many situations.
Weapon: Bow
(AGI 37)

#4 - Wizard
Wizards typically attack from a distance using magic and are not very good at hand-to-hand combat.
They are most effective at the rear, supporting the troops and using lower level attack spells.
(MP 16, INT 26, ALI-N/C)

#5 - Cleric
Clerics rely on God for strength, miraculously healing comrads and helping lost souls return to heaven.
One of the few classes that can use healing spells.
(MP 18, INT 28, ALI-L/N)

#6 - Knight
Knights display unwavering courage and value courtesy, honor, and pride.
They surpass normal soldiers in ability and can cast certain spells of virtue.
Weapon: Sword, Thrusting Sword
(STR 51, AGI 53, ALI-L/N, Knight's Certificate)

#7 - Priest
Priests are trained in the use of higher level spells of virtue.
Only this class can cast Resurrection, a spell that retrives the souls of the dead and revives their flesh.
(MP 76, INT 96, ALI-L/N, Under 10 Killings, Heavenly Spirit)

Silence of Malice


Silence of Malice

PostPosted: Sat Jun 16, 2007 7:47 pm


Male Classes

#1 - Swordmaster
Swordmasters can swiftly strike down opponents with blindingly fast sword-handling, and they can also use support spells.
Weapon: Sword, Katana
(STR 95, AGI 111, Book of Initiation)

#2 - Dragoon
Also known as dragon slayers, these powerful male warriors can overwhelm dragons, or any creature, for that matter.
They can only use missile type spells.
Weapon: Sword, Spear
(HP 215, STR 109, AGI 94, ALI-N/C, Dragon's Scale)

#3 - Warlock
A male spellcaster, deceivingly harmless in appearance, who in reality manipulates awesome magical power.
A Warlock can fighte bravely at the frotn lines or sustain the troops with support spells from the rear.
Weapon: Sword
(MP 78, STR 90, INT 76, ALI-L/N, The Pen and the Sword)

#4 - Beast Tamer
Beast Tamers are among the few humans that magic beasts such as Griffins will open their hearst to.
These male warriors enchance magic beasts' power when they are in close proximity.
Weapon: Whip
(HP 142, STR 34, No more than 1 beast killed)
PostPosted: Sat Jun 16, 2007 7:48 pm


Female Classes

#1 - Valkyrie
Valkyries are versatile female warriors who fight well both on land and water.
They supplement their physical abilities with low level attack magic.
Their gallant attitudes give comrads courage.
Weapon: Spear
(STR 48, INT 41, ALI-L/N, Lancer)

#2 - Siren
A stunningly beautiful spellcaster that is well acquanted with all kinds of powerful attack spells.
Her INT and MP increase faster than a Wizard's.
Weapon: Fan
(MP 60, INT 60, Philosopher's Stone)

#3 - Witch
Witches specialize in using supportive spells such as Ray of Paralysis.
They do not have strong attack spells and make poor fighters.
A Witch's beauty may be her strongest weapon.
(MP 38, INT 35, ALI-N/C, Vixen's Whisper)

#4 - Dragon Tamer
Dragon Tamers handle dragons gentely and will enhance the power of any dragons within the range of 3 panels.
This female class can cast missile type magic and are unforgiving to those that would hurt a dragon.
Weapon: Thrusting Sword
(HP 140, MP 14, No more than 1 dragon killed)

Silence of Malice


Silence of Malice

PostPosted: Sat Jun 16, 2007 7:49 pm


Hidden Characters/Special Character Classes


#1A - Deneb
Hire a female character and name her Deneb.
It doesn't matter what element she is but make sure her ALI is either N or C.

Get Deneb's MP to 38, her INT to 35 and get her the Vixen's Whisper.

All you do all of the above then change her class to a witch and she'll inform you that she is the only "true" witch.

#1B - Dened/Witch*
A Witch and THE Witch, Dened, are totally different, as different as pumpkin and squash!
Do you understand how different they are?
Don't get confused!

#2A - Lich (this class either male or females can be)
Doesn't matter who you do this to other than they have to be ALI-C and their MP be 118 and INT 134.

Equipt the chosen person with a ring of the dead.

This can be done either in a normal battle or training and this may take several times before you get the Lich.

The person with the ring of the dead equipted either in a normal battle or training kill the person and while they die they'll Transmigrate into a Lich.

Note this takes a long time in general to do or on a very rare chance it may not take that long to do.

Also on a personal note Lichs among all other classes can withstand the most powerful physical and magical attacks over any other class or creature which makes this class the most desireible class to have under your control but there are only about 2/4 rings of the dead in the entire game.

#2B - Lich
A Lich is a wizard resurrected using a Ring of the Dead.
Liches are more powerful than wizards and have strong defenses against magical and physical attacks.
They can use all spells except virtue and summon spells.
(MP 118, INT 134, ALI-C, Transmigrate in death)

#3A - Angel Knight (this class either male or females can be)
The only things you need to get yoruself a Angel Knight are to make sure the ALI of the desired character is L.

The person's HP is 215, their MP is 66, STR 89, INT is 81, their AGi is at 88 and the final thing is that they have the Archangel's Feather.

Once your character has the above things then just like how I told you to go about getting a Lich is exactly what has to happen to get yourself a Angel Knight.

#3B - Angel Knight
Only a seasoned warrior with a pure heart can transmigrate to become an Angel Knight.
These flying characters have the ability to cast spells of virtue.
Weapon: Thrusting Sword
(HP 215, MP 66, STRe 89, INT 81, AGI 88, ALI-L, Archangel's Feather)
PostPosted: Sat Jun 16, 2007 7:50 pm


Dragons


#1 - Thunder Dragon
A dragon with the wind element.
Thunder Dragons paralyne foes with their Thunder Breath and have no equals in physical battle.
Their STR and HP increase at an astounding rate.

#2 - Red Dragon
A dragon with the fire element.
Fire Dragons confuse enemies with their Fire BReath and have no equals in physical battle.
Their STR and HP increase at an astounding rate.

#3 - Earth Dragon
A dragon with the earth element.
Earth Dragons poison enemies with their Poison Breath and have no equals in physical battle.
Their STR and HP increase at an astounding rate.

#4 - Blue Dragon
Relying on the water element, Blue Dragons use their Cold Dreath to put enemies to sleep.
Their Strength is unmatched and their HP increases at an astounding rate.

#5 - Mushus
A dragon with silver-white scales.
On the snowy plains, Mushus inspires awe with is dignified bearing.
Its breath has the power of its element.
(HP 259, STR 130, AGI 69, ALI-L)

#6 - Naga
A dragon with golden scales, Naga parades its distinctive appearance most often near the waterfront, its preferred surroundings.
Its breath has the power of its element.
(HP 259, STR 130, AGi 69, ALI-N)

#7 - Vrtra
An evil dragon with pitch black scales, Vrtra inspires fear with its daunting wings.
Its breath has the power of its element.
(HP 259, STR 130, AGI 69, ALI-C)

Silence of Malice


Silence of Malice

PostPosted: Sun Jun 17, 2007 6:40 pm


Other Creatures
Reply
Video Game Discussion

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
//
//

// //

Have an account? Login Now!

//
//