*_~-~*UNDER CONSTRUCTION*~-~_*



****Note: Everything under completion may be subject to change.****



Skills

Heavy Blade:
Powerful Blow - Using his amazing strength and reckless abandon, a Heavy Blade who uses this skill strikes at a single opponent with incredible power.

Shockwave - Splitting the very air around his with a single slash, the Heavy Blade creates a wave of force that spreads out toward his opponent.

Sundering Strike - The Heavy Blade targets his opponent very weapon or armor. By using brute strength she attempts to shatter, or destroy that item. (Can also be used against items not on, or being used by a player or npc.)

Destructive Rage - The Heavy Blade unleashes his full potential, almost doubling his strength. While effected by this skill, parried blows push an opponent backward, and solid hits will knock their opponent onto the ground, falling prone.

Sacrifice - By ignoring pain, and charging recklessly into combat, a Heavy Blade can shrug off almost all damage until their body can take no more. While this skill is active, a Heavy Blade shows no sign of wear and tear during combat, being able to fight through what most would fall to.



Blademaster:
Combat Expertise - Unlike their counterparts, the Heavy Blade, Blademasters can combine agility and strength, and hone their skill with deadly accuracy. While using combat expertise, a Blademaster concentrates on parrying their opponent's attacks, not letting the least bit of ground for the enemy's strike.

Unarmed Strike - Blademasters, while using a light weapon, are able to make suprisingly effect unarmed strikes on their opponents while not giving up any momentum with their blade.

Counter Attack: A Blademaster can concentrate on countering their enemy's attacks, giving up the oppurtunity to fight more aggressively to make immediate attacks against a parried opponent, leaving them open for the strike. The attack is not the most powerful, but nonetheless effective.

Deadly Strike - A Blademaster's skill with their sword is only rivaled by the agility and deadly skill that they use it with. When using this skill, a Blademaster pierces through the target's defense with a lightning fast strike, scoring a hit a hit that ignores any armor or defensive spell.

Recall - The bond between a Blademaster and her sword is so powerful, she may recall it with a mere thought. No matter the location of her weapon, if she wishes it, her sword will readily appear in her hand, ready for use.


Longarm:
Lightning Strike - When the Longarm uses this skill, he attempts to disarm or trip an opponent with one swift attack. If the trip is successful he may attempt to hit the target again immediately afterward.

Whirlwind - Spinning his polearm overhead, the Longarm concentrates the energy around him to create a centered Whirlwind to attack a single target. If successful, the target is lightly damaged and becomes disoriented.

Impale - As part of a charge, a Longarm can opt to use this skill, driving his polearm through his opponent, dealing a massive amount of damage, and forcing them to drop any item they are carrying or wielding.

Vault - A Longarm can use his polearm to launch himself in the air by planting it into the ground while running. The Longarm can go upto, not over, fifty feet into the air, enabling him to make aerial attacks.

Dragonstrike - While in the air, a Longarm can make an attack on someone on the ground for a devastating effect. As the Longarm descends on the target, flames engulf his body, and when he hits the ground, the flames spread outward, for ten feet, harming anyone in the path. If the Longarm's Dragonstrike hits a living opponent, the fire centralizes on the target, which almost ensures death.


Heavy Axe:
Destructive Force - Out of sheer brute force, a Heavy Axe can sunder an object that she concentrates on in a single strike. The concentration takes only a few moments, and she can take the attack on her next turn.

Cleave - The momentum of a Heavy Axe's weapon is dangerous to everyone around her. A Heavy Axe may make an attack against up to three targets in her range in a single action.

Stout - A Heavy Axe is almost impossible to move unless she wants to be moved. Due to this, she is not effected by knockback, trip, or any other effects that force movement.

Powerful Blow - Using her amazing strength and reckless abandon, a Heavy Axe who uses this skill strikes at a single opponent with incredible power.

Bull Rush - This charge attack, when it strikes it's target, will knock them back fifteen feet, dealing a great amount of damage, and extra damage if an obstacle obstructs the knockback path.


Twinblade:
Celerity - This skill enables the Twinblade to double his movement, and the distance, heightwise and lengthwise, a Twinblade can travel while jumping.

Kidney Shot - If this attack is successful, the Twinblade's target is forced to drop any carried items and becomes temporarily disabled.

Vanish - When in an area that allows it, a Twinblade is extremely proficient at not being seen. Whether its ducking through a crowd, concealing themselves in a room, or hiding in the shadows, Twinblades can make themselves virtually invisible.

Throat Shot - Using a skillful jab with his blade, a Twinblade can disorient a target for a short time, and prevent them from speaking for a short time. This skill prevents Wavemasters from casting for the duration of the effect.

Coup de Grace - While an opponent is helpless or disabled, a Twinblade can take advantage of the fact and make one deadly, aimed strike at the vitals of their target. When this attack successfully hits, the target instantly dies.


Wavemaster:
Fire:
Firebolt - The Wavemaster conjures a single bolt of flame that strikes target, scorching them for moderate damage.

Flamestrike - When the Wavemaster uses this skill, they summon a twenty foot wide circle that is covered in runes, that soon erupts into a pillar of flames, dealing a massive amount of damage to anyone caught in it's path.

Fireshield - This spell doesn't protect the caster, but instead inflicts the same amount of damage that is dealt to them for a single attack. When cast, the Wavemaster is enveloped in a veil of blue or red flames.

Combustion - If the target of this spell fails to resist, fire bursts out of them from the inside out, burning them for damage that nearly causes death.
Water:
Healing Wave - Calling upon the healing property of elemental water, the Wave Master washes a wave of curative energy over three targets, healing all moderate and light wounds upon the target.

Cure - When the Wave Master uses this skill, a single target of her choice is cured of one (1) debuff that may be selected by the Wave Master.

Mist - The Wave Master looks to her element for all things, including protection. A Wave Master dedicated to Water may call a veil of mist that hinders the sight of all those caught in it's area of effect except for the Wave Master and one selected target.

Ice Bolt - The elements of water side are not completely pacifistic. Calling upon the element, the Wave Master can conjure a bolt of ice to strike at a single target. The bolt, if the attack is successful, deals a light amount of damage.
Air:
Wind Wall - The Wave Master dedicated to the elemental spirits of Air can call upon a wall of high winds to block any ranged attacks, including spells from other Wave Masters.

Shield - Through the use of her magic, a Wave Master can conjure an invisible shield of force that helps protect her from attacks from her enemies. The next three attacks made against her are negated instantly if they strike. This spell will deflect the elemental bolt spells from other Wave Masters, but none others.

Whirlwind - This spell lets the Wave Master select one target and consume them in a whirling cyclone of wind, preventing them from acting for the next two actions. The target is NOT considered helpless, or defenseless.

Arc Lightning - The Wave Master conjures a bolt of lightning that jumps from one target to another. Upon casting, the Wave Master selects three targets. The bolt will strike the first, then the second, then third, doing less damage with each strike.
Earth:

Curse - Calling upon the power of the Earth, the Wave Master can curse a target, slowly turning their body into stone. This takes a total of four minutes to complete, but as the end result gets closer, the target's movement and ability to do actions is hindered immensely. This can only be cured by a Cure spell, or a curative item.

Heaven's Drive - When this spell is cast, the earth around the target shoots up into jagged spikes, driving itself towards the heaven's, dealing heavy damage to the target if hit successfully, and causing them to get pushed into the air, landing prone, ten feet away from where they stood previously.

Stoneskin - Casting this spell, the Wave Master calls upon the Earth to protect her. When effected by this spell, the Wave Master is immune to six attacks made against her, not including spells. Every time the Wave Master is stricken, the weapon will harmlessly bounce off of her as if her skin were made of stone.

Earth Meld - As the Wave Master casts this spell, the Earth protects her from any and all attacks by causing her to meld with the very stone around her. This effects her for five minutes, and when the duration is over, she appears from the stone around her where she last stood. (She can cause this spell to prematurely end if she wishes.)


All Wave Masters also have a minor elemental control over the element that she chooses. This allows her to control the natural element that is around her, be it a fire, pond, the rock beneath her feet, or the air around her.

The Wave Master will be updated and expanded upon as we play the RP, as will the other classes. REMEMBER! These are only guidelines, they are not the extreme extent of what your character is capable of.