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~ Iijima Clan ~{DONE}

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[Kin_Tora]

PostPosted: Wed Jun 13, 2007 5:43 pm


~Clan Sheet~

Clan Name: Iijima
Clan Village: Once lived in the Smoke Village, there current location is unknown
Clan Starter: Iijima Sakiyurai
Clan Head: Unknown
Clan Age and Status: Less then a 80 years old, they were disgraced
Clan Bloodline: The Karubono
Clan Element: Wind
Clan Emblem: User Image - Blocked by "Display Image" Settings. Click to show.
Clan Info:
This clan was formed by a single shinobi in the Hidden Smoke village, over time in that shinobi's life. Hated for his ability people in the village attempted to kill then over and over again.

As time pasted the clan manged to grow to a small family, parents teaching children their moves. But as the clan grew the more the village begn to hate them. Soon the village began attacking the Iijima clan on sight. But the Iijima clan, being a peaceful clan, never fought back. And one time almost the whole clan was whipped out expect for four children.

The children grew and they had there own children and the clan began to repopulate. The Smoke village still hating them. So to avoid another war, The Iijima clan left the Smoke Village searching for a new home. There current position is unknown, for they hid there position from preying eyes. of the Smoke Village.


Clan Specific Techs: Catching the air around the user in fire or another elements. (I.E. Lightning, Earth, etc.) It manipulates the air around him fusing the users Chakra into the area around him. The name of this move i still unknown


~Bloodline Sheet~

Name: Karubono
Description: Fuses the users Chakra into the air around them, and the users element is sent through the air ((I.E. If the user's element is Lightning it sends electrical currents trough the air)), the effect stays as long as the users Chakra holds out. The move itself doesn't use to much Chakra, holding it is the real problem.

Advancement Requirements-
1- Membership
2- Rank 1 of all abilities
3- Rank 2 of all abilities, Chuunin Rank
4- Rank 3 of all abilities, Jounin Rank.

Rank 1: A child of the Iijima clan that actives Karubono has to ative the rank of Genin. The user must have a pure mind when using the Karubono moves or they may end up injuring himself or other allies. The user must have very little control over their elemental control to use this ability.
Effect: Visible vain (Much like the Byakugan's) run down the users arms, in enhancing his speed and strength two folds, also the users element is fused into the air around them so that is used when striking an opponent. The users eyes become a strange mix of a split and a pupil in the middle of it. The eye -as of now- has no real meaning in this rank.
Cost: -2

Rank 2: The child of the Iijima clan that has lived, and actives, this rank have a little bit more control of the elemental control as they learn this move. The element control is now enhanced and fused into the very air giving it a visible appearance. A true master of the second rank can manipulate the air around them.
Effect: Visible vain run down both the users neck and arms. There speed and strength is enhanced two folds with elemental control. This very move causes the user to become very tired after using it at the most twice in a fight. The users eyes become a strange mix of a split and a pupil in the middle of it. The eye -as of now- has no real meaning in this rank.
Cost: -2

Rank 3: The most powerful of the Karubono basic ability, consumes 5% of Chakra a turn. +5% chance to hit, and a +6% chance to evade. In this rank, the Karubono has consumed the users eyes, arms, neck, and legs in vains.
Effect: In this rank the Karubono is able to see through most elemental illusions (I.E. Mist clones, Plain clones, etc.). The users arm and leg strength are enhanced two folds with a chance of elemental attacks after fusing the users Chakra into the air.
Cost: -2


Name: Karubono Spread
Description: A range version of the Basic Karubono. Karubono fuses more chakra into the air creating a visible field around them that is effected by there element.
Advancement Requirements-
1- Rank 1 of Karubono
2- Rank 2 of Karubono
3- Rank 3 of Karubono
4- Rank 4 of Karubono

Rank 1: While concentrating, the user can effect everything in a 10 foot radius of the user.
Cost: -1

Rank 2: Range increases to 20 feet.
Cost: -2

Rank 3: Range increases to 40 Feet.
Cost: -2

Rank 4: Range increases to 80 Feet.
Cost: -2


Name: Bana-Bano Karubono
Description: The most Power of the Karubono moves. The users very structure is fused this there element and manipulate their body. But this bloodline move may have drawbacks on the user: Blindness, deformed bodies, no longer able to use Chakra, no longer able to move, etc.
Advancement Requirements-
1- Rank 1 of Karubono
2- Rank 2 of Karubono
3- Rank 3 of Karubono
4- Rank 4 of Karubono

Rank 1: User can increase the damage of any Taijutsu skill or basic attack by paying 2 Energy for every point of damage. The users element also seems to effect the users ability (Wind makes the user faster, Earth mades the user stronger, Lightning mades the user more unpredictable, etc. ) The user is also able to see through most elemental illusions.
Cost: -2

Rank 2: User can increase the damage of any Taijutsu skill or basic attack by paying 2 Energy for every point of damage. The users element also seems to effect the users ability. A visible aura of Chakra surrounds th user. The user is also able to see through most elemental illusions.
Cost: -2

Rank 3: User can increase the damage of any Taijutsu skill or basic attack by paying 3 Energy for every point of damage. The users element also seems to effect the users ability. The once visible aura as changed into a strange looking Chakra fire that surrounds th user. After using this rank the user is usually tired and passes out.
Cost: -3

Rank 4: The most powerful, the user can increase the damage of any Taijutsu skill or basic attack by paying 4 Energy for every point of damage. The users element also seems to effect the users ability. The once visible aura as changed into a strange looking Chakra Phoenix wings that enhances the users speed and strength -even more despite the element- . The user is also able to see through all elemental illusions. After using this Jutsu the user -mostly- is dead.
Cost: -4
PostPosted: Wed Jun 13, 2007 6:29 pm


Hmm, a couple things. First, you don't need to mention it's Konoe's grandfather. Also, by clan spesific techniques, that means you need to make techs for the clan. That you can do later if you wish. Also, if this clan has had the bloodline for hundreds of years, they would have named it by now. Try to look at some of the other bloodlines around here, scince your 'bloodline' is looking more like one technique.

Dancing Delirium
Captain

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Clan and Bloodline Creation

 
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