You may make a custom weapon of small, medium or large weapon sizes. All custom-made weapons will have costs equal to that in which is told when it is approved. The below charts of prices is what a regular weapon of that size will cost, meaning the weapon will have no special properies or attributes.
Weapon Sheet
Weapon Name: (Name of the weapon)
Weapon Kind: (katana, longsword, bow, etc.)
Size: (Small, medium, or large)
Level: (What ever level you are going to buy it at)
Special: (Is there any kind of special ability or trait of your weapon, aside from attributes? You can buy attributes after you get your weapon.)
Description: (A nice description of your weapon. Length, weight, material its made of, where its from, colors, etc.)
Weapons can also be upgraded with different attributes. There is a list of attributes you can choose for your weapon or you can create a custom attribute. To create a custom attribute, either post it with your custom item, or PM it to one of the mods in charge of weapon approval and they will give you a price
--------------------------------------------------------------------------------
Weapon Prices:
Medium Weapons-
Level 1- $20
Level 2- $40
Level 3- $60
Level 4- $80
Level 5- $100
Level 6- $120
Level 7- $140
Level 8- $170
Level 9- $200
Level 10- $230
To upgrade the level of a weapon (Levels 1-10) you may spend x1.5 the cost for the current level of your weapon (A level one weapon to a level two weapon would cost you $30) Medium Weapons do damage equal to it's level.
Everything beyond level 10 can be upgraded too for 4*(level you're upgrading too)
Large Weapons
Level 1- $40
Level 2- $80
Level 3- $120
Level 4- $160
Level 5- $200
Level 6- $240
Level 7- $280
Level 8- $340
Level 9- $400
Level 10- $460
To upgrade the level of a weapon (Levels 1-10) you may spend x2 the cost for the current level of your weapon (A level one weapon to a level two weapon would cost you $80) Large Weapons do damage equal to two times it's level.
Everything beyond level 10 can be upgraded for 6*(level you're upgrading too)
--------------------------------------------------------------------------------
Weapon Attribute Sheet
Attribute Name: (name of your custom attribute)
Effect: (what your attribute does, make sure too give exact numbers)
Price: (How much it costs to add this attribute to your weapon)
Weapon Attributes
Fire Damage- As you attack with your weapon it bursts into flames right before it strikes them. The sheer heat from the explosion burns the enemy. Deals 1d4 more damage per hit with weapon, and they take 2 burn damage per turn for three turns afterwards, not cumulative. $100
Ice Damage- As you attack with your weapon it deals numbingly cold damage produced by a frosty gas. The sheer cold freezes the enemy. Deals 1d4 more damage and they have -20 Speed for the next two turns afterwards, not cumulative. $100
Lightning Damage- As you attack with your weapon, it courses with electrical energy before contact with an enemy. Shocks enemy with powerful volts of lightning. Deals 1d4 more damage and they have -20 resistance for the next two turns, not cumulative. $100
Poison Damage- Your weapon is coated in poisonous materials. If it hits, your opponent rolls a 1d20. If they get lower than a 10 they are poisoned, and takes 5 damage a turn for 5 turns. Not cumulative. $150
Sharpened Edge- Your weapon has been sharpened to do more damage. +10% on weapon base attack, rounded up. $100
Razor Edge- Your weapon has been sharpened and glazed to deal extra damage. +25% on weapon base attack, rounded up. This replaces "Sharpened Edge". Requires: "Sharpened Edge" $150
Indestructible- Your weapon is finely crafted and indestructible no matter what. Your weapon cannot be destroyed. $50
Concealed- Your weapon is made to be hidden within you clothing or as a package so others do not notice. Other's cannot tell you have a weapon until you reveal or brandish it. First attack gives user a +10% chance to hit enemy. $80
Parry- You have been trained to parry other weapon attacks with your own. Your weapon is able to block another weapon's attack a number of times equal too the rank you have in this. 2 ranks; $200 per rank
Defend- You have been trained to defend against taijutsu and physical attack (punches, kicks, etc.). Your weapon is able to block an enemy taijutsu or physical attack a number of times equal too the rank you have in this. 2 ranks; $200 per rank
Chakra Flow- You can manipulate your blade or weapon to flow off your chakra instead of your stamina. Every use of a weapon costs chakra instead of stamina. $50
Chakra-Blade- Your weapon is coated with energized Chakra, making it much more effective than it would usually be. Damage modifiers run off of Ninjutsu instead of Taijutsu; requires "Chakra Flow". $120
--------------------------------------------------------------------------------
Armor Attributes
Elemental Resistance- Your armor has been chakra induced to resist a chosen type of elemental attack You take 75% of (chosen element) total damage. $100 (May only have up to three elements resistant to)
Elemental Defense- Your armor has been chakra induced to resist a chooses type of elemental attack to a higher degree than before. You take 50% of (chosen element) total damage. The element(s) must be the same as the one you chose in "Elemental Resistance". Requires "Elemental Resistance." $250 (May only have up to three elements defended against)
Elemental Shield- Your armor has been chakra induced to produced to create an aura of a chosen element that resists a corresponding type of elemental attack. You take 25% of (chosen element) damage. The element(s) must be the same as the one you chose in "Elemental Defense". Requires "Elemental Defense" $400 (May only have up to three elements shielded against)
Element Void- Your armor has been chakra induced to produce a gravitational field that sucks up a chosen element. Armor is immune to a chosen type of elemental attack. You take no damage from (chosen element) attacks. The element must be one of the elements you chose in "Elemental Shield". Elemental Shield $600 (May only be "voided" from ONE element)
Flame-Retardant- Your armor has been chakra induced and laced with fire resistant materials so that you cannot be burned. If an enemy attack would leave you burned, you are not burned. $200
Heated- Your armor has been chakra induced and layered so thickly that you maintain a sense of heat to the point that you cannot be frozen. If an enemy attack would leave you frozen, you are not frozen. $200
Shock-Resistant- Your armor has been chakra induced and layered with a rubber material so that you cannot be shocked or electrocuted. If an enemy attack would leave you shocked, you are not. $200
Anti-Poison- Your armor has been chakra induced so that you cannot be poisoned. If an enemy attack would leave you poisoned, you are not poisoned. $225
Indestructible- Your armor cannot be destroyed through any means, due to powerful Chakra-layers. Your armor cannot be destroyed. $50
Hidden- Your armor is hidden under clothing or layers. People cannot see that you are wearing armor unless you show them. Character gains a +10% chance to dodge for his or her first turn attacked. $50
Mirror Surface- Your armor is smoothed and shined to be reflective of light. It blinds your opponent slightly when a source of light hits it, granting you temporary ability to evade attack. You have a +%5 dodge chance at all times if light is present. If the fight has said to be in little or no light then your bonus is taken away unless you role-play a way for it to be back in action. (e.i. - "The missed fireball ignites a log, giving light to the dark forest.) $180
---------------------------------------------------------------------------------
Misc Item Creation
You can also create various other items for your character to have. They can range anywhere from a necklace that boosts chakra to a shoe that allows you to run faster.
For every $4 you spend you may get one additional stat point from the item (For example, you decide to spend 100 dollars on an item. If you want the item to give you a stat bonus in something like speed, you get 25 points in speed from the item)
Item Name: (name of your custom item)
Effect: (What does this item do for you?)
Discription: (Describe what the item looks like, what kind of design does it have? What is it? What makes it unique?)
Price: (How much it costs to buy this item, mods will typically change this price as they see fit.)
