"]NAME Suzette Delecole
GENDER Feminine~
AGE chrono: 15|physic: 17
RACE Pennier
HOMETOWN Ravelle (very subject to change)
OCCUPATION Dollmaker's daughter
APPEARANCE
What does your character look like? Be sure to include the racial traits defined. This section is important for our character artist to properly draw your character. Links to reference pictures are extremely helpful, such as real people for facial structure purposes and outfits for costume design purposes. Please note that our character artist can't simply draw your character as Edward Elric with blue hair and purple clothing, but you can reference other people's artwork and say things such as "I like this top/necklace/etc" and our artist will modify it to work with the design.
PERSONALITY
This is the section where you tell us how your character thinks and behaves. Things to consider is how they behave around people in general, close friends, and on their own. Are they an introvert, extrovert, social, anti-social, etc. Don't be afraid to play a character who might not get along with everyone! Try to balance their good points with flaws. See Personality Help.
HISTORY
This is the section where you tell us what your character went through to get to where they are now! This section need not be monumentally long, but we definitely need to know how they ended up taking an adventurer's lifestyle and why they chose to audition for the Asterion League.
COMMON KNOWLEDGE
To avoid players using OOC information ICly, this is where you should list out the sort of thing that guild members would likely find out about your character through word of mouth. In your character's early days within the League, this could be as simple as where they hail from. This section will likely grow as the character spends more time in the guild and gets to know people better.
DIVISION Offensive Magic or Supportive Magic
CLASS PROGRESSION Dollmaker > Gestalt Child > Marionette Lady
Please detail what each job/stage for your character entails: how they fight, what they will be wearing, etc. (As with above, reference images are very helpful.)
Also include a proposal of point distributions at each stage. Melee, Ranged, and Magic/Other are left for you to customize to your class as you see fit. HP and Evade are structured by which of the three disciplines you feel you best fit under.
SPECIAL SKILLS
Your character may gain one special battle skill per level. A special battle skill is one that effects the battle system numbers.
Refer to the standardized battle skills list first to see if your skill can be classified as one of these. Try to work within this system as much as possible as it makes our job easier. heart
If your skill cannot, explain what it does and what formula is used to calculate it as well as an example of how it would be used in battle. Try to keep this as simple as possible.
Characters may have as many non-battle skills (ones that do not effect battle system numbers / are narrative only effects, such as lock picking) as they would like / makes sense for their class.
WEAPON What do you carry around to fight with? This could just be a book if they're a mage. Or nothing. You don't have to have a weapon.
LEVEL One
POINT ASSIGNMENT Melee (), Ranged (), Magic/Other () - These next three should just be dumping the numbers you allotted at level one into the form for our quick reference.
HIT POINTS Based on division.
EVADE Also based on division.
OTHER NOTES Use this section to justify any modifications you've taken on HP and Evade. Or to talk about whatever!
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