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Reply Adventurers Lost in the Woods (MIA Concepts)
Leifer Beatrycze {Duszek Spirit Shaman} Setting up...

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Slanndalous

Dapper Codger

PostPosted: Tue Jun 12, 2007 5:02 pm


NAME Leifer, Beatrycze
GENDER Female
AGE [Chronologically] 186 [Physically] 28
RACE Duszek
HOMETOWN Makaar port. A lightly populated satellite town located north east of Heym. Located directly on the shore of the Great Oasis, the village is popular for its fresh seafood and superior irrigation technology. It is also a very pious and spiritual village with no qualms for superstition and gossip. Everyone knows everyone and everyone's business. This makes it difficult for new families to break into the village's shells and cliques to find a comfortable life. [INCOMPLETE]
OCCUPATION Epiphanic wanderer/Guild member

APPEARANCE
Beatrycze stands an unimpressive height of 5'11" due to her village's imbalanced diet of seafood and grains. She wears 3 inch platform shoes to make up for this deficiency. Though lithe like the rest of her race, she has become a bit more robust (around her thighs and arms) due to excessive travel and melee training. She is more handsome than beautiful.

Her skin is a warm cadet blue, lightened heavily by her constant contact with sunlight. Her dark blue hair is braided into ornate cornrows, each row's end brushed back into a rough mane around her face.

She has light sea foam green eyes, large and unusually guarded.

[Hair Color] [Clothing/Hair/Frame Reference] [Color Scheme Reference]
(Costumes inspired by Magna Carta official artwork)
PostPosted: Tue Jun 12, 2007 5:03 pm


PERSONALITY
Outwardly, Beatrycze plays a strong but detached soul. Her past experiences of love and death served as a catalyst that has lead to her thirst for independence and adventure. [INCOMPLETE]

HISTORY
This is the section where you tell us what your character went through to get to where they are now! This section need not be monumentally long, but we definitely need to know how they ended up taking an adventurer's lifestyle and why they chose to audition for the Asterion League.

COMMON KNOWLEDGE
To avoid players using OOC information ICly, this is where you should list out the sort of thing that guild members would likely find out about your character through word of mouth. In your character's early days within the League, this could be as simple as where they hail from. This section will likely grow as the character spends more time in the guild and gets to know people better.

Slanndalous

Dapper Codger


Slanndalous

Dapper Codger

PostPosted: Tue Jun 12, 2007 5:30 pm


DIVISION Melee Weaponry, Ranged Weaponry, Offensive Magic or Supportive Magic
CLASS PROGRESSION Job #1 > Job #2 > Job #3

Please detail what each job/stage for your character entails: how they fight, what they will be wearing, etc. (As with above, reference images are very helpful.)

Also include a proposal of point distributions at each stage. Melee, Ranged, and Magic/Other are left for you to customize to your class as you see fit. HP and Evade are structured by which of the three disciplines you feel you best fit under.

SPECIAL SKILLS
Your character may gain one special battle skill per level. A special battle skill is one that effects the battle system numbers.

Refer to the standardized battle skills list first to see if your skill can be classified as one of these. Try to work within this system as much as possible as it makes our job easier. heart

If your skill cannot, explain what it does and what formula is used to calculate it as well as an example of how it would be used in battle. Try to keep this as simple as possible.

Characters may have as many non-battle skills (ones that do not effect battle system numbers / are narrative only effects, such as lock picking) as they would like / makes sense for their class.

WEAPON What do you carry around to fight with? This could just be a book if they're a mage. Or nothing. You don't have to have a weapon.
LEVEL One
POINT ASSIGNMENT Melee (), Ranged (), Magic/Other () - These next three should just be dumping the numbers you allotted at level one into the form for our quick reference.
HIT POINTS Based on division.
EVADE Also based on division.
OTHER NOTES Use this section to justify any modifications you've taken on HP and Evade. Or to talk about whatever!
PostPosted: Wed Jun 13, 2007 9:31 pm


Hey! I wanted to catch something about the appearance before you get too far in:

The Duszek don't really "tan" or "burn", and, because their equivalent of melatonin works differently than that of humans. Prolonged exposure to the sun would produce a bleaching effect - a Duszek's skin becomes much, much lighter, not darker. I saw your picture in the flatsale thread and had to rush over to let you know.

I think the only way a Duszek would have skin that dark is if they lived in an almost entirely subterranean home. However, the Duszek are entirely centralized in the desert, and so, unless you have some sort of really weird circumstances, that probably wouldn't happen.

I think I might've touched on this a bit more in the main thread, if you want a bit more information. It would probably be in the 100 - 120 page range.

fartclops
Vice Captain

Mega Goat

12,500 Points
  • Hygienic 200
  • Invisibility 100
  • Cats vs Dogs 100

Slanndalous

Dapper Codger

PostPosted: Wed Jun 13, 2007 10:28 pm


Oh okie o.o Thank you :3
Reply
Adventurers Lost in the Woods (MIA Concepts)

 
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