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Posted: Mon Jun 11, 2007 6:18 am
Expect a lot of edits, but the basic concept is there. I spent a lot of time thinking about job class combinations, but my history is still spotty.
EDIT: Christ! I've gotten two gaia events today just from clicking around looking at resources to get this thing written. Have they changed how they do those things?
There, that ought to do it. Let me know if anything needs changed.
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Posted: Mon Jun 11, 2007 6:48 am
NAME Marcel Baudelaire. GENDER Male AGE 21 (apparant); 18 (actual) RACE Pennier (Albatross-baed) HOMETOWN Sothis, on the Isle of Murzim OCCUPATION Prospective guild member who lobs home-made grenades (sparkle flasks?). Has no idea what he's getting himself into.
APPEARANCE Marcel sticks out like a sore thumb in any crowd, and not only because he's so loud and social. He's albatross-based so he's big, but in an athletic sort of way rather than a brute force or a fat slob way. I'd peg him at at least 6' 5" with a fairly lean build.
His facial features aren't anything to get excited over--brown hair, brown eyes, a modest time-period-appropriate haircut. There's nothing jaw-droppingly gorgeous about him, but he's still handsome enough to please the ladies. He's a friendly guy, and he's always got a great smile.
Marcel's clothes should be fairly mismatched--much more a statement of what someone inexperienced would think these classes would wear rather than what they'd actually wear. A scarf and goggles are key. I don't think he's pretentious enough to assign himself a medal, but he'd definitely look forward to earning one (whether or not that's the sort of thing the league awards). From a practical standpoint, he'd also need a messenger bag of some sort to carry sparkle flasks in.
(Wings) (Personality) (Clothes, maybe?) (The Image he's going for, whether or not he pulls it off) (It's sad how much I like this one)
PERSONALITY Marcel is friendly but abraisive. He's very outgoing and loudspoken, and he tries to get along with everybody. He's a nice guy at heart, but he has the tendency to say insensitive things without realizing it, making him sometimes come off as anything from rude to downright elitist. He can get along with other races just fine, but can't quite grasp ideas like not being able to fly or not having an education, and tends to point out differences in terms of the other race's "defficiencies." It's not that he tries to offend people, he just can't recognize when he's being insensitive unless it's pointed out to him.
He's also somewhat of an idealist. He's never been out in the world by himself before, and he's very taken by the romantic notion of adventure. I sees the league as a military (or his storybook interpretation of one), and thinks of himself as a hero. He's very green, and hasn't every really experienced battle (he's never even really been in a fight).
The idea of advancement and achievement was stressed on him growing up, and he's always very eager to make a good impression. He's very loyal, and looks for opportunities to stand out to his division leader.
I expect him to get really freaked out the first time he gets into a serious fight, especially if it involves him either taking any noticable damage or having to kill someone. He talks big and tries hard, but he really doesn't know what he's getting himself into in joining the league. It won't scare him enough to make him want to quit, but it will make him seriously reevaluate his priorities.
I don't really see Marcel ever getting angry. I can see him sulking or avoiding people if they do something to offend him, but I don't honestly know yet what it'd take to make him angry.
HISTORY Marcel had a sheltered upbringing, with a family that fit in somewhere towards the bottom of Ravelle's upper class. Hoping to climb the social ladder, they moved to Sothis on the Island of Murzim to seek their fortunes by immersing themselves in the international trading hub. They moved when Marcel was very young, well before the Fin de Saison movement had ever started, and were loyal to the king.
Not the most socially observant fellow, Marcel grew up oblivious to his family's financial situation. In small-town Sothis they came to be some of the more relatively well-off citizens, and Marcel sometimes took their wealth for granted. But though sometimes socially unaware, Marcel is far from dumb. His family hoping to rise through him, put him through the best schooling they could afford, hiring some impressive tutors. They stressed to him the importance of a good education, so he was always an attentive and responsible pupil (but at the end of the day, he wasn't exactly the last one to hang around with his nose in a book either). He's a healthy mix of "turn in your homework on time" and "procrastinate until the last minute."
Marcel has always been a big guy, but never intentionally a bully. Sure, his size could sometimes be intimidating to the other kids, and he could sometimes say some pretty offensive things without meaning to, but he always thought of himself as a nice guy. His size being an advantage, Marcel was always really athletic. He excelled at all sorts of sports, and he enjoyed pushing his limits physically. He was always more of the track-and-field sort though; never football, and definitely never martial arts. Dodgeball is one of his favorites.
I know a lot of other characters are talking about tragic pasts and the horrors of war, but Marcel wasn't anywhere near any of that. While the Fin de Saison movement ravaged Esprevere, Marcel heard only of it through propaganda. He became infatuated with the romantic notion of overthrowing the corrupt to bring power to the people, and fantasized about becoming a hero. His parents, still loyal to the throne, berated him for it, but by this point he was becoming a rebellious teen and didn't want to listen to what they had to say.
When he finally left home, he applied to the Asterion League for the chance to train and show off his strengths. He wants desperately to impress people there (especially his division leader) and to rise through the ranks. He has a very storybook outlook on how war and fighting should be, and it colors his outlook and approach to everything in the guild, which he thinks of as more of a militia. He has a long way to go; although he's been on holiday in the outside world, this is the first real time he's had to survive independently in it.
COMMON KNOWLEDGE + Just about everything. He doesn't really have anything to hide and he's very vocal. I suppose some of the more suspicious characters could think it's all an act.
MISCELLANY + Nothing I can think of offhand.
DIVISION Ranged Weaponry
CLASS PROGRESSION Grenadier > Artillerist > Bomber
From a purely weapons-based standpoint, the classes describe new ways to propel bombs: first just by throwing, then with some sort of launcher (probably spring-based, like a ballista or crossbow), then as the character grows larger and stronger they'll be able to fly and drop them on targets directly.
Grenadier: Melee +0, Ranged +5, Magic +0.
Artillerist: Melee +0, Ranged +7, Magic +3.
Bomber: Melee +0, Ranged +9, Magic +6.
I'm not really looking for a magic-heavy class here, but those ratings reflect the skill level it'd take to make his weapons. Any magic that Marcel would use would be mostly in advance, preparing and arming the explosives. I doubt he has much use for on-the-spot magic beyond praying for good luck.
As far as classes go, there's no real reason why any of these would require melee. As far as Marcel goes, that suits him perfectly, since he's never really been into contact sports, never trained with real combat, and has never really had to take a punch before.
SPECIAL SKILLS
Racial: Flight over medium distances and heights. (Without assistance a Pennier can push themselves and fly about as far as a human can run without stopping, so it depends on what kind of shape they're in. The maximum is about 50ft cruising altitude, but they can fly higher in short bursts to reach a specific point.)
Level One: Splash Damage (Attack Multiple Targets) Marcel is able to target his aim such that the blast radius includes two or more enemies. He takes a -2 penalty to your total per additional enemy targeted.
Level Two: Poison Bomb (Poison) Marcel can throw bombs that are able to poison target(s), causing continued damage to their HP over rounds. This damage is -3/-6/-9 depending on job level. The effect lasts 1, 2, or 3 rounds depending on job level. (Requires Magic 2/3/4)
Incendiary (Burn) Same as poison, but with fire. This skill is just a narrative adaptation of Poison Bomb, and does the same thing stat-wise.
Level Three: Sticky Bomb (Negative Stat Effect [Evade]) Marcel can throw bombs which scatter a sticky glue, able to negatively effect target(s)'s evade. The associated bonus is +2/+4/+6 depending on job level. The effect lasts 1, 2, or 3 rounds depending on job level. Roll a d20 after casting this spell; if a 19-20 is rolled the character is prevented from taking any action for 1, 2 or 3 rounds depending on the caster's class level. (Requires Magic 4/5/6)
Narrative:
Puff of Smoke Marcel has grenades which instead of affecting target(s) create a cloud of smoke, creating distractions and providing concealment or cover.
Flash of Light Marcel also has grenades which emit a flash of light, making useful distractions and/or signal flares.
WEAPON Sparkle flasks, which he hurls like grenades. Unless otherwise indicated, Marcel's weapons are sparkle flasks in name only, and function the same as normal ranged weapons (unlimited ammo for personal use only, no additional damage). They should not be confused with those sold in the shoppes.
LEVEL One
POINT ASSIGNMENT Melee (0), Ranged (5), Magic/Other (0) HIT POINTS 32 EVADE 15 OTHER NOTES -3 to HP & +1 to evade due to Pennier racial bonus.
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Posted: Mon Jun 11, 2007 10:03 am
Meh. I shoved everything into basically one post, so this is me claiming a few in case I want to edit them later.
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Posted: Mon Jun 11, 2007 10:05 am
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Posted: Mon Jun 11, 2007 10:07 am
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Posted: Mon Jun 11, 2007 12:38 pm
I love that Marcel is such an idealist - the Asterion League seems like it would be just the place to attract outgoing young people looking for adventure. And of course an albatross would be vulgar!
If I did end up playing Franziska, she would love to figure out how Marcel makes his sparkle flasks. Not for personal use, but to ship the blueprints back to HQ.
Re: his magic stat. Maybe some sort of magic ingredients go into the making of sparkle flasks? That could explain the high numbers without making him a mage. Just a thought!
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Posted: Mon Jun 11, 2007 2:21 pm
(I am just running through and looking at the commentary, but...)
Brize hit the nail on the head. Presumably there are some magical components being infused into stat effecting things and to be able to handle that sort of thing properly, you need the M/O stat. If you don't want your character to cast typical magic spells, just don't have them do that. M/O is anything that is extraordinary so you could babble about things like electricity bombs or whatever. You yourself don't have to be the direct source of the magic. 3nodding (And while using glue to lower evade is not extraordinary technically, for the sake of balance and fairness to the system, we require the M/O stat at a certain level regardless. ._.)
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Posted: Tue Jun 12, 2007 5:12 am
Brize I love that Marcel is such an idealist - the Asterion League seems like it would be just the place to attract outgoing young people looking for adventure. And of course an albatross would be vulgar! I don't understand. I'm not the biggest expert on Albatrosses (mostly I just know that they're big, fast, and they always make me think of Disney's The Rescuers), but I don't know if I'd call them vulgar. I'm probably just missing something. There's the whole myth that sailors think it's bad luck to shoot an albatross, which sort of plays in to the having no melee stat and not knowing how to take a punch. I like that. Quote: Re: his magic stat. Maybe some sort of magic ingredients go into the making of sparkle flasks? That could explain the high numbers without making him a mage. Just a thought! Yeah, I think that's what I'm gonna end up going for. I'm gonna leave my little disclaimer in though, since that more explains the thought behind it.
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Posted: Tue Jun 12, 2007 6:14 am
I made a few changes to the history and I picked a hometown. Three last questions for the mods, and I think I might be done:
1) I don't really have much of an appearance picked out. I'm not a very visual thinker. Do you really need me to come up with more details? I trust EarthKid to do a good job, and I'm pretty sure I'll be happy with just about anything I'm given.
2) For my level two skill: Is it okay if for the sake of narrative I use Poison and Burn interchangably? They have basically the same effect.
3) For my weapon: It's gonna get expensive if I have to keep buying sparkle flasks over and over again. Could it be assumed that Marcel makes his own and has an unlimited supply (for personal use only)? That'd put in on par with any other weapons that don't have to worry about ammo.
P.S. 3.5) I'm assuming that the sparkle flasks and molotovs on sale in the shoppes work by adding extra damage to a ranged attack. Since they're his main weapon, Marcel's wouldn't probably do that to be fair.
That's about it. Is there anything else you guys would want from me in order to consider this finished?
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Posted: Tue Jun 12, 2007 6:34 am
dropdadgbe I made a few changes to the history and I picked a hometown. Three last questions for the mods, and I think I might be done: 1) I don't really have much of an appearance picked out. I'm not a very visual thinker. Do you really need me to come up with more details? I trust EarthKid to do a good job, and I'm pretty sure I'll be happy with just about anything I'm given. 2) For my level two skill: Is it okay if for the sake of narrative I use Poison and Burn interchangably? They have basically the same effect. 3) For my weapon: It's gonna get expensive if I have to keep buying sparkle flasks over and over again. Could it be assumed that Marcel makes his own and has an unlimited supply (for personal use only)? That'd put in on par with any other weapons that don't have to worry about ammo. P.S. 3.5) I'm assuming that the sparkle flasks and molotovs on sale in the shoppes work by adding extra damage to a ranged attack. Since they're his main weapon, Marcel's wouldn't probably do that to be fair. That's about it. Is there anything else you guys would want from me in order to consider this finished? 1) I am not EK, so.. I can't reply this. But I think it would help if you could give a bit more information. Even if it's just stuff like tall/short/thin/thick/hair color/eye color. We have a bunch of links provided to help with appearance ideas, so if you can just find some pictures you like, that would help a lot. 2) Yeah, that's fine. As long as it's the same numbers going into the battle system, you can call it whatever you want. 3nodding 3) Yeah, that's totally fine. We should probably add that somewhere, but yes, anyone who uses disposable weapons can assume they carry a personal unlimited supply. I babbled about this somewhere that didn't end up in the FAQ, but potion makers/etc can make items to pass out to friends as long as they aren't battle system effecting. Uhhh. Not sure what this would be in Marcel's case, but if he wanted to make a bomb that exploded green paint on people but didn't cause damage, that would be something you could pass around no problem. But anything that causes damage should be kept to yourself (but can be made unlimitedly). 3.5) I.. forgot we had those. BUT UHM YES. As long as you use d20+whatever that's fine. Other Stuff) As for the concept itself, if you could beef personality up somewhat / convert it into narrative (we have a list here to jog people's brains on personality traits) that would be good. Otherwise everything looks very good. I like your history and job class. 3nodding
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Posted: Tue Jun 12, 2007 6:54 am
dropdadgbe There's the whole myth that sailors think it's bad luck to shoot an albatross, which sort of plays in to the having no melee stat and not knowing how to take a punch. I like that. I was thinking more that Albatrosses are associated with sailors, and when I think sailors in a fantasy or historical-fiction setting I always think vulgar. Which maybe just shows that I've been watching too much PotC and not enough Master and Commander.
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Posted: Tue Jun 12, 2007 11:12 am
Thanks for the advice, both of you. So my to-do list at this point is to: 1) beef up the description and 2) the personality. I'll get right on it.
EDIT: Tee hee! Yay for google image search. I love my new reference pictures.
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Posted: Wed Jun 13, 2007 6:16 am
Alrighty, I think I'm done. The only other thing I can think that needs work is a prompt for the flatsale. Let me know what you guys think.
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Posted: Wed Jun 13, 2007 12:00 pm
Hee! Dude, I love that Red Baron pizza box.
Good luck, eh? Upon further review, my Lamia looks a little bit too much like one of the sample apps (completely unintentional!) so I think I'll be going for my ranged fighter too. 3nodding
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Posted: Thu Jun 14, 2007 8:15 am
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