DIVISION Offensive Magic
CLASS PROGRESSION Pharmakheia > Gorgon > Ekhidna
Pharmakheia - Pallas is a novice in Lamian Earthcraft, having studied the old traditions under an elderly matriarch. Her efforts are still clumsy and slow, and her concentration is easily broken.
That said, this is still a woman who can hit you in the face with boulders.
At this stage Pallas still wears a heavy shawl around her shoulders, in a vain attempt to ward off the cold. Other than that, her attire consists of a decorated bra top (
like this), a hip scarf (
like this except in dark orange and gold), and a lot of impractical jewelry. Her hair hangs partly in her face, while her nails are long, clawlike, and painted a violent shade of scarlet.
Melee ( 2 ) Ranged ( 0) Magic ( 3 )
Gorgon - Pallas gains in dexterity and spiritual power, acquiring the muscle memory to accurately direct her attacks. She begins to feel a more spiritual connection to the earth, but it threatens to overwhelm her.
At this stage she sheds her shawl for long sleeves that are attached to her upper arms by decorated bands. Her hair is pulled back more securely out of her face, she's lost the hip-scarf, and her bra has become a bustier. Pallas begins to wear bolder makeup in order to compensate for this loss of flash. A few gold chains still circle her belly where the hip scarf once rested.
Melee ( 3 ) Ranged ( 0 ) Magic ( 7 )
Ekhidna - Pallas begins to feel soil and stone as an extension of herself, and gains fine control where she was once only able to move large clumps of earth.
Pallas' top extends down over her hips, and she starts wearing a wide belt to hold potions and healing items. Her nails are cut short - she's broken too many on the battlefield - but they're still brightly painted. She begins wearing her hair in tight curls which are reminiscent of ancient Greek and Roman hairstyles.
Maybe some other changes I haven't thought up yet. It's hard to completely foresee how characters will develop.Melee ( 3 ) Ranged ( 0 ) Magic ( 12 )
SPECIAL SKILLSRacial Skill - Snakebite (Poison)
Painful, poisonous bite.
Continued damage to HP over one, two, or three rounds, depending on job level. Damage is -3/-6/-9 depending on level. One use per battle.
Level One Skill - Attack Multiple Targets
Pallas' attacks multiple targets using her magic. -2 penalty to total per additional enemy targeted.
Level Two Skill - Great Wall (Shield Summon)
Pallas summons a large stone wall, creating her very own custom bunker with whatever materials are at hand. +10 HP bonus at level 2, +15 HP bonus at level 3. One use per battle. Does not work when not on land.
Level Three Skill - Stone Coils (Positive Stat Effect [Self])
Pallas' serpent half gains the lustre of granite, as she melds with the earth for a temporary attack bonus.
Lasts three turns. One use per battle. +9 magic, +3 melee, -3 evade
Narrative Skill - Earth Sense
Pallas can sense the movements of anything on or within the ground by feeling the vibrations of the earth along her tail, regardless of whether it's in her line of sight. Apparently this is something that some snakes can actually do! The radius of this effect increases with her level, as her earth magic strengthens the sense (it should start at around twenty meters or so).
Magic Attack Style - Earthcraft
Pallas attacks by entering a state of meditative concentration, and directing the motion of the earth with stylized movements of her tail, which resemble a sort of stylized dance or martial arts kata and direct the earth's energy to move soil and stone. This is loosely based off of Toph Bei Fong's Earthbending ability in "Avatar: The Last Airbender".
WEAPON All the weapon that Pallas needs is herself.
LEVEL One
POINT ASSIGNMENT Melee ( 2 ), Ranged ( 0 ), Magic/Other ( 3 )
HIT POINTS 25 >> 35 >> 40
EVADE 10 >> 14 >> 18