((Note: All Suna Shinobi may use sand without combining wind and earth elements))

Name: Hurricane (Shippuu)
Rank: D
Type: Ninjutsu (Wind)
Chakra: 20
Damage: 10
Effect: The opponents speed is reduced by 20 for two turns
Description: A flurry of wind surrounds the target, spinning them wildly and lifting them a bit off the ground before slamming them back down. It does little damage, but leaves their perception highly skewered and makes ranged attack difficult.
Points: 10


Name: Wind God (Kaze Kami)
Rank: D
Type: Ninjutsu (Wind)
Chakra: 30
Damage: 25
Effect: Increase damage by 15 points if used against a member of an Earth based clan or village. Target immediatly is forced fourty feet away.
Description: This is a straightforward attack for the most part, sending incredibly strong buffets of wind at the opponent and knocking them flying a good ways. It's beauty is against members of the opposite element, earth, where the wind, guided by some malignant force senses the chakra in them and buffets them for additional damage as they fly.
Point: 13


Name: Wind Blade (Kaze no Yaiba)
Rank: D
Type: Ninjutsu (Wind)
Chakra: 40
Damage: 20
Effect:: +5% chance to hit with this attack.
Description: A sword of wind that forces compressed air to cut through the target. Since it is so fast and hard to see it is hard to avoid, and the wind goes right through all defenses. Due to the tempermental nature of wind the blow only maintains enough force to be dangerous with ten feet though.
Points: 9


Name: Sandman's Feather (Sunajin no Hane)
Rank: Gennin
Type: Ninjutsu (Sand)
Cost: 80 Chakra
Damage: 10 Damage
Effect:s: Tired for 2 turns, and then Asleep for 1.
Description: The user of this technique will conjure up a cloud of sand that will swirld around the target in the shape of feathers; the Chakra emanating from the feathers causes the target to slowly become more and more tired...
Points: 7


Name: Sand Type; Sand Erupt
Rank: D
Type: Ninjutsu (Sand)
Cost: 45
Damage: 30
Effect:s: Causes Impaired Eyesight for one turn.
Description: Causing the sand hidden into the ground to erupt dealing minor damage along with sand getting into the eyes of the opponent slightly causing them to have reduced eyesight.
Points: 8

Name: Sphere of Sand
Rank: B
Type: Ninjutsu (Sand)
Cost: 400
Damage: 20 (unmodified; if struck with a close range attack)
Effect:: Sphere has 700 health points and abosrbs all damage from non-Genjutsu attacks, negating any effects. If the user is attacked with a close range attack, spikes dart at the opponent that deal 20 unmodified damage which they roll to evade applying only 25% of their evasion. The user is stunned for one turn if the sphere is brought to 0 HP.
Description: An enormous sphere of sand surrounds the user, leaving them blind and cut off from battle but protecting them with incredible fortitude. Nearly a completely immobile defense.
Points: 40 JP


Name: Desert Coffin (Sabaku Kyuu)
Rank: B
Type: Ninjutsu (Sand)
Cost: 120; 80 per turn
Damage: 80
Effect:: For every turn the opponent is trapped within the Desert Coffin, they lose 40 health. The opponent may roll a die on their response phrase, and on a 1-20 they break free. Sand MUST be around the area to use this jutsu.
Description: The hand of sand that strangles the life out of those unwary. This is one of the most diabolical jutsus in the wind ninjas arsenal and had best be avoided at all costs.
Points: 34

Name: Desert Graveyard (Sabaku SouSou)
Rank: A
Type: Ninjutsu (Sand)
Cost: 250
Damage: N/A
Effects: Target must be trapped within Desert Coffin. Opponents evasion is halved for this attack. If the jutsu misses, the opponent is freed. If the attack is successful, the opponent has all their limbs broken, and is considered unconcious. If the opponent is struck again they are immediatly killed. The opponent must spend a weak in the hosptial, recovering from this jutsu. (Real time)
Description: Through the will of the user, the sand already wrapping a target because of Desert Coffin will implode and crush whatever is within. When used to kill a person, the death is so quick that there isn't even time to feel pain.
Points: 80