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Kenji Strife
Vice Captain

PostPosted: Thu May 24, 2007 10:08 pm


Operation 1


((If you have completed this scenario you may not do it again. If you are currently involved in another Official Operation you may not join in another.))

Operation Briefing:
In this training scenario you have 1 objective. Destroy more enemy mobile suits in the alloted time than your opponent. Junker MS's will be dropped into the battle field, they will stay where they land, you must simply destroy more than your opponent.

Operation Objective:
1)Board mobile suit.
2)Destroy more enemy ms's than your opponent in the alloted time.

Difficulty:
Easy

Requirements:
You must have registered as a Mobile Suit Pilot, and have an MS capable of operation within an atmosphere.

D20 Battle System: Active(MS's will not fire back, they will be dropped into player chosen squares 2 landing each round, each player choosing where 1 of them will land. They will stay where they land and as long as the Tav is higher than 10 the attack hits and damage is inflicted.)

Enemies and Stats:
RGM-79 GM x 20(2 land each round, each player choosing where 1 lands)
RGM-79 GM
HP: 70(Junk MS's)

Operation Location:
User Image
((Areas outlined in red may not be moved or fired through. Units may start anywhere not marked in red))
Forest Arena: (Effects: +2 Def, -1 Spd, -1 Rng)
Advantages - Cover abundant, great areas for ambushes or dodging enemy fire.
Disadvantages - Tall tree's block line of sight, limits movements and ranges of attack.

Minimum Time:
10 Posts.
Maximum Time:
10 Posts.

Number of Positions Available for this Mission:
This Operation shall consist of 2 pilots, time shall begin once both pilots have boared their suits.

Registered pilots:
>George Morgan
>RHQT

Reward:
20 Points to winner, 15 Points to loser.
Wardude86 rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Mon May 28, 2007 5:59 pm


Character Name: George Morgan (The Saint)
Newtype/Artificial Newtype Bonus's: none
MS/MA/Cruiser:
RGM-79 GM
HP: 120
Act: 2
Spd: 5
Atk Bonus: 5
Def Bonus: 5
Adv: +2 Spd SBA
Dis: -2 Spd WBA, -3 Def WBA
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)
100MM Machine Gun: 10 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload
Beam Spray Gun: 20 Dmg, 2 Rng, 2 Rds, 3 Ammo, 1 Reload

User Image

Starting Position: A14
Initiative: 9

Wardude86

RHQT rolled 1 20-sided dice: 3 Total: 3 (1-20)

RHQT

PostPosted: Thu May 31, 2007 1:31 pm


Michell
MS-06F2 Zaku II F2
HP: 115
Act: 2
Spd: 5
Atk Bonus: 5
Def Bonus: 6
Adv: +2 Spd SBA
Dis: -2 Spd WBA, -3 Def WBA
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 10 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 12 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload

RHQT's is positioned at: D7
Initiative: 3
Status: on standby
PostPosted: Thu May 31, 2007 2:04 pm


1 GM lands at E8

HP: 120/120
Actions Used: 1
Moved From: A14
Moved To: C11
Attacks: none
Attack Bonuses: none
Attack Total: n/a
Damage: n/a
Ammo Remaining: all full.
Weapons:
Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)

RP: George moves to a closer position to the Enemy infront of him, his GM running through the forest breaking tree branches. "All right got one on my scopes, going to take him out." he told himself.

Edit: I removed the 100MM Machine Gun from your list there, as you don't have it yet. It was fine listing in the stats up at the top but in your actual posts you should only list weapons you have. Also, you only moved 5 spaces, using 1 action. You still had 1 more.

Wardude86


RHQT

PostPosted: Thu May 31, 2007 10:34 pm


((go go standard and move actions))
RHQT lands Michell down next to a patch of greeny pillars that resemble the jolly green giant being impeded. To the front right he sees a mobile suit a oddly shaped humanoid mobile suit and over the channel asks "Am I suppose to play with you or the others?" Just then another suit landed in the rear left of RHQT and it startled him. Quickly forgetting RHQT heads over to disfigure the suit for scaring him. Then as RHQT headed out he noticed another suit had actually landed diagonal of him, but this was no cause of concern due to the shame that the other suit had brought to RHQT.
((catchin` on slowly~))

GM landed at: J3

HP: 115
Spd: 5
Actions Used: 2(double move)
Moved From: D7
Moved To: I3
Attacks: none
Attack Bonuses: none
Attack Total: n/a
Damage: n/a
Ammo Remaining: all full.
Weapons:
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 10 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 12 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload
Wardude86 rolled 3 20-sided dice: 16, 14, 2 Total: 32 (3-60)
PostPosted: Fri Jun 01, 2007 1:51 pm


(Third GM lands in M3)

HP: 120/120
Actions Used: 2
Moved From: C11
Moved To: D8
Attacks: 60 Vulcun Guns x2-1 Attack
Attack Bonuses: none
Attack Total: 21(+5 Base for GM)
Damage: 10
Ammo Remaining: 4 ammo left for Vulcans and 5 for Beam saber
Weapons:
Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)

RP: George Charged at the Junk GM and his Vulcan guns blazing. then he pulled out his beam saber for his next attack.

First GM HP: 60/70

Edit: Actions are lost once a turn has ended, if you dont use them during your turn you lose them. You could have only made 1 attack, 2x doesn't mean you get two shots, you get what the stats list. 2x is simply there for the name. Now, I removed the second and third attack, and left 1 attack for the vulcans, since you listed the vulcans first.

Wardude86

RHQT rolled 1 20-sided dice: 6 Total: 6 (1-20)

RHQT

PostPosted: Sun Jun 03, 2007 2:25 pm


As RHQT stands before the GM. RHQT whips out his glowing Axe of bloody death and Assaulted the lifeless GM with his Heat Hawk. Screaming "Ahhhhhhhhhhhh"

GM landed at: n14

HP: 115
Spd: 5
Actions Used: 1(attack)(2 used if you count drawing weapons as an action)
Moved From:
Moved To:
Attacks: Heat Hawk
Attack Bonuses: none
Attack Total: 11(6roll+5spd)
Damage: 10
Ammo Remaining: Heat Hawk ammo 4
Weapons:
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 10 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 12 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload

GM HP:60/70
PostPosted: Sun Jun 03, 2007 3:04 pm


((Nope, that was only 1 action. I don't think I listed it as something that took one.))

Kenji Strife
Vice Captain

Wardude86 rolled 1 20-sided dice: 12 Total: 12 (1-20)

Wardude86

PostPosted: Sun Jun 03, 2007 3:53 pm


gm landed in g7


HP: 120/120
Actions Used: 1
Moved From:
Moved To:
Attacks: Beam saber
Attack Bonuses: none
Attack Total: 17 (+5 Base for GM)
Damage: 15
Ammo Remaining: 4 ammo left for Vulcans and 4 for Beam saber
Weapons:
Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)

RP: George then slashed across the dead GM's body.

First GM HP: 45/70
Edit: Attack Total is the number rolled on the d20 added to any Attack Bonuses you have, in this case, +5 from the GM to make your Attack Total equal 17. I'm not sure why you didn't use your second action but anyways. Please pay more attention.
RHQT rolled 1 20-sided dice: 14 Total: 14 (1-20)
PostPosted: Fri Jun 08, 2007 11:31 pm


RHQT continually flails at the GM with his Heat hawk all the while screaming. Then retreats a bit to look at the damage

GM landed at: A1

HP: 115
Spd: 5
Actions Used: 1(attack)1(move)=2
Moved From:I3
Moved To:J6
Attacks: Heat Hawk
Attack Bonuses: none
Attack Total: 19(14roll+5spd)
Damage: 10
Ammo Remaining: Heat Hawk ammo 3
Weapons:
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 10 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 12 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload

GM HP:50/70

RHQT

Wardude86 rolled 2 20-sided dice: 6, 11 Total: 17 (2-40)

Wardude86

PostPosted: Sat Jun 09, 2007 12:59 pm


GM lands in G12

HP: 120/120
Actions Used: 2
Moved From:
Moved To:
Attacks: Beam saber x2
Attack Bonuses: none
Attack Total: 11; 16 (+5 Base for GM)
Damage: 30
Ammo Remaining: 4 ammo left for Vulcans and 2 for Beam saber
Weapons:
Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)

RP: George then slashed across the dead GM's body again

First GM HP: 15/70

Edit: I edited your attack total. Its not that you add the entire result together...you add any attack bonuses to your dice, so you would have had two results. 11, and 16. Please be sure to look over the D20 System Rules in the RP forum if you have any questions.
thanks you pretty much answered them all in this rp.
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Roleplaying(IC Only)

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