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Faithom

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Heckler

PostPosted: Sun May 20, 2007 7:34 pm


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NAME Aurielle V. Bachelot
GENDER Female
AGE 17 [actual] // ~20 [appearance]
RACE Pennier [Osprey/Black Hawk]
HOMETOWN Chateaulieu, Ravelle
One of the older towns of Ravelle, Chateaulieu is located directly to the South (not sure since map didn't really have a key on it to label which way's North, so I just assumed North is up) of Esprevere on the coast. It's on the inside of a bay, which made it a natural harbor. It was first established actually by a group of fishermen from farther down the coast as a marketplace to exchange fish with the folks that lived frather inland, expanding eventually into the port city it is today after a merchant-lord invested a large amount of money into it for mysterious reasons. Most people who are permanent dwellers here are skilled tradesmen (of various races). To protect it from pirate raids, a fleet of the Royal Navy is stationed here. The church is not very strong here, considering the constant influx of foreigners and the number of non-Penniers dwelling within the city; nevertheless, there is one very large cathedral constructed in the center of the town dedicated to the goddess. It is governed by a Council consisting of the Heads of Guilds, the Admiral in command of the Naval fleet, and the Priest with at least one representative member from each of the races of the City as to make all decisions fair. As idyllic as it may sounds, Chateaulieu (like all big cities) has its fair share of the poor. The eastern corner of the city is where the shoddier buildings stand. Large groups of shoeless, raggedy children could usually be seen running around playing games. The streets are in poorer condition and the goods purchased here, while usually lower in quality, are also much cheaper. The Thief’s Guild is based somewhere here, though it’s exact location is a mystery.

After the Fin de Saison movement Chateualieu took in a small group of the movement's sympathizers. They vanished into the poorer districts of Chateaulieu. There's a rumor going around that the movement is secretly recruiting new members under its banner, though it's very possible that the rumor is just a rumor, nothing more.

OCCUPATION Adventurer/First Mate to Takim Vannshir
Recently partnered up. She got the position through very good connections.

APPEARANCE
Wings That’s what her wings are like, only black [instead of dark brown] with white specks due to her mixed osprey/hawk heritage.

Aurielle leans towards the bigger, taller portion of the Pennier population considering her lineage with both parents hailing from the big, hunting avian group. However, her build is not so noticeable as that she would tower over others of her kind. She does feel sometimes that her wings are too bulky, but they are powerful enough to carry her over a longer distance than the average expected distance. Her features are very sharp [x][x] and chiseled; it's very easy for people to mistaken her impassive face for an agressive, even haughty one. Her eyes are the colors of molten gold and copper combined, a mix of dark orange and light yellow, and sometimes they would glow eerily in the darkness (creepy). Her hair is always something of an attention grabber, not only due to their snowy color but also due to the fact that it’s always pinned up in a strange, complex series of braids [only when she’s older]. There are streaks of black in her hair, most prominently in her bangs; however, since she hates the tainted look of it and the lack of uniformity the black streaks create, she likes to dye them completely white.

Working on finding more Refs.

Short Version:
Height: 5”8 (?)
Build: Toned. Her overall build is still rather slim, but her wing muscles are really strong, giving her shoulders a broader look.
Eyes: Light Orange, lighter towards the iris
Hair: White with black streaks, very straight, quite long
Class 1:[x]
Class 2: [x]
Class 3: ??
Skin: Pale, creamy, very healthy looking; probably close to the skin of the guy in clothing style for class 2
Wings: Glossy black with white specks
Clothing style:
Class 1: [1] [2]
Class 2: [x]
Class 3: [x]

Additional stuff:
Class 3:
Headdress

PERSONALITY
+Very sarcastic and witty (so she likes to think) User Image - Blocked by "Display Image" Settings. Click to show.
+Enjoys pretending to know everything
+Dubious, not very trusting
+Very serious about what she does but about almost nothing else
+A little vain... just a little
+Holds grudges... while she's relatively easygoing, once you've made an enemy out of her... you've made an enemy for life. Unless, of course, you appologize quickly.
+Impatient, but has very tight control on her temper (this control comes later in life, as she learns more about her magic)
+Relatively honest, though she'll spin her words around and be vague and teeter on the edge of falsehood if needed be
+She doesn't hold very strong beliefs, and could be a little indecisive most of the time. However, she does act quickly in dire situations and could be trusted to remain faithful, at least, to her friends.
+Avid learner... she likes to learn. She holds the belief that the best way to learn is through people who are already well versed within their craft; not much of a book-worm, this one is
+Comfortable with talking strangers... a little too comfortable, sometimes. She's careful about what she says, though, and never lets anything slips away
+Not good with authority figures... even if she is one, haha. She's disdainful of the rich and especially the nobles that are rich.
+She doesn't like to bring her own brief past into question; and she doesn't question others about their past either.
+Still a little naive, considering her young age... but she's mature, for a 17 years old

HISTORY
Once upon a time, in Ravelle, the beautiful land of the winged Penniers, there was a happy family who seemed to live in a world that existed outside the stream of time. Their life was untouched by poverty, sickness, and any other ills that existed in this world because they were nobles. The Bachelot family was one of minor nobility, but it promised the happiness of the child. Duc Nicholas and his wife, Karmen, did everything to shelter their one child - Aurielle Valerie Bachelot. They hired the best tutors for her - dancing lessons, fencing lessons, and a private religious mentor, she had them all. All was looking swell - Aurielle was on her way to becoming a proper lady.

Of course, as a nobleman Nicholas Bachelot did report to Esprevere frequently, and finally, at then age of ten, Aurielle was brought to the glorious capital of Ravelle in typical noble fashion. Accompanying her mother, she attended countless balls - while it was still a bit early, her parents wanted to find a potential husband for her. They wanted a secure future for her, after all, as all parents ought to want for their child{ren}. As the two Bachelots attended their balls, the Duc continued his regular business. He frequently visited his friends on the streets, being one of those rare men who did not believe in separate by rank. It was by a twist of fate that he became involved in the Fin de Saison movement, which had been relatively quiet and low-down in the streets until then.

He became more idealic, separated from the rest of the nobles. He often held Aurielle in his laps and talked to her about the wrongs of the government, and the things that needed to be changed, etc. leaving her with a deep impression of him as a believer of something greater even than the Goddess. Strangers came to their household - people that were dressed in rags, people that gave off unpleasant smells, people under cloaks and even people that were younger than her. They came and went, and there was one she remembered distinctly - one that was also of noble rank, higher than theirs but just as amiable as her father. She had liked him at first...

But he would turn out to be the traitor.

His face became one that was engraved into his face forever, and his name... she only remembered half of it, but with that, she had sworn to find this traitor and kill him with her own hands. You see, when she was thirteen the Fin de Saison took a more violent turn. Nicholas's older brother became involved as well, thus putting the entire Bachelot family in danger. Forseeing events that would come, Theo (Aurielle's Uncle) sent the family out by night. Bound by a sense of responsibility, Nicholas bid his own wife and child goodbye in order to escort his brother's wife and children somewhere to the North, where as Aurielle and Karmen went South with another group of women and children, family of other members of the movement. They promised to meet again in Chateaulieu.

A few months later, it was announced throughout the land that the family of Bachelot, along with a few other minor noble lineages were now declared traitors of the nation. Not only that, Theo [Aurielle heard later] was executed in public. The money that they had brought with them were long gone, depleted by rent and food and other nececessities. Fallen from grace, the two poverty-striken Bachelot women had to taste the bitterness that had driven the poor of Esprevere to rebel against the government. Finally understanding what her father had talked about, Aurielle became set against the King and all of his followers. It didn't take her long to realize the whose name had been missing from the list and at least hypothesize how such an abrupt end had came about for the fervent and passionate members of Fin de Saison.

While Karmen continued to visit the church regularly, all of Aurielle's believes in Aileism ceased to be. She saw the riches and the glamor of the church as decadent and the religious order to be corrupt. Faithless, she wandered the streets and suffered endless miseries as she and her mother scrapped for a living; they were ridiculed by the better-off folks of Chateaulieu regularly, something that made Aurielle angry enough to turn to the Thief Lord. She kept this from her mother, who would've been without a doubt horrified by the dirtiness that Aurielle would pick up in the sewers, the most convinient escape routes. However, after a year under the wing of the Thief Lord and steadily rising in the Guild, Aurielle discovered her magic in a most unfortunate manner - in a rage [and in the middle of a storm, might I add] she had almost fried an entire building to ashes. Realizing that she could no longer stay in Chateaulieu, she bid her farewells and left. Her mother was, of course, sad to see her daughter to go - but one, she realized that the girl needed to seek a future somehow, and two, she was already dwelling too much in the past, living life as a shadow of her former jubilant self. She lacked the power to stop Aurielle, anyways.

So, roaming here and there, Aurielle did odd jobs while studying with various mentors. After two years, she has at last gained some competance and control as well as wealth under her name. Through an introduction letter from her latest teacher, she got hired on by the Taltharis Merchants and after familiarizing herself some more with seacraft, she became First Mate [mainly because of her magic] to the young captain named Takim Vaanshir. Of course, she's still learning tidbits from the crew members who are rather tickled by the presence of such a young woman aboard.

It was a matter of curiosity that brought her to the Asterion League HQ. Memories of her father lured her here to seek if anybody had seen the man who was presumed dead by so many, that, and further improvement of her magical skills...

COMMON KNOWLEDGE
+She hails from a coastal city in the South [[because of her very faint accent in speech]]
+Not much is really known about her childhood or her family background, though after knowing her for a while, one may note the faint bitter note in her voice when she talks about the Aristocratic class, especially that of Ravelle
+She holds some sort of grudge against someone somewhere; this may appear to be her sole drive in life sometimes
+She has mysterious connections with the less lawful half of society while maintaining the reputation of a perfect model citizen =D
+Obviously, not exactly the most religious sort… though she is kind of OCD about cleanliness
+Been to many places.

DIVISION Offensive Magic+ minor Defensive Magic // Ranged Weaponry
CLASS PROGRESSION Ambient Mage > Storm Sage > Valkyrie
Inspired by Tamora Pierce’s Circle series… in particular the character known as Trisana Chandler.
Here’s what I got from Wikipedia describing the powers of Tris:
“Tris has ambient magic with weather and the earth, affecting various types of elemental currents, such as the flow of magma or the ocean tides. She is the only known weather mage that can predict the weather accurately, one hundred percent of the time. She stores her magic, as well as raw power, in her hair, which she braids in specific magical patterns taught to her by her foster-sister, Sandry. The braids allow her to keep vast amounts of power with her at all times and can only be unpinned by Tris.” Etc.

Ambient mages basically draw their powers off whatever their magic’s aligned to.
Ambient Mage: Explained above… nowhere as powerful as Tris is, though. >.< This is just like sending little breezes around, call for brief showers… The element that she’s most familiarized at the moment would be lightning. She can send minor, numbing shocks all over you.

Melee +0, Ranged +1, Magic/Other +4
HP >> 25, Evade >> 12

Storm Sage: At this stage Aurielle’s magic becomes more aggressive. She has learned to combine it with the art of war: imbuing a fork of lightning into a sword, for example, or forming a twister in wake of a flying arrow (like, horizontally). At this point she definitely has gained much more control of all of her powers. She could call for fog or shield vast areas from rain. Right now she would be most familiarized with the elements concerning storms: lightning, wind, and water. Not a shock really, concerning she’s a Pennier and most likely would be in the air in a battle anyways. She has started doing the braids… though with her level of power she has braided only two minor braids (storing lightning) and then two bigger ones in the back of her head with wind contained in them.

Melee +0, Ranged +2, Magic/Other +8
HP >> 35, Evade >> 16

Valkyrie: Originates from Norse legends. However, the abilities of the class are actually different from the functions of the actual race known as Valkyrie.
Basically it’s sort of a Warrior magus type. Since Penniers have wings, it’s so much more convenient for Aurielle to become the embodiment of the Angel of War image. At this point she has mastered controlling the wind to enable herself full flight (well, as long as there’s wind around). This serves as a handy skill for scouting, of course, as well as keeping her well out of the range of some ground-bound opponents. She is more familiarized with ranged weaponry at this stage as well, primarily the bow. Nevertheless, magic is still her most potent weapon. Kind of a flying version of Tris now, I guess. Or Storm from X-men, only with wings!!!! D:

Melee +0, Ranged +4, Magic/Other +11
HP >> 40, Evade >> 20

SPECIAL SKILLS
Lv. 1
Negative Stat Effect (Evade): You are able to negatively effect a target's evade. The associated bonus is +2/+4/+6 depending on job level. The effect lasts 1, 2, or 3 rounds depending on job level. Roll a d20 after casting this spell; if a 19-20 is rolled the character is prevented from taking any action for 1, 2 or 3 rounds depending on the caster's class level. They are asleep or frozen in place or tangled in vines, etc. Example: Slow, sleep. This is a magic/other skill. See point requirement chart.
Specifics: She uses either Lightning to paralyze her opponents, or use wind to completely bind them in place.

Lv.2
Signature Move: Your character has trained in a special move that does greater damage than they usually perform. Unfortunately this move is exhausting and may not be performed often. For this special attack you may stack two bonuses, ie. d20+melee+ranged and use this in both determining success of attack as well as damage. All buffs continue to take effect. At level 2, you can use this skill once per battle. At level 3 you can use this skill twice per battle, but not consecutively. You may not take this skill at level 1. Examples of this skills usage are Dragoon's High Jump (melee+ranged) and Elementally Charged Strikes (m/o+melee or m/o+ranged). There is no point requirement
Specifics: This involves her bow, plus all the fury of wind and thunder that she may summon. She charges an arrow up with lightning and then shoots it, powered by a powerful gust of wind. At the exactly second before it hits the target, the lightning is discharged to achieve maximum damage.

Lv.3
Positive Stat Effect: You are able to positively effect a target's melee, ranged, or magic/other. The associated bonus is +3/+6/+9 depending on job level. The effect lasts 1, 2, or 3 rounds depending on job level. If you have this skill, you have access all of it's potential uses. So your character is not restricted to just boosting melee, they can also boost ranged and magic. Examples include: Str Up. This is a magic/other skill. See point requirement chart. Target can be (self only) or (any).
Specifics: The possibilities are almost endless!!! biggrin This isn't exactly orthodox magic... but I don't know if it wound work like, if she charges somebody's sword it would add to their melee and then with a wind boosting the arrow boost the ranged stats of that person?

Narrative Skills
[[Magical Flight + Levitation]] These skills are independent of her wings and instead depend on the wind which she conjures. Flight time enhanced by usage of wings.

[[Tracking]]With the wind, she is able to follow scents left behind in the air. This is also a useful skill to find resources such as water, food, etc. etc.

[[Learn]] Picking up small skills - like cooking, tying knots, etc. This helps her adapt easily to her surroundings as well as understand instructions. It's easy for her to survive: as long as there's a good teacher around.

[[Lock picking]] While her skills might be a bit rusty, she didn't spend all that time under the Thief Lord for nothing!

WEAPON Crossbow, may eventually switch into a long bow or even short bow
LEVEL One
POINT ASSIGNMENT Melee (+0), Ranged (+1), Magic/Other (+4)
HIT POINTS 25
EVADE 12
OTHER NOTES Well, I figured that since Aurielle’s kind of a mage/archer combo it’d be bad to just give her the mage status because she’d be so clumsy. However, since she’s still mostly a mage I figured I’d just base her stats off of that. I nullified the -3 HP bonus due to the Pennier race and as suggested, leaned more towards the melee evade advancement. >.<

General Wishlist
Mount:
SPECIES Giant Wolf
PRICE 5 Star Gems

SPECIES Dragon???
Price Hefty, lol

NAME Eagle Eye
EFFECT Telescopic vision.
PRICE 10 sapphire gems

Pet: Small dragon ??? gems. XD Pudding. 3 Sapphire Gems
Skills: Summon Shield [[Elemental spirits/djinns]] ??? Star Gems
 
PostPosted: Sun May 20, 2007 8:47 pm


Great concept so far~I love the whole weather angel kind of thing. x3 Storm is one of my favorite x-men as well!

Although, there may be a few things that i'd like to suggest in changing. n.n;

Her HP and Evasion seem to be just a tad high, comparing the traditional level up. Since Aurielle seems to be more of a focused spell caster, she should be using the Magic-Users growth. If she was a equal combo of both, it'd be better in evening her ranged scores to be higher.

HP~25 >> 35 >> 40
Ev~10 >> 14 >> 18

Instead of~

HP~25 >> 36 >> 43 Which doesn't confide to make sense, because its kind of passing the +5 + 10 ratio. n.n; Is this with the negative hp that she recieves?

EV~13 >> 17 >> 22 Er...A bit too high for a magic user, this is like a beefed up-warrior kind of speed. xD;

Ang3licMnMs

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PostPosted: Sun May 20, 2007 9:08 pm


Hey. :9 EK's internet died so he can't get to this right now, but I'd wait for his say on the numbers before changing things around since that's his area. 3nodding

From my perspective, HP seems reasonable, but you might consider using the melee evade since that's the middle ranged evade.

Your class idea seems really neat! I need to sit down and actually read all of this. xd

EDIT: I think you flipped your ages. Use chronological age x 1.15 to determine physical age for a Pennier. heart
PostPosted: Mon May 21, 2007 3:53 pm


Froggy is right about her age. Aurielle would be about 16-17 if she looked 19, as Pennier have a slightly shorter lifespan than humans. :3

Her hometown checks out and seems to fit nicely in the setting. I'm excited to see references to the political situation here!

Her appearance is pretty, and I really like that she's based on raptors. The references are very useful as well. As for her weight, you don't really need to give me a number especially since it'd be way too hard to calculate for a Pennier. Just give me a description like slim, athletic, curvy, etc.

I like the history and her family's involvement in the movement. For reference, though it wasn't specified before, the Fin de Saison started seriously about 7 years ago and ended three years after that, though executions and further pursuit of rebels could very well still be going on.

Who is this grudge of hers against that you reference in common knowledge? It wasn't addressed in her history, and we as mods want to know what's up. 3nodding

What division is she officially under? I know she's got split skills, but does she work under Sisel (offensive magic) or Cleph (supportive magic)? It seems like she's more geared towards Sisel's division.

I really like her class and the abilities you've set forth, such as enhanced flying at the third level. biggrin Your numbers all seem to be in good order now, and I really like the imagery.

Elemental Effect: For her special skills, could you list these out with full descriptions so we can get a better idea of what you mean and the details? So if someone is frozen/burnt/blinded/etc., what happens? I like these ideas, I just want to know more about them!

But I like the idea that if she rolls above a certain number there's an added effect. But since we're using a d20 (did I forget to edit that somewhere???? how embarassing redface ), I think that number should be more like if she rolls above a 17 at first level, above a 14 at second, and above a 10 at third, then there's the added effect.

Wind/Water Chains: This is good! I assume usual status effect duration applies?

Her current stats also look good! You are going in a really good direction with this, the numbers just need a little bit of tweaking. biggrin

earthkid

Vermillion Mage



Faithom

Artist

Heckler

PostPosted: Mon May 21, 2007 5:25 pm


biggrin

Okay, the points are adjusted. lol Age will be flipped... I'm not sure why I made it that way, because I've read like all of the journals 40 bizillion times by now... Oh. Probably because Auguste's appearance number came before actual and... My brain just did a strange processing thing there. User Image - Blocked by "Display Image" Settings. Click to show.

Hmm... I'll make her 20 actual, and 23 for appearance. Yay! It came out as perfect whole numbers!

Okay... I imagined for Fin de Saison to be a little longer (because I thought she'd be a little kid when it happened) but I'll tweak stuff around that, then.

XD I'm not sure yet. I think it'd just be kinda funny to have her go, "Ugh... I have to live because I have to kill xxx!!!" I mean... she does seem to be kind of a gloomy and extremely single-minded person. I'll have to work around that. Of course, the grudge could be against the one that betrayed the movement to the royalty... but it's kind of difficult since we don't know who that is? Well, I don't know. I'm sure you guys know lol. XD Probably Sisel's. I mean, War Sage... Valkyrie... they conjure more agressive images for me... XD

I feel like I'm taking all of the effects off from Pokemon. XD

You've been burned by Aurielle!

lol yeah, I'm still tweaking with the special powers area as the bell rang while I was in the middle of typing a sentence.

Thanks for the feed back!!!! biggrin
PostPosted: Mon May 21, 2007 7:48 pm


Edited stuff.

Still working on refs and personality. XP


Faithom

Artist

Heckler


Tales Of Aludra

PostPosted: Tue May 22, 2007 4:10 pm


Hello! The following is your list of proposed skills and my suggestion for how to simplify it to work within the battle system using the standardized battle skills list. Thank you! 3nodding

Aurielle
SPECIAL SKILLS
Let’s see…
[[-3 HP, +1]] Pennier bonus - Racial bonus. Not a special skill.
[[Elemental Effect]] - 02. Negative Stat Effect
Exp.: Burned, Frozen, Paralyzed (by lightning), Blinded, etc.
Ones dealing damage are under the Status Effect time alignment.
None damaging effects, such as Blinded (wind + sand, 8D) lasts for one round after the attack ends.
An attack will result with corresponding effect (lighting with paralyzation) if the number rolled (20 sided dice) is greater than 20-3(class lv) without the magic bonus attached. [[??? Anybody have a better suggestion for this?]]
- Specifics -
||Paralyzation||: Induced by forms of lightning attacks. The rolled number gets a bonus of +2 for chances of paralyzation if in wet climate (i.e. at sea, raining, fresh out of the shower, etc.)
||Burn||: Induced by attacks with magma, or more likely, wind picking up from some kind of source. Rolled number gets a bonus of +2 if in dry or flaming environment, -2 in wet climate
||Frozen||: Induced by attacks with very cold water, or just plain ice. She can try taking that heat away from normal water, however, that heat would need to be channeled somewhere unless she wants to be burned to dry tinder. Bonus: +2 in cold climate, -2 in hot/flaming environment
||Blind||: Induced by attacks of wind, added on more effectively with sand/gravel/ash. Bonus: -1 if it's just wind with no added on goodies
||Stop||: Induced by attacks with the earth element. She's not very familiar with this one so she's not very good at the precise magic which it requires. This is basically turning the ground to mush and then rock-hard. Bonus: -4 if the ground's not all muddy already, lol, -5 in desert/sandy climates
[[Wind/Water Chains]] - 04. Negative Stat Effect (Evade)
Evade: - 3 x class lv of Aurielle.
Movement completely halted if 20 sided dice rolls larger than 20-2(class lv). Under Status Effect time alignment.
[[Wind boost]] - 03. Positive Stat Effect (Evade) or 01. Positive Stat Effect or 11. Charge
Lv. 3 skill. +3 in Evade + Ranged when chooses. She cheets... XD By adjusting her aim with the wind. This could applied to members of her party as well.
PostPosted: Thu Jun 28, 2007 9:26 pm


OMG, back to working on this.

I'm going to completely redo the Job classes/Battle skills section to simplify it. Hopefully this time it'll turn out better!!!!


Faithom

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PostPosted: Thu Jun 28, 2007 9:28 pm


Welcome back! xd We have a skill called 'Signature Move' now that should hopefully accommodate your elemental arrows. 3nodding We are also no longer allowing created battle skills, but hopefully you'll find our standardized list is very extensive and flexible.
PostPosted: Fri Jun 29, 2007 1:59 pm


Cool, that should make things easier (and less painful) then. biggrin Thanks for the heads up!


Faithom

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PostPosted: Fri Jun 29, 2007 2:40 pm


Is all the underlined skill stuff new including in the skills area? It's difficult to read so I can't comment on it. sweatdrop Could you maybe color code new additions, rather than underlining, and could you insert some more line breaks? gonk
PostPosted: Fri Jun 29, 2007 4:43 pm


Hey Faithom, in your revisions of Aurielle, it would be great if you could make the history third person past tense, rather than first person narrative. Writing the history in narrative isn't what we're used to and it can make things hard to understand, it'd be a whole bunch easier on the mod team if you just wrote it in normal third person past.

That way, too, you can cover things that Aurielle may not know about her past but that is vital information to her character. 3nodding

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PostPosted: Fri Jun 29, 2007 7:07 pm


I haven't started revisions yet lol. XD And since I'm doing it by sections now I'll probably just underline the section titles this time. Annnnd I'm separating it all out so it'll be more distinguished. The underlined stuff was just old (like from forever ago) revisions.
PostPosted: Fri Jun 29, 2007 7:12 pm


Ahkay. xd Just as a reminder, one skill per level. So you could have arrows that result in a burn/poison effect as a skill (Poison), arrows that result in a slow/freezing effect as a skill (Negative Stat Effect [Evade]), and then elementally charged arrows as a skill. (Signature Move)

Just as a suggestion. 3nodding

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PostPosted: Fri Jun 29, 2007 8:01 pm


Well I'm going to cut down the elements to just being weather related so fire/earth is gone, as is water almost except for rain/fog, basically. o_o It's just mainly wind and lightning now, which I hope will make things easier.

Keeping the old history here as I write t he new one:

HISTORY
[[Method copied off from Ang3licMnM. XD]]
All I remember of the night we fled Esprevere are the stars , the safety promised by that warm embrace, and the cold, rushing wind accompanied by specks of fire hurrying past: stars of a different brilliance. When I would look at mother’s sad face with its long faded beauty, that’s all I could think of; I dwelled on the absence of the father that I had never known, and sometimes I blamed him for the eternal sorrow lining the corner of mother’s eyes. It really wasn’t fair. Traces of him, and of the past, lingered persistently around the house. The sword and sabre coated with dust, the wrinkled maps, the moth-eaten tapestries, the dark feathers: they were all clues for anyone that cared to look. Who would look for us, though, here in the slums of Chateaulieu?

Even in the moments that we are able to lift ourselves out of our time and place, nobody cared about the cause anymore. It seems rather ironic to me, to think that now, when they suffered from their impoverished state all the more they cared so much less. Our neighbors, they were once youths who cheered to the fervent words of Blaise Labarre, as poor as they might’ve been, for “un autre saison”, as my mother did, as my father did. When I looked into their haunted eyes, searching for the reason behind the actions they took in the past. I didn’t understand until by chance that I wandered into the markets of Chateaulieu, where the wives of merchants with their daughters and guards trotted past on fine horses, dressed in fine silks, laughing at me as one of their noble steeds knocked me over. I learned hatred and anger that day. I think that was when I finally understood partially why the Fin de Saison did what they did… I never understood, however, why they failed. I would ask mother, and all she would say is “C’est la vie, Cherie. Sometimes the goddess mean for things to be this way…”

That was when I lost faith in Aileism.

I used to stand in the shadow of the cathedral and look at the gentle visage of the goddess and the glamour she was surrounded by: murals of gold, banners of silk, thousands of windows composed of stained glass. I decided then that she was not for someone like me, who grew up in darkness and poverty. Eventually I found my magic and I abandoned my family: not just my mother, but also the friends that I grew up with, my neighbors, the Thief Lord even. I left everything I knew behind to pursue the fleeting shadows of my father, who might very well be dead for all I know. I heard rumors from the neighbors, the sighting of a man that resembled him passing through the city, and then boarding a ship heading towards Aschere. Not only that… but I left to pursue a future too; to stay would’ve meant accepting the past, something that I could not and still cannot bear to do. In a recovering Ravelle people did not question my past as I roamed throughout the land, seeking for a mentor for my blossoming powers. I’ve learnt enough of it to know that it’s dangerous by nature, deadly even. I… am scared of it. I fear that someday it may truly kill someone.

A cleric may heal the wounded, perform
miracles with her magic; a seer may look into the future and warn people of coming dangers best avoided, save lives with his. What good is my magic? It taps into the veins of nature to bring fiercer winds and harsher waves, destroys ships, kills people. I have two choices, I suppose: to hide and separate myself from the world, to protect everybody else from the harms I may cause, or seek help, something that I’m not good at doing. I have no name to back me, no fortune, no fame, but maybe if I’m lucky…

People from my past found me… all this time, was I trying to run away from them? What have I been looking for this entire time? My magic is my world now. Maybe I’m a coward, and chasing the shadow of Father had just been an excuse for me to flee from the desolation trapped in the slums by the people’s heavy hearts. I certainly did not try very hard to confirm the rumors. I guess I just needed some space and freedom to ponder the ways of the world, the unfairness of it all. Even as I look at the glossy blackness of my feathers, I have to wonder if I am nevertheless trapped by the past after trying so hard to run from its grasp for so long. Everybody lives for a reason… why am I alive? Father had lived and maybe died for an ideal. What shall be, then, the purpose of my life?
” -- Aurielle Valerie Bachelot

Important Notes:
+ The Bachelot family was a lower-ranked noble family until up to the Rebel where they were discovered as sympathizers of the Fin de Saison movement. The head of the family (Aurielle’s oldest uncle) was executed publically where the rest of his family fled from the great city. They all decided that it would be best if they travelled separately, promising a rendezvous at Chateaulieu in ten years, when the commotions form the rebellion would’ve certainly died down. Aurielle’s father escorted his deceased brother’s wife to somewhere in the Far East, swearing to return as soon as possible but never did.
+ Like most of the children of the slums, she was an unofficial member of the Guild of Thieves. She was actually quite talented too, at pick-pocketing and etc. In a way the Thief Lord had been sort of a father-figure in Aurielle’s early life; he was the only one from her past that she gained reconnaissance with after leaving Chateaulieu.
+ Let's see... she would've been 14 when she moved to Chateaulieu. Before that, she lived for two years in Esprevere with her parents. Even before that, she probably would've lived on private family properties with her mother considering her father would've been at court. She's the only child of the family as well.
+She’s OCD about cleanliness because her mother was still a firm believer in Aileism, and since they lived in the slums Lady Osprey look probably every precaution possible to make sure that their home was clean and purified.
+She has a personal oath to hunt down the traitor of the movement. She remembers him only by face and half of a name... but she'll find him, someday!!!!
+She hasn’t really stayed anywhere for longer than a few weeks since she left Chateaulieu. The purpose of her travel is partially so seek news of her father (presume dead by many) but also to seek a mentor for her magic [[which will be explained farther down]]. She would probably join the League for both reasons after gaining some competence in her magic, at least, to where she would be able to take care of herself in battle.
This history part will most likely be edited continuously in the future. XD
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