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You: No... Me: Y__Y Ok then... Care to explain why?
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Total Votes : 11


X Purple--Platypus X

PostPosted: Sat May 19, 2007 4:29 am


User Image


User ImageNAME Ragweed of Oruliha
GENDER Male
AGE 16 (Chronologically) 20 (Physically)
RACE Muscheron
HOMETOWN Oruliha
OCCUPATION Guild Member, previously helped out with making dream catchers with his family.

APPEARANCE
Ragweed, like the rest of his race, is small in stature around the same size as an average 12 year old human child. He has a fairly pale complexion and supports a mop of wavy dark brown hair that partially covers his vibrant green eyes. The medium sized mushroom cap on his head, around one and a half feet wide, is an off white colour with rings patterning it that slightly resemble tea stains. Ragweed also has a piercing in the mushroom cap, a small wooden hoop off which hangs a small lightweight dream catcher given to him by his parents as a good luck charm.
(Note: the piercing is located at the front on the right hand side so as it is visible to him but does not hinder his sight)

[Refence of a tea stain ring xD] [Dreamcatcher Reference] [Sexy Ref for Hair >;D]

PERSONALITY
Ragweed can easily be dismissed as the over active nature loving pervert. However Ragweed is a little bit deeper than this.

Due to Ragweed's childhood he is always looking to gain the attention he never got and this can lead to hm making a fool out of himself by attempting to do something funny and the joke falling on it's face.
Ragweed is very close to nature firstly because of the fact he is a muscheron and has always lived surrounded by nature, but secondly because of his link to nature spirits. When he is in an area of high pollution or a place where there used to be, but no longer is, a lot of wildlife his emotions get a bit scrambled because of his link to the nature spirits who have lost their homes.

Ragweed is admitted a slight pervert and being able to use spirits to effect the physical world hasn't exactly helped this side of him as a gust of wind to lift a skirt has become oh so more accessible.

Because of the fact that Oruhila is so open to travellers Ragweed does not fear other races as much as maybe another Muscheron from Relinswood but accepts them and looks at every individual as a different person deciding not to judge someone just by their race. However there is an exception to this rule. Ragweed like many young muscheron has never properly encountered a Lamia only hearing terrible rumors from other Mushkin about how they eat muscherons alive! This has set the image of a terrible race of monsters into his head from a young age and when Ragweed does encounter a Lamia he is likely to react badly and will most probably run away.

When presented with new experiences and situations Ragweed will try to rise to the occasion and enjoys a good challenge. However he can react rather badly if he is humiliated badly in public...

HISTORY
Oruliha is a busy place, muscherons coming and going along with the occasional visitor from another race striding through the crowds of petite muscherons but there are some quiet and peaceful places, such as the dream makers shop on the edge of the town. It was here, amongst the silently swaying dream catchers that Ragweed of Oruliha was born into the world by his loving mother Amantia. Ragweed’s baby life was a good one. He had two loving parents, Amantia and Mica along with an older brother to help him up when he fell down. He went out little and didn’t have any so called playmates and instead stayed within the quiet shop watching dream catchers in a daze.

However trouble soon emerged. When Ragweed reached the age of six and began to start learning how to make dream catchers like his brother and father he discovered that he couldn’t do it like them. The feathers would always bend and end up looking greasy and ruffled or the string would end up all knotted. Of course his brother, like all siblings do, laughed at his failure and continued to produce perfect dream catchers out shining Ragweed and hogging the attention his skill got him.

As Ragweed continued to grow up under his brother’s shadow he sought other ways to gain attention, first of all by trying to out do his brother in intelligence but it was no use Dandelion was the top of his class and there was no chance in the 7 year old Ragweed understanding the stuff that his 11 year old brother was doing. Then he began to become a rebel, playing tricks to gain any kind of attention at all from his parents.

Upon reaching puberty Ragweed began to stop playing tricks but instead he begins to spy on people, mainly girls. This outraged the parents of his victims and his parents soon heard about it becoming enraged with him. One night Ragweed hears his father ranting to his mother and one thing that he hears is, “Why can’t he be more like his brother!?” Hearing this soon sends the already quite unstable young muscheron into floods of tears, gathering his stuff and leaving quickly and quietly out of the house and into the woods.

The woods around Oruliha are notoriously bad, filled to the treetops with monsters that wouldn’t think twice about snapping up a delicious young mushkin. However for some reason the monsters never came near Ragweed repelled by the flickers of light that protected Ragweed but never allowed him to get a good look at them. After a month and a half of hiding in the woods he was found by a muscheron woodcutter and taken back to his distraught parents.

Ragweed then applied himself to working with his family and actually began to start making better dream catchers, still not as good as his brother’s but at least now he could actually make them. For two years life went on normally for them but yet again fate had a twist in Ragweed’s life.

One day while serving a customer in the shop Ragweed spotted a glimmer amongst the hanging display of dream catchers. At first he dismissed it as merely being light reflecting off a mirror shard woven into a dream catcher but as the glimmer started to move towards him he became less and less interested in the customer he was meant to be serving and more enthralled by the mysterious creature. The thing was one of the things he had glimpsed in the woods but now up close it looked so different. It was roughly similar to a dragonfly, with a long tubular body and six flickering wings that held it in the air as it glided around the shop. Its eyes were sparkling emerald jewels and it made a strange tolling noise like a deep church bell ringing. To his surprise when he mentioned it to the customer and his parents they gave him funny looks and said they couldn’t see anything.

Similar appearances occurred over the next few months and every time Ragweed seemed to be the only person who could see the strange shimmering creatures. His mother began to get worried and contacted a witch doctor asking him to examine Ragweed and see if he was possessed. The witch doctor met up with Ragweed and announced that Ragweed had a rare gift that allowed him to see nature spirits. The witch doctor recommended that Ragweed should get some sort of training, as the gift is very unique and should be nurtured.

Pleased at the fact that he could do something his brother could never do Ragweed leapt at the opportunity to join the league and get trained by professionals. His mother and father reluctantly agreed and as a leaving present gave him a dream catcher piercing in his cap. The next time a band of merchant muscherons left Oruliha Ragweed left with them and went to start his new life with the league.

In a nutshell
> Born into a small family of dream catcher makers. Has an older brother aged 4 named Dandelion. Parents names are Amantia (Mother) and Mica (Father).
> Starts to learn how to make dream catchers, is kinda rubbish and is out done by his brother all the time. Aged around 6.
> Small brotherly rivalries begin to show.
> Ignored practically by his parents and due to this begins to display a rebel personality, playing tricks to get attention. Around 7 years old.
> Reaching puberty in Muscheron terms, around 10 years old, he starts perving regularly on people.
> After begin caught perving several times he gets scolded by his father and when he's around 14 he overhears his father say, "Why can't he be like his brother."
> Runs away from home for a month and a half and develops a slight link to the spirits of the forest, seeing things out of the corner of his eye ect.
> After going back home he tries to settle in better and works hard at making dream catchers.
> After two years he starts seeing nature spirits properly and mentions something about them causing his mother to get worried.
> Mother contacts a witch doctor and it is confirmed that Ragweed has the ability to see nature spirits.
> Ragweed's family decide to send him off to the league to get him trained.
> Ragweed arrives at League. ;D (Hopefully)

COMMON KNOWLEDGE
To most of the guild he is just a new member from Oruliha and only his Division captain, Cleph Baradel knows the basics of his powers and reason for joining the league. He will soon become renouned for his 'pervyness'.

DIVISION Supportive Magic
CLASS PROGRESSION Wood walker > Shaman > Druid

This job set is slightly inspired by the anime series Mushishi. The spirits that Ragweed can see and control are similar to the 'mushi' from the series in appearance, strange creatures that glow slightly. The spirits that Ragweed can see are creatures that unlike most beings do not have a physical presence but can by using magic of some sort can effect the physical realm. All of the spirits have a liking for gems and will gladly help an adventurer out if one is offered to them. Like the mushi being attracted to the main character Ginko, the nature spirits tend to flock around Ragweed attracted simply by the fact he can see them. [The things in the background are Mushi]

Wood walker - Ragweed has only just started experimenting with his connection to the spirit world and can barely commune with the spirits. However if he leaves the right offerings (the occasional gem) he can gain a favour off the spirit to help support himself or his allies.
Ragweed's clothing at this level will be based around this outfit here [Reference of Outfit] but with dirt stains on it.
Melee ( 0 ) Ranged ( 1 ) Magic ( 4 )

Shaman - After a lot training of the mind and spirit Ragweed can now confidently manipulate spirits so that they effect the physical realm. He also has a good understanding of the different spirits found in different places and can use them to his advantage.
Ragweed's style differs slightly at this level taking on more of a shamanistic garb with feathers and beads integrated into his hair, and also a few 'Indian' face paint marks on his cheeks. He will still be wearing basically the same clothes.
Melee ( 1 ) Ranged ( 1 ) Magic ( 8 )

Druid - Finally Ragweed has mastered control over pretty much every type of spirit and can summon, at a cost, spirits into the physical realm to attack his foes. He has also honed his previous skills so he can perform them better than ever with improved results.
Now in this form Ragweed is dressed slightly richer, although it will still be muddy, with a embroidered fine leather tunic and three strikes of paint down his cheeks, like cat whiskers. If possible I would love to see one or two spirits floating around him but they're not a necessity.
Melee ( 1 ) Ranged ( 2 ) Magic ( 12 )

SPECIAL SKILLS

01.
Spiritual Favour.

Randomizer Type.
Ragweed asks the nearest nature spirit to help him and his allies.
After successfully attacking roll a second d20, depending on what is rolled a different effect will happen.
1-5 : Ragweed or one of his allies gets a stat boost in Melee (posetive Stat Effect Type)
6-10 : Ragweed or one of his allies gets a stat boost in Ranged (Positive Stat Effect Type)
11 - 15 : Ragweed or one of his allies gets a stat boost in Magic/Other (Posetive Stat Effect Type)
16 - 20 : Normal Heal, d20 + magic/other (Standard Heal)

02.
Spirit Shift.

Attack Multiple Targets Type.
Ragweed focuses on the spirits near him and uses they're power over nature to move the area around him damaging multiple foes.
Roll for a magic attack then take a -2 penalty for every enemy targeted.

03.
Summon Spirit.
Summon Shield Type.
Ragweed can manage to summon a nature spirit into the physical world to defend him. Descriptions of the spirit will vary as no two spirits look the same.
Add an extra +5, +10, +15 Hp bonus to your stats If Ragweed looses a Hp amount equal to the bonus provided the spirit can no longer be help in the physical realm and dissipates. This skill can only be used once per battle.

Nature Spirit Attraction.
Narrative skill.
Ragweed seems to attract nature spirits like a magnet, this can sometimes be very annoying to him because of the interference with his emotions and effects it can have on the environment. (Large amounts of nature spirits gathering can cause natural catastrophes to occur more often) The radius of attraction is around a half mile radius. Ragweed can manage to block the attraction if he concentrates (at level three he can do it subconsciously) but he cannot block the attraction while he is unconscious / asleep.

Magic Attack Style.
Ragweed attacks using blasts of magical green energy that look and move a bit like fire but are not hot but instead they feel like moving a clump needles and cause a painful prickling sensation or touch.

WEAPON Nothing except his hand and feet, and even then he prefers not to use them fighting people instead with magic.
LEVEL One
POINT ASSIGNMENT Melee ( 0 ), Ranged ( 1 ), Magic/Other ( 4 )
HIT POINTS 25 >> 35 >> 40 ( -3 )
EVADE 10 >> 14 >> 18 ( +1 )
OTHER NOTES
Racial attributes
Resistant to poison.
-3 Hitpoints.
+1 Evade.
Wishlist
Skills - Regen + Poison. (? Star Gems)
Mount - A flying beetle would be very cool. (5 Star Gems)
Pet - Bumblebear. (3 Sapphire Gems)
Item - Forever Fern (2 Sapphire Gems) Custom Item, 'Instant Forest' (? Gems)
PostPosted: Sun May 20, 2007 6:09 am


Hi hi hi~~~~~~

Muscheron is aging is something that isn't really addressed compared to the other wacky races. The initial concept was that they don't have accelerated aging or anything like that, they simply don't have long lifespans. (Because, uh, Froggy likes to go kicking mushrooms when she finds them in the grass. gonk ) That said, I am flexible and if people think it makes more sense for the Muscherons to have accelerated aging, it can be changed to that. xd If they do have accelerated aging, then it will only kick in around ~12 when they hit puberty. Their caps take a long time to fully develop, but once they do things seem to move along quickly. (None of the races hit puberty much earlier than humans.) Your misunderstanding is totally my fault for not addressing this. xd ;;;

OKAY. That out of the way. His cap sounds very pretty. ;_; I love tea stains. XD

I only learned about the Mushishi series yesterday, but it sounds quite cool and pretty so I am down with this. XD

I can't comment on the skills/battle system stuff since that is EK's big realm, but everything glances good! You may or may not have to sacrifice gems, but the concept of sacrificing gems for using special magical skills heavily in a single battle is actually a really good one that we may have to consider since we haven't been able to find a good MP system so far.

Uhm.. keep up the good work! I think Ragweed shows a lot of promise!

McFroglegs
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earthkid

Vermillion Mage

PostPosted: Sun May 20, 2007 7:27 am


I've read over the battle system stats and the skills you've proposed, and I have to say I like them a lot. I think you have a very good and balanced skill set.

As for sacrificing gems, it's something I'll need to discuss with my fellows before I can really make a call on whether or not you need to do that. I do tip my hat to you for proposing a limitation on yourself, though. 3nodding

I like his physical appearance as well. The piercing with the dreamcatcher sounds really pretty!
PostPosted: Sun May 20, 2007 12:14 pm


Thanks guys! I'm glad you like the idea of the mushroom cap Froggy I was drinking tea when I was doing his appearance so I got inspiration from that. ;D

I'll wait and see what other people think about the accelerated aging but I thought it would be better cause it would be kinda weird to see muscherons dying of old age when they look around 40 and all fit and healthy >w<

Edit: Have either of you got a good name for his level one stage... as I can't think of a fitting one... D;

X Purple--Platypus X


McFroglegs
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PostPosted: Sun May 20, 2007 1:10 pm


Maybe Wood Walker? I dunno. It just came to me. XD I have the least poetic job names. ;.;
PostPosted: Sun May 20, 2007 1:12 pm


Ooo I like it. Definitely a possibility but I'll see if anyone else comes up with anything.

X Purple--Platypus X


Gemion

Prince Lionheart

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PostPosted: Sun May 20, 2007 1:27 pm


Hey Platypus! I apologize for my amazing slowness.

On accelerated aging: I agree, it would be terrible for hale and hearty elder Mushkins to die just because Froggy giants like to kick them to death. Although I suppose being Lamia lunch would be a factor too. gonk BUT YES. Muscherons age at roughly 130% the rate of humans, however will reach puberty at ~10 chronological years at the earliest. This is because their superior breeding capabilities need extra time to, uh, germinate. Also, it would do wonders for my sanity. whee

First stage... witch doctor? Mystic? Ritualist? Summoner? Communer? I'll stop before my suggestions get too out there. XD

I really like what you have for his job classes, but the mods have yet to discuss gem use during battle, so you'll have to hang on while we get our stuff together. Also, I love the stuff about dreamcatchers and his sibling rivalry. (We love sibling rivalry!)

If, in the future, you want to talk about additional story details involving Cleph, I am very open. I should probably... finish him too. sweatdrop
PostPosted: Sun May 20, 2007 1:45 pm


No problem Germion! I appreciate that you took a look at my concept!

So let's say he would be around 17 ish chronologically and would appear around 20? Sorry if that's wrong, I suck at Math. >w<
I think I'll go with Froggy's name at the moment as it fits his history quite well. And I'm glad you like my classes ;D

And I think Cleph and Ragweed will get along amazingly, especially because Ragweed seems to be caked in dirt all the time! ;DDD

X Purple--Platypus X


McFroglegs
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PostPosted: Sun May 20, 2007 2:12 pm


17 x 1.3 = 22.1 ;D

Also. Yes. I approve of anything that aggravates Cleph's delicate sensibilities.
PostPosted: Mon May 21, 2007 10:12 am


Yay! I've got my History out of the way now, I just need to tweak it so it flows then I only need to do personality then I'm finished!

X Purple--Platypus X


JetAlmeara

Eloquent Raider

PostPosted: Mon May 21, 2007 1:13 pm


I like it, his personality will probably make him a very fun character to play, I'm sure you'll find yourself in a lot of troublesome situations due to his nature that will be great fun for us all to read through. heart
PostPosted: Tue May 22, 2007 4:12 pm


Hello! The following is your list of proposed skills and my suggestion for how to simplify it to work within the battle system using the standardized battle skills list. Thank you! 3nodding

Ragweed
SPECIAL SKILLS
Level One : Spiritual Favour: For 2 turns Ragweed's or one of his allies stats are boosted by +2. To decide what stat is boosted roll one four sided dice. If the answer is 1 melee is raised, 2 ranged is raised, 3 magic is raised, and if it lands or 4 the player may restore 10 hp to a chosen target. This skill can only be used for free 3 times in one fight, after 3 uses it requires a sacrifice of 1 gem to use another 3 times. Cannot be stacked! (One player cannot be effected by this multiple times at once.) - 10. Randomizer + 01. Positive Stat Effect & dice+magic/other Healing

Level Two : Spirit Shift: Do X amount of damage by using spirits to move the physical realm to attack a foe. To work out damage do My dice + Magic ignoring evade. Can only be used 2 times in a fight before 1 gem must be sacrificed for another 2 uses. - 11. Charge

Level Three: Summon Spirit: By sacrificing 1 gem Ragweed can summon a spirit with 30 Hp. This spirit must be killed before attacks can damage Ragweed, descriptions of the spirit may vary from use to use.
While the spirit is in existance all previous skills get a +3 added effect. Eg, instead of just a +2 stat boost for 'Spiritual Favour' it is now a +5 boost. - 08. Summon Shield

Tales Of Aludra


X Purple--Platypus X

PostPosted: Wed May 23, 2007 9:17 am


Thanks, I've edited them now and I hope they all fit in. If not please tell me.
PostPosted: Wed May 23, 2007 10:08 am


Hey! I'm just quick running through to check your skills!

They look good to me. The randomizer being limited to just +3 and changing the rounds per job level looks like a good way to keep it under control (we are a bit concerned about people using the randomizer to shove in a ton of different skills). EK will have to check this one over himself later, but it looks good to me.

Other two skills check out as well! And I love that you added a magical attack style!

McFroglegs
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X Purple--Platypus X

PostPosted: Thu May 24, 2007 1:43 pm


Well I think that I'm completely and utterly finished, except maybe on the randomizer skill as I didn't totally understand what Froggy meant but hopefully Ek will explain it if I've done it wrong >w<, so now I seek approval.
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