NAME What is your character's name? Each race has its own naming practices so please try to follow that!
GENDER Pick one! ;D
AGE How old is your character? Muscheron, Duszek, Ejderha, and Pennier should include physical and chronological. Formulas for calculating this is located in their racial write-ups.
RACE Choose from one of the six available.
HOMETOWN Where was your character born? If it's somewhere you created yourself, please include a brief write-up that we can include in our Locations section.
OCCUPATION This is probably just guild member/adventurer, but you can mention what you used to do prior to joining the guild.
APPEARANCEWhat does your character look like? Be sure to include the racial traits defined - that said, if a trait is not explicitly stated then it is like regular Earth humans. This section is important for our character artist to properly draw your character. Links to reference pictures are extremely helpful, such as real people for facial structure purposes and outfits for costume design purposes. Please note that our character artist can't simply draw your character as Edward Elric with blue hair and purple clothing, but you can reference other people's artwork and say things such as "I like this top/necklace/etc" and our artist will modify it to work with the design. Colors, styles, and builds are essential information.
PERSONALITYThis is the section where you tell us how your character thinks and behaves. Things to consider is how they behave around people in general, close friends, and on their own. Are they an introvert, extrovert, social, anti-social, etc. Don't be afraid to play a character who might not get along with everyone! Try to balance their good points with flaws. Aim for at least three meaty paragraphs.
HISTORYThis is the section where you tell us what your character went through to get to where they are now! This section need not be monumentally long, but we definitely need to know how they ended up taking an adventurer's lifestyle and why they chose to audition for the Asterion League.
COMMON KNOWLEDGETo avoid players using OOC information ICly, this is where you should list out the sort of thing that guild members would likely find out about your character through word of mouth. In your character's early days within the League, this could be as simple as where they hail from. This section will likely grow as the character spends more time in the guild and gets to know people better.
DIVISION Melee Weaponry, Ranged Weaponry, Offensive Magic or Supportive Magic - if they're mixed, state which division leader (choose one) they will be placed under.
CLASS PROGRESSION Job #1 > Job #2 > Job #3
Please detail what each job/stage for your character entails: how they fight, what they will be wearing, etc. (As with above, reference images are very helpful.)
Also include a proposal of point distributions at each stage. Melee, Ranged, and Magic/Other are left for you to customize to your class as you see fit. HP and Evade are structured by which of the three disciplines you feel you best fit under.
SPECIAL SKILLSYour character may gain one special battle skill per level. A special battle skill is one that effects the battle system numbers. See the
official battle skills list. Players may not create their own skills except in extreme circumstances where there is absolutely no standardized skill that can be applied to an essential job class skill. Ask for mod assistence with creating formulas.
Characters may also have as many non-battle/narrative skills (ones that do not effect battle system numbers / are narrative only effects, such as lock picking) as they would like / makes sense for their class.
Each race has its own
inherent racial traits which should be taken into account.
3nodding WEAPON What do you carry around to fight with? This could just be a book if they're a mage. Or nothing. You don't have to have a weapon.
LEVEL One
POINT ASSIGNMENT Melee (), Ranged (), Magic/Other () - These next three should just be dumping the numbers you allotted at level one into the form for our quick reference.
HIT POINTS Based on division.
EVADE Also based on division.
OTHER NOTES Use this section to justify any modifications you've taken on HP and Evade. Or to talk about whatever!