If you are interested in joining the House Quidditch Teams, please sign up here.
Remember that for every house there is one (1) Keeper, one (1) Seeker, two (2) Beaters, and three (3) Chasers.
Once the teams have been decided, the team members will then choose
who their Captain is. The Captain will have authorization to remove and
add team members as necessary so long as their actions are not based
on personal problems with the person on the team and only relates
to events occuring in the RP itself. When a member is being dropped
three more members need to agree on removing the person.
Team members are allowed to quit. When a new person is elected
for the team by the Captain, two more team members need to agree.
Note:
When the RP gets larger and if there becomes controversy over
the Quidditch Teams, we will form multiple teams for each house.
Note:
There will be no Quidditch during this RPs first year. If you wish to speak
of a match, feel free to invent people. If you are starting out a year above
everyone else (or more), feel free to invent your own team as well.
Remember that for every house there is one (1) Keeper, one (1) Seeker, two (2) Beaters, and three (3) Chasers.
Once the teams have been decided, the team members will then choose
who their Captain is. The Captain will have authorization to remove and
add team members as necessary so long as their actions are not based
on personal problems with the person on the team and only relates
to events occuring in the RP itself. When a member is being dropped
three more members need to agree on removing the person.
Team members are allowed to quit. When a new person is elected
for the team by the Captain, two more team members need to agree.
Note:
When the RP gets larger and if there becomes controversy over
the Quidditch Teams, we will form multiple teams for each house.
Note:
There will be no Quidditch during this RPs first year. If you wish to speak
of a match, feel free to invent people. If you are starting out a year above
everyone else (or more), feel free to invent your own team as well.
