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Lady Gwendolynn O Danaan
Captain

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PostPosted: Fri May 11, 2007 2:52 pm


~~oO*THE FILE OF GUINEVERE NYGHTSHAYDE-Delicrouix*Oo~~


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(Please keep in mind I haven't finished revamping this yet, but I was so excited about my progress with my work I had to post what I had so far.)

Gaia Name: Guinevere Nyghtshayde-Delicrouix
Real Name: Guinevere
Nicknames: Gwen, Dawn/Aurora, Nightshade (Prefers this one other then being called by her first name or Gwen)
Age: 1,253 (but looks like she is in her early to mid twenties.)

Race: Originally vampire. After fusing with Lhrayven, a demi-goddess elf who was the missing half to Guinevere, Gwen became a full fledged goddess. However she rather not say what she is and respond with, "See, that is a most interesting question, for I once was a vampire of the highest rank of guardian within my clan, however what I am now is a mystery to even me. All I can tell you is that I am a god, a warrior, an angel. I am a whore, a lover, a demon, a killer, an overall sinner. I am mortal yet immortal and that is who and what I am".

Clan: Eternal Night (German: Ewige Nacht)
Spawned: Dec 18th ????
Alignment: Chaotic Good
Gender/Sex: Female
Orientation: Straight
Family: Adrian Sigfried Frost (Son), Death / Prodigy of Destruction / Pyromancy / Pyrokenetics (Father)
Allies: Kahrne, Victor Delicrouix, Mai Naotaki, Serge, Jake Kelly, Feng Dorock, etc.

Path (Religion): Guinevere comes from a clan where they had a god and goddess. The ancient vampiric religion of her people is very closely related to the druids where the goddess has many faces, forms, and names as well as their male god. Gwen has been taught and seen the moon as the goddess hence her phrase to many when she parts with them for the evening, "goddess keep you". It essentially means, “goddess watch over you and keep you safe in the night”.

Bio: Guinevere was willing to at least comment about her past experience as a fighter. When she was still a young vampire around the time of the industrial revolution, she belonged to a vampire clan called ‘Eternal Night’. Through many years of diligent work and practice she mastered the art of hand-to-hand combat, sword play, archery, whip manipulation, and many other minor skills. She played an assassin/guardian role to the clan and protected it with her life. When coming back from a mission she came to find the clan mansion empty. It was later found that the clan had been wiped out by a demon. Since the times of her clan she has spent some time learning some of the more modern weapons such as sniper rifles, pistols, shot guns, and other assortments of firearms. However she is very old fashion and prefers a good honorable sword to a gun.

Personality: For the most part Gwen’s fiery temper she had when she was young has mostly dissipated. Since her soul searching and quest to gain full humanity (or close enough to it) she seems to have become fairly cheerful and friendly. However her happy nature may be just a cover for how depressed, stressed, or unhappy she is. But most of the time Gwen is fairly open about how she feels (least these days). On occasion she can be rather cryptic in answering questions of those she does not trust or care to share such information with. She hates asinine questions, broken records, rudeness, things that typically go against her warrior’s code, and doesn’t especially like taking orders from anyone unless it’s from someone she highly respects, better in combat then she, or is of higher rank. She’s more the mover and shaker. She doesn’t mess around when something needs to be done and she would make an excellent leader if she wasn’t such a lone wolf type.

Distinguishable Markings/Tattoos: One large tattoo on her back. It is a beautiful double edged long sword that tapers toward the tip inscribed with ancient text (looks almost like angelic) that only those of celestial decent or of the godly nature could/would be able to read. For those being able to read the inscription it reads, “Elune ashay bala du est mas”. In common tongue it roughly translates to, “The goddess is my strength”. The secondary inscription is in the same script and reads, “Gadarn uest la layta meles,” which roughly translates to, “The father’s love has no bounds”. There is a third inscription upon the blade within the center in a dialect unfortunately that cannot be translated by any mere mortal nor just any celestial. For it is a language known only to the Prodigys. The words pronounced in the unknown language are, “Evar filmas ores Prodist livare mest ist”. A chain wraps around the blade up to the hilt guard which it then begins to wrap around the angelic wing to the right. The left side of the hilt guard spreads into a dragon (or demon) leathery wing with a red tint to it. At the center of the hilt guard is a white gardenia which has a jewel nestled within the center of its petals. The vines of the gardenia crawl over onto the dragon-like wing partly and then proceeds to spiral the opposite direction of the chain down the blade and up the hilt of the sword to the top. The hilt of the sword itself looks to be wrapped in dark brown leather however the very end rounds out into an orb shape where the sign of the Sagittarius is inscribed upon it (the line through the arrow symbol). On the blade blood drips down the side of the blade that is closest to the angelic wing, whereas water drips on the side of the leathery wing down to the point of the blade into a small pool of water. This tattoo is also considered her tribal tattoo due to how elaborate it is.

Appearance: She stands five feet tall, 87 lbs, with crimson-blood-red (meaning its dark enough to almost look like dry blood, but still have the tint of fresh blood) hair that waves, curls, and flows down to her tailbone. She has a very curvaceous body, toned like a fighters or dancers, with skin as pale as moonlight with eyes that compliment her features by being slightly large, almond shaped, dark emerald, and very expressive much like her face in general at expressing her various moods. Her hips are slightly wider then normal (these are what are known as child bearing hips), but in clothing they just tend to make her body look more desirable, especially with the round firm rump she has. Her bust is fairly small but there’s enough there to love and get a good handful of much like her behind.

Skills/Abilities:

-Self Static Image – The user is able to leave an image that looks, senses, and sounds like themselves. There are no obvious giveaways that this is not the user, except by attacking it causing the spell to wear off on instant contact from the aggressor.

-Draconic Spell of Sealing - It takes the spells of the aggressor and turns it against them encasing them in a special crystalline stone known as Dracorion (Drak-core-e-on), sacred to the dragons, it cannot be broken unless the person encased within had the physical strength of a titan or something of greater or equal of strength.

-Metaphysical Cloak – Cloaks the obvious spiritual energies of the user. There is no cost to the user in sustaining such a skill. Gwen uses this constantly to cloak her full potential power from prying troublemakers and the like.

-'Healing Arts': provides information as to the condition of a being, how long they have to live, etc.

-Physical Replication – Allows the user to physically replicate themselves in order to be in more then one place. This is typically a skill not used in battle, but rather in leisure when the user wishes to be in more then one place at a time. Their powers are diminished significantly during this time; however fusing back together is never obvious since it is done on a metaphysical level. It is recommended the user only use this ability once per day since it is a rather exhausting ability to maintain for longer periods of time.

-Empathy Healing- This is the act in which the user takes on the injuries and/or wounds of the victim (person being healed gets 90% health back). The person using the ability will have their abilities weakened by 8%. This of course also depends on the severity of the wound.

-Metaphysical Healing Arts: able to heal any sort of wound (80% healing) including emotional, mental, aurical/spiritual/Soul based, etc. Wounds that are spirit/soul related take a greater toll upon the user and can/could result in death if the user’s energy is already significantly low.

- Creation/Control black holes (In the works)
- Reality Bend (In the works)

Spiritmancy / Soulmantics / Etc - The study and ability to manipulate/work with the spirit/soul/life energy/life force of a being and control it to ones advantage in combat. This deals with topics such as healing physical, mental, emotional, and mortal wounds. In this field of study this also includes blood magic, life drain, soul stealing, and many other things. Gwen has a sufficient study and grasp of this field to perform many abilities that relate to this particular field.

Fire Manipulation / Pyromancy / Pyromantics – The study and ability to manipulate/work with fire at will with the addition of creating flames out of thin air. This is possible much like the use of alchemy. There must be elements within the air that are of flammable capabilities/substance or that can be made into such. However if an element that is flammable is near by enough the user can extract what they need from it to dehydrate, heat, spark, and ignite. The user can also draw upon their inner energy to create something similar to fire in the case there is no flammable element available. This can range from a simple fireball to a barrage of what might be considered canon fire. This is a very easy and a well practiced skill.

Hell fire – Gwen gets a bonus to her fire manipulation for being born under a fire sign and because of who her father is.

Water Manipulation / Hydromancy / Hydromantics – The study and ability to manipulate/work with and control Water to advantage. Water can be created out of absolutely no where by causing the molecules within the air to evaporate and then form into condensation thus forming water. Ice attacks are also considered under this category. Attacks can range from maelstrom-like attacks to simple harmless splashes. Gwen has sufficient study in this field.

Earth Manipulation / Geomancy / Geomantics - The study and ability to manipulate/work with the Earth to one’s advantage. This can range from any number of attacks plant based, actual earthen based, rock, rot, etc. All the elements are very closely tied with this particular elemental field of study. So it is imperative that all elemental users study this field. Since Earth is considered all around, included that which is man made because the elements originally came from the earth, anything can be manipulated and turned into a weapons so long as it was originally Earth based related in nature (so to speak). Gwen has exceptional study in this field.

Air Manipulation / Aeromancy / Aeromantics – The study and ability to manipulate/work with the element of air to one’s advantage. Air is what some refer to as an unseen force however it can be felt. This can be drawn upon from really anywhere, whether outside or from within the body exhaling or inhaling it doesn’t matter. Taking air from within however does have its negative results, but can be useful in a crisis. Despite this is the least well studied area for Gwen, she can unleash some pretty powerful Tempest-like attacks to simple gust attacks.

Psychomancy / Psychomantics / Telekinesis / Etc - The study and ability to manipulate/work with the psyche and use it to ones advantage. This can range from floating in the air to strong psychic mental blasts that would send an opponent flying across a battlefield. Gwen has exceptionally sufficient study in this field.

Note: There are more skills/abilities that have yet to be listed.

Current Weapons (a few anyway):

~~Inversion (Double edged short sword): Forged by ancient god (s) and presented to Gwen as a gift by Velarius_Altair. The sword is able to absorb area energy (Wielder, energy debris) to be able to block incoming magical/supernatural assault with opposite energy. It can only block as much as it has energy to block. It will take the wielder's energy if it has none in storage. It can use energy in a strike on a foe - This depletes or drains the energy storage. It can create dimensional rifts - This depletes or drains energy storage, to a much greater degree then an energy assault. 'Overflow' of absorbing capacity is possible, though difficult, either by feeding it energy faster then it can absorb, or feeding it more energy then it can hold. The former would be intensely draining on the opponent, with questionable results. The latter would take Godly amounts of energy, beyond the ken of anything but old, remembered gods.

~~Thanatos (Double edged white long sword): Twin to Inversion. (See above.)
~~Dagger (description) – Formed from a feather from the ever burning flame prodigy/death. It shaped itself into a unique devilish looking dagger that had a short blade, curved, and the hilt was covered in razors so that only the strongest of warriors could hold it. The center of the blade has the orb with the ever burning flame of the prodigy, which allows Gwen to call on the might of her father’s power to vanish her foes.

~~Ebony (Black long sword): black blade with red runes all along its hilt. It can easily cleave the most hardened of natural metals.
~~Retribution (Small collapsible crossbow): (details to come later)
~~Testament (Whip): (description will come later along with abilities)
~~Armor: It can blend into its surroundings and fit the wearer perfectly snug without hindering them in any way. The armor is so light weight it feels like regular clothing. It too has a spell shield upon it as well as magical elemental barriers and telekinetic blast resistance. It cannot be pierced by any weapon.

(Her general looks, such as hair color, body type, etc. The drawings at the top of the profile and here at the bottom (not the photoshop painted one) I drew.)


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PostPosted: Sun May 13, 2007 11:32 am


~~oO*Fall From Grace: A Succubus*Oo~~


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(^--Grace looks very similar to the above, with the exception she has white hair and when not having her mood swings she does not have her wings. But she always has her tail unless she chooses not to.)


Gaia Name: Grace of the Fallen

Name: Fall From Grace
True Name: Gracious
Nicknames: Lady Hellfire.
Race: Succubus / Demon
Age: Unknown
Spawned: Unknown
Alignment: Chaotic Good
Orientation: Unknown
Gender/Sex: Female
Height: 5'
Weight: 97 lbs
Family: Unknown
Allies / Friends: None

Bio: (Coming soon)

Personality: Grace is a very interesting quirky succubus. In her "normal" state she is sweet, cute, innocent, shy, reserved, and seems like she wouldn't harm a fly. She is very soft spoken and doesn't seem very talkative unless spoken to. What most people will not know about her (unless she says so) is that she struggles to fight against who and what she is. On strange, odd, and random occurrences her sexually demonic side has a tendency to flare up and not attack, but seduce the current man she is speaking to or man closest to her. Eventually she does come out of this state and when she does she will be horridly embarrassed when she comes out. Anything her very twisted demonic side does, she remembers and will apologize profusely for. However Grace is not really as innocent, shy, and quiet as one might think. She is actually very intelligent and knows when something is going on. Additionally Grace is not one to be trifled with but it's also very difficult to get her fury up to its full force.

Distinguishable Markings / Tattoos: (Thinking about)

Appearance: 'Fall From Grace' stands five feet tall, 97 lbs, with long wavy snow white hair that flows down to her tailbone. (Again) She has a very curvaceous body, that most men would only so desire in their dreams and more, wide hips (child bearing type!), and bountiful breasts. Her skin has a soft pink hue. Grace's eyes are big, round, and ice-blue (very light blue sort of pastel-like). Grace's face makes it appear that she is no more then in her early to mid twenties.

Skills & Abilities:

Charisma - A natural born gift to 'Fall Frome Grace' as it is common knowledge that succubi excel at this ability.

Sensuality - A natural born gift to 'Fall From Grace' as it is common knowledge that all succubi excel at this ability.

Charming aura - a natural born gift to 'Fall From Grace' this is a common skill all succubi have and allows them the ability to attract their victims without any force or use of 'Mind Over Matter'.

Psychic Block - Because of Grace's study in the realm of psychomancy / psychomantics, she feels it's best to keep one's mind well guarded from others. She has one telepathic communication link open, but that is it as far as allowing things as mind blasts being allowed through and any other aggressive mental assaults on her person.

Hell Fire - Grace gains a bonus to her pyromancy/pyromantics for being a creature/being of hell.

Demonic Strength - a natural born gift to all demons their strength exceeds normal humans and borderlines the strength of a legendary being refered to as a titan.

Demonic Fury - a natural born gift to all demons. When they are angry better watch out for the will unleash the very depths of the powers from which they were spawned upon their adversaries.

Mind Over Matter - the ability to use telekenisis to control another being or object. This is a natural born gift and is very strong and powerful within Grace.

Seductive Charm - the ability to make a being essentially drop everything and come to the caster with sexual desire abound and in the eyes. They essentially see what their primal instincts tell them they want. This ability is Very closely tied with 'Mind Over Matter'. This too is a natural born gift due to her demonic orientation.

Soul Steal - This is a natural ability that comes to all demons but more specifically to succubi. This ability enables Grace to steal a soul and/or part of the soul of an attacker. She does not have to be having sex with them in order to do this skill. (May revise this one later)

System of Seduction (S.O.S.) - In order to detemine whether or not Grace will seduce your character you must roll a 1, 100 dice and you have to get 90 or better. After her mood swing begins I will post a freebie post before I begin to roll (although this also depends on how I feel) and I must get a 70 or better in order for the mood swing to cease to be. However please keep in mind I am still working the kinks (haha, she said kinks!) out of this whole idea, so please bare with me. (Due to passage of time this has minor changed ever so slightly.)

Spiritmancy / Soulmantics / Etc - The study and ability to manipulate/work with the spirit/soul/life energy/life force of a being and control it to ones advantage in combat. This deals with topics such as healing physical, mental, emotional, and mortal wounds. In this field of study this also includes blood magic, life drain, soul stealing, and many other things. Grace has a sufficient study and grasp of this field to perform many abilities that relate to this particular field.

Pyromany / Pyromantics - The study and ability to manipulate/work with fire at will with the addition of creating flames out of thin air. This is possible much like the use of alchemy. There must be elements within the air that are of flammable capabilities/substance or that can be made into such. However if an element that is flammable is near by enough the user can extract what they need from it to dehydrate, heat, spark, and ignite. The user can also draw upon their inner energy to create something similar to fire in the case there is no flammable element available. This can range from a simple fireball to a barrage of what might be considered canon fire. This is a very easy and a well practiced skill.

Hydromancy / Hydromantics – The study and ability to manipulate/work with and control Water to advantage. Water can be created out of absolutely no where by causing the molecules within the air to evaporate and then form into condensation thus forming water. Ice attacks are also considered under this category. Attacks can range from maelstrom-like attacks to simple harmless splashes. Grace has sufficient study in this field and prefers to use it for ice attacks.

Psychomancy / Psychomantics / Telekinesis / Etc - The study and ability to manipulate/work with the psyche and use it to ones advantage. This can range from floating in the air to strong psychic mental blasts that would send an opponent flying across a battlefield. Grace has exceptionally sufficient study in this field as well due to what she is and general nature of her abilities overall.

(More abilities and skills to come)  

Grace of the Fallen
Vice Captain

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Grace of the Fallen
Vice Captain

3,550 Points
  • Treasure Hunter 100
  • Statustician 100
  • Dressed Up 200
PostPosted: Fri Jun 29, 2007 8:15 pm


Redwall: Lorelei Brigit Swiftshot


(Note: This is for an RP I'm in, in another guild which kind of didn't progress at all really. -.- wink

Gaia name: Grace of the Fallen
Character: Lorelei Brigit (breet) Swiftshot
Race: Cat
Appearance: Lorelei is a short-haired Balinese/White Tabby mix. Her ears sit a top her head and are of a medium size. Her face has the standard tabby trademark ‘M’ on her forehead along with light dustings of grey and brown, especially around her eyes. She has a dark line around each of her eye lids that give her almost an Egyptian look with lovely ice-blue eyes to add to her natural beauty. Lorelei has an athletic, slim with some definition figure. Lorelei has long flowing hair down to her tail that waves like the ocean. Starting from the root it begins a soft tan-brown and flowing with each wave transitions into a new color of dark brown, blue-grey, white, until the very end where it turns black. Her hair looks like it is worn down from the front but half-way down the hair is sectioned off and braided. One large feather strung and fastened to a strap of leather hangs attached to a small braid along with two other smaller feathers (large feather raven, small feathers quail) off the left side of her skull. Her tail is of medium length and most of the time is wrapped around her waist. The only time she unwraps it is for combat advantages. The tabby traditional tiger-like stripes cover her back, but gradient off into a canvas of white. Her arms and legs both carry the tabby trademark stripes, her tail very much the same but with more blacks.
=====She wears a bronze and silver arm cuff that has an intricate ivy floral design upon her right arm. A chain mail shirt is worn underneath her normal usual attire over a white slip. A simple beaded circlet with an upward silver crescent moon adorns her forehead, a runic ear cuff on the, left, lower ear, Celtic knot ear cuff on the right, middle, ear, ivy leaf torque (neck), and intricate open Celtic knot necklace (hangs a little under the torque). On her right hand she wears two different rings, one on her right index finger (knot) and one on the opposite ring finger (hands holding crowned heart right side up to her). The one on the opposite ring finger if worn the opposite way indicates she is taken and/or engaged. A blue gemmed Celtic knot bracelet rests over her right wrist over the chain mail, leather plate bracers. Lorelei also wears knee high leather boots with plate greaves over the front of them, leather breeches under her long dark brown chemise, leather plate-chain mail bracers to protect her hands. The dark forest-green wrap and/or blanket can be easily converted into a cloak in order to protect the wearer from a sudden down pour.

(Reference for facial markings. Lorelei looks more feminine then my handsome Ping)
(Body markings)
(Tail markings)
(General attire)
(Torque)
(Intricate open Celtic necklace)
(Ear cuffs)
(bracelet on right wrist)
(Ring on right index finger)
(Ring on opposite ring finger)

Personality: Lorelei in general is rather calm in nature. When it comes to planning to get herself out of sticky situations she looks at all the possibilities before considering what course of action to take. She’s rather distrusting of others and holds much disdain for those who vaunt themselves as if they were a god. Her tolerance for others seems nearly as vast as the ocean. She believes in living your life to the fullest with/however/whatever makes you happiest in life. Despite her calm exterior she has a very passionate and fiery side that finds difficulty in settling or being with any one person at any given time. In fact, companionship would seem of rather menial importance to her, but people would have to ask her in order to know her true feelings. However one thing is most certain and that is Lorelei's honorable nature. She doesn't believe in leaving allies behind and generally lives by her own codes, principles, and beliefs of honor which she holds near and dear as her spiritual beliefs.

Weapon (s) Proficiency / Skills: Short-bow, long-bow, crossbow, short-sword, long-sword, whip, shield (sword and board), dagger, dirk.
Weapon Details:
=====Bow – made of the finest oak heartwood. Ornately carved and strung to perfection. The bow is slung over the chest of Lorelei.
=====Quiver & Arrows – made from the finest hard leather and decorated with well known flora of her clan’s homeland, slung over her right shoulder. Arrows have been finely crafted to a very fine and razor sharp point, the shaft is also made of the strongest yet most durable of woods native to her clan’s area.
=====Damascus daggers – two slim and small crafted Celtic designed double-edged daggers. Light enough to be used as throwing knives, conveniently stored (one for each) in her boots.
=====Scottish Dirk – strapped and secured by a large buckle to her right thigh.
=====Dagger – Double edged a relatively comfortable and fairly concealable length, it lays horizontal in a dark brown hard leather sheath, horizontal, along the small of her back, just above her tail.
=====Belt, Sword, Whip – This belt is her first of two. On this particular medium grade leather belt a light, well balanced, hand forged, double-edged, Celtic long-sword of steel sits attached to her left hip. On the right hip a bullwhip of 12 feet in length (10 inch handle) takes its residence.
=====2ndary belt, throwing knifes, herb pouch – Her secondary pouch is more practical as it holds several small throwing knives of various shapes and designs (at least 8 ) and one herb pouch which contains herbs she could use to create medicines or herbal remedies for wounds.
=====Canvas Pack – this pack is slung over her left shoulder under her bow. In the front the packs strap has a quick release buckle to allow for ultimate mobilization should she find herself in a heated situation and/or in need of her bow. The pack contains two fur throws with a black wool blanket, mortar & pestle, four extra bags of herbs, 10 extra throwing knives, 1 Scottish Dirk, 1 ultra-light & slim dagger, and a Celtic Damascus short-sword.
History: Lorelei was born in Ireland under a blue moon to a Druidic Celtic clan known, in the common tongue, as “Those of strong will”. Her parents did not live long after her birth. Due to the warrior-like nature of the Celts a good honorable death was always seen as fighting for the protection of your family, people, and way of life. Three moons after Lorelei was born, on that fateful night in which they perished, three rogue wolves attacked the clan village. The night watch alarm was sounded and nearly every warrior was to arms. Lorelei’s father watched as his wife was slain and shortly after perished due to his own rash decisions of rushing headlong into a situation that required a much cooler train of thought. Lorelei was adopted by one of the fairly well respected clan members’ who was also a friend of the family. Like any good traditional Celtic/Druidic society, Lorelei was submerged into the three branches, bards, ovate, and Priesthood, but she excelled at so many talents and skills it was rather difficult to place her. However Lorelei’s persistence, and stubbornness, from an early age ensured she was additionally trained as a warrior, following in the footsteps of her, overall, brave parents. Additionally because of the society Lorelei grew up in she was raised in the belief that men and woman were equals, no matter the field. Eventually Lorelei wanted to do some traveling at the age of twenty-three (current age as well) to see what life had to offer besides the simple life of the village. She found a small village of fishermen off the coast of southern Ireland and worked hard to earn passage to Scotland. From there she traveled on foot and horseback (at times) learning what she could of the beings within the world and anything else life had to offer as ‘lesson worthy’ or information pertaining to her own spiritual growth. Eventually she felt her spirit and the winds pull her toward the south of the continent. She began to wonder what could be down in that direction that would require her presence. Without hesitation she proceeded onward.
Faction: Neutral
PostPosted: Sun Jul 06, 2008 3:58 am


Character Profile in Progress


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Birth Name: Nehvan Devona Nehvare-Brimstone
Nicknames: Lady Nightmare Nehvan; Lady Justice; Lady Retribution; Lady of Death Devona; Ivory (her hair), etc.
Race: El-Darh
Age: Looks 23; real age 4,000
Spawned: ???
Alignment: Chaotic Good
Orientation: Straight; prefers men.
Gender/Sex: Female
Height: 5'
Weight: 190 lbs (due to her far greater physical denseness)
Family: Father (deceased); Mother (MIA)
Allies / Friends: Big Red (Hellboy and company).
Bio: Been on her own most of her life and has shared it with few and far between. She sees the world degrading into its own Hell and hopes to see a day where the human race will pick itself back up out of the gutter. The B.P.R.D. (Bureau of Paranormal Research and Development) has been trying countless times to recruit Nehvan but she is uninterested in their political agenda, however she is rather good friends with some of its agents. She typically tries to stay under the radar if possible.
Personality: Nehvan is a real firecracker. She has a "gung ho" attitude, most definitely loves her work, and likes to get the job done right the first time. She seems rather moody at times however she is relatively calm generally when not on a mission/job. Her manners in general are decent at least she can be respectful of fellow hunters, etc. Her ways are that of a 'Justiciar'. Essentially she follows her own "code of honor" and laws. She is typically a wanderer.

Bad habits: Smoking; prefers Djarum Black (Cloves).

Distinguishable Markings / Tattoos: N/A

Appearance: See picture. She has had natural platinum white hair since birth.
Abilities/Skill intensity levels: The intensity of Nehvan's attacks or passive abilities is registered under a 1-10 system, with 1 being the weakest of strengths, 5 being a good moderate level of power, and 10 being pretty much the max.

Weapons:
Claymore - made of an exceptional material that is nearly shatter proof and ding proof. It is also made with exceptional craftsmanship.

Modified Desert Eagle 0.5AE (auto)
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Modified M9 Berretta 9mm pistol (auto)
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Armor:

Mode of Transport: User Image

Physiology:
Due to Nehvan's particular genetics she may appear human, but physically speaking she is far from it. She has two hearts and 4 sets of lungs. The reason for this is if one of the organs shuts down (or say something happens to a set of her lungs) the extras will kick in while the damaged organs are repaired by the rest of the body. Her skin is a bit thicker then most so cutting, grazing, or stabbing her tends to be a very difficult task. Her body is also a bit denser then a normal human beings. Nehvan's endurance is also rather astounding considering her physiology.

Skills & Abilities:

Regeneration - Nehvan has the ability to regenerate quickly from wounds, even if they may be mortal.

Immunity - Nehvan's immune system is impervious to disease or sickness of any kind.

Lady Gwendolynn O Danaan
Captain

3,450 Points
  • Wall Street 200
  • Entrepreneur 150
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