D20 Stats
This is where you find stats for the D20 Battle System in use in this Guild.
MS-06F Zaku II

HP: 70
Act: 2
Spd: 5
Atk Bonus: 5
Def Bonus: 5
Adv: +2 Spd SBA
Dis: -3 Spd WBA, -4 Def WBA
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload
280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload
Sniper Rifle: 25 Dmg, 13 Rng, 1 Rds, 2 Ammo, 1 Reload, Special: If you have a Targetting Enhancement your opponent does not get any Def to their Defense roll.
Magella Cannon: 25 Dmg, 8 Rng, 1 Rds, 5 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles.
Leg Missile Pod x2: 30 Dmg, 4 Rng, 1 Rds, 3 Ammo, 1 Reload
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo
MS-06F2 Zaku II F2

HP: 75
Act: 2
Spd: 5
Atk Bonus: 5
Def Bonus: 6
Adv: +2 Spd SBA
Dis: -2 Spd WBA, -3 Def WBA
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload
90MM Machine Gun: 15 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload
280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload
Sniper Rifle: 25 Dmg, 13 Rng, 1 Rds, 2 Ammo, 1 Reload, Special: If you have a Targetting Enhancement your opponent does not get any Def to their Defense roll.
Magella Cannon: 25 Dmg, 8 Rng, 1 Rds, 5 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles.
Leg Missile Pod x2: 30 Dmg, 4 Rng, 1 Rds, 3 Ammo, 1 Reload
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo
MS-06FZ Zaku II Kai

HP: 70
Act: 2
Spd: 9
Atk Bonus: 5
Def Bonus: 5
Adv: +3 Spd SBA
Dis: -3 Spd WBA, -3 Def WBA
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
90MM Machine Gun: 15 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload
90MM Ver.8 Machine Gun: 25 Dmg, 5 Rng, 1 Rds, 4 Ammo, 1 Reload
280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload
Magella Cannon: 25 Dmg, 8 Rng, 1 Rds, 5 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles.
Leg Missile Pod x2: 30 Dmg, 4 Rng, 1 Rds, 3 Ammo, 1 Reload
Sturm Faust x2: 15 Dmg, 2 Rng, 4 Rds, 2 Ammo
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo
RGM-79 GM

HP: 80
Act: 2
Spd: 5
Atk Bonus: 5
Def Bonus: 5
Adv: +2 Spd SBA
Dis: -2 Spd WBA, -3 Def WBA
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload
100MM Machine Gun: 15 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload
Beam Spray Gun: 25 Dmg, 2 Rng, 2 Rds, 3 Ammo, 1 Reload
RGM-79[G] GM

HP: 90
Act: 2
Spd: 6
Atk Bonus: 5
Def Bonus: 6
Adv: +2 Spd LBA
Dis: -2 Spd WBA, -2 Def WBA, Unusable in Space
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
100MM Machine Gun: 15 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload
Bazooka Gun: 25 Dmg, 5 Rng, 1 Rds, 3 Ammo, 1 Reload
6 Tube Missile Launcher: 20 Dmg, 4 Rng, 4 Rds, 6 Ammo, 1 Reload

