Welcome to Gaia! ::

Reply Roleplaying(IC Only)
D20 System MS/MA Stats and Maps

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Kenji Strife
Vice Captain

PostPosted: Mon May 07, 2007 2:31 pm


D20 Stats


This is where you find stats for the D20 Battle System in use in this Guild.

MS-06F Zaku IIUser Image
HP: 70
Act: 2
Spd: 5
Atk Bonus: 5
Def Bonus: 5
Adv: +2 Spd SBA
Dis: -3 Spd WBA, -4 Def WBA
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload
280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload
Sniper Rifle: 25 Dmg, 13 Rng, 1 Rds, 2 Ammo, 1 Reload, Special: If you have a Targetting Enhancement your opponent does not get any Def to their Defense roll.
Magella Cannon: 25 Dmg, 8 Rng, 1 Rds, 5 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles.
Leg Missile Pod x2: 30 Dmg, 4 Rng, 1 Rds, 3 Ammo, 1 Reload
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo

MS-06F2 Zaku II F2User Image
HP: 75
Act: 2
Spd: 5
Atk Bonus: 5
Def Bonus: 6
Adv: +2 Spd SBA
Dis: -2 Spd WBA, -3 Def WBA
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload
90MM Machine Gun: 15 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload
280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload
Sniper Rifle: 25 Dmg, 13 Rng, 1 Rds, 2 Ammo, 1 Reload, Special: If you have a Targetting Enhancement your opponent does not get any Def to their Defense roll.
Magella Cannon: 25 Dmg, 8 Rng, 1 Rds, 5 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles.
Leg Missile Pod x2: 30 Dmg, 4 Rng, 1 Rds, 3 Ammo, 1 Reload
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo

MS-06FZ Zaku II KaiUser Image
HP: 70
Act: 2
Spd: 9
Atk Bonus: 5
Def Bonus: 5
Adv: +3 Spd SBA
Dis: -3 Spd WBA, -3 Def WBA
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
90MM Machine Gun: 15 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload
90MM Ver.8 Machine Gun: 25 Dmg, 5 Rng, 1 Rds, 4 Ammo, 1 Reload
280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload
Magella Cannon: 25 Dmg, 8 Rng, 1 Rds, 5 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles.
Leg Missile Pod x2: 30 Dmg, 4 Rng, 1 Rds, 3 Ammo, 1 Reload
Sturm Faust x2: 15 Dmg, 2 Rng, 4 Rds, 2 Ammo
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo

RGM-79 GMUser Image
HP: 80
Act: 2
Spd: 5
Atk Bonus: 5
Def Bonus: 5
Adv: +2 Spd SBA
Dis: -2 Spd WBA, -3 Def WBA
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload
100MM Machine Gun: 15 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload
Beam Spray Gun: 25 Dmg, 2 Rng, 2 Rds, 3 Ammo, 1 Reload

RGM-79[G] GMUser Image
HP: 90
Act: 2
Spd: 6
Atk Bonus: 5
Def Bonus: 6
Adv: +2 Spd LBA
Dis: -2 Spd WBA, -2 Def WBA, Unusable in Space
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
100MM Machine Gun: 15 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload
Bazooka Gun: 25 Dmg, 5 Rng, 1 Rds, 3 Ammo, 1 Reload
6 Tube Missile Launcher: 20 Dmg, 4 Rng, 4 Rds, 6 Ammo, 1 Reload  
PostPosted: Wed May 09, 2007 3:59 pm


D20 System Maps


These are the maps to go along with the D20 System, red squares are unable to be moved or fired through. A unit may move through any square, including one with a guide letter or number on it. These would have 0 and another number such as 0,1; or a letter, such as 0,A. Remember, each map has its own Advantages and Disadvantages, be sure to take note of these.

The code boxes below each map for the purposes of copying the map above into a thread using the D20 System.

Forest Map

User Image
((Areas outlined in red may not be moved or fired through. Units may start anywhere not marked in red))
Forest Arena: (Effects: +2 Def, -1 Spd, -1 Rng)
Advantages - Cover abundant, great areas for ambushes or dodging enemy fire.
Disadvantages - Tall tree's block line of sight, limits movements and ranges of attack.

[img]http://i19.photobucket.com/albums/b197/Jinx_Bizzar/ForestMap.jpg[/img]
((Areas outlined in red may not be moved or fired through. Units may start anywhere not marked in red))
[b]Forest Arena:[/b] (Effects: +2 Def, -1 Spd, -1 Rng)
[i]Advantages[/i] - Cover abundant, great areas for ambushes or dodging enemy fire.
[i]Disadvantages[/i] - Tall tree's block line of sight, limits movements and ranges of attack.
 

Kenji Strife
Vice Captain

Reply
Roleplaying(IC Only)

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//