Targetting Systems
Heat - Finds enemies by tracking heat signatures.
Electic - Finds enemies by tracking electric waves.
Laser - Finds enemies by constantly sending invisible lasers in almost every direction and giving back pictures of what is seen to the pilot. When something unusual is found, the crew is instantly alerted.
Shielding Systems
Auto Shield - Automatically activates when hit once and shuts off if not hit for a set time limit.
Advanced Auto Shield - Comes with a sensor that activates the shields when another ship gets within a certain set distance and doesn't shut off until the ship is gone or leaves that distance.
Manual Shield - Shields that activate only when the pilot activates them.
Offensive Weapon Systems
Laser Turret - Fires lasers with three modes of fire (Rapid, Single, Charged). Good for shooting down small enemy ships, but not for larger ones. Overheats after too many shots and cools down quickly if correctly maintained.
Guided Missles - Uses targetting system to lock on to the target and follow until hit.
Unguided Missles - Missles that only go in the direction that was fired.
Timed Mines (T-Mines) - Bombs that float in space and explode when timer runs out.
Proximity (Proxy) Mines - Bombs that float in space and explode when anything gets close enough.
Smart Proxy Mines - Bombs that float in space and explode when certain heat signatures get close enough. (Will not attack ship that fired unless they collide with Proxy.)
Grip Mines (G-Mines) - Mines that attach to a target and explode after a the timer runs out.
Pre-Locked Missle Pods - A pod that is launched with six locked missles. They are activated from the ship itself. Great for confusing an enemy on which direction an attack is coming from.
Rockets - A smaller version of the missles. They cannot lock, but they move and can be shot much faster.
Defensive Weapon Systems
Electro-Magetic Pulse (Emp) - Disables all electronic devices outside of the ship in a two mile radius.
Laser Guided Missle Intercepter (LGMI) - Destroys incoming missles by locking onto them with lasers and firing them down.
Other Parts
None
Heat - Finds enemies by tracking heat signatures.
Electic - Finds enemies by tracking electric waves.
Laser - Finds enemies by constantly sending invisible lasers in almost every direction and giving back pictures of what is seen to the pilot. When something unusual is found, the crew is instantly alerted.
Shielding Systems
Auto Shield - Automatically activates when hit once and shuts off if not hit for a set time limit.
Advanced Auto Shield - Comes with a sensor that activates the shields when another ship gets within a certain set distance and doesn't shut off until the ship is gone or leaves that distance.
Manual Shield - Shields that activate only when the pilot activates them.
Offensive Weapon Systems
Laser Turret - Fires lasers with three modes of fire (Rapid, Single, Charged). Good for shooting down small enemy ships, but not for larger ones. Overheats after too many shots and cools down quickly if correctly maintained.
Guided Missles - Uses targetting system to lock on to the target and follow until hit.
Unguided Missles - Missles that only go in the direction that was fired.
Timed Mines (T-Mines) - Bombs that float in space and explode when timer runs out.
Proximity (Proxy) Mines - Bombs that float in space and explode when anything gets close enough.
Smart Proxy Mines - Bombs that float in space and explode when certain heat signatures get close enough. (Will not attack ship that fired unless they collide with Proxy.)
Grip Mines (G-Mines) - Mines that attach to a target and explode after a the timer runs out.
Pre-Locked Missle Pods - A pod that is launched with six locked missles. They are activated from the ship itself. Great for confusing an enemy on which direction an attack is coming from.
Rockets - A smaller version of the missles. They cannot lock, but they move and can be shot much faster.
Defensive Weapon Systems
Electro-Magetic Pulse (Emp) - Disables all electronic devices outside of the ship in a two mile radius.
Laser Guided Missle Intercepter (LGMI) - Destroys incoming missles by locking onto them with lasers and firing them down.
Other Parts
None
