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Dante Versok

PostPosted: Tue May 01, 2007 5:06 pm


I'm finishing up some of the templates and I am storing them here, no touchy unless you are a mod.
PostPosted: Tue May 01, 2007 5:12 pm


Republic Ships

Class: Transport
Minimum Crew: 1
Maximum Crew: 20
Fighters Docked: none
Weapons:
3 Dual Laser Turrets Lv4(forward mounted)
Shields:
Minor Shield Lv1
Engines:
Modified Sub Light Engines Lv3
Highly Modified Hyper Drive Lv3
Other:
none
Pic or Description:
Republic/Jedi Transport


Class: Cruiser
Minimum Crew: 5
Maximum Crew: 25
Fighters Docked: 0
Weapons:
6 Dual Laser Turrets Lv4
2 Ion Cannons Lv5 (forward mounted)
3 Minor Plasma Torpedo Launchers Lv3 (forward Mounted
8 Charged Laser Turrets Lv2
Shields:
Tri Net Shield Lv4
Engines:
Mass Driver Sub Light Engines Lv7
Highly Modified Hyper Drive Lv3
Other:
2 Tractor Beam Projectors Lv2
Pic or Description:
Republic Cruiser

Dante Versok


Dante Versok

PostPosted: Tue May 01, 2007 5:21 pm



Class: Frigate
Minimum Crew: 20
Maximum Crew: 100
Fighters Docked:
15 X-wing Star Fighters
Weapons:
4Ion Cannons Lv5 (forward mounted)
8Dual Laser Turret Lv4
10Charged Laser Turrets Lv2
2Heavy Torpedo Launcher Lv5 (forward mounted)
Shields:
Iridonian Shield Lv5
Net Shield Lv2 (back up)
Engines:
Mass Driver Sub Light Engines Lv7
Ether Drive Lv5
Other:
none
Pic or Description:
Republic Frigate


Class: Heavy Carrier
Minimum Crew: 50
Maximum Crew: 5000
Fighters Docked:
675 X-Wing Star Fighters
675 A-Wing Interceptors
675 P-38 Bombers
Weapons:
30 Charged Laser Turrets Lv2
15Dual Laser Turrets Lv4
5 Ion Cannons Lv5 (forward mounted)
2 Plasma Cannons Lv5 (forward mounted)
4 Heavy Torpedo Launchers Lv5 (forward mounted)
1 Heavy Plasma Cannon Lv6 (forward mounted)
1 Heavy Ion Cannon Lv6 (forward mounted)
Shields:
Point Shield Lv7
Tri Net Shield Lv4 (back up)
Engines:
Heavy Mass Driver Sub Light Engines Lv9 (still slow)
Particle Hyper Drive Lv8
Highly Modified Hyper Drive Lv3 (back up)
Other:
60 Commando Pods Lv7
Pic or Description:
Republic Heavy Carrier
PostPosted: Tue May 01, 2007 5:21 pm


Republic Capital Ships


Class: Light Capital Ship
Minimum Crew: 75
Maximum Crew: 300
Fighters Docked:
25 X-Wing Star Fighters
25 A-Wing Interceptors
25 P-38 Bombers
Weapons:
40 Charged Laser Turrets Lv2 (spread out)
20 Dual Laser Turret Lv4 (10 on top 10 on bottom)
5 Ion Cannon Lv5 (forward mounted)
5 Plasma Cannon Lv5 (forward mounted)
4 Heavy Torpedo Launcher Lv5 (forward mounted)
1 Heavy Ion Cannon Lv6 (forward mounted)
1 Heavy Plasma Cannon Lv6 (forward mounted)
1 Super Heavy Ion Cannon Lv8 (forward mounted)
Shields:
Medium Shield Lv8
Engines:
Mass Driver Sub Light Engines Lv7 (still slow)
Particle Hyper Drive Lv8
Other:
3 Tractor Beam Projectors Lv4
Pic or Description:
Light Capital Ship


Class: Capital Ship
Minimum Crew: 100
Maximum Crew: 500
Fighters Docked:
50 X-Wing Star Fighters
50 A-Wing Interceptors
50 P-38 Bombers
Weapons:
60 Charged Laser Turrets Lv2 (spread out)
40 Dual Laser Turret Lv4 (10 on top 10 on bottom)
8 Ion Cannons Lv5 (forward mounted)
8 Plasma Cannons Lv5 (forward mounted)
6 Heavy Torpedo Launchers Lv5 (forward mounted)
2 Heavy Ion Cannons Lv6 (forward mounted)
2 Heavy Plasma Cannons (forward mounted)
2 Super Heavy Ion Cannons Lv8 (forward mounted)
2 Torpedo Salvo Launcher Lv9 (one on each side)
Shields:
Heavy Shield Lv9
Iridonian Shield Lv5 (back up)
Engines:
Heavy Mass Driver Sub Light Engines Lv9 (still slow)
Sub Ether Drive Lv9
Other:
3 Tractor Beam Projectors Lv6
Pic or Description:
Republic Capital Ship


Class: Heavy Capital Ship
Minimum Crew: 200
Maximum Crew: 1000
Fighters Docked:
75 X-Wing Star Fighters
75 A-Wing Interceptors
75 P-38 Bombers
Weapons:
80 Charged Laser Turrets Lv2 (spread out)
60 Dual Laser Turret Lv4 (10 on top 10 on bottom)
10 Ion Cannons Lv5 (forward mounted)
10 Plasma Cannons Lv5 (forward mounted)
8 Heavy Torpedo Launchers Lv5 (forward mounted)
4 Heavy Ion Cannons Lv6 (forward mounted)
4 Heavy Plasma Cannons (forward mounted)
3 Super Heavy Ion Cannons Lv8 (forward mounted)
3 Super Heavy Plasma Cannons Lv8 (forward mounted)
3 Torpedo Salvo Launcher Lv9 (one on each side and one forward mounted)
Shields:
Heavy Shield Lv9
Particle Shield Lv6 (back up)
Engines:
Heavy Mass Driver Sub Light Engines Lv9 (still slow)
Sub Ether Drive Lv9
Other:
5 Tractor Beam Projectors Lv8
8 Commando Pods Lv7
Pic or Description:
((Need a Pic please help))

Dante Versok


Dante Versok

PostPosted: Tue May 01, 2007 5:26 pm


Republic Flag Ship

(I dont know if there will be more like this one yet)
Name: (I’ll let Z pick the name)
Class: Super Heavy Capital Ship (flag ship)
Minimum Crew: 400
Maximum Crew: 1500
Fighters Docked:
100 X-Wing Star Fighters
100 A-Wing Interceptors
100 P-38 Bombers
Weapons:
100 Charged Laser Turrets Lv2 (spread out)
80 Dual Laser Turret Lv4 (10 on top 10 on bottom)
12 Ion Cannons Lv5 (forward mounted)
12 Plasma Cannons Lv5 (forward mounted)
10 Heavy Torpedo Launchers Lv5 (forward mounted)
6 Heavy Ion Cannons Lv6 (forward mounted)
6 Heavy Plasma Cannons (forward mounted)
5 Super Heavy Ion Cannons Lv8 (forward mounted)
5 Super Heavy Plasma Cannons Lv8 (forward mounted)
5 Torpedo Salvo Launcher Lv9 (one on each side and one forward mounted)
Shields:
Heavy Shield Lv9
Point Shield (back up)
Engines:
Heavy Mass Driver Sub Light Engines Lv9 (still slow)
Sub Ether Drive Lv9
Other:
5 Tractor Beam Projectors Lv8
12 Commando Pods Lv7
Pic or Description:
Super Heavy Capital Ship (republic flag ship)
PostPosted: Tue May 01, 2007 6:35 pm


I noticed that you used X-wing's for the fighters. Does that mean that we can use empire era craft?

Lord Balmun


Forge Lineage

PostPosted: Tue May 01, 2007 7:28 pm


The crusier has way to much weapondry. Even in the Clone wars they only had double turbolasers. The engines should be a little smaller being that it is a smaller vessel and therefore does not need as large of engines.

Edit-Also, the fighter complements are to high. A standard moncalimari capital ship only held maybe 3 to 5 flights of starfighters (I believe it said that in Solo Command. I have to verify it though). So assuming the non-mission specific 3 flights, their is 36 fighters on a large capital ship. This would a good benchmark to use except for carrier classes, since those would have been designed to carry as many as possible.

Just one more point to make and then im done. You should change the ratios of the fighters, interceptors, and bombers.Typically you would have more fighters than interceptors or bombers because fighters are more adaptable in combat. So maybe a 2:1:1 or 3:1:1 ratio would be appropriate. This doesn't mean they couldn't change the ratios to fit a mission but on something like a patrol mission or escort mission this is what they would have.
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