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Amylin
Vice Captain

PostPosted: Sun Apr 29, 2007 10:59 am


Welcome to the Golden Saucer!! This is our role-playing subforum. Here I will cover all the basics.

1. Rules
2. Optional GM Allowances
3. Starting a New Game
4. How the Battle System works
PostPosted: Sun Apr 29, 2007 11:00 am


Rules
1. Follow the Gaia TOS and the original guild rules!
2. Each new thread is a new game. If you open a new thread for anything other than role-playing it will be locked without explanation.
3. The person that opens the thread is automatically the GM (game master). All optional aspects (ex: original characters) of the game are chosen by him/her and are not to be disputed unless GM begins to god-mod.
4. Amylin playing as the Lifestream is the ONLY god-mod. All other attempts to god-mod will be smote.
5. Do not go OOC (out of character) anywhere else than the appointed stickie. It's distracting and frequantly kills perfectly good games. If it's important simply put ((OOC Stickie: PAGE ??)) at the end of your post to inform players that something is up. If you wish to dispute someone again direct person to the Dispute/Grievances thread.
6. This is a Tifa/Aeris guild. Rather it's a battle, romantic, fantasy, AU, etc. the game must somehow consider at least one if not both characters its focal point.
7. Stay in character!! SquareEnix has taken the liberty of defining the personalities of the Final Fantasy characters for us. Leave them that way!
8. Have fun!!

Amylin
Vice Captain


Amylin
Vice Captain

PostPosted: Sun Apr 29, 2007 11:01 am


GM Optional Allowances
1. Original characters
2. The battle system
3. If not an AU... original locations
PostPosted: Sun Apr 29, 2007 11:02 am


Starting a new game
1. The base or focal point of the game.
2. Any extra rules.
3. If certain characters are required for the game, please say so.
4. Any optional allowances.
5. What character you are.

Amylin
Vice Captain


Amylin
Vice Captain

PostPosted: Sun Apr 29, 2007 11:04 am


How the Battle System Works
Okay... I designed a battle system to cut down on disputes and god-modding. I do strongly recommend using it but that is at the GM's discretion. It's fairly simple... each character is allowed a certain amount of dice and also has a number representing the level of defense. If the attacker rolls a number higher than the defender's number that attack was successful. If the number is lower the attack fails.

AVALANCHE

Cloud
Attack 8 six-sided dice
Defense 26
Magic Attack 3 six-sided dice
Magic Defense 11

Tifa
Attack 7 six-sided dice
Defense 23
Magic Attack 4 six-sided dice
Magic Defense 14

Aeris
Attack 2 six-sided dice
Defense 8
Magic Attack 9 six-sided dice
Magic Defense 29

Barret
Attack 9 six-sided dice
Defense 29
Magic Attack 2 six-sided dice
Magic Defense 8

Red XIII/Nanaki
Attack 6 six-sided dice
Defense 20
Magic Attack 5 six-sided dice
Magic Defense 17

Cid
Attack 7 six-sided dice
Defense 23
Magic Attack 4 six-sided dice
Magic Defense 14

Yuffie
Attack 6 six-sided dice
Defense 20
Magic Attack 5 six-sided dice
Magic Defense 17

Vincent
Attack 7 six-sided dice
Defense 23
Magic Attack 4 six-sided dice
Magic Defense 14

SHINRA

Rufus
Attack 5 six-sided dice
Defense 17
Magic Attack 6 six-sided dice
Magic Defense 20

Tseng
Attack 7 six-sided dice
Defense 23
Magic Attack 4 six-sided dice
Magic Defense 14

Reno
Attack 6 six-sided dice
Defense 20
Magic Attack 5 six-sided dice
Magic Defense 17

Rude
Attack 8 six-sided dice
Defense 26
Magic Attack 3 six-sided dice
Magic Defense 11

Elena
Attack 4 six-sided dice
Defense 14
Magic Attack 7 six-sided dice
Magic Defense 23

Silver Haired Men

Sephiroth
Attack 8 six-sided dice
Defense 26
Magic Attack 6 six-sided dice
Magic Defense 20

Kadaj
Attack 6 six-sided dice
Defense 20
Magic Attack 5 six-sided dice
Magic Defense 17

Yazoo
Attack 6 six-sided dice
Defense 20
Magic Attack 5 six-sided dice
Magic Defense 17

Loz
Attack 8 six-sided dice
Defense 26
Magic Attack 3 six-sided dice
Magic Defense 11
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