Welcome to Gaia! ::

Reply Role Playing
Battleing rules (updated)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Final Fantasy IX Guild
Vice Captain

PostPosted: Sat Apr 28, 2007 9:46 pm


ATTACK

an attack is determend by a roll of 3 (6) sided dice
a higher number is more powerfull

3= Miss
4= 4pts.
5= 5pts.

/
17= 17pts.
18= Critical double to 36 point
PostPosted: Sat Apr 28, 2007 9:52 pm


STARTING POINTS


All players start at level 1

as you battle you will gain levels by gaining experiance (determened by what monsters they fight)

I will keep track of experiance on the player level page

any player can request a battle by sending me P.M. The battle will depend on what regon you are in.

all new players must fill out this form
you have 25 points to distribute as you see fit across your stats.

hp: (1pt= 50 hp)
mp: (1pt= 25 mp)
speed:
magic resistance:
power:

Send me the form when you complet it

for every level you gain you get 3 more points to distribute

Final Fantasy IX Guild
Vice Captain


Final Fantasy IX Guild
Vice Captain

PostPosted: Sat Apr 28, 2007 10:28 pm


special attacks like magic can use extra dice or other special items to aid you in battle

Example: Bomb Week VS. Ice

Ice magic + 1 dice

if a monster is strong against an elament subtract 1 die. (use only 2)

other attacks shall be detemind when used.
PostPosted: Mon May 21, 2007 7:14 pm


EXPERIACE


Experiance can be gained by one of three ways

1) fighting monsters
2) fighting other players
3) doing special quests



you can talk to me or Cloud kismat if you want to do some training we can do this via instant mesaging so it will go faster

Final Fantasy IX Guild
Vice Captain


Final Fantasy IX Guild
Vice Captain

PostPosted: Thu Jun 21, 2007 10:12 am


MAGIC & ABILITIES


Level 1 magic uses 6 dice (Cure, Thunder)

Level 2 magic uses 8 dice (Cura, Thundera)

Level 3 magic uses 10 dice (Curaga, Thundaga)

Level 4 magic uses 14 dice (Edolons, Ultima)

Trance magic ranges from 4 to 20 dice depending on your level and the kind of magic you gain

Basic special abilities can range from 4 to 10 dice depending on your level
PostPosted: Thu Jun 21, 2007 10:39 am


TRANCE

After a set munber of hits you gain trance.

trance ablilities use trance points

each player starts with 3 trance points and gets 1 for every 5 levels gained

every turn uses 1 trance point regardless of what is done

a basic attack uses 1 trance point and gives the player 4 dice to attack

special trance abilities can use up to 20 dice 10 sided dice depending on your level and the power of the attack. ( i will be determining this)

special trance abilities require more trance points as well as a set amount of MP and can not be used if the requirements are not met.

each player starts with 3 trance abilities and gains one for every 10 levels gained

a player must tell me all of his trance abilities and have them set in the Charicter levels and items forum before they can be used.

Final Fantasy IX Guild
Vice Captain


Final Fantasy IX Guild
Vice Captain

PostPosted: Thu Jun 21, 2007 10:43 am


QUESTIONS AND COMENTS

Send me any questions or coments you have about the battleing system

I will also accept idias given about ways to improve the system
PostPosted: Fri Jun 29, 2007 9:49 am


Colores

Colore are posted to make it easyer to find the last related Action post

Red is an attck. This is show when ever a charictor deals damage

Green Shows Curitive magic

Blue is status report, it shows Acharictors curent hp or mp

Indigo is quotes, use this colore when posting what you charictor is saying

Violet shows when a player can attack

Final Fantasy IX Guild
Vice Captain

Reply
Role Playing

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//