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Final Fantasy IX Guild Vice Captain
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Posted: Sat Apr 28, 2007 9:46 pm
ATTACK
an attack is determend by a roll of 3 (6) sided dice a higher number is more powerfull
3= Miss 4= 4pts. 5= 5pts.
/ 17= 17pts. 18= Critical double to 36 point
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Posted: Sat Apr 28, 2007 9:52 pm
STARTING POINTS
All players start at level 1
as you battle you will gain levels by gaining experiance (determened by what monsters they fight)
I will keep track of experiance on the player level page
any player can request a battle by sending me P.M. The battle will depend on what regon you are in.
all new players must fill out this form you have 25 points to distribute as you see fit across your stats.
hp: (1pt= 50 hp) mp: (1pt= 25 mp) speed: magic resistance: power:
Send me the form when you complet it
for every level you gain you get 3 more points to distribute
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Final Fantasy IX Guild Vice Captain
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Final Fantasy IX Guild Vice Captain
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Posted: Sat Apr 28, 2007 10:28 pm
special attacks like magic can use extra dice or other special items to aid you in battle
Example: Bomb Week VS. Ice
Ice magic + 1 dice
if a monster is strong against an elament subtract 1 die. (use only 2)
other attacks shall be detemind when used.
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Posted: Mon May 21, 2007 7:14 pm
EXPERIACE
Experiance can be gained by one of three ways
1) fighting monsters 2) fighting other players 3) doing special quests
you can talk to me or Cloud kismat if you want to do some training we can do this via instant mesaging so it will go faster
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Final Fantasy IX Guild Vice Captain
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Final Fantasy IX Guild Vice Captain
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Posted: Thu Jun 21, 2007 10:12 am
MAGIC & ABILITIES
Level 1 magic uses 6 dice (Cure, Thunder)
Level 2 magic uses 8 dice (Cura, Thundera)
Level 3 magic uses 10 dice (Curaga, Thundaga)
Level 4 magic uses 14 dice (Edolons, Ultima)
Trance magic ranges from 4 to 20 dice depending on your level and the kind of magic you gain
Basic special abilities can range from 4 to 10 dice depending on your level
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Posted: Thu Jun 21, 2007 10:39 am
TRANCE
After a set munber of hits you gain trance.
trance ablilities use trance points
each player starts with 3 trance points and gets 1 for every 5 levels gained
every turn uses 1 trance point regardless of what is done
a basic attack uses 1 trance point and gives the player 4 dice to attack
special trance abilities can use up to 20 dice 10 sided dice depending on your level and the power of the attack. ( i will be determining this)
special trance abilities require more trance points as well as a set amount of MP and can not be used if the requirements are not met.
each player starts with 3 trance abilities and gains one for every 10 levels gained
a player must tell me all of his trance abilities and have them set in the Charicter levels and items forum before they can be used.
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Final Fantasy IX Guild Vice Captain
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Final Fantasy IX Guild Vice Captain
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Posted: Thu Jun 21, 2007 10:43 am
QUESTIONS AND COMENTS
Send me any questions or coments you have about the battleing system
I will also accept idias given about ways to improve the system
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Posted: Fri Jun 29, 2007 9:49 am
Colores
Colore are posted to make it easyer to find the last related Action post
Red is an attck. This is show when ever a charictor deals damage
Green Shows Curitive magic
Blue is status report, it shows Acharictors curent hp or mp
Indigo is quotes, use this colore when posting what you charictor is saying
Violet shows when a player can attack
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Final Fantasy IX Guild Vice Captain
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