|
|
|
|
|
|
|
Lord-Tou-of-Chaos Captain
|
Posted: Fri Apr 27, 2007 8:55 am
Here is the making of the list of techniques (jutsu). From here one can pick and choice their attacks, however if one wishes to create their own they will not have to list it here. Also note that family techniques (Shadow, Body Blulk, Bugs, etc. will not be listed here because they are techniques unique to those familes)
*Taken From wikipedia... oh thank the gods for them*
Katon (Fire Release)
* Name: Katon: Haisekishō literally "Fire Release: Ash Product Burning" * Type: B Ranked * Chakra Base: 100
Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
* Name: Katon: Ryūka no Jutsu "Fire Release: Dragon Fire Technique" * Type: C-rank, Offensive, Mid-range (5-10m) * Chakra Base: 65
The user breathes fire along a cord or any other type of long object. While the technique is shown in the anime to be even larger and more devastating than Fire Release: Great Fireball Technique, in the manga it is shown to be nothing more than a small burst of flame running along a line of wire.
* Name: Katon: Hōsenka no Jutsu "Fire Release: Phoenix Immortal Fire Technique" * Type: C-rank, Offensive, Short range (0-5m) * Chakra Base: 15 per fireball
This jutsu sends multiple balls of fire at a target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction.
* Name: Katon: Zukokku "Fire Release: Intense Pain" * Type: A-rank * Chakra Base: 175
The user can blow a massive blast of flame from its mouth which spreads quickly across the ground, devastating a wide area.
* Name: Katon: Gōkakyū no Jutsu "Fire Release: Great Fireball Technique" * Type: C-rank, Offensive, Short range (0-5m) * Chakra Base: 80
Utilizing a large amount of chakra, a large ball of flame is exhaled from the user's mouth.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 24, 2007 4:07 pm
Suiton (Water Release)
* Name: Suirō no Jutsu "Water Prison Technique" * Type: C-rank, Supplementary, Short range (0-5m) * Chakra Base: 60; 10 for every additional five minutes
This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. Clones can be used in place of the actual person, provided that the clone is the one that performed the technique. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. Despite the fact that the prison is made up entirely out of water, and the target is unable to move while within it, the target is still able to breathe and speak.
* Name: Suiton: Bakusui Shōha "Water Release: Exploding Water Shockwave" * Type: B-rank * Chakra Base: 80 for every 100 gallons
Using this jutsu, the user can spit a massive amount of water from their mouth. The water can then be used for other water-based jutsu.
* Name: Suiton: Goshokuzame "Water Release: Five Eating Sharks" * Type: B-rank * Chakra Base: 120 per shark
This jutsu is used when an opponent is knocked into water. From the water, five sharks are created and used to attack the opponent.
* Name: Suiton: Daibakufu no Jutsu "Water Release: Great Waterfall Technique" * Type: A-rank, Offensive, Mid to long range (5+m) * Chakra Base: 210
This jutsu is used to fire a massive spiraling blast of water at an opponent.
* Name: Suiton: Hahonryū "Water Release: Rapid Crasher" * Type: B-rank * Chakra Base: 180
This technique creates water in the user's hand and fires it at the enemy.
* Name: Suiton: Mizuame Nabara "Water Release: Syrup Capture Field" * Type: C-rank * Chakra Base: 75 per every six yards
Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but need to do so before being caught.
* Name: Suiton: Suiryūdan no Jutsu "Water Release: Water Dragon Blast Technique" * Type: B-rank, Offensive, All ranges * Chakra Base: 115 (low due to number of seals)
Using this jutsu, the user creates a huge current of water in the form of a serpentine dragon and directs it towards a target. The water used to create the dragon must be present to perform the technique. This technique requires 54 hand seals to perform, more than five times that of almost every other jutsu shown in the series.
* Name: Suiton: Suijinheki "Water Release: Water Encampment Wall" * Type: B-rank, Defensive, Short range (0-5m) * Chakra base: 145 per every ten square feet; 30 to maintain it every minute
This jutsu creates a water barrier to protect the user from any offensive attacks.
* Name: Suiton: Suigadan "Water Release: Water Fang Bullet" * Type: B-rank, Offensive, Short range (0-5m) * Chakra Base: 85
This jutsu creates a circle of crushing water spikes around the opponent.
* Name: Suiton: Suikōdan no Jutsu "Water Release: Water Shark Missile Technique" * Type: B-rank, Offensive, Short to mid-range (0-10m) * Chakra Base: 125
This jutsu utilizes water to attack the enemy with a powerful water burst in the form of a shark.
|
 |
 |
|
|
|
Lord-Tou-of-Chaos Captain
|
|
|
|
|
|
|
|
|
|
Lord-Tou-of-Chaos Captain
|
Posted: Thu May 24, 2007 4:41 pm
Doton (Earth Release)
Name: Doton Kekkai: Dorōdōmu, "Earth Release Barrier: Dungeon Chamber of Nothingness" Type: B-rank, Offensive, Supplementary, Short to mid-range (0-10m) * Chakra Base: 180 to create; 60 to maintain
This jutsu traps the victims inside a self-repairing dome of earth. Near the back of the dome (relative to the user), less chakra is present, making the dome weaker in that spot.
* Name: Doton: Doryū Jōheki, "Earth Release: Earth Flow Rampart" * Type: C-rank * Chakra Base: 120
This jutsu raises a large ridge or hill from the ground.
* Name: Doton: Doryū Dango, "Earth Release: Earth Mausoleum Dango" * Type: B-rank, Offensive, Short to mid-range (0-10m) * Chakra Base: 95 per rock
Turns the surrounding earth and rock into a dumpling shape slap of stone and dirt. With enough strength a shinobi can use these 'dumplings' as projectiles.
* Name: Doton: Doroku Gaeshi, "Earth Release: Earth Shore Return" * Type: C-rank, Defensive, Short range (0-5m) * Chakra Base: 80 to collect rock, 45 to form the wall
Creates a large wall of loosely packed earth and stones no bigger then a watermelon. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
* Name: Doton: Doryūheki, "Earth Release: Earth Style Wall" * Type: B-rank, Defensive, Short range (0-5m) * Chakra Base: 130
The user spits out a stream of mud that quickly grows and solidifies into a strong, protective wall.
* Name: Doton: Shinjū Zanshu no Jutsu, "Earth Release: Inner Decapitation Technique" * Type: D-rank, Supplementary, Short range (0-5m) * Chakra Base: 45
The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground.
* Name: Doton: Iwayado Kuzushi, "Earth Release: Rock Lodging Destruction" * Type: B-rank, Offensive, All ranges * Chakra Base: 145 per 10 yards of rock
This jutsu dislodges rocks above an opponent to crush them.
* Name: Doton: Retsudotenshō, "Earth Release: Split Earth Turn Around Palm" * Type: B-rank, Offensive, All ranges * Chakra Base: 50 to start, 45 to spread out, 40 to maintain for every five minutes
This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them.
* Name: Doton: Yomi Numa, "Earth Release: Swamp of the Underworld" * Type: A-rank, Offensive, All ranges * Chakra Base: 120 per square 4 yards; additional 65 to make the muck and mud deeper then four feet
This jutsu turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around. The size of the swamp is proportionate to the amount of chakra used to perform the technique.
* Name: Doton: Dochū Eigyo no Jutsu,"Earth Release: Underground Projection Fish Technique" * C-rank, Supplementary * Chakra Base: 30; 15 for steady air supply
Using this jutsu, a person can hide underground until they're ready to attack an opponent.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 24, 2007 4:50 pm
Futon (Wind Release)
* Name: Fūton: Renkūdan, "Wind Release: Drilling Air Bullet" * Type: No rank, Offensive, All ranges * Chakra Base: 65 min.
By inhaling deeply then applying pressure to one's chest or stomach area one can expel a powerful and condensed blast of air into one direction. The more air inhaled and chakra pumped into it will increase it's range and strength.
* Name: Fūton: Daitoppa, "Wind Release: Great Breakthrough" * Type: C-rank, Offensive, Short to mid-range (0-10m) * Chakra Base: 85
This jutsu sends out a powerful explosion of wind from the user's location, easily leveling anything in its path. A variation of this technique involves a smaller blast of wind that gets ignited with flame, making it stronger and more damaging to the target.
* Name: Fūton: Mugen Sajin Daitoppa,"Wind Release: Infinite Sand Cloud Great Breakthrough" * Type: No rank, Offensive, Defensive, All ranges * Chakra Base: 75 per 20 lbs. of sand
The user spews a large amount of sand from their body, devastating both the enemy and a large area around him.
* Name: Fūton: Atsugai,"Wind Release: Pressure Damage" * Type: A-rank * Chakra Base: 235
After inhaling deeply seven times to expand one's lungs to the max the last breath becomes super charged with chakra. When exhaling this technique can blow a massive gust of pressurized wind from one's mouth, easily leveling anything in its path.
|
 |
 |
|
|
|
Lord-Tou-of-Chaos Captain
|
|
|
|
|
|
|
|
|
|
Lord-Tou-of-Chaos Captain
|
Posted: Fri May 25, 2007 8:56 pm
General Techniques
* Name: Shunshin no Jutsu, "Body Flicker Technique" * Type: D-rank, Supplementary * Chakra Base: 35 for 50 feet; extra 15 for extra 30 feet
This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
The Body Flicker technique has various variations among the different hidden villages, all of which involve some extra element aside from the movement itself. The extra element is usually some sort of substance used to distract the opponent, such as leaves or sand.
* Name: Kawarimi no Jutsu, "Body Replacement Technique" * Type: E-rank, Supplementary * Chakra Base: 15
This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.
* Name: Kakuremino no Jutsu, "Cloak of Invisibility Technique" * Type: E-rank, Supplementary * Chakra Base: 0
This jutsu allows a ninja to take a cloak or a piece of cloth and blend into an object, making them invisible.
* Name: Bunshin no Jutsu, "Clone Technique" * Type: E-rank, Supplementary * Chakra Base: 10 per clone
This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something. A person can distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
* Name: Bunshin Daibakuha, "Clone Great Explosion" * Type: A-rank, Offensive, Short range (0-5m) * Chakra Base: 200 per clone
This jutsu works in combination with the Shadow Clone Technique to create a shadow clone that will explode on command. The blast created is considerable, and could potentially kill an attacker engaged in hand-to-hand combat.
* Name: Konbi Henge, "Combination Transformation" * Type: B-rank, Supplementary * Chakra Base: 120 per person
An advanced form of the Transformation Technique, the Combination Transformation transforms two users into one being. One user usually provides the chakra while the other performs the necessary hand seals.
* Name: Jibaku Fuda: Kassei, "Exploding Tag: Activate" * Type: E-rank * Chakra Base: 5
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
* Name: Meisaigakure no Jutsu, "Hiding Camouflage Technique" * Type: A-rank, Supplementary * Chakra Base: 175 for five minutes; 85 for ever additional five minutes
This jutsu renders the user invisible. It also masks the user's scent to some degree, making it more difficult to locate them. Additionally, creatures with enhanced senses of smell (insects or dogs) can pick up on the user's reduced scent.
* Name: Kirigakure no Jutsu,"Hiding Mist Technique" * Type: D-rank, Supplementary * Chakra Base: 25 per square yard
This jutsu envelops the surrounding area in a dense mist, reducing visibility within the affected area. The density can be controlled by the user, allowing them to create a mist so thick that even they can't see through it.
* Name: Ranshinshō, "Important Body Points Disturbance" * Type: A-rank, Supplementary, Short range (0-5m) * Chakra Base: 165 (Must hit neck or else it completely fails)
By converting a small amount of chakra into an electrical pulse and hitting an enemy in the spine or base of the neck, one will throw off basic motor skills. For example, if the target tried to move their right arm, their left leg would move instead. However the more chakra used the more damage the effect.
* Name: Tajū Kage Bunshin no Jutsu, "Multiple Shadow Clone Technique" or "Mass Shadow Replication Technique" * Type: A-rank, Supplementary * Chakra Base: 35 per clone
This jutsu is basically a massive version of the Shadow Clone Technique. Instead of a few clones, it creates a few hundred clones (or a number of equal grandeur). This is considered a forbidden technique, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user.
* Name: Hari j**ō, "Needle j**ō" * Type: B-rank, Offensive, Defensive, Short range (0-5m) * Chakra Base: 155
Using this jutsu,one can grow and harden one's spiked hair to form a shield around him, protecting against most physical attacks and possibly injuring the attacker.
* Name: Nawanuke no Jutsu, "Rope Escape Technique" * Type: E-rank, Supplementary * Chakra Base: none
A basic jutsu taught to Academy students, this jutsu allows a ninja to free themselves if they have been tied up.
* Name: Kage Bunshin no Jutsu, "Shadow Clone Technique" * Type: B-rank, Supplementary * Chakra Base: 35 per clone
Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own.
Any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. It's also useful for training purposes, since the total amount of experience the user gains is multiplied by the total number of clones being used to train. Using it in this manner is far more difficult, however, since a large number of clones are needed to make a significant difference in the training time. It's unclear if other types of clones possess this advantage.
This technique is considered dangerous because of the manner in which the clones are created. Because the user divides their chakra among the clones, the user could potentially use up all their chakra fairly quickly if the user is low on chakra or makes too many clones.
* Name: Shihōhappō Shuriken, "Shuriken From All Directions" * Type: A-rank, Offensive, Short to mid-range (0-10m) * Chakra Base: none
This technique is done when either a squad of shinobi or a single person using the Kage Bushin technique surround and enemy and launch a barrage of shuriken towards the target, striking them from all angles and leaves no room for escape.
* Name: Shuriken Kage Bunshin no Jutsu, "Shuriken Shadow Clone Technique" * Type: A-rank, Offensive, Short to mid-range (0-10m) * Chakra Base: 75 for first dozen; 50 for each extra dozen
A modification of the Shadow Clone Technique, the user throws one shuriken at the victim and then uses this jutsu to create multiple copies of the shuriken to make the attack more powerful.
* Name: Kuchiyose no Jutsu, "Summoning Technique" * Type: C-rank, Offensive, Defensive, Supplementary * Chakra Base: Varies; min. of 45
The basic form of all summoning techniques, this jutsu uses a contract, hand seals, and the user's blood to summon an animal from another dimension. As an alternative to the normal hand seals, the same contract that appears on the ground during the summoning can be drawn by hand and activated, producing the same result. The type of animal summoned is determined by the contract. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once summoned, the animal can perform a task or help the user in battle.
The summon usually is subservient to the summoner; however, the more powerful summons, such as Gamabunta and Manda, demand respect and loyalty from their summoners. Manda even demands hundreds of live human sacrifices.
* Name: Kuchiyose: Rashōmon,"Summoning: Rashomon" * Type: B-rank, Defensive * Chakra Base: 215
This summoning creates a demonic form of the main gate of old Kyoto which is capable of blocking almost any attack.
* Name: Henge no Jutsu, "Transformation Technique" * Type: E-rank, Supplementary * Chakra Base: 20 for first ten minutes; 5 for each extra five minutes
This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught to Academy students. Fundamentally, all ninja know this jutsu.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|