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Posted: Thu Apr 05, 2007 6:43 pm
This is where we'll be slapping up all the of the parameters for the different that people create. Every race will have its own bubble. To see what all has already been created, see the nifty little list below.
Currently Created:
Vampire (Pure-blood and Half-breed) Wila Norwegian Elf Inugami Kitsune Amarok Nekomata Werewolf Puck Troll Gandharva Daeva Tanuki Ani Hyuntikwalaski Trauco Hyter
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Posted: Thu Apr 05, 2007 6:45 pm
Vampires: Pure-bloods and Half-breeds Purebloods – Defined as a vampire borne of two other vampires. Primarily nocturnal creatures, though they can survive direct sunlight if necessary – it just weakens them considerably, gives them pounding headaches, and under constant exposure can cause them to grow very ill. They survive entirely on the blood of both humans and animals, though they can eat and drink normal foods in small amounts. They do not necessarily have to drink straight from their prey, but prefer to, as it is considerably "fresher" this way. They cannot shapeshift, as many legends claim, but they do possess a pair of (usually) 10’ bat-like wings that they use for flight. They can hide in cities by folding their wings up into the centers of their backs, but they cannot retract the wings entirely, so they usually have to wear heavier clothing when they visit human-populated cities. They all possess fangs, slightly pointed ears, and have eyes ranging from red to violet in color.
Half-Breeds or “Lesser” Vampires – Defined as either a vampire born of a Pureblood and a non-vampire, or someone who was born a non-vampire and “changed” at some point (this occurs if a Pureblood bites a non-vampire, and then allows that non-vampire to drink the Pureblood’s blood. After a period of time, that person becomes a “lesser” vampire). Unlike Purebloods, the sunlight bothers them hardly at all (though they do burn pretty easily) and they need both normal food and blood to survive. Some are born with wings, some without, and those that do have wings rarely have the ability to fly. A Half-breed can not turn a non-vampire into a vampire. They possess fangs as well, but their ears are not necessarily pointed, and their eyes may be a variety of colors. Generally, Purebloods look down on Half-breeds, but still consider them “part of the tribe.”
Qualities of All Vampires: - They have a longer lifespan than humans, but are not immortal; they typically live to be about 300. -Most are allergic to garlic and can’t stand the smell of it, hence the legends; everything about crosses and holy water is B.S., though. -They are faster and stronger than humans, though not to any real "superhuman" extent. They also heal faster, particularly if they can feed while injured, but this ability only helps to clot wounds, speed up muscle and skin regeneration, etc. A shot or stab to any vital area is still fatal without medical attention. -When a vampire goes to feed, its fangs elongate, and it releases a pheromone from its body that has a very soothing, almost hypnotic effect on anyone within a five-foot radius. It allows the vampire to attack its prey easier, though if that prey is already aware of the danger, or has a strong will, it can shake off the effects of the pheromone and fight back. -A vampire can leave a person alive after a feeding, or they can drain them to death, or they can drain them dry. That is, they drink everything out of the person, their blood, their life, everything. When this happens, the victim’s body disintegrates, leaving nothing but a small pile of ash and dust. -Culturally, vampires (even half-breeds) tend to live in large communities almost completely sealed off from the Church-run areas, only entering outer villages when they grow hungry for human blood. They are very educated and cultured, reveling in literature and the arts, and tend to be a bit snooty. Because of this, many of the other races don’t particularly care for vampires, but are willing to associate with them for trading purposes.
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Posted: Thu Apr 05, 2007 6:47 pm
Wila I need to rewrite this, as the first addition was a very badly put together cut-and-paste of internet articles. sweatdrop If anyone wants to make a Wila character, just PM me (Rihga) and I'll give you the basic parameters.
NOTE: You can't be a full-blooded Wila since they're pretty much confined to woodlands and wilderness in Eastern Europe. Being half-Wila is fine though.
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Posted: Thu Apr 05, 2007 6:48 pm
Norwegian, or 'High' Elves There are, of course, a variety of elf sub-races across the world. The Norwegian elves are what humans called ‘High Elves’ in their legends: i.e. beautiful, proud people with supernatural powers and an attachment to nature. A pureblood typically possesses long, pointed ears, white-blonde hair, and blue eyes. They are skilled in all forms of Craft, and even without innate abilities they can learn spells at stunningly fast rates. Contrary to popular myths, they live about the same amount of time as humans.
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Posted: Thu Apr 05, 2007 6:50 pm
Inugami Inugami are dog-like creatures that originated in Japan, though they have spread over the Asian continent and into parts of Europe as well. They resemble the dogs native to Japan, such as the Akita or the Shiba, with coloration and "breed" varying between packs. Like the dogs of Japan, their tails are somewhat short and fluffy, and normally curl upwards towards their backs.
However, unlike the dogs of Japan, Inugami are semi-bipedal, and can move seamlessly from a four-legged dash to a two-legged walk, though they are considerably slower on two legs. Their front "paws" are more humanoid in shape as well, with longer digits and an opposable thumb. Some have even suggested that the Inugami is simply a dog that has "evolved," though most agree that the evolution is in a halfway stage.
Inugami are sentient creatures and do possess a barking form of communication that functions as language, though their mouths are ill-formed for more humanoid forms of speech and so they speak with a heavy growling accent when communicating with many other "demons." They are intelligent but not particularly creative, and because of this they live very similar lifestyles to their dog relatives, though they do often create temporary shelters and small "camps" where mothers and pups can live. They are extremely strong and skilled hunters, with somewhat enhanced speed and jumping capabilities.
Left to their own devices, they are pack animals, living in close-knit family groups with the males leaving when they reach adulthood and going off to join up with another pack. They are semi-nomadic, as mentioned above, and being mostly carnivores tend to migrate with their meals. They are clever trackers and dangerous hunters, but rarely attack anything outside of their next meal - unless they are starving, or perhaps in a territory war with a rival pack. When they do get into a true fight, however, they almost become the "demons" that the humans have labeled them, going into a berserker-like rage and attacking anything that attacks them until either their opponents are dead or they are.
What makes the Inugami so unique, however - and so often not left to their own devices - is their peculiar sense of loyalty, no doubt derived from their dog relatives. If a human (or humanoid "demon") captures an Inugami and performs a ritual known as the Pack-Bond with that Inugami, then the creature is bound to them for life and will almost mindlessly do whatever is commanded of them (some myths do speak of the Inugami turning on their owners, but this has never been historically recorded). It is this Craft-like ability that has earned them a place in many Japanese myths, and is also why humans still seek them out and other "demon" races consider them an "inferior" species.
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Posted: Sat Apr 07, 2007 4:05 pm
Kitsune Kitsune is the Japanese word for “fox,” and here refers to Japanese fox-spirits. Folklore depicts them as intelligent creatures with magical abilities, chiefly the power to assume human shape. Illusionary magic is the most common form of Craft among this race, often the reason they are hailed as sophisticated tricksters. Other tales portray them as guardians, friends, and lovers, proving the age-old bit of wisdom that everything depends on the individual. They are not immortal, and in fact only have about 100-year lifespans.
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wizardoftea234532 Vice Captain
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wizardoftea234532 Vice Captain
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Posted: Sat Apr 07, 2007 4:51 pm
Amarok General:
The Inuit peoples of North America once told stories of amarok, creatures that take the shape of large wolves. Most amarok find the old stories about them offensive, because the wolves in the stories are giants that devour foolish human night-hunters. In reality, amarok are not vicious by nature, although many are fierce warriors who prefer to fight and hunt with their teeth and claws in wolf form rather than with weapons. They live about as long as humans, and while they do age, they maintain more of their vitality in late adulthood than humans do.
Culture:
They marry for life and physically mutilate themselves when their mates die, often giving outsiders the impression that they “love too hard.” Commonly, a widower or a widow will cut deep gashes into his or her arms, and will either die from blood loss or carry the ugly scars for the remainder of life. Assuming that the widow or widower survives, she/he must cease all attempts to commit suicide, because blacking out and waking up alive means that “fate” has intervened and further attempts would then be the opposite of what Amaguq and the spirits want. Which brings us to the subject of religion…
All amarok have some sense that there are spirits around them, although that does not mean that they are all shamans. Shamanism is still a rare innate craft, even among them, but it does mean that they can usually sense the life in things. This has led them to a spirit-based folk religion with many small “gods” that control things like certain rivers, valleys, the ocean, the wind, etc. Needless to say, there are hundreds of them, but the main “father” god is Amaguq (which literally means “wolf father” in the Inuit language). This is the guy to pray to for the big things, otherwise amarok generally do things such as leave the river god an offering if they need the waters to be smooth and they’re worried about it. This is not in any way a formal religion, and the tradition is entirely oral. There are slight variations from tribe to tribe.
There are also variations in dress from tribe to tribe, and varying levels of modernization. The amarok who live closer to humans tend to be more comfortable wearing clothes, while the more isolated groups walk around in either a continual state of half-dress or forgo clothing altogether. Nearly all of them understand that they must wear some sort of clothing around humans and other races, but all of them are also perfectly content to go natural in front of other amarok. It’s not that they’re immodest, just that they don’t have the same guarded sense of their bodies that most humans have.
Most of them shy away from weapons and human technology, and elders usually frown upon those things. They do, however, use tools like knives for things like skinning, tanning, carving, etc. They also paint and carve figurines (usually only what they can carry), and also apply a special blue dye to their bodies from time to time. There are different symbols they paint on themselves—things for protection, for bravery, for luck, and so on.
Physical/Other:
Despite their ability to take animal shape, they do not have “litters” of children. Singular births are uncommon, with twins, and then triplets, being the most usual. Traditionally, they have interacted closely with humans (but not with other races), and it is not at all unusual for a “half human” child to be born among them.
Such pairings have occurred less and less in recent times, especially as entire groups of amarok die out. They were once organized into tribes of about fifty, and into larger clans of about two-hundred (four tribes to a clan). Their numbers have dwindled so much in the past fifty years, however, that there are probably fewer than a hundred individuals left scattered across the sparsely populated regions of Canada. They range in color from white to black (and everything in between), and their eye colors are most commonly brown and yellow, and sometimes (but rarely) blue. The coloration of their coats does not reflect their human hair color, and as humans they differ greatly in size, shape, and skin color. As wolves, they’re massive, about twice the height and length of an adult gray wolf, with females typically being about 20% smaller than males. Males are usually an enormous 68 inches tall (5 feet 6 inches), and can weigh as much as 650 pounds.
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Posted: Mon Apr 09, 2007 9:47 pm
Nekomata Rumored to have origins in Japan (hence their name) and are most active there, this group of cat-spirits have settled across the world. They, like the Amarok, would often pair off with humans, and other races to their whims and tastes. Basically, if a Nekomata wants something, it tries its darndest to get it.
They’re characterized by their ability to assume human shape, but are unable to perfect the shift, and usually end up with both ears and tail still. There have been less than a handful of cases of those who can get rid of everything but the tail or the ears over the ages. Another perk is that each Nekomata technically has three forms: human “Neko” form, small kitty (house cat) or big kitty (wild cat), and can change from one to the next at whim or will. They also are several accounts of the Nekomata using fireballs, and this is because fire is the most prominent innate Craft among them. The fire is also not uniform in color from one to the next, but most have “warm tones” in their fire (reds, orange, yellow, pink, etc), but it is not entirely unheard of that the fire is of cooler tones (blues, dark purples, etc.)
The Nekomata are mischievous by nature and some lead double, even triple lives. Although they tend to settle down after they get it out of their systems (much like human teenagers). They live to be a little over a hundred, and tend to look young longer. Because of this, they are often mistaken for being younger than they really are while in their human form.
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wizardoftea234532 Vice Captain
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Posted: Sun Apr 15, 2007 3:24 pm
Werewolves
This is hella-long, because the creator of werewolves in this RPG decided to be VERY detailed. Yay? Had to cut some things...will trim more later with the help of Dee and the person who made the werewolves.
History: The werewolf population made itself known circa 5000 B.C.E. in the region of Siberia. By 239 C.E., the pack spread across Eastern Europe, causing uproar with the farming towns. They began to hunt the wolves, killing them mercilessly. Naturally, the wolves responded. They developed a new taste – the taste for human blood.
Those who opposed this idea of killing/transforming humans separated themselves from the main sect of werewolves and spread themselves across western Europe, Asia, and a few even crossed the Bering Straight into North America.
By 1130 C.E., The werewolves formed two main sects – those who kill, and those who protect. The ruthless killers mainly stuck in the Eastern part of Europe, but an ambitious pack set out across Europe and wrecked havoc in the streets of Paris in 1673. This diffused the bloodthirsty wolves, and so by the 1800’s, they were everywhere.
Of course, 20th century media did not help the werewolves’ cause, portraying them as second-rate, somewhat unintelligent, and, of course, dirty. By the mid 20th century, werewolves were used to perform military experiments, being housed in places such as Wright-Patterson Airforce Base, which supposedly held extraterrestrials.
As the church took over once more, the wolves became the target of hunts once more. The old sects revived themselves, and all fell back as it was in the Middle Ages. Powers/Strengths: -If a werewolf is skilled enough, they can shift at will -Their hearing is acute, much stronger than a human’s -They have an incredibly strong sense of smell -They are generally stronger than the average human -They run faster than the average human -They heal quickly
Weaknesses: -Their eyesight is poor; most are colorblind and need glasses -The shift during the full moon is involuntary -High-pitched frequencies will give them migraines as well as throw their senses off -Extremely strong, spicy scents could make them start coughing/sneezing -Silver, of course, will burn their skin -Younger werewolves, “pups,” are extremely curious and “playful,” because of this there is a high mortality rate amongst the younger generations -if one is found, there is usually a pack nearby – so the entire pack could be eliminated
Appearance: -Werewolves can generally blend in with society if they so choose. - Eyes: Can be any color… Black, brown, light brown, piercing yellow, blue – it really depends on which region -Hair: The color of their fur, meaning if there is a wolf that color, then there is a hair color to match. -Scars are common -Canines are slightly sharper and longer than that of humans -Rarely fat, since they run around every full moon.
Habits: -Young pups are quite mischievous, playing games like “Steal-and-go-hide” -Love to be around other people – well… people that aren’t trying to kill them (or that they are trying to kill) -Travel in packs (lone wolves are rare, but there) -Sometimes they fight when they are bored.
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Posted: Wed May 09, 2007 1:59 pm
Pucks
Also called hobgoblins, they are half-tamed woodland sprites that live in Europe. They look essentially like humans but are considerably smaller, usually growing no taller than 5’0”, with curly hair and fair skin. They typically have sharp minds, brilliant senses of humor, and delight in causing mischief. Occasionally a Puck will take a liking to a human and help them out around the house or at their job, but they can’t stand to be tied down to one place and so rarely remain with anyone – even their own kind – for more than a few months at best. They have the same life span as humans, but because of their strong immunity to disease and overall robust and healthy natures, they tend to actually live that full lifespan, so it's quite common to see a 100-year old Puck wandering through the woods (and probably still causing trouble for someone).
NOTE: A full-blooded Puck is a non-playable character, because they are confined to woodlands and villages in Europe. Half-bloods are possible, though.
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Posted: Fri May 25, 2007 3:35 pm
Trolls (also known as Huldrefolk in Norway and Vitterfolk in Sweden) The Troll race prefers to keep to itself, living in vast underground caves far beneath what was known as Scandinavia. For the most part they have been unchanged by time; human history moves forward in leaps and bounds above them, but the Trolls still practice their ancient shamanistic rituals. Venturing Above is considered an offence punishable by permanent confinement to the lower caves. Interacting with another specie is considered to be the highest form of heresy, and those who do so are sentenced to death. The children of such "experimentation", if there are any, are exiled to the World Above regardless of age. Most of these die within the first two weeks, although there have been rumors of half-breed children surviving in the World Above.
Due to the racism and stigma against the World Above, any full-blooded Troll wandering with a sky over his head is out there for a good reason.
Trolls live to be around 200 years old. Physically they are tall, standing head and shoulders above most humans, have skin of varying shades of green, grey, and (rarely) blue, and have long canines on their lower jaws that stick up over their upper lip. As a general rule their eyes come in shades of gold, grey, and red, although there have been rare cases of green and even blue.
Only a few Trolls are born with any sort of Craft ability; for the most part they are skilled melee fighters. That isn't to say that they can't learn a Craft if they try -- they just haven't been introduced to any races that could teach them to do so. It is traditional that any Troll born with an Innate Craft become a shaman, as the most typical abilities among the Trolls are illusory and healing.
All Trolls and half-breeds (Trollkin) have a weakness against light. It makes them incredibly sluggish, and in the case of the pure-bred Trolls actually puts them into a state of hibernation until the sun sets. This isn't a huge problem though; due to a slightly accelerated metabolism their bodies heal just a tad bit faster than humans, so if they fall over while hibernating their bruises are gone by the time the sun sets again.
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Posted: Fri May 25, 2007 3:37 pm
Gandharvas The Gandharvas are male nature spirits, husbands of the Apsarases. They have the ability to change between their primary, humanoid form and that of a large, black eagle. As “humans” they look pretty standard with only their bird-like eyes to betray their nature. They have superb musical skills which sometimes manifests itself as Craft. A Gandharva marriage is one contracted by mutual consent and without formality. They are connected with trees and flowers, and are described as having the constant scents of bark, sap and blossom surrounding them. This is likely because of their secluded lives in woodland areas and close associations with natural healing. The Gandharvas were, however, sometimes known to leave their isolated homes to perform at festivals and courts.
Indian legends claim that the Gandharvas are immortal messengers of the gods, but in actuality, they have only slightly longer lifespans (about 150 years, on average), and were only thought to be immortal and celestial because of their secretive tendencies.
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Posted: Sun Jun 17, 2007 4:30 pm
Daevas Also called “dives” (singular: div) in Iran, these creatures originated from the Middle East, particularly the areas once run by the Persian Empire, though over time they spread to encompass most of the world. They are fierce carnivores who will prey upon anyone they can take down, including humans and other forms of sentient beings, even elves and the occasional, weakened vampire. For this reason their name came to mean literally mean “demon” in the Avestan language, and they have been hunted down and attacked since early times, mostly by humans, but even other “demons” find them detestable and fearsome.
In myths they are sometimes depicted as human, sometimes as humanoid monsters. This is because all Daevas possess flexible cells that they can meld at will to shape-shift into other forms. This ability is available to all Daevas and is instinctual, so they do not need to be ‘taught’ how to do it. When Daevas are young their cells are particularly malleable and they can take on any shape under the sun, though only in small forms and for short periods. As they reach adolescence their bodies become less flexible, allowing them fewer forms, but they may hold them for any period of time necessary. Usually an adult Daeva settles on two forms besides their original shapes, though some of the stronger ones have been known to master three. Another unique ability that comes with this shape-shifting skill is that they do not have to take on all the qualities of their forms at once, but can mix-and-match if necessary. For example, an adult Daeva who has mastered a leopard form could, while maintaining a normal form, convert their eyes to cats’ eyes to see better in the dark. They can also alternate their chosen forms in minor ways, such as, if a Daeva were to take human shape, they can change their hair color and length, eye color, skin pigmentation, and other small features very easily. Major changes in height and weight are not possible, however.
Besides this in-born ability, Daevas are also naturally quick and strong, as befits their predatory nature. They do not usually possess Craft, and when they do it is very weak, working as minor ‘support’ spells at best.
There are a variety of ‘breeds’ among the Daeva, so their appearances change a bit depending on the type. Their natural form is humanoid, bipedal and with similar facial features (including intelligent, human-like eyes), but their bodies are covered in fur of varying colors. Their ears are positioned in the same place as a human’s ears but are either more rounded or more pointed (depending on the type), with the ability to rotate towards sounds, and their mouths are filled with sharp teeth for hunting. Their fingers end in long, dangerous claws, they possess manes (of many colors and many lengths) in place of hair, a long, tufted tail similar to a lion’s, and their feet elongate into four-toed talons, bird-like. Some breeds also possess a small spiraling horn, mostly used for mating and dominance rituals, located at the tops of their foreheads. Thankfully one of the forms almost all Daeva learn is a human (or more humanoid “demon”) form, so they can blend into society relatively well if need be.
Culturally, the Daeva live in close-knit tribes (20-30 at most in a group) consisting of about twice as many females as there are males. They rarely attack their own people, but when they do the battles become incredibly bloody, and one side will usually be slaughtered completely. They are mostly nomadic, traveling through smaller towns and hunting what they can, but occasionally a group will settle down in a city for a time. They are predators, so they are cunning and ruthless, but they rarely kill for fun and only take what they need to survive. When not hunting (or being attacked), the Daeva are fairly well-cultured, enjoying their own types of music, art, and even literature, though their technology is considerably behind that of many of the humans and other “demons.
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Posted: Tue Jul 31, 2007 12:35 pm
Tanuki Historically speaking, a tanuki (狸 or タヌキ) is a raccoon-dog, a creature native to Japan that often appears in Japanese folklore. They are considered mysterious and happy creatures, usually with powers of illusion, disguise and shape-shifting (often taking on the form of a human, or even of inanimate objects). They are often portrayed as being gullible and absent-minded. Though some tales do tell stories of vicious Tanuki, they are by-and-large portrayed as helpful and good-natured, a belief portrayed best in the Tanuki statues that sit outside many Japanese temples and restaurants. The statues wear wide, cone-shaped hats (typical of a traveling monk) and carry both a bottle of sake and a “promissory note” (sort of like a restaurant tab), which it never actually pays. They are also depicted with pot-bellies, and older statues always depict them with large testicles (typical of the actual male raccoon-dog of Japan).
In reality there are two sub-races of the half-human, half-animal creature that is considered a Tanuki: one is the Japanese raccoon-dog, and the other is the normal raccoon that lives in many other countries (hence why the Tanuki is so often mistakenly translated as “raccoon” in other languages). They possess both a full-bodied animal form and a regular human form, though some of the less talented shifters cannot get rid of their ears and tails when they make the transition. As mythology claims, many of them are gifted with Illusion Craft, though it is usually centered only around their bodies, allowing them to take on various forms (both animate and inanimate). Tanuki have intermingled with humans for as long as they can remember, particularly in Japan, where they are considered such friendly “demons.”
By nature, they are typically cheerful and outgoing. They have been known to play tricks on people with their illusion magic, but it is all in good fun and rarely out of spite. Though they are naturally curious and love to travel, they prefer to find good, hot food and drink on their trips rather than wild adventures. Culturally, they live in close-knit family communities, but since they love to socialize so much they are never far from other homes, whether those homes belong to more Tanuki, humans, or other races. They tend to be religious as well, usually belonging to a Buddhist sect, which might explain why so many Japanese myths portray them as disguising themselves as traveling monks or priests.
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Posted: Mon Aug 13, 2007 10:28 pm
Ani Hyuntikwalaski The Ani Hyuntikwalaski are a race of humanoid-like beings that live in the Americas. The Native American that lived in those ancient times when the plains were free and the woods were wild occasionally caught glimpses of these creatures as they practiced their strange ways and powers. They saw them and proclaimed them the “thunder beings”, as they cast their great bolts of light and heat about, catching the plant life on fire. Of course they only caught glimpses of this race because this race was elusive, and built for speed.
The Ani Hyuntikwalaski are mostly humanoid in the fact that they have a skin tone that is only slightly paler than human, a body and facial structure that seem to mimic the dominant species, and even a life span that was normal at the time the Native Americans encountered them. They lived only to about 50 years old, and even today 60 is considered average age of death. The only differences that separate them from the humans are few but quite noticeable: They are slimly built and never reach more than 225 pounds. They are thin but muscular and capable of very swift and agile movements, while lacking the strength of larger races. Their faces are mostly normal, save for their eyes, which are slightly smaller and slanted to give them what many have called a fierce gaze. The most noticeable difference would be their legs which, while also thin, are somewhat larger in proportion to the rest of their body. The ankles are thick and muscular while their feet are smaller with longer toes that can grip as if they were hands. Their knees are their most unusual trait. Instead of bending forward like a typical human, these creatures have their legs bending backwards in a similar fashion to an ostrich or kangaroo. This gives them a spring loaded step that makes high speeds a common and simple thing. They are fast and can move their legs with very little use of energy.
This race has a hereditary power over lightning that passes from parent to child in varying degrees of control. Typically a male can unleash a stronger blast while females are capable of sustained shocks and longer usage. This is the only power that they are ever seen with since their pride won’t allow them to learn another from someone else.
The life of an Ani Hyuntikwalaski is much harsher and quite different from that of a human. Two of these odd beasts will get together and give birth to a single offspring. After that the couple separates, leaving the child in the care of the parent of the same gender. That parent will teach it all it needs to know about living in a very short time and then leave the child to fend for itself at the age of 8. In that time the child learns about the culture and how to be one of the Ani Hyuntikwalaski. These creatures are very prideful and live independent, mostly solitary lives. They do not like to associate with most other species and prefer to be left to themselves. On rare occasions, once a month at most, these beasts will gather in the midst of a storm and have a brief period of socialization, courtship, and even mating.
They don’t have a set religion, considering it an offense to their pride to owe their lives to anyone besides their own selves. Following this belief, most will end up dropping their last name as an attempt to gain some individuality. However, they have a spiritual link to the weather and believe that when great members of their species die, they become part of a storm cloud and cast their bolts of power upon the earth as they see fit.
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