Skills are minor abilities which your character trains his/herself in. At each level, your character gains skill points depending on your class and your intelligence score.
Maximum ranks in any one skill is equal to your level+3.
Skills
Balance: self explanatory
Bluff: lie
Climb: self explanatory
Concentrate: ability to focuse on spellcasting when distracted
Craft (insert craft): ability to build/repair objects
-Alchemy
-Armorsmithing
-Blacksmithing
-Bowmaking
-Trapmaking
Decipher Script: ability to understand cyphers and codes
Diplomacy: persuasion skill
Disable Device: disable traps etc.
Disguise: self explanatory
Escape Artist: ability to wriggle free of ropes, people, etc.
Gather Information: ask around for information on a topic
Handle Animal: ability to tend/train/command animals
Heal: first-aid and non-magical health-care
Hide: self explanatory; opposes spot
Intimidate: ability to "coerce" people
Jump: self explanatory
Knowledge (insert knowledge): Knowledge of a selected field
-Arcana
-Architecture
-Dungeoneering
-Geography
-History
-Local
-Nature
-Nobility and Royalty
-Religion
-The Planes
Listen: self explanatory; opposes move silently
Move Silently: self explanatory; opposes listen
Open Lock: self explanatory
Perform (performance type): ability to play an instrument/sing/tell stories
Profession (job): Skill in a job
Ride: ride an animal
Search: find stuff such as secret doors and traps
Sense Motive: detecet lies
Sleight of Hand: ability to make objects "disappear" and to pick pockets
Speak Language: each rank gained allows character to learn one language
Spellcraft: ability to recognize spells and magical effects
Spot: ability to notice people/objects by sight; opposes disguise and hise
Survival: ability to survive in the wilderness
Swim: self explanatory
Tumble: ability to safely tumble past opponents and perform gymnastics
Use Magical Device: ability use magical items you normally couldn't
Use Rope: ability to tie/untie knots and other rope-related skills.
Dungeons and Dragons Role Playing
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