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Posted: Tue Mar 06, 2007 3:18 pm

Name: Writ Campbell Stage: Cultist God: Coyote Likes: ??? Dislikes: ??? Personality: Rebellious, hyperactive, calculatory
Player: Oliveman
This Journal is the property of Oliveman and no one else should post in it without his permission. His cert is here
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Posted: Fri Mar 09, 2007 4:23 pm
 1. You're here! Woo! 2. The Kid 3. The Trickster 4. Mom and Dad 5. What's up? 6. The Wilmot Proviso coffeehouse 7. Friends 8. Journal 9. Umm... 10. Umm... 11. Umm... 12. Umm... 13. Umm... 14. Umm...
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Posted: Fri Mar 09, 2007 4:27 pm
Name: Writ Campbell Age: 11 Birthday: February 18th Hobbies: Playing games, pulling pranks, smiling, just about anything that's considered fun. Home: A nice little house in Middling, two blocks away from the coffeehouse. Personality: The rebellious child, a teacher's nightmare, Wit is one big distraction, he just can't stand still and do work, he has to scream some random thing out loud or pull off stunts to keep himself amused, or at least break the monotony. Writ's fun to be around with, he just has a sense for it, he jokes and knows what to do to have a good time. Even though sometimes that sense leads kids through dark alleyways filled with stray, rabid dogs at times, he's only 11, you think he knows better? Let's just say "Compassion" is something that he doesn't have, or lacks of, anyway. Writ will go out of his way to help someone as long as there's some form of gratification in return involved. He'll touch something that's clearly marked "Do not touch" to satisfy his curiosity (Which he has in great supply). Put a whoopee cushion underneath the teacher's chair for a laugh. Anything that doesn't benefit him is seen as pointless, and stupid. Writ's very friendly to others, despite his greedy nature. Unconsciously, he knows that one day they might help him with something, maybe friendship will protect him from scrutiny of some kind, it never helps to be prepared. There's also the fact that friends provided information, something that he wants now more than ever. He won't get into a fight if he can help it, there's nothing to be had but a black eye. Consciously though, everything was more lively with more people. The more the merrier, they always say. There's always a hidden agenda in his actions, a lie somewhere, a misdirection, a plan within a plan, plans that constantly change and adapt at the slightest impulse. He plays by ear a lot, manipulating people and things with a witty tongue and a skilled mind. Fears: Boredom Strengths: Quick thinker, clever, likable, connections. Weaknesses: Foolish at times. Prefers running over fighting.
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Posted: Fri Mar 09, 2007 4:28 pm
 "You are Coyote! You are the hated among all the tribes, among all the people. I have chosen you from among all others to make you sleep, to go to the land of the dream visions. I make a purpose for you, a big work for you to do before another change comes to the people. You are to be father for all the tribes, for all the new kind of people who are to come. Because you are so hated, degraded and despised, you will be known as the Trick-person. You will have power to change yourself into anything, any object you wish when in danger or distress. There are man-eating monsters on the earth who are destroying the people. The tribes cannot increase and grow as I wish. These monsters must all be vanquished before the new people come. This is your work to do. I give you powers to kill these monsters. I have given your twin brother, Fox, power to help you, to restore you to life should you be killed. Your bones may be scattered; but if there is one hair left on your body, Fox can bring you back to life. Now go, despised Coyote! Begin the work laid out for your trail. Do good for the benefit of your people." -The Great Spirit (From an Okanagan Tale)(Source)Name: Coyote Age: Eh, lost count, bit younger than the Greek and Roman Gods. Culture: Native American Reign: Various, Known usually as The Trickster. Biography: Coyote's a real enigma. Tribes say he's a villain, others say he's a hero, others perceive him as a fool, and there are those who believe him as a creator. There's only one real constant in the tales told about Coyote, he was always The Trickster. He was clever enough to steal fire from the fire people to give to the Karok. There was that whole deal with forcing marriage between him and Changing Bear Maiden, and the time when he accidentally made death eternal by undying curiosity. In all the tales about him, Coyote is always doing something, whether it be a trick or a deed, though his motives aren't exactly known. Right now, well, Coyote wants to get in on this game. No reason, at least, no reason that he would say. There was a lust for change, among other things. The eternal deserts and poisonous seas of the world... It was definately not like the old days. When it came to turning things around, Coyote was the God you went to, for good or for bad, it's just what he did. In order to have the kind of power he needed though, he would have to play The Game. That's when Writ came in. He was Coyote's first choice, and the God didn't hesitate to take him. The baby had potential, and his two parents were movers and shakers themselves. Their offspring would come out the same way. Exactly what the God wanted. Personality: Coyote's a lot like Writ, which is one of the reasons the God picked him out of all the kids in the first place. The God's like a cool older brother to Writ, he cares about the kid, but at the same time, he'll let them do whatever he wants. It's not like he has control over him, sometimes he does, but he's not much one to care as long as Writ didn't kill himself. The problem with Coyote is that he keeps a lot of secrets, hence his mixed interpretations. It just came with the job, if you told Changing Bear Maiden that you only married her because her brothers had food... You wouldn't get very far. Both his love life, and his sex life, are very very twisted. Powers: *Still being revamped, but have some new powers. ^^* Writ's powers: Coyote is a trickster, most of his powers he gave to Writ focus on manipulating people and his environment. The results of using these powers aren't always beneficial to Writ, so most of the time, he plays the Game with wit alone. He doesn't have any blatantly offensive powers, so most of the time he uses his powers to retreat. Maximum entropy- Everything in the world tends to lean towards disorder, and Tricksters thrive on that. Things progressively get disorderly around him. People in his presence get more impulsive, quicker to anger or to joy. Explosions around him get bigger and more destructive. Things that are chaotic in nature intensify. The rule of thumb for this power is that the more chaotic something is, the faster it'll get worse/better around Writ. It's easier to see the results of Writ's presence in an angry mob than it is than a orderly a police station. Eye Juggling- While Coyote could take out his own eyes and juggle them, Writ has a less graphic offshoot of that power. In exchange for the sight in one of his eyes, he can take the point of view of anyone or anything that he can see living (Humans, animals) or otherwise (Cameras, stuffed toys, anything that can be a representative of an “Eye”) This also means he can “juggle” his eyes to get different viewpoints. If Writ's borrowing the eyesight of someone who looks up to a camera, he can transfer his sight to the camera. Great Spirit's gift- When Writ is in immediate life threatening danger, he can turn something in his hands into a tool that could help him. The Great spirit can give him anything that would deem useful in his situation. It could be anything, though the usefulness of the tool isn't always obvious. It would be up to Writ to figure out what to do with what he's given. Trickster's persistence- In almost every story of Coyote, Coyote usually ends up hurt or dead. There's also stories of Coyote coming back to life. In reality, Coyote's stubbornness comes in the form of his remarkable healing rate. Writ inherited this power at a smaller scale. He can pretty much heal up anything short of a decapitation or a gunshot to the head. The deeper and more serious the wound, the longer it takes to heal. It also leaves scars. It's a far cry from immortality, but it's a useful power when the hospital isn't an option.
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Posted: Fri Mar 09, 2007 4:30 pm
Mom:Name: Alison Baxter Campbell Age: 27 Personality: Caring, happy, Idealistic, but realistic in those ideals. Biography: Alison had a fairly ordinary childhood. As with the teen years, she often had her own thing going on, she didn't go with the flow of trends and fads through the years. Alison often attended protests against things like global warming and war, which were the hot topics at the time. At a particular anti-war protest, she met Leroy. It was love at first sight, and their relationship would eventually blossom into a coffeehouse, a marriage, and a kid. They named him Writ, it was just the name that came to mind when she was busy pushing. The child had weird ears and eyes, but that didn't bother Alison, mind you, he did look cute, with those gold eyes staring at you. Dad:Name: Leroy Campbell Age: 28 Personality: Friendly, chill, outgoing, a dreamer and a doer. Biography: If you were to ask Leroy about his childhood, you'd be in The Wilmot all day listening to the ten times he had to move because his father kept changing jobs, it was always an adventure. When his family settled in one place, he was about a teen. He often had phases, one moment he wanted to be a nudist, the next, he was Pagan, a week or two later, he smoked pot. (That was a very brief stage of his life, thankfully.) When he was in his "Hippie Stage" of his life, he met Alison. As they grew up, he shared his dream of opening up a little coffeehouse, one of those kinds of places that didn't call their small a "Tall" and with drinks that were named in actual English. Hence, the Wilmot Proviso was born. They had great times in that shop. He proposed there, he had his marrige reception there, heck, Alison and him had their kid there. When Writ was born, Leroy reacted to the unusual traits of their kid with a simple "Whoa." and just went with it. Alison liked him, it'd take a little bit of time for him to get used to those flappy ears.
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Posted: Fri Mar 09, 2007 4:31 pm
BiographyWrit's parents were Middling crowd twenty-somethings that had an accident during a particularly lustful night, they were young, enjoying their prime, as well as the small fortune that their coffeehouse have made. Now they had a kid to deal with. His family was very lax about raising him. They didn't want him to suppress his creativity or something like that, they wanted their child to stand out, to be idealistic, grow up to change the world somehow. His parents were real hippies, they were still the young, crazy teenagers they were at heart. They let him do whatever he wanted as long as he didn't try anything crazy like jumping off their one-story house or going across the border. They rarely yelled at him, even in anger, they reasoned with him, and refused to let frustration get the better of them. Writ learned to talk the way he does now through his parents, and learned a few tricks, in return, his parents learned some of his tricks. Writ always wanted to go somewhere, he never wanted to stay at home for long, heck, staying in any place for too long made him uncomfortable. If it was a trip to the grocery store, he wanted to come along, just walking down the street was a good enough escape for him. He often went with his parents to their work, they just couldn't leave the kid at home. Often, he watched the variety people that came in and out, from the slummers that his parents handed out free leftovers to, to his neighbors that frequented the place, to the occasional high class rich. His parents would sometimes let him help clean up the tables and make some of the drinks, because you never knew when brewing a Mocha Latte would come in handy. Then Writ went to school, and it was torture. Working on math problems and fill in the blank sentences wasn't fun at all. Even worse, they wanted him to bring work with him and do it at home. He hated school, because it was always the same old thing day after day. So he decided to do something about that... He pulled some stunts off, from jumping onto a desk and screaming "PINK MONKEYS!" To throwing kids' shoes on the school roof, to starting the school's first food fight, his pranks quickly became the talk of the school. It made him popular with many of the students, who only wished they had the kind of guts he had. The teachers on the other hand didn't laugh at his antics. He's so much of a discipline problem that he sees the principal at a regular basis, even if he didn't do anything. His parents said during parent-teacher conferences that they would fix those problems, but they've just been too busy with their own business to really do anything about it. Right now, Writ's in a slump, he's done everything a kid could possibly do, he needed something new, something to satisfy his need for variety. That's when he decided he was going to be part of the game, it was mainly an urban legend amongst more informed students. Some claim they were part of it, they know that the players are far from ordinary. The rumors say that they're not even human. All of this has piqued Writ's curiosity, Coyote, who's been keeping his presence relatively hidden inside of the kid, decided to show himself. The God hasn't twisted his mind or anything like that, Coyote believes that Writ was a smart kid, he can fend for himself without his help... Coyote does give Writ a mental prod once in a while to keep him from doing anything stupid though. What's going on now?Well, it all started with...
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Posted: Fri Mar 09, 2007 4:33 pm
The Wilmot Proviso, the name comes right out of a history book, Leroy thought it sounded cool, and he took it. The Coffeehouse is a cozy little place nestled between the loud, noisy shops of Middling. It looks welcoming, with it's large window dislaying it's name proudly in peeling paint. The inside is painted with earthy tones, the dim lights reflecting off the clay colored wall and tables. Wooden and beanbag chairs are scattered all over the place, moved and shifted by the customers that came in. If you go farther in, you see a small elevated platform surrounded by more beanchairs. It's a stage, usually reserved for open mic night on Fridays, but the occasional band comes to play once in a while. The counter has a brown clay color, the only thing that didn't seem to belong is the large glass display case showing the treats and cookies that cafes usually had. Behind the counter was a cash register and a variety of coffee making paraphanillia. There are little baby pictures of Writ adorned on the wall, too high for him to try and take down without any help. There's also a door that leads to the kitchen and a back exit.
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Posted: Fri Mar 09, 2007 4:34 pm
Crow- Met her at Borders, she must've known where everything was, because she guided me back in a second. She has wings too, and hooves! They were so cooool. I wish I had wings! I promised I'd help her in The Game, because she helped me. ^^ She grew up! And uh... redface Fish- That's still the coolest name ever! Crow's in second. He had gills, and webbed things and... Well, I don't know what else, but it was awesome. I like him, and I think it'll be fun to play with him. He's grown up too! Coyote seems to be liking the new developments. Maria- She didn't talk much because Fish kept talking, but she coughed a lot. What's up with that? I think my mom has some tea for that, if I could ever get into the cafe's stash. She says she lived in Middling, I wonder why I haven't seen her before...? Saw her again, she seemed kinda dirty for someone who's living at Uppers, she said she's taking a break from her parents for a while. Does "Taking a break" and "Running away" have the same meaning, I wonder? Len- Didn't really get to talk to him, kinda quiet. But he got tentacles, must... Poke... His god, Holy. Crap. eek The Green Lady- Is she really a friend? I guess, she did help me get in the game, I think she has anger issues. More with Coyote than me I think. What's her problem? Ciro- Why is he even on this list?! And he's met Crow too. .... I don't want to think about it. Jubs- Okay, so he's weird and kind of unsociable, but he's got paws like I do. He asks a lot of questions too. So I like em'. *Shrug* No one else will. Seth- Another quiet one. He's interesting, he already knew Jubs and Crow, so he's alright with me. Oh, and he makes people sleepy too. *Yawn*
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Posted: Fri Mar 09, 2007 4:41 pm
 Come gather 'round people Wherever you roam And admit that the waters Around you have grown And accept it that soon You'll be drenched to the bone. If your time to you Is worth savin' Then you better start swimmin' Or you'll sink like a stone For the times they are a-changin'.
Come writers and critics Who prophesize with your pen And keep your eyes wide The chance won't come again And don't speak too soon For the wheel's still in spin And there's no tellin' who That it's namin'. For the loser now Will be later to win For the times they are a-changin'.
Come senators, congressmen Please heed the call Don't stand in the doorway Don't block up the hall For he that gets hurt Will be he who has stalled There's a battle outside And it is ragin'. It'll soon shake your windows And rattle your walls For the times they are a-changin'.
Come mothers and fathers Throughout the land And don't criticize What you can't understand Your sons and your daughters Are beyond your command Your old road is Rapidly agin'. Please get out of the new one If you can't lend your hand For the times they are a-changin'.
The line it is drawn The curse it is cast The slow one now Will later be fast As the present now Will later be past The order is Rapidly fadin'. And the first one now Will later be last For the times they are a-changin'.
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Posted: Fri Mar 09, 2007 4:48 pm
Anubis of CoG It happens sometime during the night, after the spirit trip but before morning, that Coyote extends his magic over Writ's body. It stretches, changes shape, becoming longer and leaner and altogether older. Along with his body, his hair grows at an astonishing rate, becoming thick and textured like the Native Americans of the old plains. Perhaps startlingly, Writ's fifth toe on each foot shifts, becoming a duclaw, and the soles of his feet become thick and canine.
The transformation, seven years of aging done in one night, leaves him sore and tired and disoriented.
What now?
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Posted: Fri Mar 09, 2007 4:50 pm
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Posted: Fri Mar 09, 2007 4:51 pm
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Posted: Fri Mar 09, 2007 4:53 pm
Only if you give me candy. 12/14
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Posted: Fri Mar 09, 2007 4:54 pm
*Currently has 494.71 points*
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Posted: Fri Mar 09, 2007 4:55 pm
Hokay, the secret is.... 14/14
Done!
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